Steam capsule images
- Creator
- Zimta Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Steam capsule images
Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game).
Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand.
I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets.
Includes some usage of AI art generation
A few textures and the achievement icons were generated using AI.
ai generated images for the main menu page and level selection page
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
AI was only used for pre-rendered sci-fi image generation. The game does not use AI.
AI generated content has been used for some marketing assets, and in-game posters.
A small number of creature type icon resources in the game are assisted by AI
AI was used to generate promotional content.
Some Paintings.
AI Was used to create the Image In the main menu
I used a loading screen article photo Pixabay copyrightless photo.
AI is used to generate code and graphics for the game
The capsule and library background assets are generated by AI.
The game features AI-generated sound effects. To provide players with so many languages, we used AI for localization. We'll do everything we can to ensure better translation quality in the full version. Additionally, we used artificial intelligence to create some graphics like wallpapers, steam cards and other smaller graphics.
AI was only used to create the in-game table images and the background of the banner on our store page.
The game features a selection of carefully curated background music in various styles generated by AI.
The AI in this game was used to generate a voice for the main character in the game. For more details on what we generated: 1. Character screams 2. Character scares
The game uses AI to create some images.
Some placeholder textures were partially AI generated
We used AI to Create Models Texture.
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community.
I use chat gpt to help make graphical assets that i then post edit into artwork.
Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules
Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI.
AI only used for Store Page Artwork 1 Image generated for Steam Capsule of various sizes 1 Image generated for Steam Library Hero 1 image generated for Steam Library Logo
It is used to generate multiple textures.
i generate text,pictures and speach with AI
TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness.
ai used to aid in generating store text and in-game code
We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound. Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you.
Splash screen or page art might be generated using AI.
・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation. ・Localization of English
Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.
The game's beautiful girl images and musics are generated by AI.
AI was used in creating the sky box and an the index card.
AI was used to generate certain 2D visual elements and a majority of voice acting.
Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game.
We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element.
Store page images were prepared with the help of AI
AI-generated images were used for the game menu icon and Steam achievement icon. An AI-generated image was used for the background of the Steam store capsule.
I use AI voice on some npc character voices due the lack of funds to hire another voice actor.
Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms.
Our team uses generative AI tools to help develop certain elements of the game.
Midjourney created the game backgrounds, the mouse and all of the vegetables.
The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Viking Fish Store/marketing art | Steam capsule images | Zimta Games | - | Mar 18, 2026 | |
Food Delivery Simulator In-game content art | Artificial Intelligence image generation was used for our Steam store capsules and store assets (not for screenshots nor anything in-game). | Black Sea Studios | 302 | Mar 18, 2026 | |
Cosmic Cosmonaut In-game content audioart | Uses some AI generated assets for background music and part of the sprite assets, which are then further refined by hand. | Quirky Dutchman Games | - | Mar 18, 2026 | |
Perfect Thog Dev only code | I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets. | Sam Atlas | - | Mar 18, 2026 | |
Turmoil Uprising: Dynasty Unclear art | Includes some usage of AI art generation | Miya | 22 | Mar 18, 2026 | |
Unclogged In-game content art | A few textures and the achievement icons were generated using AI. | Brody | 16 | Mar 18, 2026 | |
Dead Streets: Zombie Blitz In-game content art | ai generated images for the main menu page and level selection page | Merla Games | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Moon 2999 art | AI was only used for pre-rendered sci-fi image generation. The game does not use AI. | Moon 2999 | - | Mar 18, 2026 | |
Cinema Manager Simulator In-game content art | AI generated content has been used for some marketing assets, and in-game posters. | Revolt Games | - | Mar 18, 2026 | |
Fish-Click Squad! In-game content art | A small number of creature type icon resources in the game are assisted by AI | Cool Car Studio | 28 | Mar 18, 2026 | |
Hero Vs 1000 Store/marketing art | AI was used to generate promotional content. | AlienX | - | Mar 18, 2026 | |
The Worries of Santa Clauses Unclear | Some Paintings. | riinwin | 27 | Mar 18, 2026 | |
Relaxing Drift | AI
Was used to create the Image
In the main menu | SomeTimesAtNight | - | Mar 18, 2026 | |
Darknesssssssssssssssss general | I used a loading screen article photo Pixabay copyrightless photo. | 송코딩 | - | Mar 18, 2026 | |
Spacelane Express In-game content artcode | AI is used to generate code and graphics for the game | Chooon | - | Mar 18, 2026 | |
Hexwielder In-game content art | The capsule and library background assets are generated by AI. | Rogue Mogul Games | - | Mar 18, 2026 | |
HackHub - Ultimate Hacker Simulator In-game content audiotextart | The game features AI-generated sound effects. To provide players with so many languages, we used AI for localization. We'll do everything we can to ensure better translation quality in the full version. Additionally, we used artificial intelligence to create some graphics like wallpapers, steam cards and other smaller graphics. | HotBunny | 884 | Mar 18, 2026 | |
Illegal Simulator In-game content art | AI was only used to create the in-game table images and the background of the banner on our store page. | Lost Nexus Studio | 19 | Mar 18, 2026 | |
梦想之地 In-game content audio | The game features a selection of carefully curated background music in various styles generated by AI. | Winter Game | - | Mar 18, 2026 | |
Eyes of Destiny In-game content audio | The AI in this game was used to generate a voice for the main character in the game.
