This game makes use of pre-generated, developer reviewed AI landscape images.
- Creator
- Noble Whale Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game makes use of pre-generated, developer reviewed AI landscape images.
In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input!
some pictures
Voiceovers
Due to the lack of suitable ancient settings for one scene, we utilized AI-generated images to substitute for that portion of the scene.
AI-generated photos are used for the in-game poster images.
Some Graphics, Icons or Design.
It will be used for in-game text and translation of the game description page in all languages except Korean.
splash screen
AI technology was used in the production of game related art resources.
No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game.
Artificial intelligence is used only for the design of the store page.
Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist.
I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me
Some code, art, and text-based content were made with AI assistance.
The cover image was pre generated with the help of AI
Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete.
Artificial Intelligence (AI) was used in the creation of texts and symbols. "Wild West Blast" combines cutting-edge technology with classic gameplay mechanics for a unique gaming experience.
AI is used for store page capsule art and in-game character portrait art creation...
This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience. Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection. The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics. Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature.
Game characters are created with artificial intelligence
AI used for game artwork
DALL-E 3 has been used to generate background images and some UI related elements.
We use Replica Studio and/or similar tools to voice our NPCs in the game.
AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself.
Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization.
I am utilizing AI technology exclusively for generating voice acting for the characters within my game.
We are using AI generated images for our store page materials.
All cases have been created with IA.
the images to showcase game in steam are generated from AI
Story Pictures are createt with AI.
My shop page background image and cover are generated by artificial intelligence materials.
We used ai generated contents just for capsule images.
Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish.
AI is used to generate some of the images for game and marketing.
Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer.
I used midjourney.
Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue.
Made Logo, MainMenu image by Stable Diffusion AI.
The game's menu screen is AI-Generated, because unfortunately I am not a digital artist. Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :(
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
In our database we have AI-generated images that the entity can select to show you.
just used the AI voice for 3 minute in intro video of the game
Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC.
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used.
I use AI on daily basis to speed up my workflow, create assets and research new information.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens. Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
AI only was used to create the achievement images
Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Go Up In-game content art | This game makes use of pre-generated, developer reviewed AI landscape images. | Noble Whale Studios | - | Mar 18, 2026 | |
Dance Eden In-game content audioart | In the early stages of game development, we utilized AI technology to generate NPC voice-overs, scene skyboxes, and song covers to enhance the gaming experience. Based on user feedback, we will consider making optimizations and replacements in the official release. We look forward to your valuable input! | DigiEden | 41 | Mar 18, 2026 | |
Sword Phantom Unclear art | some pictures | XyGame | - | Mar 18, 2026 | |
Clap Clap Unclear audio | Voiceovers | Raycastly | 2.9k | Mar 18, 2026 | |
天哪!是心动的感觉! In-game content art | Due to the lack of suitable ancient settings for one scene, we utilized AI-generated images to substitute for that portion of the scene. | 天哪心动工作室 | 14 | Mar 18, 2026 | |
Mayonaka 10 chome - 迷央十丁目 In-game content art | AI-generated photos are used for the in-game poster images. | Zw Studio | 59 | Mar 18, 2026 | |
Level UP! Factory Unclear art | Some Graphics, Icons or Design. | ima shouganai | - | Mar 18, 2026 | |
Slime Virus Defense In-game content text | It will be used for in-game text and translation of the game description page in all languages except Korean. | ES Studio | - | Mar 18, 2026 | |
Working On It In-game content art | splash screen | Pundlion | - | Mar 18, 2026 | |
帝国末日前的学院狂想 In-game content art | AI technology was used in the production of game related art resources. | 左宗棠 | - | Mar 18, 2026 | |
Cyborg City In-game content audio | No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game. | Cyborg Dreams | - | Mar 18, 2026 | |
Z-Factor Store/marketing art | Artificial intelligence is used only for the design of the store page. | The Creator One | - | Mar 18, 2026 | |
My Christmas Present In-game content art | Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist. | Alycia Fear | - | Mar 18, 2026 | |
Megan's Adventure In-game content art | I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me | LAGA | - | Mar 18, 2026 | |
Boats N' Hoes In-game content arttextcode | Some code, art, and text-based content were made with AI assistance. | Tegridy Made Games | - | Mar 18, 2026 | |
QUESTSCAPE: Survival Store/marketing art | The cover image was pre generated with the help of AI | ScapeCompany | 33 | Mar 18, 2026 | |
Bloodwood Dungeon In-game content art | Although some illustrations are still rendered or enhanced by generative artificial intelligence, the game is currently in the process of replacing all AI-generated artwork with non-AI illustrations. Updates will roll out gradually until the transition is complete. | Nimavoha Interactive | 12 | Mar 18, 2026 | |
Wild West Blast In-game content text | Artificial Intelligence (AI) was used in the creation of texts and symbols. "Wild West Blast" combines cutting-edge technology with classic gameplay mechanics for a unique gaming experience. | Beaver Fever Games | - | Mar 18, 2026 | |
Recycling Center Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Balas Games | 990 | Mar 18, 2026 | |
Endless Casual Drive Live AI text | This game uses a locally deployed large model (about 4GB in the game installation directory) to provide players with a more interactive NPC chat experience.
