Some wall portraits were generated using AI tools.
- Creator
- Man
- Reviews
- -
- Added
- Mar 18, 2026
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Some wall portraits were generated using AI tools.
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted.
This game may include some AI-generated images or assets. These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer.
This game uses AI-generated illustrations.
Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence.
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game.
As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited. Here is how it was used: Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere. Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents. Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance. My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own.
AI was used for creating a replicate voice of the characters in the game from real people who gave consent. The reason why: they did not want spoilers. AI was also used for sound effects to achieve sounds that were not obtainable naturally.
Graphic and audio elements such as background images for UI, Main Menu Screens, sound effects and artwork.
Some resources were generated using AI.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
Localized for Accessibility To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish. As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone. Report Issues via Steam Discussions or Support Link
The game uses pre-rendered AI generated voices instead of live voice actors, as well as some AI modified artwork for the marketing material, a very small portion of the in game art assets, and some aspects of the introduction video. None of the content is rendered in real time or live-generated.
This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations.
for marketing materials, and this game uses AI-generated voices for some character dialogue and narration
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
AI was used to generate some of the voices in the game and some of the images seen in the game.
ChatGPT corrected some translations and my spelling and grammar errors...
Game logo and menu images made with ai software
AI is used to translate the store page.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
All code, graphical assets, and music is 100% ORIGINAL. The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable. No other AI was used for the making of this game.
Generative AI was used when translating the original Korean text into other languages.
Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights.
Some of the art assets are initially generated by AI and then manually revised by artists.
This game contains some AI-generated content on store page.
This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay.
Some visual assets made with AI assistance.
Ai Art
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
Icons and other images are generated by AI.
While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase. We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music.
Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments.
AI has been used to create some of the image for my steam page.
Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software.
Use of AI for creating the base of sprites and soundtrack.
I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with ComfyUI. Achievements images have been created with with ComfyUI.
AI was used to generate storefront artwork/marketing materials.
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
Library Hero Image Generated by AI.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
Using for generate Pictures by DALL-E
Use AI-generated images in in-game illustrations
Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu. No AI-generated content is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Neverless Academy In-game content art | Some wall portraits were generated using AI tools. | Man | - | Mar 18, 2026 | |
Vichitra - Chakra In-game content audio | We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting. | The Chakra Games | - | Mar 18, 2026 | |
Hadal In-game content artaudio | Some pictures and icons are created and/or modified using AI.
Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
Tape Over: Night Shift In-game content art | Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted. | Dead Tape Studio | - | Mar 18, 2026 | |
Shippocalypse In-game content art | This game may include some AI-generated images or assets.
These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer. | Party of 10 | - | Mar 18, 2026 | |
ホシマン In-game content art | This game uses AI-generated illustrations. | ビビンドン | - | Mar 18, 2026 | |
Sancta In-game content artaudio | Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence. | Jan Lebeda | - | Mar 18, 2026 | |
Kitty Cauldron In-game content audio | The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules. | Team QiLin | - | Mar 18, 2026 | |
INNOCENTS - the lost echoes Store/marketing art | use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game. | Llamagic Studios | - | Mar 18, 2026 | |
Celestial DEUS + Aleatores Palace audio | As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited.
Here is how it was used:
Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere.
Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents.
Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance.
My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own. | Batpolygon | - | Mar 18, 2026 | |
Frob: The Incident In-game content audio | AI was used for creating a replicate voice of the characters in the game from real people who gave consent. The reason why: they did not want spoilers.
AI was also used for sound effects to achieve sounds that were not obtainable naturally. | FLS WORKS | - | Mar 18, 2026 | |
Seventh Seal In-game content artaudio | Graphic and audio elements such as background images for UI, Main Menu Screens, sound effects and artwork. | Renderready, LLC | - | Mar 18, 2026 | |
The Baby is Here Unclear | Some resources were generated using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
Blood and Dust In-game content artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles. | PiggyNose Games | - | Mar 18, 2026 | |
Bochi Collection In-game content text | Localized for Accessibility
To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish.
As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone.
