Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
- Creator
- ELEFTHERIADIS SAVVAS
- Reviews
- 72
- Added
- Mar 18, 2026
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Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes.
AI is only used to generate icon assets.
AI generated diagram explanation: 1. The title screen of the game 2. Image of promotional images 3. Library homepage image 4. Use Ai to generate in-game plot events and illustrations
The only use for AI is for some noise textures. Every 3D model and idea is mine only.
The draft of the logo was generated with Dall-E and then edited by me. I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency.
The illustration of the cat was created through AI.
Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights.
AI is used to help create character images, translations, music, and voices.
Character illustration, Background illustration
Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images
The shop keepers portraits and voices are AI-Generated
AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used: Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting. Magnific AI: Employed for creative upscaling. Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender.
Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art. The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use. We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns.
In game character art has been generated by AI but has been altered manually to best suit the style of the game.
-Images created with artificial intelligence
GPT technology is used in the development of Hysteria in Howlsbend to power conversations between players and the cast of characters. The technology generates responses based on the input provided by the player, and a tailored AI context carefully crafted by the team. This enables the characters to generate natural dialogues, and evolve over the game experience by having emotional curves.
Some of the images are generated using AI
Music in the game is created using AI-generated samples. I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky.
Some generated sounds, images and subtitle translations.
We use DALL-E to generate icons and images for the game.
This game uses AI to generate images for the game play and marketing.
The game uses a couple AI art pieces as splash art and main menu background.
In music, a few materials and scenes, AI is used to pre-generate content.
I used AI paid painting tools to make some picture in the game,
Artificial intelligence has been used in store materials due to financial difficulties.
In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes. The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences.
AI image generation is used for some items and background images.
- Some puzzle pictures may use AI art generation - Capsules images and Library assets AI generated
I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-;
Some visualizations on the Steam page were created by artificial intelligence.
Used for art board and market materials.
No AI is used in the game. Only used in illustrations outside of the game.
Most audio speech in the game is AI generated. Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like.
menu page background, and other static non-gameplay GUI oriented page graphics
The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated.
Character voices, posters in the background
IA is used for the background of the main menu
Some images or sound effects are generated by AI.
# AI Usage in Our Game In our game, we have utilized generative artificial intelligence (AI) technology to enhance certain aspects of the visual experience. Specifically, we have employed AI-powered tools to assist in the creation of some background images and textures. Key points about our AI usage: 1. **Pre-rendered Content**: The AI-generated elements are pre-rendered during the development process. This means that the images you see in the game are not being created in real-time as you play. 2. **Limited Scope**: AI has been used primarily for non-essential background elements and textures. All main characters, story-critical environments, and core gameplay elements are hand-crafted by our artists. 3. **Human Oversight**: While AI tools have been used to generate initial ideas or base images, our art team carefully reviews, edits, and refines all AI-assisted content to ensure it meets our quality standards and fits seamlessly into the game's aesthetic. 4. **No Live Generation**: Our game does not use AI to generate any content during gameplay. All AI-assisted elements are fixed and do not change dynamically. 5. **Copyright Compliance**: We have taken great care to ensure that all AI-generated content is original and does not infringe on existing copyrights. Our use of AI tools is in compliance with their terms of service and licensing agreements. We believe that the thoughtful use of AI in our development process has allowed us to create richer, more detailed environments for players to explore, while maintaining the artistic integrity and vision of our game. As always, we welcome player feedback and are committed to providing a high-quality gaming experience.
Some card illustrations in the game are AI-generated and post-processed in Photoshop, including those based on original images and commercially licensed resources purchased in the assets store. All AI generated images are all carefully manually modified.
The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized.
Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media.
The coloring of the images uses AI technology.
The only A.I. used was to create some images for the store/library page. It is a temporary approach and will be adjusted.
Some models, music and pictures are made by artificial intelligence.
We've used AI to assist in creating our game's 2D art and sound effects.
Menu background is generated by AI
This game uses AI technology to create some art assets.
album art for some songs and other random textures
Some parts of the story were written with assistance using Chat GPT.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Darkness Below In-game content art | Game is using AI generated pre-rendered imagery by Midjourney for title screen, intro and game cutscenes. | ELEFTHERIADIS SAVVAS | 72 | Mar 18, 2026 | |
Pro Football In-game content art | AI is only used to generate icon assets. | Dayra Studio | 20 | Mar 18, 2026 | |
亚穆蒂斯 In-game content art | AI generated diagram explanation:
1. The title screen of the game
2. Image of promotional images
3. Library homepage image
4. Use Ai to generate in-game plot events and illustrations | 雨叶 | 18 | Mar 18, 2026 | |
Rejuvan In-game content art | The only use for AI is for some noise textures. Every 3D model and idea is mine only. | Papergod | - | Mar 18, 2026 | |
Nyamon Tamer - Retro Edition In-game content art | The draft of the logo was generated with Dall-E and then edited by me.
