Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images.
- Creator
- Frontline: Games Series
- Reviews
- 30
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI. Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
AI has been used for pre-rendered images
if this topic matters to you, stop using Windows 11. Actions speak louder than words.
The AI was use for pre-rendered content as in Background images and Character Images.
Portions of the game's art assets were created using AI and then manually modified to finalize them
The "store assets" and the "libary assets" were made using chatgpt/gemini additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot I believe everything else was created by me/sourced from other websites I also used chatgpt to help write/debug some code
Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release.
This game includes assets created with the assistance of AI tools and legally licensed third-party resources.
Use for background in title page, card backs and main menu background. Some menu options. Plan is to replace these eventually but on launch, there will be some AI content
Campaign Clash features a blend of handcrafted and AI-assisted visuals to bring the game to life. While AI was used to help generate some of the game's imagery, all assets were carefully curated, edited, and refined to ensure they align with the game's style and feel.
I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain!
ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay
For generation of card images was used AI
AI has been used to help develop the game's cover art.
AI Usage & Implementation Disclosure Music: NO Writing: NO Playtesting: YES Graphics: YES Coding: YES Realtime: NO
In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards. We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels.
因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。
Cinematics
- Most sound effects but never music - Some images such as backgrounds and card faces before being transformed in photoshop - General coding assistance
Some of the image assets in the game are AI generated.
Some game images are generated by AI.
Creating character and monster images.
All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art.
Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations.
A Generative Artificial Intelligence tool was used to create some backgrounds.
This game use AI on characters images and enemies images
Some art materials are generated using AI, such as original scene paintings and character materials.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Some images are generated by artificial intelligence and refined by an illustrator.
Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity.
Primarily used for image generation and text correctness, and possibly for translation.
Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese).
LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI.
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events.
Our game uses AI to create unique card images and marketing materials.
The Figurines and tokens in the example games are generated using AI
Our team leverages generative AI to elevate the creation of our graphical assets. This cutting-edge technology streamlines our workflow, making the process more efficient, enjoyable, and innovative. By utilizing generative AI, we can explore new artistic directions and deliver visually stunning experiences to our players.
generation of some graphic images: such as game background art, or game field background, game cover art
The backgrounds and card icons in this game are created using AI.
AI-generated art for its visual elements.
Some assets on the Steam page were created using AI
We used AI to generated the background images for the store page and then edited them in a photo editing software. We also generated some tapestries for our battle types.
Card illustration is completed by AI drawing
We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch.
AI-Generated Monsters and Background Images and Tunes (Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
Some royalty-free music used in the game was sourced online and may involve the use of AI.
This game utilizes generative artificial intelligence for refining the game scenario.
Gen-AI was utilized to generate images for most of the graphical assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Frontline: Assault Corps WW2 In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of Midjourney to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | 30 | Mar 18, 2026 | |
Nightmare Frontier In-game content text | All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages. | Ice Code Games | 186 | Mar 18, 2026 | |
DICTOCRACY Store/marketing art | AI has been used for pre-rendered images | A2B Games | - | Mar 18, 2026 | |
The Ardron Universe general | if this topic matters to you, stop using Windows 11.
Actions speak louder than words. | NullForgeStudios | - | Mar 18, 2026 | |
King Of Cards In-game content art | The AI was use for pre-rendered content as in Background images and Character Images. | YZ | - | Mar 18, 2026 | |
Journey to the Dao In-game content art | Portions of the game's art assets were created using AI and then manually modified to finalize them | GOD BLACK STUDIO | 13 | Mar 18, 2026 | |
SBMFR In-game content artcode | The "store assets" and the "libary assets" were made using chatgpt/gemini
additionally the bottom section of territory card images were made with chatgpt (the person, horse and cannon) see the last screenshot
I believe everything else was created by me/sourced from other websites
I also used chatgpt to help write/debug some code | Peter Bruce | - | Mar 18, 2026 | |
Space Corps® Store/marketing art | Generative AI used to create concept art images for Steam store and library assets. No Generative AI used in the code of the game. It is intended to replace all AI art with paid assets prior to full release. | Space Corps Command, LLC | - | Mar 18, 2026 | |
格陣工坊 In-game content art | This game includes assets created with the assistance of AI tools and legally licensed third-party resources. | Gon | 21 | Mar 18, 2026 | |
Fate of the Three Kingdoms In-game content art | Use for background in title page, card backs and main menu background. Some menu options.
Plan is to replace these eventually but on launch, there will be some AI content | Patrick Leblanc | - | Mar 18, 2026 | |
Campaign Clash In-game content art | Campaign Clash features a blend of handcrafted and AI-assisted visuals to bring the game to life. While AI was used to help generate some of the game's imagery, all assets were carefully curated, edited, and refined to ensure they align with the game's style and feel. | Campaign Clash | - | Mar 18, 2026 | |
Roots of Harmony In-game content text | I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain! | Guillaume Beaumel | 20 | Mar 18, 2026 | |
ChessFinity In-game content art | ChessFinity uses AI-generated content minimally, primarily for image creation and touch-ups in some of our visual assets. All AI-generated images are based on original designs and concepts created by our team. No live AI content generation or dynamic AI use occurs during gameplay | Chessfinity | - | Mar 18, 2026 | |
Through the stars In-game content art | For generation of card images was used AI | BMGames | - | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Manacaster Dev only art | AI Usage & Implementation Disclosure
Music: NO
Writing: NO
Playtesting: YES
Graphics: YES
Coding: YES
Realtime: NO | Manacaster Games | - | Mar 18, 2026 | |
战略大师 Strategy Master In-game content art | In our game, we utilize Artificial Intelligence (AI) technology to generate some of the card images you will encounter during gameplay. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. Please note that these images are pre-rendered using AI before being implemented into the game, ensuring both quality and compliance with copyright standards.
