25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

IrondriveSteam
Disclosure

I am a solo developer who worked with external freelancers for art and audio. Some assets provided by these contributors might have been created or assisted by generative AI tools, though their specific workflow was not monitored.

Creator
Alessandro Le Mura
Reviews
-
Added
Jun 12, 2026
Ship of the LineSteam
Disclosure

This game uses generative AI tools during development for selected visual, audio, and programming-related tasks. 【AI-assisted content and development】 • Visual assets: Some in-game visuals, including ship sprites, scenario artwork, terrain textures, UI illustrations, and other decorative assets, were created with generative AI image tools, then selected, edited, modified, and integrated by the developer. • Audio assets: Some background and combat music tracks were created with AI music generation tools, then edited, mastered, and loudness-normalized for in-game use. • Programming assistance: AI coding tools are used to assist with code generation, implementation, debugging, and development. Game systems, mechanics, simulation rules, balance, and overall technical design are directed and determined by the developer. 【Runtime and game content】 • No generative AI operates during gameplay or at runtime. All required assets and game logic are included with the game and run locally. • Scenario design, gameplay rules, ship statistics, historical information, and overall game design are researched, designed, reviewed, and integrated by the developer. All AI-assisted assets and generated code are reviewed, tested, and integrated by the developer before being included in the released game.

Creator
YDS
Reviews
-
Added
Jun 12, 2026
Wonderland Gacha House: MusterSteam
Disclosure

AI-Generated Content Disclosure The developers describe how the game uses AI-generated content as follows: Art & Icons: Some in-game skill icons and secondary UI decorative elements were assisted by AI generation tools for concept and asset creation, followed by meticulous manual polishing and refinement by our artists. Music & Audio: Portions of the background music and ambient soundtracks were created with the assistance of AI music generation tools, ensuring strict compliance with commercial licensing. Video & Animation: The complete in-game opening cinematic (OP) was created using AI video generation technologies. Our Commitment: All AI-generated assets used in this game strictly adhere to copyright laws and commercial usage terms. They do not contain any infringing, pirated, or unauthorized copyrighted materials.

Creator
Hexadeca Dimensions
Reviews
-
Added
Jun 12, 2026
Spirit RouteSteam
Disclosure

Generative AI was used to create portions of the game's logo, character icon artwork, and promotional/store page images. Some marketing images were created using in-game screenshots as references and combined with AI-assisted artwork.

Creator
Curious Forge
Reviews
-
Added
Jun 12, 2026
K-Duel: The Anti-CheaterSteam
Disclosure

As a solo developer handling the entire scope of code, systems architecture, and design, generative AI tools were utilized during development to handle the massive volume of graphic assets. This includes illustrative 2D artwork for specific field environments, background landscapes, UI map layouts, and card illustration frames. Leveraging these tools allowed me to focus my full energy on what matters most: creating deep tactical gameplay, tight mechanical balance, and a compelling narrative. Every asset generated was extensively curated, manually edited, and visually polished to align perfectly with the game's aesthetic, storytelling, and tactical user interface. No live generative AI is used while the game is running.

Creator
luan nguyen
Reviews
-
Added
Jun 12, 2026
Aetherantis Realm of FatesSteam
Disclosure

Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.

Creator
qiongwan
Reviews
-
Added
Jun 12, 2026
Oro CadeSteam
Disclosure

Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay.

Creator
Crylic Games
Reviews
-
Added
Jun 11, 2026
The DoorkeeperSteam
Disclosure

This game uses generative artificial intelligence to assist with the creation of some pre-rendered content, including visual, audio, translation, or marketing elements. All AI-generated or AI-assisted content is selected, modified, corrected, and manually integrated by a human before final use. AI is used as a creative assistance tool, not as a replacement for human work. No content is generated in real time by AI within the game, and no generative AI directly interacts with players during gameplay.

Creator
Eragone
Reviews
-
Added
Jun 11, 2026
Critter QuestSteam
Disclosure

Store artwork, animations, characters, quests, localization, programming.

Creator
BlackSails.com
Reviews
-
Added
Jun 11, 2026
Crimson Tactics: The Rise of The White BannerSteam
Disclosure

We have utilized open-source, self-hosted AI tools for our localization process to make the game available to as many players as possible. Additionally, local AI tooling was used during development to assist with codebase navigation and a single instance of asset recovery for a lost legacy logo. No proprietary or cloud-based AI services were used.

Creator
Black March Studios
Reviews
242
Added
Jun 11, 2026
Deep BreachSteam
Disclosure

Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.

Creator
Alyssium
Reviews
-
Added
Jun 11, 2026
Sweep HappensSteam
Disclosure

Our development pipeline combines traditional methods with modern technologies. To streamline our workflow and support our vision, some assets and game elements may have been developed or refined with the assistance of AI-driven tools. We treat these technologies as an extension of our creative toolkit.