Report Issues via Steam Discussions or Support Link | Alan Gaspar | 13 | Mar 18, 2026 | |
Cardinal Fall In-game content audioart | The game uses pre-rendered AI generated voices instead of live voice actors, as well as some AI modified artwork for the marketing material, a very small portion of the in game art assets, and some aspects of the introduction video. None of the content is rendered in real time or live-generated. | Metahusk | - | Mar 18, 2026 | |
Iria In-game content art | This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations. | Etamott | - | Mar 18, 2026 | |
SilentWard In-game content audio | for marketing materials, and this game uses AI-generated voices for some character dialogue and narration | Pavan | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
Kingdom of Poland: 1410 In-game content audioart | AI was used to generate some of the voices in the game and some of the images seen in the game. | Prosuntal Games Studio | - | Mar 18, 2026 | |
Teddy Won't Help In-game content text | ChatGPT corrected some translations and my spelling and grammar errors... | Struggle Games Studio | - | Mar 18, 2026 | |
Assassin Of Goblin In-game content art | Game logo and menu images made with ai software | Saylor Games | 11 | Mar 18, 2026 | |
IT LURKS In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Capella Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | ANDROMIS GAMES | - | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Mindkind: El Arca Nuclear In-game content audioart | Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime. | Cincho | - | Mar 18, 2026 | |
Brain Centipede In-game content art | All code, graphical assets, and music is 100% ORIGINAL.
The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable.
No other AI was used for the making of this game. | VicTheWic | - | Mar 18, 2026 | |
Hamstory In-game content text | Generative AI was used when translating the original Korean text into other languages. | Dotori Doguldan | 15 | Mar 18, 2026 | |
Setuna:Legend of Hamburger 2 In-game content artaudio | Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights. | suterisu.art | - | Mar 18, 2026 | |
Super Frog In-game content art | Some of the art assets are initially generated by AI and then manually revised by artists. | Hakimi Game | - | Mar 18, 2026 | |
Hook of Abyss Store/marketing | This game contains some AI-generated content on store page. | 废土钓鱼队 Wasteland Fishermen | - | Mar 18, 2026 | |
Fokkland In-game content art | This game uses AI only as a base for certain visuals (store artwork, interface elements, and a few buttons) and one or two 3D meshes. All of these assets were then reworked, modified, and finalized manually. No content is generated automatically or in real time during gameplay. | GearheadFoxGames | - | Mar 18, 2026 | |
Farmfence In-game content art | Some visual assets made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Journey Center Earth Unclear art | Ai Art | PlaySimulation Studio | - | Mar 18, 2026 | |
Sime Returns Dev only | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow. | Grande Spallone Games | - | Mar 18, 2026 | |
The Glitch Prison Together In-game content art | Icons and other images are generated by AI. | rentaka | - | Mar 18, 2026 | |
TetrX 360 - Eons of Time In-game content artaudio | While developing the game we used various AI software to generate background images for our levels. Overall, we created more than 20,000 image out of which we selected the ones to be used in this first game release. We then further edited these / combined them in a photo editor to create the final background renderings seen in the game. Some of these images are also visible on the Steam Store page. However, the game itself does not use on-the-fly generative AI while the game is running. All AI images were pre-rendered during the development phase.
We also used AI to generate background music for all levels. We create over two hundred hours of such music, and then edited these to better suite our needs. The game itself does not contain any real time generative AI for music. | Causality Games | - | Mar 18, 2026 | |
We Used to Play Here In-game content audioart | Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments. | ThreeFrauds | 70 | Mar 18, 2026 | |
[ MURMUR ] Store/marketing art | AI has been used to create some of the image for my steam page. | Room 14 Studio | - | Mar 18, 2026 | |
Project Starblade In-game content art | Some base images for in-game media (wall ads) are made with generative AI, and then added to with image-manipulation software. | Dream Entertainment Studios | - | Mar 18, 2026 | |
Loreninha Paints Dreams and Rainbows In-game content artaudio | Use of AI for creating the base of sprites and soundtrack. | Eminho & Lorena Team | - | Mar 18, 2026 | |
LUCIFERIANISM In-game content audioart | I used Elevenlabs AI Voice Robots to do all the voicework in the game.
A few store page images have been created with ComfyUI.
Achievements images have been created with with ComfyUI. | THE DEVIL 666 | - | Mar 18, 2026 | |
Ashes of the Mall Store/marketing art | AI was used to generate storefront artwork/marketing materials. | Faktory Studios LLC | - | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
Unattached: City of Shadows In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio | - | Mar 18, 2026 | |
ALPINE Unclear art | Using for generate Pictures by DALL-E | AETHERBYTE STUDIOS | - | Mar 18, 2026 | |
Nadia's Revenge In-game content art | Use AI-generated images in in-game illustrations | Doubleagames | - | Mar 18, 2026 | |
OUTBREAK Store/marketing art | Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu.
No AI-generated content is used during gameplay. | Kara | - | Mar 18, 2026 |