The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly.
- Creator
- langyouzi
- Reviews
- 24
- Added
- Mar 18, 2026
Public Steam disclosure research 26,833 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly.
Various AI code edits for simple functions and easier testing. Some music and sound effects. No art.
AI was used to assist in debugging and fixing key components of the game. Some visual assets were developed with the aid of AI tools.
Most of the music on the cassette tapes are AI generated
Some texts are translated and polished using AI.
The game and related appearances, such as websites, use AI-generated content (images and text).
This project may contain minimum AI generated content such as 2D sprite & voice lines, etc. We try to hand make everything as much as possible but we are a small team and occasionally we do use AI generated content.
Some in-game text, such as translations, was written with AI assistance. The art, music and game design are made by people.
AI art is used for... AI art or robot propaganda bc game is takes place at world war 4 where the rest of humanity fight against robots
This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world.
The visuals of Sidyq were created through a process combining AI generation and manual adjustments. As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets. Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq.
AI used for some GUI menu gfx
Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited.
We used AI tools to help prepare some of our game assets and enhance our screenshots.
Some images are created with AI.
We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running.
This game uses AI software to create its music.
AI assisted generation of most art resources
Generative AI was used to create 2D artworks of in-game characters.
Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand.
English translation assisted by LLMs, with all translated text reviewed by humans.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves.
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
“Some promotional images include AI-assisted lighting, glow and post-processing.”
Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project.
to increase the resolution of screenshots in the store
Logo, screenshots, and in-store design
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets. In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
Store description and promotional graphics generated using AI tools.
Some of the promotional materials in the game are generated using ai
AI was used to support the creative process in various assets.
This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals. No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality.
Most of the game's art and UI are generated by AI.
The game logo created using AI-based tools.
AI-generated system configuration suggestions are used and are for reference only.
Promotional materials, banners, and some icons contain AI generated material.
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared tool. No AI content is generated in real time during gameplay.
I just use it to fix bugs in my game and generate the 2D sprites
We use large language models and TTS services as the foundational language capability in role‑playing.
The promotional artwork used on the Steam store page was generated with AI tools. Also in-game art, sprites, animations, gameplay systems and assets were created with the help of AI.
Icons of items and characters were generated using artificial intelligence.
AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI.
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
Some of the static textures and of two background images, one background music track, and several promotional store page artworks and trailer segments were created using generative AI tools before development. All AI generated assets were manually edited, finalized and fixed before being included in the game or store page. just to be clear no AI is used during gameplay. The game does not generate any content or code in real time.
Crusader features artwork developed with generative AI.
AI tools were used to create assets for the game.
Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity.
Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements. No AI is used to generate gameplay, code, or live in-game content.
Some icons, background images, and sound effects are generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
我独自飞升成仙 In-game content audio | The music in this game was generated by Suno AI, and the sound effects were generated by Adobe Firefly. | langyouzi | 24 | Mar 18, 2026 | |
Salmon Tower In-game content codeaudio | Various AI code edits for simple functions and easier testing. Some music and sound effects. No art. | Oolong Studios | 36 | Mar 18, 2026 | |
Lawn Care Clicker Deluxe In-game content art | AI was used to assist in debugging and fixing key components of the game. Some visual assets were developed with the aid of AI tools. | Aul Studios | - | Mar 18, 2026 | |
Apocalypter In-game content audio | Most of the music on the cassette tapes are AI generated | SawyerK Games | - | Mar 18, 2026 | |
Cosmocommandos In-game content text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 | |
IntuiCraft Store/marketing arttext | The game and related appearances, such as websites, use AI-generated content (images and text). | Brainpowder | - | Mar 18, 2026 | |
Manga Hero In-game content artaudio | This project may contain minimum AI generated content such as 2D sprite & voice lines, etc. We try to hand make everything as much as possible but we are a small team and occasionally we do use AI generated content. | Ten By Ten Games | - | Mar 18, 2026 | |
Cardborne In-game content text | Some in-game text, such as translations, was written with AI assistance. The art, music and game design are made by people. | Lakeborn studio | - | Mar 18, 2026 | |
Sebevrah In-game content art | AI art is used for... AI art or robot propaganda bc game is
takes place at world war 4 where the rest of humanity
fight against robots | The Only Way Out | - | Mar 18, 2026 | |
PomPomMomonga Live AI text | This title uses lightweight local AI to generate character conversations in real time.
Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world. | Gentle Giants LLC | - | Mar 18, 2026 | |
Sidyq In-game content art | The visuals of Sidyq were created through a process combining AI generation and manual adjustments.
As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets.
Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq. | Yozamu | - | Mar 18, 2026 | |
Graffiti Rush In-game content art | AI used for some GUI menu gfx | Outlaw Games | - | Mar 18, 2026 | |
ADHD Simulator Store/marketing art | Some marketing images (e.g. Steam header and capsule art) were partially AI-assisted and later manually edited. | Kyrsoft Studios | - | Mar 18, 2026 | |
VanVive Together : Survival RV Store/marketing art | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
Legends of War: Chronicles of Darkness Unclear art | Some images are created with AI. | WILLIWAW Hub | - | Mar 18, 2026 | |
Cyclic Trivia In-game content art | We used AI tools to help create some pre-rendered assets, including 2D characters and a few UI/category icons (e.g. Start, Numbers, Science, Geography) as well as some store page/marketing graphics and copy. All AI-generated content is manually reviewed and edited before being included in the game. The game does not use AI to live-generate any content or code during gameplay. All questions, characters, graphics, and logic are fixed and shipped with the game; nothing new is generated by AI while the game is running. | Cyclic Digital | - | Mar 18, 2026 | |
哭泣的猫咪(Cut cats' balls) In-game content audio | This game uses AI software to create its music. | Yvciyv | 120 | Mar 18, 2026 | |
永安百年 In-game content art | AI assisted generation of most art resources | dd_dog_bb | - | Mar 18, 2026 | |
Love Signal: On Air In-game content art | Generative AI was used to create 2D artworks of in-game characters. | GOVR | - | Mar 18, 2026 | |
Green Wave In-game content text | Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand. | nobankstudio | - | Mar 18, 2026 | |
Ramen://protocol In-game content text | English translation assisted by LLMs, with all translated text reviewed by humans. | Jo-ge kou | - | Mar 18, 2026 | |
Doctor Visit In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Biggest Deck in Jail In-game content audio | No in-game content or dialogue is AI-generated. Some sound effects in this game were created using AI-assisted tools. Audio assets may be updated or replaced over time as the game evolves. | Wynand Smit | - | Mar 18, 2026 | |
Noelle Live AI audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Hell Loop Store/marketing art | “Some promotional images include AI-assisted lighting, glow and post-processing.” | Tuncay Ayanoglu | - | Mar 18, 2026 | |
Black Signal In-game content art | Some promotional artwork on this page was created using AI-assisted tools. All in-game assets are original and manually created for the project. | Matthew Lalande | - | Mar 18, 2026 | |
Monster Hard Defence Store/marketing art | to increase the resolution of screenshots in the store | LargeSmothy | - | Mar 18, 2026 | |
MadPug Store/marketing art | Logo, screenshots, and in-store design | AssinchroneTechnologyGames | - | Mar 18, 2026 | |
Hangman Duel In-game content art | Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets.
In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials. | Spectrum.Games International Ltd | - | Mar 18, 2026 | |
Melstorm game Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 64 | Mar 18, 2026 | |
金宵公寓事件 Store/marketing art | Some of the promotional materials in the game are generated using ai | Buddy Studio | 27 | Mar 18, 2026 | |
The Darker Night - Tactics Unclear | AI was used to support the creative process in various assets. | Spinnerzeit | - | Mar 18, 2026 | |
Mikseli: Genesis Store/marketing art | This game uses AI-assisted tools to help create some concept art, promotional materials, and certain background visuals.
No live AI generation occurs during gameplay. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality and quality. | Mikseli Oy | - | Mar 18, 2026 | |
Clan and Crown In-game content art | Most of the game's art and UI are generated by AI. | alanchu | 11 | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 | |
NKG百宝箱 Dev only code | AI-generated system configuration suggestions are used and are for reference only. | NKG Studio | - | Mar 18, 2026 | |
Revenant In-game content art | Promotional materials, banners, and some icons contain AI generated material. | David Haynes | - | Mar 18, 2026 | |
久我山栞の死様手帖 In-game content art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared tool.
No AI content is generated in real time during gameplay. | Laplacian | 1.1k | Mar 18, 2026 | |
Protocol: Bullet Hell In-game content artcode | I just use it to fix bugs in my game and generate the 2D sprites | YanLabs | - | Mar 18, 2026 | |
Molili AI Friends: Your AI Desk Pal textaudio | We use large language models and TTS services as the foundational language capability in role‑playing. | Team Molili | 329 | Mar 18, 2026 | |
Dragon Chase In-game content art | The promotional artwork used on the Steam store page was generated with AI tools.
Also in-game art, sprites, animations, gameplay systems and assets were created with the help of AI. | Fromer Studios | - | Mar 18, 2026 | |
Potuzhna country In-game content art | Icons of items and characters were generated using artificial intelligence. | N1claszGames | - | Mar 18, 2026 | |
Fight Like a Chicken In-game content audiotextcode | AI was used in music and coding assistance and marketing text. No art, character design or animation was assisted by AI. | Uncanny Games | - | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 | |
SmashOff In-game content artaudio | Some of the static textures and of two background images, one background music track,
and several promotional store page artworks and trailer segments were created using generative AI tools before development.
All AI generated assets were manually edited, finalized and fixed before being included in the game or store page.
just to be clear no AI is used during gameplay. The game does not generate any content or code in real time. | Mastarezma | - | Mar 18, 2026 | |
Crusader In-game content art | Crusader features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
ShrednSpread In-game content audio | Created with a mix of AI tools and human touch – recorded, remixed, and lovingly polished in Audacity. | Sculptyfix | - | Mar 18, 2026 | |
Backstage Football Store/marketing art | Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements.
No AI is used to generate gameplay, code, or live in-game content. | Infrangible Devs | - | Mar 18, 2026 | |
Who Is the GOAT In-game content artaudio | Some icons, background images, and sound effects are generated by AI | PSP之魂 | - | Mar 18, 2026 |