AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Building
TitleDisclosureCreatorSrcReviewsAdded
Ice Cream Express
In-game content
art
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
underbadger
-Jul 13, 2026
Earth Simulator
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforfarm
-Jul 13, 2026
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Hamlet
Dev only
art
AI is used during our early Alpha development phase to create temporary placeholder art. The intent is to replace once the core game loop as been satisfied.
K2 Games
-Jul 11, 2026
Canal Tycoon
In-game content
artaudio
This game includes some pre-generated visual assets and music created with the help of AI tools during development. No AI content is generated live during gameplay.
Throup Media Ltd
-Jul 11, 2026
赛博开箱之王
Live AI
arttext
本游戏在部分功能中使用人工智能技术辅助内容生成与体验优化,所有AI生成内容均由开发团队预先审核、筛选与管控,不会自动生成实时、无审核的动态内容。 游戏内AI相关功能主要用于优化游戏体验,包括但不限于场景细节渲染、剧情文本润色、智能数值适配、互动内容辅助生成等。所有AI产出内容均严格遵守内容合规规范,不含暴力、色情、违法、歧视、虚假误导等不良内容,同时不会收集、上传用户个人隐私信息。 本游戏所有AI相关内容均为游戏内置固定功能,无用户自主输入 prompt 自由生成内容的玩法,不存在无限制AI生成内容的风险,所有展示内容均经过人工审核与版本固化,保证内容安全、可控、合规。
李超超
-Jul 11, 2026
Starship Crafter - Prologue
In-game content
art
During development, we used generative AI image tools to produce base images for some of our 2D art assets. Our artist then worked on them to create the final assets in the game and on the store page.
RyseSoft
-Jul 11, 2026
Bastyrion: Endless Tide
In-game content
codetext
Generative AI was used during the development process to assist with code optimization, refactoring, and text translation. None of the AI-generated content is generated in real-time or active during live gameplay.
Ryuusu's Mate Party
-Jul 11, 2026
Forsaken Shores
In-game content
arttext
Some of the artwork/Images were Ai Enhanced to make the images clearer. The localization(languages) was done by Ai.
Kuldan Studio
-Jul 11, 2026
Alembic
In-game content
audio
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
Equious
-Jul 9, 2026
Garden Defence
In-game content
art
Generative AI was used to assist in the creation of the visual assets displayed on the Steam store page, including capsules, promotional artwork, backgrounds, and other marketing images. AI was also used to assist in the creation of certain 2D visual assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included. No generative AI is used during gameplay or by players.
Team Toggenburger
-Jul 9, 2026
Tsushima Incremental
In-game content
textart
Localisation and some icons were generated with Ai.
Zouzou
-Jul 9, 2026
Wild Hive
Dev only
The majority of this game's assets are human created. However during the development process, AI-based tools were used to assist further with selective content creation. The final product is highly reflective of the vision and creativity of the team.
Studio42
-Jul 9, 2026
Drink Factory Simulator
In-game content
art
Generative AI was used solely to assist in the creation of promotional materials, including some Steam store banners. All in-game assets, gameplay, and content were created without the use of generative AI.
Agosto Game Studio
-Jul 9, 2026
Camping Keeper
In-game content
audio
The soundtrack of Camping Keeper was created with the help of generative AI tools.
Studio Durand
-Jul 8, 2026
Warehouseman
In-game content
audiotextart
AI was used to help create some audio files, translations, and to enhance the quality of some textures.
Rolling Hedgehog
-Jul 8, 2026
Sunward
In-game content
art
Some art assets were created with the help of generative AI.
Voidworks Games
-Jul 8, 2026
Lord of Kensai
In-game content
text
During the Early Access period and onwards to launch, we will be integrating and testing AI technologies to create ongoing secondary content like daily and weekly quests, and the material surrounding those quests needed to communicate that to the gamer. We expect these to significantly enhance the user experience for gamers when used as tools under the guidance of the development team.