We are committed to transparency and adherence to digital content standards, ensuring that all AI-generated images comply with current copyright laws and platform guidelines. If you have any concerns about the content or have feedback regarding the AI-generated images, please feel free to reach out to us through the Steam community page or directly via our support channels. | 撒香蕉工作室 | - | Mar 18, 2026 | |
异世轮回录:If In-game content arttext | 因为个人开发精力有限,本游戏开发使用了AI辅助绘图以及AI辅助一些文案产出。 | Forever D Studio | - | Mar 18, 2026 | |
The Final Exam art | Cinematics | Webcore Games | 526 | Mar 18, 2026 | |
Ace of Space In-game content artaudiocode | - Most sound effects but never music
- Some images such as backgrounds and card faces before being transformed in photoshop
- General coding assistance | BigChunkyGames | - | Mar 18, 2026 | |
CyCall In-game content art | Some of the image assets in the game are AI generated. | PzGames | - | Mar 18, 2026 | |
海棋(SeaChess) Store/marketing art | Some game images are generated by AI. | 海棋 | - | Mar 18, 2026 | |
The Hunting! Store/marketing art | Creating character and monster images. | BlackHusHPuppy | - | Mar 18, 2026 | |
The Eldritch Ascent In-game content art | All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art. | BlisSpectre | - | Mar 18, 2026 | |
Belatoris In-game content arttext | Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations. | Adrian Labudzki | - | Mar 18, 2026 | |
ChessRPG In-game content art | A Generative Artificial Intelligence tool was used to create some backgrounds. | Nessarosa | - | Mar 18, 2026 | |
銀峯川樽 In-game content art | This game use AI on characters images and enemies images | MISHRA GAMES | - | Mar 18, 2026 | |
酆都战记 In-game content art | Some art materials are generated using AI, such as original scene paintings and character materials. | Fun Workshop | - | Mar 18, 2026 | |
Arcane Afterfall In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Nokhook Entertainment | 734 | Mar 18, 2026 | |
The Succession of Changing Kings Store/marketing art | Some images are generated by artificial intelligence and refined by an illustrator. | KwaKwaGames | 480 | Mar 18, 2026 | |
League Of Tacticians In-game content art | Some pre-rendered cover and background art in this game were created using AI-assisted tools to enhance the visual experience. All assets are carefully reviewed and edited to maintain artistic quality and integrity. | Oba Games | 12 | Mar 18, 2026 | |
Shards of the Realm Unclear arttext | Primarily used for image generation and text correctness, and possibly for translation. | Yevhen Rebrakov | 30 | Mar 18, 2026 | |
Petrified Pawns In-game content arttext | Weapon, armor and spell icon images has been created by using AI. The game has been translated using AI in some cases (Not English, Korean, Swedish or Brazilian Portuguese). | Bepansrad Studio | 13 | Mar 18, 2026 | |
Level up Everything! Store/marketing textcodeart | LLMs were used to assist with the text descriptions for the store page. LLMs were used to assist with the coding and coding research for scripts. Art background and character models are at least partially AI. | KamikaziAvalanche | - | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Claritas - Dungeon Crawler RPG In-game content art | Generative AI is used to create enemy sprites, backgrounds and some descriptive images such as those in random events. | playclaritas | 31 | Mar 18, 2026 | |
Duelfront Store/marketing art | Our game uses AI to create unique card images and marketing materials. | LimitStudio | - | Mar 18, 2026 | |
Skirmish Game Simulator In-game content art | The Figurines and tokens in the example games are generated using AI | Bootknife Entertainment | - | Mar 18, 2026 | |
Overpowered Tactics In-game content art | Our team leverages generative AI to elevate the creation of our graphical assets. This cutting-edge technology streamlines our workflow, making the process more efficient, enjoyable, and innovative. By utilizing generative AI, we can explore new artistic directions and deliver visually stunning experiences to our players. | Virtuose Technologies | - | Mar 18, 2026 | |
Enemy on the tail! In-game content art | generation of some graphic images: such as game background art, or game field background, game cover art | Buli16 | - | Mar 18, 2026 | |
로스트 그라운드 In-game content art | The backgrounds and card icons in this game are created using AI. | Superjoy Co., Ltd. | - | Mar 18, 2026 | |
Purrfect Galaxies In-game content art | AI-generated art for its visual elements. | GalacticWhiskerWare | - | Mar 18, 2026 | |
Epoch of Guardians Store/marketing art | Some assets on the Steam page were created using AI | 伊洛维游戏 | 31 | Mar 18, 2026 | |
Prince Arthur Monsters of Albion Store/marketing art | We used AI to generated the background images for the store page and then edited them in a photo editing software.
We also generated some tapestries for our battle types. | Jason Bowen | - | Mar 18, 2026 | |
Blood Rising Store/marketing art | Card illustration is completed by AI drawing | Collider Studio | 18 | Mar 18, 2026 | |
Rpg Forever - Serens Quest In-game content art | We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch. | BmpGames | - | Mar 18, 2026 | |
Fairealm In-game content artaudio | AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios) | Quest Moon Studios | - | Mar 18, 2026 | |
Starbug Troopers : The 4 horseflies of the apocalypse In-game content audio | Some royalty-free music used in the game was sourced online and may involve the use of AI. | Big Loot Games | 13 | Mar 18, 2026 | |
死んで死んで強くなれ!…? In-game content text | This game utilizes generative artificial intelligence for refining the game scenario. | 死にスタ | - | Mar 18, 2026 | |
Labyrinth Of Shadows In-game content art | Gen-AI was utilized to generate images for most of the graphical assets. | Wyatt Scott | - | Mar 18, 2026 |