AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer.
- Creator
- Dejan You
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer.
We use AI to create pictures for the store.
The paintings on the walls are mostly generated by AI
AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game.
Icons for achievements generated by AI.
The puzzle images pre-rendered AI art
AI was used to create marketing materials and for localization.
Generative AI has been used to pre-render some of the game assets.
AI Driven Text to Speech Generation Some Images are created by AI
Some in-game images were created using generative AI.
AI Generated Capsule and Library Images
This game's English translation uses generative AI.
Some text in the game are AI generated.
We got help from AI in creating the game content and dialogues.
Using AI to generate images for the store.
We have inclusions that contain a small amount of use of AI, described below: 1. The background of the "city wall" after the game login interface is an image generated using AI. 2. The Icon in the game is an image generated by AI. 3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images.
Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender.
The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly.
The main art piece for the game was AI generated.
The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages.
This game uses generative artificial intelligence to generate content for the game. Used For Art and Text.
I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game.
We are using AI to generate the 3D models in the game.
Some art resources are generated by AI
Snow mountain backgrounds are generated by AI.
Generative AI was used to create artwork for this game.
We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play.
Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology.
AI is used for prerendered textures in the game and also for translations of languages, the manuals, and images for example like achievements, trading cards etc.
Generative AI was used to creat arts in development.
I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game.
Generative AI was used to create some parts of the images for the Steam page
Artificial Intelligence was used to generate drafts of written content and images, then we parsed the results, selected and arranged the most valuable assets to be in this game.
The background music (BGM) in the game is generated by AI.
We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future.
I am not proficient in art, and the materials in the game are all commercial resources output from source code such as stable diffusion and comfyui. I guarantee that I have not raised any demand for illegal violence against them and can play with peace of mind for all ages.
Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use. Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here.
Some backgrounds and decorative images were made with generative AI.
AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage.
Pizza Ingredients, Upgrade Icons
我使用sunoAI来制作我游戏的音乐
Images for cards, modifiers and challenges are generated using AI.
We used ai generated contents just for capsule images.
Use of AI as General creative aid in development and for some assets
I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this.
welcome picture and the surfaces of the planets are generated using AI
We utilize AI technology to create fashion picture and store asset images.
Voices AI
Some paintings.
Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Adventure Of Baldero I&II In-game content art | AI has been used to create the initial images for character faces and cut-scenes, but were heavily modified afterwards by the developer. | Dejan You | - | Mar 18, 2026 | |
Clash at the Crossroads Store/marketing art | We use AI to create pictures for the store. | Tevniyal Studios | - | Mar 18, 2026 | |
Project: G-216 In-game content art | The paintings on the walls are mostly generated by AI | Miautier | - | Mar 18, 2026 | |
Annuit Coeptis In-game content art | AI generated images were used to create the base art for cards and maps, which were then edited by a human to meet the standards and match the thematic presentation of the game. | SLAQ Games | - | Mar 18, 2026 | |
BMX Wild Run In-game content art | Icons for achievements generated by AI. | randomspin | - | Mar 18, 2026 | |
Color Splash: Monkeys In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sentinel Agency In-game content textart | AI was used to create marketing materials and for localization. | Phantomedia | - | Mar 18, 2026 | |
Shoot or Die In-game content art | Generative AI has been used to pre-render some of the game assets. | Loen Interactive | - | Mar 18, 2026 | |
Vincent In-game content artaudio | AI Driven Text to Speech Generation
Some Images are created by AI | Painted BobCat | - | Mar 18, 2026 | |
NO LIFE BABY OF THE END In-game content art | Some in-game images were created using generative AI. | ILCA Lab | - | Mar 18, 2026 | |
Ronin Rush Store/marketing art | AI Generated Capsule and Library Images | PheonixLeap Studios | - | Mar 18, 2026 | |
Reminiscence of Gusuku: Card and Explore In-game content text | This game's English translation uses generative AI. | POISOFT | - | Mar 18, 2026 | |
Shopping Simulator In-game content text | Some text in the game are AI generated. | The Nick Of Time | - | Mar 18, 2026 | |
Devil's Deal In-game content text | We got help from AI in creating the game content and dialogues. | trippysloth | - | Mar 18, 2026 | |
Love Store/marketing art | Using AI to generate images for the store. | 个人开发者-Yykai | - | Mar 18, 2026 | |
中国式网游:序章 In-game content art | We have inclusions that contain a small amount of use of AI, described below:
1. The background of the "city wall" after the game login interface is an image generated using AI.
2. The Icon in the game is an image generated by AI.
3. The icons for "Moth Factory" and "Spider Factory" are AI-generated images. | 648工作室 | - | Mar 18, 2026 | |
Klaviactor In-game content art | Some backgrounds in gameplay were generated for AI, I am a one man show and had to conserve time. The game play helper was modeled and is 3d. The menu BG was modeled in Blender. | Klavier Kreation Studios | - | Mar 18, 2026 | |
Field & Sky Store/marketing art | The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly. | Orbitami Entertainment | - | Mar 18, 2026 | |
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Xargon Remake Ep.2 In-game content art | The game uses AI to increase the resolution of some graphical assets and also uses AI to generate some graphical assets (like trees, clouds, building, etc.) in its main stages. | J.Xargon | - | Mar 18, 2026 | |
Legends Of The Internet In-game content arttext | This game uses generative artificial intelligence to generate content for the game. Used For Art and Text. | LΞGΞND | - | Mar 18, 2026 | |
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CYBORG FORCE In-game content art | Generative AI was used to create artwork for this game. | NEO BYTE FORCE | - | Mar 18, 2026 | |
Prologue: Go Wayback! Live AI art | We are developing our own in-house machine-learning model which is trained on publicly available open-source data and vetted to prevent the use of any copyrighted material. This ML model is used to generate base terrain maps in Unreal Engine 5 which are then populated procedurally with custom made assets such as the trees, rivers, rocks, and hills you explore. Our artists and designers use our ML model to allow us to generate 64km2 maps that look and feel natural and realistic. The game generates a new map offline on your system every time you play. | PLAYERUNKNOWN Productions | 537 | Mar 18, 2026 | |
Jiggly Strike Store/marketing art | Assets in this game, its store page, marketing materials and community assets were created with the help of AI technology. | Voltrig | - | Mar 18, 2026 | |
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Soccer VR In-game content art | I used AI to generate some of the images (or parts of the images) for the storepage, community, marketing materials and icons for the game. | Artisoft | - | Mar 18, 2026 | |
Primal Survival Wars Store/marketing art | Generative AI was used to create some parts of the images for the Steam page | ForgeOfGames | - | Mar 18, 2026 | |
SVG-001 PUZZLE In-game content textart | Artificial Intelligence was used to generate drafts of written content and images, then we parsed the results, selected and arranged the most valuable assets to be in this game. | Harg | - | Mar 18, 2026 | |
9SHOT In-game content audio | The background music (BGM) in the game is generated by AI. | klk西文 | 37 | Mar 18, 2026 | |
Overnight Watch Store/marketing art | We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future. | Komba-Systems | - | Mar 18, 2026 | |
雪女传 In-game content art | I am not proficient in art, and the materials in the game are all commercial resources output from source code such as stable diffusion and comfyui. I guarantee that I have not raised any demand for illegal violence against them and can play with peace of mind for all ages. | 百舸熊舟 | - | Mar 18, 2026 | |
Diegesis of The Ruined In-game content art | Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use.
Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here. | GAM | - | Mar 18, 2026 | |
Family Bible Quest In-game content art | Some backgrounds and decorative images were made with generative AI. | Xenofusion Studios | 28 | Mar 18, 2026 | |
Deaths Circuit In-game content art | AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage. | UCGUP | - | Mar 18, 2026 | |
Zompizza : The Last Delivery Unclear art | Pizza Ingredients, Upgrade Icons | Broken Toilet Games | 23 | Mar 18, 2026 | |
我是BUG In-game content audio | 我使用sunoAI来制作我游戏的音乐 | Zhou Yu Cheng | - | Mar 18, 2026 | |
KingdomScape In-game content art | Images for cards, modifiers and challenges are generated using AI. | NookCrew | - | Mar 18, 2026 | |
Clothing Store Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 459 | Mar 18, 2026 | |
Into the V.O.I.D. In-game content | Use of AI as General creative aid in development and for some assets | CosmicWorkshop | - | Mar 18, 2026 | |
Master Leaf Blower Dev only art | I created a prototype of AI art using Bing AI. In my opinion, Pop Art, as defined by great artists like Andy Warhol or Roy Lichtenstein, is not only visually appealing but also produced in a simple and time-efficient manner. In this case, the use of AI can be a great tool to help achieve the desired vision for a game like this. | Frix | - | Mar 18, 2026 | |
Elemental Empire In-game content art | welcome picture and the surfaces of the planets are generated using AI | WizardingGames | - | Mar 18, 2026 | |
Miya Store/marketing art | We utilize AI technology to create fashion picture and store asset images. | Shanghai SilverMoon Network Technology Co.Ltd | 56 | Mar 18, 2026 | |
A Fistful Of Yankees Unclear audio | Voices AI | Pulsar Creation | 10 | Mar 18, 2026 | |
Escape from the Cannibal Family Unclear art | Some paintings. | riinwin | 17 | Mar 18, 2026 | |
Silks of Mind In-game content art | Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets. | Adrián Razola | - | Mar 18, 2026 |