WRKS Games Singapore
-Jul 8, 2026
Retail Rivals
In-game content
art
A small number of icons and minor graphical assets currently used in the game are temporary placeholders created with the help of AI. These assets will be replaced with original, custom-made artwork as development progresses. Our goal is to use fully original content in the final version.
DreamStudios
-Jul 7, 2026
KlikBee
In-game content
artcodetext
Generative AI tools are used to assist the development process, including concept art generation, programming support, and localization. All final content is reviewed and edited by the developer.
BynxitBit
-Jul 7, 2026
Datacenter Simulator
In-game content
codeartaudiotext
AI tools were used during development as coding and asset-pipeline assistants (writing the procedural generation code for models, textures and music) and to help draft store page text. All content was reviewed by the developer. The game does not generate content with AI at runtime.
Jelle
-Jul 7, 2026
Scrap Yard Simulator
In-game content
art
Generative AI was used to create or assist with the game's marketing assets, including the game icon, screenshots, capsule art, library art, and the trailer.
Night Farm Studio
-Jul 7, 2026
星舰-DF
In-game content
art
Portrait images of in-game characters, partial item icons, and cutscene illustrations for tutorial openings are AI-generated.
四哥
-Jul 7, 2026
Action & Automation
In-game content
artcodetext
Action & Automation is not only how the game plays, it is how the game was made. As the game’s sole human developer, game director, and system architect, I designed the core gameplay systems, software architecture, worldbuilding, narrative framework, story design, and gameplay balance. That is the Action. For the Automation, I deliberately pushed generative AI throughout the production pipeline, with quality and player experience as the only limits. Following my direction and specifications, AI produced much of the code, artwork, animation, VFX, and UI, and was used for text polishing and localization. No generative AI model or external AI service runs during gameplay. The game requires no AI account, API key, subscription, or token credits. Any apparent AI thinking or reasoning is scripted or driven by conventional game AI systems. Human-designed. AI-produced. That is Action & Automation.
pflovv
-Jul 5, 2026
Cargo Protocol: Cyberpunk Trains
Dev only
art
Some of the images in the game were generated using AI during the prototype stage. Such assets may be present in the game up until the release of the demo (inclusive). During the development process, we gradually get rid of generated assets and replace them with hand-made ones. By the time of the official release, all generated content will be removed. This is a normal process for developing an indie game.
Flat Lab
-Jul 4, 2026
The Quiet Cold
Unclear
Placeholder Images, which will be removed before make public.
EliteNinja32
-Jul 4, 2026
Mini Mayor: 12 Years
In-game content
artaudio
Images and music were edited with the assistance of AI.
Symbolic
-Jul 4, 2026
Mow My World
Store/marketing
art
Some store page marketing images, capsule assets, and promotional screenshots were created or edited with generative AI and then reviewed and adjusted for layout, sizing, and text. The game does not use live generative AI during gameplay, and it does not connect to any third-party AI service while players are playing.
BotDance LLC
-Jul 3, 2026
Axis Flip
In-game content
art
AI was used for some basic developer asset generation, and may be used as a placeholder while our artists work through our backlog.
Terracraft Software
-Jul 3, 2026
FUNDAMENTA
In-game content
artaudio
Artificial intelligence tools were used to create sound effects, textures, and images.
Rangel Oblivion
-Jul 3, 2026
Just A Regular Night Patrol
In-game content
art
Every character's facial image and some of the gallery's artworks were created with AI.
studio LIEFEC
-Jul 2, 2026
The Last One Bullet
In-game content
art
Some PNG assets were created with the assistance of AI.
Taha Demir
-Jun 30, 2026
Victorian Pier Tycoon
Unclear
Generative AI tools were used to support the developer's creative direction.
Webpal Limited
-Jun 30, 2026
Kopno: Blightfall
In-game content
text
We use AI to translate the store steam page to different languages. This will be changed on release and we will hire professional translators for this purpose.
