AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Building
TitleDisclosureCreatorSrcReviewsAdded
Agile Team
In-game content
art
AI assisted in asset generation and editing of game and marketing materials.
Agile Team
-Aug 12, 2026
Motel Owner Simulator
In-game content
artaudiotext
Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.
GOGAME
-Aug 12, 2026
Mox Modular
In-game content
art
Nothing in-game is AI made but some of the promotional art for the game has AI elements or are AI enhanced.
Raadios
-Aug 12, 2026
Car Wash Simulator
In-game content
artaudio
As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.
Majestic Twelve
34Aug 11, 2026
Long Dives
Dev only
codetext
Development of this game used AI under human direction and review for the code and game text.
KazooKat
-Aug 11, 2026
Attention Shoppers
In-game content
textart
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback. Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Blue Mayonnaise
-Aug 11, 2026
Ultracode
Dev only
codeartaudio
Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.
Lava Block
-Aug 11, 2026
Resonurgy
In-game content
art
Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer.
Manafold Studio
-Aug 11, 2026
Handsy
In-game content
art
Background elements, signs and graffitis are generated with AI.
SIA Blinkovio
-Aug 11, 2026
Mochi
In-game content
art
Some visual assets, including certain item artwork, icons, and promotional images, were created or assisted using generative AI. All AI-generated content was reviewed, edited, and curated by the development team before being included in the game.
Levir Studio
-Aug 11, 2026
Dice Factory
In-game content
text
Dice Factory is translated to English & French by me. For all the other languages, I was helped by AI.
mrTodo
-Aug 11, 2026
Thalyn
In-game content
art
Generative AI tools were used to assist in the creation of marketing artwork and store page assets. All game content is procedurally generated through Thalyn's proprietary algorithms
Thalyn Ltd
-Aug 11, 2026
SkyFab
In-game content
artcode
"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."
Oltimo Games
-Aug 11, 2026
Constellation Clicker
In-game content
art
Some in-game graphical elements, such as UI surfaces, sprites and icons were created or modified using generative AI tools.
Ákos Hornung
-Aug 10, 2026
Harvesys: Farming Factory
In-game content
audioarttext
Some BGM are AI-generated. Additionally, some textures were AI-generated based on human designs and fully refined by hand. AI tools were also used for translation and general development assistance.
W77Games
-Aug 8, 2026
Next Level: Tower Defense
In-game content
artcode
This game uses generative artificial intelligence in its development. Some visual assets — including character sprites, unit artwork, and related game graphics — were created or assisted with generative AI tools and then integrated into the game. AI was also used during development to assist with programming and production workflows. Generative AI is not used to create content live during gameplay. The game does not connect to external AI services while you are playing.
Ronnie
-Aug 8, 2026
Buzzoria
In-game content
artaudio
Some visual assets and music in Buzzoria were created with the assistance of generative AI tools.
Andrei Babrounik
-Aug 8, 2026
Rising Above It
Store/marketing
art
AI is used only to generate elements for the trailer and promotional media. AI is not used in any part of the game itself, including gameplay, mechanics, or runtime systems.
ChillVibez
-Aug 8, 2026
Market Manager Simulator
In-game content
textart
AI was used for some translations and visual assets. The game does not generate AI content during gameplay, and AI was not used to write the game's code.
Bugurca Game Studio
-Aug 8, 2026
Aquora
In-game content
audioart
Some of the background music in Aquora was produced using a generative audio tool. Those tracks are placeholder. They are being replaced with commissioned original music, and any remaining generated audio will be phased out of the game over time. All visual art in Aquora is procedurally generated by the developer's own custom tooling, drawn from hand-authored colour palettes, explicit shape instructions and seeded random number generation. No image generation model is involved at any point in the art pipeline, and no AI generated images appear in the game.
Tres Interactive
-Aug 8, 2026
Timberline Factory
Store/marketing
art
Timberline Factory is a 100% hand-crafted physics and factory simulation developed by a solo indie developer. All 3D models, game mechanics, conveyor physics, and factory systems were manually designed and built. AI tools were only used as an assistant to help generate the 2D promotional store banner artwork.
El Grande Games
-Aug 7, 2026
Mergeopolis
Dev only
Generative AI was used throughout nearly every aspect of this game's development and production. AI and a human developer formed an unholy union of sound and mind (a merge, if you will) to birth this production. No generative AI runs during gameplay. Its contributions were created during development.
Obsolete Robot
-Aug 7, 2026
Anatomy of a Dream
In-game content
art
AI was occasionally used to assist in the creation of certain textures. However, these instances are light-hearted and do not impact the creative vision of Static Field Interactive.
Static Field Interactive
-Aug 7, 2026
Lumber Tycoon Island
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforgames
-Aug 7, 2026
Business And Life Simulator
In-game content
art
Business And Life Simulator, uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
EE GAMES
-Aug 7, 2026
LostMan
Store/marketing
art
This game contains pre-rendered AI-assisted artwork and marketing assets that were reviewed and edited by the developer. No live AI-generated content is produced during gameplay.
JKDolbi
-Aug 7, 2026
Bird Game: Tokyo
In-game content
artcode
In-game textures were generated and enhanced via the use of generative AI. Large Language Models were used to generate and assist with the Code.