I also plan to use PixelLab to help generating some alternating tilesets and nyamon creatures and NPC; also surely edited by me to ensure consistency. | sylvain_ch21 | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 | |
Holiday Motel Simulator In-game content art | Yep, we used AI – but only to whip up some promo images for our Steam page and a few static visuals in the game. The rest? 100% human-made, with love, coffee, and probably too many late nights. | Red Phoenix Interactive | 48 | Mar 18, 2026 | |
Sovereign Elect In-game content arttextaudio | AI is used to help create character images, translations, music, and voices. | iBlackpen | 68 | Mar 18, 2026 | |
Eureka! Superconductor Lab Unclear art | Character illustration, Background illustration | GomulGames | - | Mar 18, 2026 | |
I'm lost in space In-game content art | Store page's Trailer, in game Icons, opening game splash screen, Menu screen image, the Library and Capsule images | RexBits | - | Mar 18, 2026 | |
Deck Vs Doom In-game content artaudio | The shop keepers portraits and voices are AI-Generated | Danial Rashidi | 10 | Mar 18, 2026 | |
Atom Assault In-game content art | AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used:
Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting.
Magnific AI: Employed for creative upscaling.
Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender. | GameEraStudios | - | Mar 18, 2026 | |
Palm Paradise Garden In-game content art | Some images in the game are created using generative AI, including splash images, capsule and marketing art, and character art.
The images are generated using paid subscription to Midjourney. The image copyright belongs to Midjourney with Crystalline Green Ltd. licensing the images for commercial use.
We are a small independent studio with limited budget, but we appreciate not everyone is comfortable with use of AI generated images in commercial games, so we understand if you would prefer not to play our game. Feel free to contact us if you have further questions or concerns. | Crystalline Green Ltd. | - | Mar 18, 2026 | |
Eagles of World War 2 In-game content art | In game character art has been generated by AI but has been altered manually to best suit the style of the game. | Paul Connor | 15 | Mar 18, 2026 | |
Clash Of Empires Unclear art | -Images created with artificial intelligence | Duuby Games | - | Mar 18, 2026 | |
Hysteria in Howlsbend Live AI text | GPT technology is used in the development of Hysteria in Howlsbend to power conversations between players and the cast of characters. The technology generates responses based on the input provided by the player, and a tailored AI context carefully crafted by the team. This enables the characters to generate natural dialogues, and evolve over the game experience by having emotional curves. | Jingyu Z. | - | Mar 18, 2026 | |
断决留存 Unclear art | Some of the images are generated using AI | 铅皬学者 | - | Mar 18, 2026 | |
Square of Joy In-game content audioart | Music in the game is created using AI-generated samples.
I also used AI-based tool to assist me with final touch of some environment backgrounds. Specifically as a filter tool to make the lines more shaky. | Demibug | - | Mar 18, 2026 | |
Caution Ahead: Part 1 In-game content audioarttext | Some generated sounds, images and subtitle translations. | Ionic Relay | 20 | Mar 18, 2026 | |
Last Frontier In-game content art | We use DALL-E to generate icons and images for the game. | INVISIBLE SOLUTIONS | - | Mar 18, 2026 | |
The Crack (壳中之物) In-game content art | This game uses AI to generate images for the game play and marketing. | Riyuekong Studio | 21 | Mar 18, 2026 | |
Arcane Chaos In-game content art | The game uses a couple AI art pieces as splash art and main menu background. | Akimori Atom | - | Mar 18, 2026 | |
KunKun dream Startles the Soul In-game content audio | In music, a few materials and scenes, AI is used to pre-generate content. | AIKUN | 419 | Mar 18, 2026 | |
莫比乌斯的封印 In-game content art | I used AI paid painting tools to make some picture in the game, | Shellpeach | - | Mar 18, 2026 | |
Battle Street Store/marketing art | Artificial intelligence has been used in store materials due to financial difficulties. | X Game Studio | - | Mar 18, 2026 | |
Stay Alive My Son Live AI art | In "Stay Alive My Son," artificial intelligence (AI) plays a crucial role at two distinct points in the game to enhance player immersion and emotional engagement. Specifically, AI is employed during an interaction with Yathay Pin's digital replica in Level 01 and once again in Level 06. This is programmed directly using existing Unreal Engine Blueprints nodes.