Because it is locally deployed, security is completely fine. This game that does not require an Internet connection will not collect and disseminate your chat information with the AI in any form. If you are really worried, you can play the game without an Internet connection.
The model itself has been trained to avoid sensitive political, pornographic, violent and other unhealthy topics.
Although it is still not 100% guaranteed that it will not offend you, we provide clear dialogue options for you to decide whether to use this feature. | MorningHeart | 24 | Mar 18, 2026 | |
Holy Clash Cards In-game content art | Game characters are created with artificial intelligence | mttsus | - | Mar 18, 2026 | |
Crime Simulator: Playgrounds In-game content art | AI used for game artwork | Ultimate Games S.A. | 245 | Mar 18, 2026 | |
Tears of Tiamat In-game content art | DALL-E 3 has been used to generate background images and some UI related elements. | Sapien Augmentation | - | Mar 18, 2026 | |
Dwellink: War of the Nine In-game content audio | We use Replica Studio and/or similar tools to voice our NPCs in the game. | HighPassionStudios | - | Mar 18, 2026 | |
Hijack Jump Store/marketing audioart | AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself. | fiftyfive development OHG | - | Mar 18, 2026 | |
Presidential Rise In-game content arttext | Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization. | Ilusif Studio | - | Mar 18, 2026 | |
Robbie 2 In-game content audio | I am utilizing AI technology exclusively for generating voice acting for the characters within my game. | Alfamonk | - | Mar 18, 2026 | |
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
Medical Diagnostic Simulator In-game content art | All cases have been created with IA. | Arktos Cat | 13 | Mar 18, 2026 | |
Zombie Killer Store/marketing art | the images to showcase game in steam are generated from AI | Mayank Singh | 12 | Mar 18, 2026 | |
LAST CALL In-game content art | Story Pictures are createt with AI. | HAZMAT Games | - | Mar 18, 2026 | |
Deep Sea Hunter Store/marketing art | My shop page background image and cover are generated by artificial intelligence materials. | Bulanke | - | Mar 18, 2026 | |
Clothing Store Simulator Store/marketing art | We used ai generated contents just for capsule images. | Kiki Games | 1.1k | Mar 18, 2026 | |
Sime Is Back In-game content art | Our game utilizes artificial intelligence (AI) to enhance the visual experience for players. Through innovative AI technology, we've crafted stunning graphical assets that bring our virtual world to life. From environments to intricate character designs, AI plays a crucial role in delivering immersive gameplay that captivates players from start to finish. | Grande Spallone Games | 14 | Mar 18, 2026 | |
Field of Growth: A Farmer's Odyssey Store/marketing art | AI is used to generate some of the images for game and marketing. | SCLITIFY IT | - | Mar 18, 2026 | |
Selfish Heroes In-game content audiotext | Pre-generated AI was used during development to assist with some voice generation, audio effects, localization, and certain internal development tasks such as Blender plugin scripting, naming, brainstorming, and coding assistance. No live-generated AI is used during gameplay. All final content is reviewed and integrated by the developer. | Olex Lozitskiy | - | Mar 18, 2026 | |
Catale Unclear | I used midjourney. | FancyCube | - | Mar 18, 2026 | |
The Aquarians In-game content arttext | Generative AI was used to create some of the game's textures, and to draft some of the game's written dialogue. | Logan Head | 15 | Mar 18, 2026 | |
PROJECT : DEBUG Store/marketing art | Made Logo, MainMenu image by Stable Diffusion AI. | GARDENRIVER | - | Mar 18, 2026 | |
Jesus Christ Simulator In-game content art | The game's menu screen is AI-Generated, because unfortunately I am not a digital artist.
Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :( | MenoraSan | 164 | Mar 18, 2026 | |
Pickle Party Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | Mar 18, 2026 | |
Ghost Talker Unclear art | In our database we have AI-generated images that the entity can select to show you. | Doky | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
Galandrix In-game content art | Some artwork used within Galandrix was created with the assistance of an AI generation algorithm. All artwork is developed and edited through commercial licensing with Midjourney and Adobe products. The artwork used within is the sole property of Sock Entertainment LLC. | Sock Entertainment | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
Hillbilly Hellfire Store/marketing arttext | I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used. | Slagathor Studios | - | Mar 18, 2026 | |
RippleFX Dev only art | I use AI on daily basis to speed up my workflow, create assets and research new information. | TIvy | - | Mar 18, 2026 | |
SOF: Enemy from the future In-game content art | We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary. | QuadCom Interactive | 244 | Mar 18, 2026 | |
Dale & Dawson Stationery Supplies Store/marketing art | AI only was used to create the achievement images | Striped Panda Studios | 4.5k | Mar 18, 2026 | |
Galactic Starfire: Squadron Store/marketing art | Yes it only uses pre-generated AI artwork on the store page. This game does not use generative ai within the gameplay. The store page features some basic ai art assets for the main cover of the game. | InScienceGames | - | Mar 18, 2026 |