Polygunplay
-Aug 7, 2026
Bramble Guard
Dev only
art
Generative AI was used during development to support early concept exploration and rapid prototyping, including testing visual directions, compositions, and placeholder ideas. All AI-assisted material was reviewed and refined by the development team, with final creative and design decisions made by humans. The game does not generate content using AI during gameplay.
Bugged Games
-Aug 7, 2026
Venusville - Prologue
In-game content
audio
The voice of R.E.I.K.A, the AI companion character, is generated using AI text-to-speech technology same as the voice lines of the end dialogue; all other game content — code, art, design, and writing — is handmade.
Orbit Start Studios
-Aug 6, 2026
Tidewrack
In-game content
art
AI-generated 3D models for characters and objects in the game.
OverLKD Studio
-Aug 5, 2026
Murdercartel
In-game content
art
This game uses pre-generated AI-assisted content during development, including some artwork and visual assets. All AI-generated content has been reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
Marco van Pelt
-Aug 5, 2026
Grave Orbit
Dev only
AI-assisted tools were used during development. All final content was reviewed and approved by the developer. No AI content is generated during gameplay.
Polarity Games
-Aug 5, 2026
Traffic Architect
In-game content
art
Some store page artwork was created with the assistance of generative AI and manually reviewed and edited. All in-game content and gameplay systems are made by the developer.
Green Signal Games
-Aug 5, 2026
Calcination
Store/marketing
codeart
AI is used in this project to accelerate coding and assisted in generating some of the marketing material.
Alchemic Productions
-Aug 5, 2026
AI Lab Tycoon
Unclear
artcode
A limited set of the art and code was generated with help from AI.
BT Games
-Aug 5, 2026
Throneguard: Last Stand
Store/marketing
art
Pre-generated AI image tools were used to assist in creating concepts and final assets for the game's logo, store capsule images, and promotional graphics. No live-generated AI content is used within the actual gameplay.
Ahmet Enes Cakir
-Aug 5, 2026
Catnip Wars
In-game content
artcode
I had a clear vision of what I wanted my game to be but lacked certain technical skills so Ai was used to assist me in creating the characters and turret meshes as well as programming. I purchased assets from multiple artists as I fully believe in supporting the arts, however certain things I had to make myself and couldn't afford to commission an artist.
Ender Knight
-Aug 5, 2026
Farmstead Market Simulator
Store/marketing
art
Generative AI was used to create some promotional artwork for the game’s Steam page.
Harvest Trail
-Aug 5, 2026
Scavenger Survivors
Dev only
We used generative AI for prototyping; the full game will be generative-AI free.
Bad Goat Gaming
-Aug 5, 2026
Bar Tycoon
In-game content
artaudiotext
Bar Baron's game design, code, simulation systems, balance and all in-game text are written by hand.Generative AI was used as a production tool in two places: some of the game's 3D props-furniture, bar equipment, kitchen and decor items-were produced with AI tools, and part of the soundtrack is AI-generated music. Those props were made specifically for Bar Baron, following our own art direction, and were then reviewed, optimized and placed by hand-this is not a game assembled from generic asset packs. Character models are not AI-generated. Nothing is generated while you play. The game runs no generative AI at runtime: every system, every event and every number in the simulation was authored by a person.
Dorean Games
-Aug 5, 2026
Aquavale
Dev only
art
AI tools were used to assist with early visual ideation and development production pipelines. All content has been reviewed, edited, refined, and integrated by the development team.
Sword & Llama
-Aug 4, 2026
Ice Coast Revival
In-game content
textaudio
Ice Coast Revival is built by a small team working with AI tools. Some pre-made content that ships with the game, including in-game text and some audio, was created with generative AI and then human-reviewed. All of it is fixed at build time: the game does not generate content live with AI while you play.
Firn LLC
-Aug 4, 2026
Takeout Mania
Dev only
AI was used throughout to assist in the development of this game.
Alagesia
-Aug 4, 2026
Farmous
In-game content
art
Some in-game assets, including machines, decorations, trees, buildings, harvestable crops, and item icons, were created using AI-assisted tools
Besir KAYRAN
-Aug 4, 2026
Texas Oil Baron
In-game content
artaudiotext
Some of the content in this game was created using generative AI tools - this includes converting to seamless textures, some visual elements, localization (interface translations), as well as some sound effects and music. All AI-generated materials have been reviewed, edited and adapted by the game's creators.
Slabon Games
-Aug 4, 2026
Only Booze: Liquor Store Simulator
In-game content
artcode
We used AI tools during development to assist with portions of the game's code and some textures/images. All AI-assisted content was reviewed and finalized by the development team before being included in the game. No AI-generated content is created during gameplay.
HighOnGames
-Aug 4, 2026
Soul Shine
Unclear
art
Generative AI was used to assist with the creation of some visual content.
House Of Stupid
-Aug 2, 2026
Pick Playground
In-game content
artcode
Some of Pick Playground's development was assisted by generative AI tools, including parts of the code and some of the art. Everything in the game was reviewed and finalized by the developer.
Nathan Young
-Aug 2, 2026
无限数字工厂
Store/marketing
art
The game’s store page uses some AI-generated artwork, but the game itself does not contain any AI-generated images.
Starchase Games
-Aug 2, 2026
Grainhold
Store/marketing
art
Artificial intelligence was used to create certain user interface elements and to modify the Steam capsule. Although the background of the Steam capsule comes directly from the game, the image was modified using artificial intelligence.
CreakGames
-Aug 2, 2026
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