Creator
r_cascader
Reviews
-
Added
Jun 11, 2026
ForteriaSteam
Disclosure

Generative AI were used to assist in the creation of assets, and artwork. All generated content was reviewed and modified by the developers before inclusion in the final game.

Creator
Sleepy Compiler
Reviews
-
Added
Jun 11, 2026
Never Ending Hero RPGSteam
Disclosure

This game uses generative AI only for content prepared prior to release, not while you play. • Store and marketing images (such as library artwork and app icons) may include elements created with generative image tools, then reviewed and edited by the developer. • Non-English interface text and localized Steam store descriptions may be produced or assisted by machine translation (including automated translation services), then reviewed where possible. Gameplay visuals are primarily programmatic pixel-style graphics generated by the game engine. Zone layouts are procedurally arranged by game logic, not by a generative AI model during play. The game does not use generative AI to create new images, audio, or narrative for you during gameplay, and it does not connect to third-party generative AI services while you are playing.

Creator
Missroot
Reviews
14
Added
Jun 11, 2026
Driftscape: VoidSteam
Disclosure

We used AI to help in coding the game, and coming up with some of our promotional art assets.

Creator
Three Brothers Games
Reviews
-
Added
Jun 11, 2026
Tiny TaxiSteam
Disclosure

AI was used to write code for the game. All art, sound and gameplay decisions was made by Me.

Creator
Gorgo Games
Reviews
-
Added
Jun 11, 2026
Pawns into the DarkSteam
Disclosure

Generative AI was used to assist in the creation of some art assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.

Creator
FLYING CAT INC.
Reviews
-
Added
Jun 10, 2026
Junkyard Saints: ScrapstormSteam
Disclosure

Generative AI was used during development as a production tool for portions of the game's source code, music production workflow, and synthetic voice-over generation. AI-assisted code was reviewed, tested, modified where necessary, and integrated under the direct supervision of the developer. Some music tracks originated from AI-generated compositions or stems and were subsequently edited, arranged, mixed, and produced by the developer. Voice-over content is generated using commercially licensed AI voice technology from developer-written scripts. The game's gameplay systems, game design, balancing, progression systems, procedural visual generation technology, world generation systems, writing, and overall creative direction were conceived, designed, and maintained by the developer. The game does not use generative AI at runtime. No player-facing content is generated on-the-fly during gameplay. Visuals are created through deterministic procedural generation systems and pre-authored assets rather than generative image AI.

Creator
Jan Winnenberg
Reviews
-
Added
Jun 10, 2026
Knights vs AliensSteam
Disclosure

AI was used for graphics not included in the original 2009 release, such as achievement icons and store page banners.

Creator
Prophetic Sky, Inc
Reviews
-
Added
Jun 10, 2026
VOID ARMOR: FORM DRIVESteam
Disclosure

Generative AI was used for some character visuals and as a development support tool. The game does not generate content with AI during gameplay.

Creator
XXIV
Reviews
-
Added
Jun 10, 2026
Echoes of RedSteam
Disclosure

Some of the CC0 soundtracks I found online turned out to be ai generated. I'm currently working with a talented composer to replace them all with human-made ones.

Creator
TERMAX Studios
Reviews
141
Added
Jun 10, 2026
Norland War ChroniclesSteam
Disclosure

Note on AI-generated content: Some of the visual assets used in our store page, including certain game scenes and character illustrations, were created with the assistance of AI generation tools. Please rest assured that the core gameplay design, storyline, character development, and all game mechanics are entirely handcrafted by our solo developer. We believe in transparency and honesty. If you have any questions about our development process, feel free to reach out. Thank you for your understanding and support.

Creator
LuoMuStudio
Reviews
-
Added
Jun 10, 2026
TankFall ArenaSteam
Disclosure

TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.

Creator
Adamantium_studio
Reviews
-
Added
Jun 10, 2026
Wordy SpaceSteam
Disclosure

Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay

Creator
LongKey Studios
Reviews
-
Added
Jun 10, 2026
RumBall StadiumSteam
Disclosure

Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.

Creator
RumBall Games
Reviews
-
Added
Jun 10, 2026
BitloopSteam
Disclosure

AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.

Creator
Faven Games
Reviews
-
Added
Jun 9, 2026
Data Breach Inc.Steam
Disclosure

Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.

Creator
Beep2Bleep
Reviews
-
Added
Jun 9, 2026
The Line Must Not StopSteam
Disclosure

As an indie project, this game uses machine translation for some of the languages. No AI was used for the source text, artwork or sound.

Creator
ArcoDev
Reviews
-
Added
Jun 9, 2026
BruhBruhSteam
Disclosure

This game uses Generative AI for some of the asset sets in the game.

