Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.
For more on the process used to generate player images, see this blog post:
https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/
Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images.
Character images and location sketches are created manually by our artists, but we also use neural networks to speed up the drawing of details. AI isn't used to generate content during gameplay.
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
Port 8080 Defense uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
Some user interface images (fuel bar) have been created with the help of AI tools.
Map image has been edited with the help of AI tools.
Some concept art and inspirational material for the game was created with the help of AI tools.
This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game.
The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content.
The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4.
AI was used in research to fix/improve the code for the originally buggy rhythm mini games.
That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand.
ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme.
Tickle Monster has used the Midjourney AI service to generate most of the images shown in the game. In particular, the 650+ player images were generated using heavily pixelated and manually-edited composite images as source material, and mascots were generated from text inputs. None of the text content is AI-generated, though.
For more on the process used to generate player images, see this blog post:
https://www.ticklemonster.com.au/2023/06/14/photobashing-game-assets-via-midjourney/
Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images.
Character images and location sketches are created manually by our artists, but we also use neural networks to speed up the drawing of details. AI isn't used to generate content during gameplay.
Some static 2D art assets such as key art, loading screens, and promotional images were created using AI-assisted tools and then manually edited by the developer.
The game itself does not use AI to generate any live content, dialogue, or gameplay elements.
Port 8080 Defense uses AI-generated content for marketing and promotional materials, including:
• Store page visual assets (capsule images, backgrounds, promotional artwork)
• Marketing screenshots and promotional images for Steam store presence
• Visual elements for social media and community content
All AI-generated content is used exclusively for marketing purposes and does not affect gameplay mechanics, game balance, or core game content. The actual game assets (sprites, animations, code, audio) are created by human developers.
AI tools are used to enhance the visual presentation of the game on digital storefronts and promotional channels, ensuring professional quality marketing materials while maintaining authentic gameplay developed entirely by human creators.
Some user interface images (fuel bar) have been created with the help of AI tools.
Map image has been edited with the help of AI tools.
Some concept art and inspirational material for the game was created with the help of AI tools.
This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
AI was leveraged to generate a broader range of art options, accelerating the creative process and allowing us to explore unique visual styles for the game.
The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content.
The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4.
AI was used in research to fix/improve the code for the originally buggy rhythm mini games.
That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain.
This game can guide the male protagonist to draw by hand. Some of the art (background images, NPC character portraits, CG, etc.) and music materials in the game are designed and generated with AI assistance.
Our game leverages the newest AI technology to enhance your gaming experience! From generative images that improve the visual aspects of the game to AI-driven voiceovers that add depth to every character, our use of AI extends to creating immersive storefront visuals and engaging marketing materials. This approach helps us deliver the game faster and better
Generative AI was used solely for conceptual ideas for the main artwork images of store page. The final artworks visible on store were the completely, manually reworked, only using generative AI content as reference.
The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand.
ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme.