Main menu graphics.
- Creator
- Electric Succubi
- Reviews
- 1.6k
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Main menu graphics.
The store page assets use AI-generated art for their headers and capsules.
This game uses generative AI tools during its development. Specifically: AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo. AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style.
Artificial intelligence (AI) was used during the development of this game to generate English language voiceover.
Some small parts of in-game assets are AI generated (like part of background music, or voice)
Some of the translations were done with AI assistance.
This game uses AI generated images, mostly for background and object illustrations.
Use of AI-generated for some backgrounds
Posters、part of UI icons、a few portraits of Npcs are generated by AI
AI-generated art objects
AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later.
Icons + Artists Paintover for 5 icons, out of 100s of artist icons
The game use AI generated music and some pictures generated by AI.
Some graphics, music, and translations were created with the help of AI and refined manually.
Some game content, marketing materials, and character voices for Medieval Frontiers were created or translated with the assistance of AI tools. While we use these technologies to support our workflow, every feature and narrative beat is a result of our team’s deliberate creative decisions. The final experience is hand-guided by our vision to ensure the world feels authentic to our players.
Using LLM Code Agent for indie development speed up (no "VIBE CODING", it's originally human made project in 2012-2025, author starts using LLM as smart assistant code edit tool since December 2025)
We use AI for some 3d models and images, but most of the content created is not generated by AI.
AI interface images
The game tutorial uses optional AI generated voiceover.
We leveraged AI-generated content to enrich our game with elements that would have been otherwise challenging to include. Specifically, we used AI for the AI character voiceover in different languages, a feature made possible thanks to this technology. In this case it made even more sense since the character is actually an AI. Otherwise, all the core art and visual elements of the game have been designed by human talents.
AI-generated images were used as marketing material.
Players may experience NPCs that provide AI generated information on their notifications or the location.
While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer).
minimal diegetic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KeeperRL In-game content art | Main menu graphics. | Electric Succubi | 1.6k | Mar 18, 2026 | |
Fields of Fear Store/marketing art | The store page assets use AI-generated art for their headers and capsules. | FireRing Studio | - | Mar 18, 2026 | |
玩具小镇 In-game content art | This game uses generative AI tools during its development. Specifically:
AI was used to assist in the creation and artistic refinement of marketing assets, library hero images, and the game title logo.
AI was used to provide reference and optimization for certain static environmental background assets within the game. All AI-generated content has been manually edited and quality-controlled to ensure it aligns with the game's oriental art style. | mola studo | - | Mar 18, 2026 | |
Aztecs: The Last Sun | Artificial intelligence (AI) was used during the development of this game to generate English language voiceover. | Play2Chill S.A. | 87 | Mar 18, 2026 | |
Space Architect In-game content audio | Some small parts of in-game assets are AI generated (like part of background music, or voice) | Albert Wiatr | 268 | Mar 18, 2026 | |
Solar Expanse In-game content text | Some of the translations were done with AI assistance. | SpaceOps | 1.2k | Mar 18, 2026 | |
VoltHaven In-game content art | This game uses AI generated images, mostly for background and object illustrations. | ARTillery | - | Mar 18, 2026 | |
Antimatter In-game content art | Use of AI-generated for some backgrounds | Geoffroy Pirard | - | Mar 18, 2026 | |
电视台模拟国 In-game content art | Posters、part of UI icons、a few portraits of Npcs are generated by AI | Grizzbera Studio | 117 | Mar 18, 2026 | |
Hashiriya Drifter Unclear art | AI-generated art objects | Midnight Games | 1.3k | Mar 18, 2026 | |
Wild Planet In-game content arttext | AI was used to help with translating content , generate visual ideas or content that our artists and content creators use later. | MonkeyFactory Media | 42 | Mar 18, 2026 | |
Kingdoms Reborn In-game content art | Icons + Artists Paintover for 5 icons, out of 100s of artist icons | Earthshine | 4.4k | Mar 18, 2026 | |
Quarry Simulator In-game content audioart | The game use AI generated music and some pictures generated by AI. | Technologies&Simulators | - | Mar 18, 2026 | |
Next Run In-game content artaudiotext | Some graphics, music, and translations were created with the help of AI and refined manually. | Clarus Victoria | 62 | Mar 18, 2026 | |
Medieval Frontiers In-game content textaudio | Some game content, marketing materials, and character voices for Medieval Frontiers were created or translated with the assistance of AI tools. While we use these technologies to support our workflow, every feature and narrative beat is a result of our team’s deliberate creative decisions. The final experience is hand-guided by our vision to ensure the world feels authentic to our players. | Active Fungus Studios | - | Mar 18, 2026 | |
Space Simulation Toolkit Dev only code | Using LLM Code Agent for indie development speed up (no "VIBE CODING", it's originally human made project in 2012-2025, author starts using LLM as smart assistant code edit tool since December 2025) | Pavel Kudinov | 493 | Mar 18, 2026 | |
Outerstellar In-game content art | We use AI for some 3d models and images, but most of the content created is not generated by AI. | Strange Horizons Ltd | 172 | Mar 17, 2026 | |
Food Industry Unclear art | AI interface images | Evolugame | - | Mar 17, 2026 | |
Industry Giant 4.0 In-game content audio | The game tutorial uses optional AI generated voiceover. | Don VS Dodo | 500 | Mar 17, 2026 | |
FOUNDRY In-game content audiotext | We leveraged AI-generated content to enrich our game with elements that would have been otherwise challenging to include. Specifically, we used AI for the AI character voiceover in different languages, a feature made possible thanks to this technology. In this case it made even more sense since the character is actually an AI. Otherwise, all the core art and visual elements of the game have been designed by human talents. | Channel 3 Entertainment | 2k | Mar 17, 2026 | |
Common'hood Store/marketing art | AI-generated images were used as marketing material. | Plethora Project | 316 | Mar 17, 2026 | |
Multiverse Live AI text | Players may experience NPCs that provide AI generated information on their notifications or the location. | Future Tech Studios Ltd | - | Mar 17, 2026 | |
Territory Control 2 In-game content textart | While almost the entirety of the game is human-made, there are still some places where AI was used to speed up work, data validation or help with tedious tasks - such as converting old crafting recipes to a new format, improving wording of some in-game item descriptions, or generating placeholder thumbnails for internal use (e.g. testing GUI layout and renderer). | TFlippy | 91 | Mar 17, 2026 | |
Wooden Ocean Unclear | minimal
diegetic | Leif Ian Anderson | 239 | Mar 17, 2026 |