For more details on what we generated:
1. Character screams
2. Character scares | Large Lake Team | - | Mar 18, 2026 | |
Runet Legend Unclear art | The game uses AI to create some images. | ProjectKukuevo | - | Mar 18, 2026 | |
Mini Dungeon In-game content art | Some placeholder textures were partially AI generated | Metuzals Games | - | Mar 18, 2026 | |
Gaming Cafe Simulator In-game content art | We used AI to Create Models Texture. | Prapancha Studios | 349 | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 | |
Let's Learn X̱aad Kíl Dev only art | I am using AI to generate images to be used for educational purposes along with vector stock images. Important note: I do not train AI models on Northwest coast art nor will I train it on the illustration work of tribal community. | Da Ka Xeen | - | Mar 18, 2026 | |
Workshop Works In-game content art | I use chat gpt to help make graphical assets that i then post edit into artwork. | Kenneth Barnett | - | Mar 18, 2026 | |
Undo The Jam Damage Store/marketing art | Used ai to create main background, logo, logo font and fill a couple of blank spots in some steam capsules | UndoTheJamDamage | 13 | Mar 18, 2026 | |
Revelation of Decay In-game content art | Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI. | 狼猫游戏 / Wolfy Cat | - | Mar 18, 2026 | |
Silent Operative Store/marketing art | AI only used for Store Page Artwork
1 Image generated for Steam Capsule of various sizes
1 Image generated for Steam Library Hero
1 image generated for Steam Library Logo | Nic Schubert | - | Mar 18, 2026 | |
School Bathroom In-game content art | It is used to generate multiple textures. | Hanahito Apps | - | Mar 18, 2026 | |
Civil Warfare Unclear textartaudio | i generate text,pictures and speach with AI | Damian Tregubenko | - | Mar 18, 2026 | |
TV Show Tycoon In-game content arttext | TV Show Tycoon used AI for the generation of main menu cover, awards ceremony cover, various icons, critics logos, preset channel logos, steam capsules and review texts (mostly) of the player-created shows for extra responsiveness. | ORDA | 13 | Mar 18, 2026 | |
DeafBlind In-game content textcode | ai used to aid in generating store text and in-game code | Joe Williams | 144 | Mar 18, 2026 | |
Redvery Space In-game content audio | We use AI technology only in one very specific way: to bring the ship’s computer to life with a voice. These lines are generated during development, not in real time. Every sound is carefully reviewed, optimized, and fine-tuned by us until it feels authentic and exactly how we imagine a spacecraft’s onboard system should sound.
Our goal is immersion. The AI voice is a tool that helps us craft a computer voice that feels convincing and consistent, so that when you sit in the cockpit, it really feels like your ship is speaking to you. | REDVERY e.K. | - | Mar 18, 2026 | |
Eerie Excavation Store/marketing art | Splash screen or page art might be generated using AI. | Grokaka | - | Mar 18, 2026 | |
M.E.M.O In-game content arttext | ・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation.
・Localization of English | TeamVeister | - | Mar 18, 2026 | |
Echoes of Egypt In-game content art | Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development. | MetroplexWeb.com | - | Mar 18, 2026 | |
Beauty Jigsaw In-game content artaudio | The game's beautiful girl images and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Day of Atonement In-game content art | AI was used in creating the sky box and an the index card. | Similitude | - | Mar 18, 2026 | |
Rubedo: The Occult Dawn In-game content artaudio | AI was used to generate certain 2D visual elements and a majority of voice acting. | Albert Nemec | - | Mar 18, 2026 | |
Escape Everlit In-game content artaudio | Most of the raw art/sound/music materials were produced and commercially licensed by Generative AI online service providers. Based on raw materials, Lantao studio manually modified, adapted, animated, remixed and/or recreated the final production assets used in this game. | lantao studio | 21 | Mar 18, 2026 | |
Train Sim World® 5 In-game content audio | We are using ElevenLabs for some of our Voice-over production for Train Sim World® 5. All scripts and content are ours, but the voiceover itself has an AI element. | Dovetail Games | 1.1k | Mar 18, 2026 | |
E-commerce Simulator Store/marketing art | Store page images were prepared with the help of AI | TBA | - | Mar 18, 2026 | |
Undersea 8 In-game content art | AI-generated images were used for the game menu icon and Steam achievement icon.
An AI-generated image was used for the background of the Steam store capsule. | Kaleido | 10 | Mar 18, 2026 | |
Grandpa High On Retro In-game content audio | I use AI voice on some npc character voices due the lack of funds to hire another voice actor. | Ashnell Games | 1.7k | Mar 18, 2026 | |
Cole the comma, boy: Adventures in the city In-game content audio | Cole the comma, boy: Adventures in the city utilizes licensed AI software to generate songs and music for the application. These songs are indicated with the "AI" title. All music/sound Copyright are the property of Dot & Comma Studios LLC. We are not required to give credit to the AI Software and/or licensor used. We respect the rights of individual artists, and are committed to responsible use of AI generated content for enhancing the learning and gaming experience in all our platforms. | Dot & Comma Studios | - | Mar 18, 2026 | |
Undeance Dev only | Our team uses generative AI tools to help develop certain elements of the game. | Melvyn Herzig | - | Mar 18, 2026 | |
Mouse Killer In-game content art | Midjourney created the game backgrounds, the mouse and all of the vegetables. | Hot Pizza Games | 10 | Mar 18, 2026 | |
致过去破损的时光 In-game content art | The vertical drawings of the characters in the game are all generated by AI, and there is no trace of AI in the rest. | yezipoier | - | Mar 18, 2026 |