Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI").
No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team.
The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines.
There are 2 types of music in this game that were generated by AI:
- At the end of the game: The final credits song
- In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play
AI tools were utilized to generate character voice lines and audio dialogues, bringing more depth and realism to in-game interactions. Additionally, AI-generated artwork was used to create the various paintings featured throughout the game, helping us achieve a unique and immersive visual style.
Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets.
Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced.
The game uses local, offline LLMs (meaning no data ever leaves your computer and nothing is used in training) for controlling and adapting the behavior of the main enemy in the game.
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software.
No AI content is generated in real time during gameplay.
The initial machine translation has been fully replaced with a human translation.
Some visual elements, such as textures and artwork, as well as certain character voices, were created using generative AI tools during the development of the game.
No AI is used during gameplay, and all content has been reviewed to ensure it complies with Steam's guidelines.
All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game.
No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands.
Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools.
All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay.
Translation was supported by AI tools.
Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by AI.
AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
The voiceovers featured in the game were generated using AI technology provided by ElevenLabs. Some of the visual assets were created with the assistance of ImagineArt AI.
Some promotional images used on the store page were created with the assistance of artificial intelligence tools. This usage was strictly for aesthetic and visual presentation purposes and did not impact the playable content or internal development of the gameplay.
During the development process, we use AI-based tools to assist in content creation. Mainly in terms of character audio, we use text-to-speech tools to generate dialogue audio for each character in the game.
Some music in Journey to the Center of the Lost Waterpark has been created with the assistance of generative machine learning tools (short: "AI").
No content is generated by AI during live gameplay. All visual elements, mechanics, interactions, SFX, texts and story are hand-crafted by the (human) development team.
The AI tools that were used for generating some music tracks are commercially licensed to ensure compliance with the platform's terms of service and intellectual property guidelines.
There are 2 types of music in this game that were generated by AI:
- At the end of the game: The final credits song
- In-game: Everytime you see a song information in the bottom right corner of the screen when music starts to play
AI tools were utilized to generate character voice lines and audio dialogues, bringing more depth and realism to in-game interactions. Additionally, AI-generated artwork was used to create the various paintings featured throughout the game, helping us achieve a unique and immersive visual style.
Some store artwork (such as capsule images and promotional banners) was created using AI tools and manually edited. The game content itself does not use AI-generated assets.
Some elements of the game, such as character portraits, were created with the help of AI and manually edited by a human. In the future, they may possibly be replaced.
The game uses local, offline LLMs (meaning no data ever leaves your computer and nothing is used in training) for controlling and adapting the behavior of the main enemy in the game.
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared software.
No AI content is generated in real time during gameplay.
The initial machine translation has been fully replaced with a human translation.
Some visual elements, such as textures and artwork, as well as certain character voices, were created using generative AI tools during the development of the game.
No AI is used during gameplay, and all content has been reviewed to ensure it complies with Steam's guidelines.
All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game.
No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands.
Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools.
All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
This game uses pre-rendered images created with generative AI tools. All assets have been reviewed to ensure they do not infringe on copyrights or resemble real individuals. No live AI content is used during gameplay.
Translation was supported by AI tools.
Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by AI.
AI was used to generate store page visuals, including capsule images, library assets, and the final image used in the game’s trailer. All assets were manually curated and edited to meet quality and thematic consistency. The game itself does not include any AI-generated code or gameplay content.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.