We use artificial intelligence to create store title photos, but we do not use it in our game.
- Creator
- Nameless King
- Reviews
- -
- Added
- Mar 18, 2026
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We use artificial intelligence to create store title photos, but we do not use it in our game.
A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details.
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
We used AI in the background of the promotional image, and there is no AI drawing in the game.
We translated the game into different languages using AI
We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards.
1: Partial game screen auxiliary design 2: Battle BGM design
The content of the notes is generated using AI and edited by a human afterwards. Some of the paintings in the farmhouse is generated using AI.
Some assets were created using generative AI
In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look.
An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game
the game uses self pre created AI images. i own all rights on all of the used content
the game uses self pre created AI images. i own all rights on all of the used content
The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics.
The partial UI display content of the game is generated by AI and then adjusted manually.
It was used for the games main background image, and that is all.
The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly.
Head Image generation only. Head & Achievement Images
Used for pre-rendering some backgrounds
Musics Made By Suno AI Store Page Banners and other visual elements made by Canva AI image generator.
most of the pictures in the game are AI generated
Some of the images depicting fictional characters are generated by AI.
Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime.
Game contains images and audio partially generated using AI.
Translations were created with AI-assisted machine translation and human post-editing.
the game uses self AI created images. i own all rights of all of the used content
Used for marketing assets only
AI was used to create the capsules for the game's store page.
AI was used to process the voice of the voice actor.
In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets.
少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI
After the game design is completed, AI only solves part of the workload problem.
Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter. All images involved hours of manual editing.
I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.
Some background images were created using AI.
AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game.
I use AI for some image and music
Some sound files (radio), music and small pictures.
We use text-to-speech AI to build our voice lines in game.
AI in store page
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
AI was used to generate base sprites for the game and I modified those images to the games needs.
AI was used to generate an image for the storepage capsules
Clan images and Game Logo generated by AI
I used AI to create the capsules for the game's store page.
Only used in capsule/library assets.
I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created.
Use of AI-generated images to assist with marketing materials and textures.
I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tower Defense: Last Castle In-game content art | We use artificial intelligence to create store title photos, but we do not use it in our game. | Nameless King | - | Mar 18, 2026 | |
Shade Hunters In-game content art | A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details. | Little Raucous Games LLC | - | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
CyberHoney Store/marketing art | We used AI in the background of the promotional image, and there is no AI drawing in the game. | aliothgame | 28 | Mar 18, 2026 | |
The Hamster In-game content text | We translated the game into different languages using AI | Minds2Bros | 61 | Mar 18, 2026 | |
Binary Barrier In-game content arttext | We have used a few pieces of generated AI art during development and in marketing materials. These will most likely be replaced by our own art and mainly used as placeholder. However, some AI art pieces might end up in the final game. Further, we have used AI to help us with generating and translating text that is used in the game. This is always curated by us to make sure it meets our quality standards. | Upgraded Studio | - | Mar 18, 2026 | |
Recoil Cluck In-game content artaudio | 1: Partial game screen auxiliary design
2: Battle BGM design | Cyan Flame Game | - | Mar 18, 2026 | |
Frayed In-game content art | The content of the notes is generated using AI and edited by a human afterwards.
Some of the paintings in the farmhouse is generated using AI. | Dream Jam Games | 32 | Mar 18, 2026 | |
Demon Kingdom Unclear | Some assets were created using generative AI | Seven Wall | - | Mar 18, 2026 | |
Echoes of the Ashen In-game content art | In making this game, I tapped into the magic of AI to spice up the visuals. It all started with AI sketching out some cool concept art, which eventually turned into actual art that is used in the game. As a solo dev, using AI like this helped me bring a unique vibe to the game's look. | BlinkimpGames | - | Mar 18, 2026 | |
Alchemy Unbound Live AI text | An LLM is used to generate some of the items in the game, if you prefer to have the base game experience, this feature can be turned off in game | KlutzyBubbles | 93 | Mar 18, 2026 | |
Easter 2024 Puzzle art | the game uses self pre created AI images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
Easter 2024 Memory art | the game uses self pre created AI images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
God of fortune In-game content art | The background image in the game is generated in the form of SD AI text graphics, and there are also similar images in the game promotion. Future updates will also involve some AI graphics. | 沧海一粟 | 54 | Mar 18, 2026 | |
Pot In-game content text | The partial UI display content of the game is generated by AI and then adjusted manually. | CosMic Studio | - | Mar 18, 2026 | |
Bastion Of Beginnings Store/marketing art | It was used for the games main background image, and that is all. | Sam Parton | - | Mar 18, 2026 | |
Survive Ten Days Store/marketing art | The game cover and some character illustrations are generated by AI but have been carefully adjusted and reviewed. If you feel uncomfortable with any of the content, please provide us with feedback, and we will address it accordingly. | Ruby Game | - | Mar 18, 2026 | |
Delivery Express art | Head Image generation only.