The AI integration is meticulously designed to enable Yathay's digital eyes to follow the player's movements continuously. This technology ensures that Yathay appears to be directly engaging with the player, fostering a deeper emotional connection. The purpose behind this AI application is to intensify the sense of direct communication and interaction with Yathay, thereby amplifying the player's emotional investment and empathy towards his journey and experiences. | UME STUDIOS | 37 | Mar 18, 2026 | |
Arcane Array Arena In-game content art | AI image generation is used for some items and background images. | steikum | - | Mar 18, 2026 | |
Welcome to Ukraine In-game content art | - Some puzzle pictures may use AI art generation
- Capsules images and Library assets AI generated | Graphium Studio | 26 | Mar 18, 2026 | |
Shattered Dreams In-game content audiocode | I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-; | Rainy Parts | 19 | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
VR NINJA DOJO Store/marketing art | Used for art board and market materials. | Fivefor Co., Ltd. | - | Mar 18, 2026 | |
Rogue Gladius Survivors Store/marketing art | No AI is used in the game. Only used in illustrations outside of the game. | SE Mobile and Online Co.,Ltd. | - | Mar 18, 2026 | |
Rogue Stargun In-game content audioart | Most audio speech in the game is AI generated.
Unit portraits were all enhanced using a diffusion based generative AI model by taking pictures of low polygon 3d meshes and using Stable Diffusion to make them more life-like. | Du Games | - | Mar 18, 2026 | |
Montezuma's Revenge - Director's Cut In-game content art | menu page background, and other static non-gameplay GUI oriented page graphics | Normal Distribution LLC | - | Mar 18, 2026 | |
Assassins Unleashed: The Apocalypse In-game content art | The only uses of AI was a background remover for the logos, and to generate the assassin I use on the store page, there are some AI generated 2d elements inside of the game, but none of the 3d elements or map design is AI generated. | Dark Winter Studios | - | Mar 18, 2026 | |
The Night Jackals Vol. 1 In-game content audioart | Character voices, posters in the background | Devilsky | - | Mar 18, 2026 | |
Almost Dungeon Store/marketing art | IA is used for the background of the main menu | Almost Studio | - | Mar 18, 2026 | |
School 666 In-game content artaudio | Some images or sound effects are generated by AI. | Lokin | 529 | Mar 18, 2026 | |
MOE MOE DAIUNDOUKAI In-game content art | # AI Usage in Our Game
In our game, we have utilized generative artificial intelligence (AI) technology to enhance certain aspects of the visual experience. Specifically, we have employed AI-powered tools to assist in the creation of some background images and textures.
Key points about our AI usage:
1. **Pre-rendered Content**: The AI-generated elements are pre-rendered during the development process. This means that the images you see in the game are not being created in real-time as you play.
2. **Limited Scope**: AI has been used primarily for non-essential background elements and textures. All main characters, story-critical environments, and core gameplay elements are hand-crafted by our artists.
3. **Human Oversight**: While AI tools have been used to generate initial ideas or base images, our art team carefully reviews, edits, and refines all AI-assisted content to ensure it meets our quality standards and fits seamlessly into the game's aesthetic.
4. **No Live Generation**: Our game does not use AI to generate any content during gameplay. All AI-assisted elements are fixed and do not change dynamically.
5. **Copyright Compliance**: We have taken great care to ensure that all AI-generated content is original and does not infringe on existing copyrights. Our use of AI tools is in compliance with their terms of service and licensing agreements.
We believe that the thoughtful use of AI in our development process has allowed us to create richer, more detailed environments for players to explore, while maintaining the artistic integrity and vision of our game. As always, we welcome player feedback and are committed to providing a high-quality gaming experience. | RubberDucky | - | Mar 18, 2026 | |
幻域行者 In-game content art | Some card illustrations in the game are AI-generated and post-processed in Photoshop, including those based on original images and commercially licensed resources purchased in the assets store. All AI generated images are all carefully manually modified. | DesEGame | - | Mar 18, 2026 | |
Sporti's Universe Store/marketing art | The game's main menu background image was created using Midjourney AI, and no other AI-generated content was utilized. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Cul-De-Sac In-game content art | Various assets that have been hand crafted have been run through AI filters to either improve or create variations of the original media. | Ryan McFate | - | Mar 18, 2026 | |
Ekikoi: The Young Miss Falls for the Station Attendant - VAM Unclear art | The coloring of the images uses AI technology. | MediBang TraDe | - | Mar 18, 2026 | |
Doupleri In-game content art | The only A.I. used was to create some images for the store/library page. It is a temporary approach and will be adjusted. | Jabutkba Games | - | Mar 18, 2026 | |
Horror of Victim In-game content artaudio | Some models, music and pictures are made by artificial intelligence. | Soporific team | - | Mar 18, 2026 | |
Planetaries In-game content artaudio | We've used AI to assist in creating our game's 2D art and sound effects. | EY-Studio | 213 | Mar 18, 2026 | |
Lowrider Hopping In-game content art | Menu background is generated by AI | I_T | - | Mar 18, 2026 | |
Illegal Football In-game content art | This game uses AI technology to create some art assets. | CyberJack | - | Mar 18, 2026 | |
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
Super Chroma Bots : SEASON ONE In-game content text | Some parts of the story were written with assistance using Chat GPT. | NecroCatic Games | - | Mar 18, 2026 |