Creator
Branden Call
Reviews
-
Added
Jun 9, 2026
Where Giants FallSteam
Disclosure

Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.

Creator
Everclear Games
Reviews
-
Added
Jun 9, 2026
修真幸存者Steam
Disclosure

AI was partially used in the production process for some of this game’s art and audio assets, as well as in the code-writing workflow.

Creator
幺月星
Reviews
-
Added
Jun 9, 2026
The Disappearing Municipality WorkerSteam
Disclosure

Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions. AI was not used for writing or audio purposes.

Creator
Big Greg Games
Reviews
-
Added
Jun 9, 2026
Scourge of the NecromancerSteam
Disclosure

Scourge of the Necromancer makes significant use of generative AI in its production. We want to be fully upfront about it. Visual assets (2D images + video) — all AI-generated, then human-curated and human-edited. Every shipped image and video in the game and on the Steam store page was produced with AI tools, then reviewed, edited, and selected by hand by the developer. This covers: Steam store capsules and library art, the store-page background, all in-game achievement icons, hero portraits, the Necromancer concept art, decorative UI elements, all real-time cinematics (the defeat sequence and all victory variants), and the marketing trailer's atmospheric segments. Image models used: Google Imagen 4, Google Veo 3.1 (video), Nano Banana Pro / Gemini 3 Pro Image (Google), Black Forest Labs FLUX.2, Recraft V4 Pro, Ideogram V3, and Bria RMBG-2.0 (background removal). Final assets received human editing — compositing, color correction, retouching, frame extraction, masking, and rejection of unusable outputs. 3D models — AI-generated base meshes, then human-edited in Blender. The in-game hero character models (Knight, Cleric, Ranger, Wizard, Warrior, Alchemist) started as outputs from Tripo AI's generative 3D model service (FBX + texture PNGs), but each model was then opened in Blender by the developer for hand editing — mesh cleanup, geometry adjustments, and texture fixes — before being exported for use in the game. Each finished model was imported into Unity with hand-tuned scale, rotation, material configuration, and import-setting curation. Unsatisfactory generations were discarded and re-prompted; the Blender editing step is substantial enough that the shipped models are not pure AI output. Music — AI-generated, then human-curated and post-processed. All music tracks in the game (menu, gameplay layers, boss phases, victory, defeat) were produced with Google Gemini's music generation, then human-selected, trimmed, looped, and mixed by the developer. Necromancer voice — AI-generated, then human-edited. The Necromancer's spoken syllables were synthesized with ElevenLabs Text-to-Speech (Eleven Multilingual v2 model), then pitch-shifted, EQ'd, and processed with reverb in Audacity by the developer to produce the final in-game delivery. No other character has spoken voice lines in the shipped game. Sound effects — all AI-generated. Every SFX in the game (ability sounds, ambient layers, UI sounds, footsteps, kill/spawn cues, tile state cues, boss audio) was produced with ElevenLabs Sound Effects, then human-selected, trimmed, processed, and mixed by the developer. The Necromancer voice lines use ElevenLabs Text-to-Speech (covered separately above). Runtime behavior. The game does NOT use live-generated AI content at runtime. Every shipped asset is a fixed, pre-rendered file. Player-facing text, dialogue, narrative, lore, and game design were written by the developer without AI generation. Code. Code development used Claude (Anthropic) as an AI coding assistant. This is behind-the-scenes efficiency tooling not consumed by players, but we mention it here for full transparency.

Creator
Ember Logic LLC
Reviews
-
Added
Jun 8, 2026
ChopexSteam
Disclosure

Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer.

Creator
senator.ovh
Reviews
-
Added
Jun 8, 2026
Demon ProtocolSteam
Disclosure

The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding.

Creator
Pete Potos
Reviews
-
Added
Jun 8, 2026
Nebula WarriorSteam
Disclosure

This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.

Creator
Saiko14
Reviews
-
Added
Jun 8, 2026
Keeping UpSteam
Disclosure

Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images.

Creator
Nice Try Studios
Reviews
-
Added
Jun 8, 2026
Redline ProtocolSteam
Disclosure

Generative AI tools were used during development to assist with code, UI, audio, and promotional materials.

Creator
Cranky Crow Games
Reviews
-
Added
Jun 8, 2026
AerieaSteam
Disclosure

Only a small portion of art assets are AI-generated.

Creator
2ndDream Studio
Reviews
-
Added
Jun 8, 2026
A Game About Clicking A RockSteam
Disclosure

AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art.

Creator
SleeplessDogStudio
Reviews
-
Added
Jun 7, 2026
Chronicles of Nameless HeroesSteam
Disclosure

Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.

Creator
MVAONE Games
Reviews
-
Added
Jun 7, 2026
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