Urar Studio
-Jun 30, 2026
TowerDelivery
In-game content
art
Pre-generated AI tools were used to assist in the creation of certain static 2D graphical assets (such as fictional corporate logos, background poster textures, and promotional illustrations). All generated outputs were manually reviewed, retouched, and integrated as static textures by the developer to ensure alignment with the game's artistic direction. No real-time AI generation occurs during gameplay.
AknfoxGames
-Jun 29, 2026
FrontierCraft
In-game content
audiocode
Parts of this game were made with the help of generative AI tools. The music and sound effects were created using AI audio generation, then selected, edited, and mixed by us — they ship as fixed assets, not content generated live while you play. We also used AI-assisted coding tools (such as code autocomplete and programming assistants) during development. Every line that ships was reviewed, tested, and integrated by us; the AI sped up routine work while the design, architecture, and final decisions remained human-led. The game does not run any AI or collect player data during gameplay.
Innershed
-Jun 29, 2026
Afterdepth
In-game content
artaudio
Some visual assets and voice audio used in the game were created with the assistance of generative AI tools and subsequently modified, edited, and integrated by the developer. No AI-generated content is created during gameplay. The game contains both AI-generated and human-recorded voice acting. Some AI-generated voice lines are being used during development and may be replaced by human voice performances in future updates.
Dannark Studios
-Jun 29, 2026
魔法少女甜心3D Magical Girl Sweetheart 3D
Unclear
artaudiocode
Art,Music,Code
冷笑黑妖
-Jun 28, 2026
Vape Store Miami: Prologue
In-game content
audio
This game uses generative AI tools for some pre-recorded NPC voice-over audio. Other voice-over audio was recorded in-house by human performers. All voice lines are fixed, reviewed by the developer, and included in the game build. The game does not use AI to generate content during gameplay. All other game content, including gameplay systems, environments, UI, writing, and store assets, is original and created by the development team.
EXPERIMENT ONE
-Jun 28, 2026
Laundromat Anomaly
textaudio
Portions of the localization, textures, and sound effects in this product were created with the assistance of artificial intelligence (AI).
Overay Inc.
-Jun 28, 2026
Dark City: Scavenge Craft Power
In-game content
text
Localization texts for different languages are generated with the support of Gen AI.
GMG
-Jun 28, 2026
Lords of the World
In-game content
art
Generative AI was used to assist in the creation of certain UI icons and interface artwork. All generated content was reviewed, modified, and integrated by the developer before being used in the game.
GVA Games
-Jun 28, 2026
Terraforming Titans
In-game content
textcode
We used generative AI mainly for generating code. It has also been used for writing flavour text, many interface descriptions and some lines for an AI character. Finally it has also been used for proofreading.
terraforming.titans
-Jun 28, 2026
Cellula
In-game content
artcode
Cellula was developed with the assistance of generative AI tools. The developer used AI to help write C++ code, generate 3D organelle models from text descriptions, and create UI button artwork. No AI-generated content appears in the final game without human modification, curation, and integration. This project is itself a demonstration of how AI can democratize game development — allowing a single developer with domain expertise but limited programming experience to build something that previously required a full studio. All game design, biological accuracy, educational content, and creative direction were provided by a human physician and educator.
Patrick Gallaway
-Jun 28, 2026
Road Tycoon
Unclear
code
Code,UI Elemente
REVOKO
-Jun 28, 2026
Stonecrop
Dev only
code
Artificial Intelligence was used to help in the development of game code only. No art, sound, or other visual assets use or employed AI and were done by a real artist on the team.
BoZo Studios
-Jun 28, 2026
Jammed
Dev only
code
AI was used during development for code assistance.
Szaloki Sandor
-Jun 28, 2026
STEEL PHANTOMS
In-game content
textart
This game utilizes generative artificial intelligence tools in its development to assist our small team. Specifically, AI was used to help localize our Steam store listing text into multiple languages to reach a broader audience. Additionally, AI tools were used to help refine and format certain store promotional images and icons, which are strictly based on and adapted from our original, human-created hand-drawn concept art. No live-generated AI content is used during active gameplay.
ZAMJARAH STUDIO
-Jun 28, 2026
1,176 results
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