Head & Achievement Images | SimpleGames | 18 | Mar 18, 2026 | |
フレッシュチャージRURU In-game content art | Used for pre-rendering some backgrounds | Kanno Develop | - | Mar 18, 2026 | |
Road To Champion In-game content audioart | Musics Made By Suno AI
Store Page Banners and other visual elements made by Canva AI image generator. | Gunersoft | - | Mar 18, 2026 | |
The Immemorial Order In-game content art | most of the pictures in the game are AI generated | Dan Gibson | 14 | Mar 18, 2026 | |
EMULATED: OpsRunner In-game content art | Some of the images depicting fictional characters are generated by AI. | Southpac Interactive | - | Mar 18, 2026 | |
Rome Idle: Legacy In-game content art | Art and visual assets were created with AI-assisted tools as part of a custom development pipeline. All assets are manually reviewed, edited, and refined to meet the game’s creative vision and maintain stylistic consistency. The game does not use AI to generate content at runtime. | White Oak Games | - | Mar 18, 2026 | |
Dr. What & Detective Son In-game content artaudio | Game contains images and audio partially generated using AI. | VILQ | - | Mar 18, 2026 | |
Midnight Mazesoba In-game content text | Translations were created with AI-assisted machine translation and human post-editing. | MagiStone Games | 41 | Mar 18, 2026 | |
OG Memory: Synthwave Boats Unclear art | the game uses self AI created images. i own all rights of all of the used content | Schwan OG | - | Mar 18, 2026 | |
Second Coat Store/marketing art | Used for marketing assets only | NZ Game Studio | - | Mar 18, 2026 | |
Runa Illustra Store/marketing art | AI was used to create the capsules for the game's store page. | Marco Ronzulli | - | Mar 18, 2026 | |
DUELANT In-game content audio | AI was used to process the voice of the voice actor. | GamePunk Studio | - | Mar 18, 2026 | |
Don't Click in The Dark In-game content art | In "Don't Click in The Dark," we utilize AI-generated graphics as a foundation for our creative process. The AI helps generate base images, which we then use as inspiration to create detailed pixel art. These AI-generated visuals serve as a starting point, allowing our artists to craft unique, atmospheric environments and characters. Additionally, we animate these pixel art assets. | Magnaro | - | Mar 18, 2026 | |
魔星兄弟 In-game content artaudio | 少数3D模型的贴图使用AI,游戏标题设计使用AI,配音使用了AI | 易远游戏 | 17 | Mar 18, 2026 | |
Herta's Chess Game Dev only | After the game design is completed, AI only solves part of the workload problem. | Oct.Works | 80 | Mar 18, 2026 | |
Worst Coach in the World Dev only art | Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter.
All images involved hours of manual editing. | Mark Leung | - | Mar 18, 2026 | |
Fighters Forge In-game content audio | I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful. | Chaotix | - | Mar 18, 2026 | |
Back to the Earth In-game content art | Some background images were created using AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
Lunar Loot Dev only code | AI is only occasionally used to debug code, not to write the actually code or generate any sort of assets for the game. | PetoCheeto | - | Mar 18, 2026 | |
Randomly Jerk Simulator Unclear artaudio | I use AI for some image and music | HaoHao Games | - | Mar 18, 2026 | |
Blunted in The Malen Unclear audioart | Some sound files (radio), music and small pictures. | Outgate Studios | - | Mar 18, 2026 | |
New Warfare In-game content audio | We use text-to-speech AI to build our voice lines in game. | WaveRise Studios | 90 | Mar 18, 2026 | |
Hunting with Dad general | AI in store page | andiegoesindie | - | Mar 18, 2026 | |
DeepWeb Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Bull Games | 55 | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
Pandarunium In-game content art | AI was used to generate base sprites for the game and I modified those images to the games needs. | Tenax Studios | - | Mar 18, 2026 | |
Drug Dealer Sim: Street Hustle Store/marketing art | AI was used to generate an image for the storepage capsules | Azuu Games | - | Mar 18, 2026 | |
Tokyo Mafia Simulator Store/marketing art | Clan images and Game Logo generated by AI | Alkame Games | - | Mar 18, 2026 | |
财神刮刮乐 Store/marketing art | I used AI to create the capsules for the game's store page. | Brick Studio | - | Mar 18, 2026 | |
Device Doctor Simulator 2024 Store/marketing art | Only used in capsule/library assets. | Tenacity Games | 168 | Mar 18, 2026 | |
Ulia Chronicles In-game content text | I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created. | NioStudio | - | Mar 18, 2026 | |
KILLDOZER SIMULATOR In-game content art | Use of AI-generated images to assist with marketing materials and textures. | wildgoose | - | Mar 18, 2026 | |
Shadows Over Harken In-game content art | I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page. | Loyalty Games | - | Mar 18, 2026 |