Some graphic assets may be partially generated by artificial intelligence.
- Creator
- Simone Di Berardino
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some graphic assets may be partially generated by artificial intelligence.
We have used AI-generated images for some background visuals in the game. 1. 10 background images are used on the title screen. 2. Several background images are used in various in-game menu screens.
Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging. In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs. This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action.
All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly.
AI was used to create artistic store capsule images for the game.
AI used for create capsule images and some in-game arts.
small draft Icons
Generative AI is used for steams graphical assets like the store page assets
Game name logo, created with artificial intelligence
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
Some of the icons and images in this game are generated by AI.
Some Icons and capsules were improved with ai but not fully made by it.
Some texts are generated using generative AI
Some 3D models of objects, sounds, music, translation and voice-over of text
Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs.
Only for generating images in Steam Page and in-game.
I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure!
AI is only used for the store page and the game's initial screen.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
Translations for languages other than English are provided using DeepL AI.
The AI is used to generate assets for my game, but users cannot use it to generate their own assets.
AI was used to help make some of the achievement arts
AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs
Some languages are translated with the help of AI, some graphical assets have been created with AI.
AI-generated art object
No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem.
In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI.
AI-generated art objects
I'm using AI to generate images for the Store page and the illustration of the main menu.
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
We use AI partially, in conjunction with manual training and verification for: 1) Creating dialogues and interesting plots, as well as unusual tasks 2) Generation of art, landscapes and surroundings 3) Generation of marketing materials (memes, images, game icons, UI elements, etc.) 4) Optimizing the game on weak devices 5) Optimization of large game areas
As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle.
AI has been used to help develop the game's cover art.
At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks. We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS.
Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience.
Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page.
In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game.
AI has been used to help develop the game's cover art.
AI-generated artifacts
In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output.
The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it.
We have used generative AI to generate background music for some of our trailers, and for the train horn sound. Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
1. NPC and Player Still Portraits (Planned to be replaced eventually) 2. Voice Narration 3. Some Menu Backgrounds were partially AI generated Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games.
AI has been used to help develop the game's cover art.
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
Our team utilizes generative AI tools to assist in creating some in-game assets.
Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment. We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency. We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests.
AI generated voices are used in some of the voice acting in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
JBomb In-game content art | Some graphic assets may be partially generated by artificial intelligence. | Simone Di Berardino | - | Mar 18, 2026 | |
ファンタジーワールド ~魔王の想いと真実と~ In-game content art | We have used AI-generated images for some background visuals in the game.
1. 10 background images are used on the title screen.
2. Several background images are used in various in-game menu screens. | ダイスクリエーション | - | Mar 18, 2026 | |
Couch Cup Live AI text | Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging.
In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs.
This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action. | William Osborne | - | Mar 18, 2026 | |
Polly's Gone In-game content audioart | All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly. | Murek Games Studio | - | Mar 18, 2026 | |
Figure Skating Legends Store/marketing art | AI was used to create artistic store capsule images for the game. | Tomas Daugela | 28 | Mar 18, 2026 | |
TCG Multiplayer Card Shop Simulator In-game content art | AI used for create capsule images and some in-game arts. | Alkame Games | 193 | Mar 18, 2026 | |
Golden Swirl Unclear art | small draft Icons | Snako Production | - | Mar 18, 2026 | |
Western Wizards Store/marketing art | Generative AI is used for steams graphical assets like the store page assets | Tacokeet | - | Mar 18, 2026 | |
Street Soccer Online Store/marketing art | Game name logo, created with artificial intelligence | Jagger Game Studio | - | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
我的修仙世界My Xiuxian World In-game content audio | The character audio in this game is pre-generated using GPT-SoVITS Self-training model.We confirm that our game does not infringe on any existing copyrights and does not impersonate any individuals or entities. we have taken measures to ensure compliance with relevant intellectual property laws. | CUI PU XING | - | Mar 18, 2026 | |
Bulletproof Tank Adventure In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Marks of Ki In-game content art | Some of the icons and images in this game are generated by AI. | KieGames | - | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Sever's Zone In-game content artaudiotext | Some 3D models of objects, sounds, music, translation and voice-over of text | Alexander Semenko | - | Mar 18, 2026 | |
Purrfect Chatter Live AI textaudio | Uses the llama2 large language model to generate responses according to the user's input. Another pytorch model is also used to generate voice outputs. | David R | - | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
Tablets of Power Store/marketing art | I've used AI technology to generate the character portraits in my game and marketing material to add a unique touch to the visual experience outside of the retro look. Thanks for your understanding and support! Enjoy the adventure! | Dillon! | - | Mar 18, 2026 | |
Chosen of God Store/marketing art | AI is only used for the store page and the game's initial screen. | Vision Expresiva | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
Biztopia In-game content text | Translations for languages other than English are provided using DeepL AI. | Lymo Games | 100 | Mar 18, 2026 | |
Depths of Endor: Dungeon Crawler In-game content art | The AI is used to generate assets for my game, but users cannot use it to generate their own assets. | Javier Hernández Torres | 21 | Mar 18, 2026 | |
Wheelie City Store/marketing art | AI was used to help make some of the achievement arts | Devora Studios | 33 | Mar 18, 2026 | |
中国足球模拟器 In-game content art | AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs | 悟空实验室 | 276 | Mar 18, 2026 | |
Sugar Rush In-game content textart | Some languages are translated with the help of AI, some graphical assets have been created with AI. | Candy World Games | - | Mar 18, 2026 | |
Nexus Touch Spider In-game content art | AI-generated art object | NOODE LTD | - | Mar 18, 2026 | |
Nitro Thrash Dev only code | No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem. | djoslin0 | - | Mar 18, 2026 | |
AbstractPunk In-game content audioart | In AbstractPunk, AI was used for speech synthesis, referencing the earlier Evil Indie Games title, NO THING. AI is used in AbstractPunk to generate character speech and sounds. The collage-style graphics in the game feature AI-generated elements as well as numerous distortions caused by AI. | Evil Indie Games | - | Mar 18, 2026 | |
Takedown: Last Shot Forever In-game content art | AI-generated art objects | Software Technologies SRL | - | Mar 18, 2026 | |
STAND: Survive, Team-up, And Never Die Store/marketing art | I'm using AI to generate images for the Store page and the illustration of the main menu. | Perk-Citron | 31 | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
Healer Simulator RPG In-game content textart | We use AI partially, in conjunction with manual training and verification for:
1) Creating dialogues and interesting plots, as well as unusual tasks
2) Generation of art, landscapes and surroundings
3) Generation of marketing materials (memes, images, game icons, UI elements, etc.)
4) Optimizing the game on weak devices
5) Optimization of large game areas | Valsi Noen Games | - | Mar 18, 2026 | |
Bearers In-game content art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle. | The Inflated | - | Mar 18, 2026 | |
Bike Park Simulator: BMX, Dirt Jump & MTB Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
SEGA FOOTBALL CLUB CHAMPIONS Dev only | At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.
We have used such generative AI support tools during development of SEGA FOOTBALL CLUB CHAMPIONS. | SEGA | 718 | Mar 18, 2026 | |
RPG1: Rancid Polluted Globe In-game content audiotextart | Some use of AI to generate background music, text or other artwork that is then heavily edited and vetted and appears in the game seamlessly with the large amount of hand-made artwork, to help fill gaps in a small low-budget production and enhance the overall experience. | Lost Astronaut Studios | - | Mar 18, 2026 | |
The Lost Hunter In-game content art | Artificial intelligence support was used in the pictures that are not in the game, but only on the steam page. | BlackTab Games | - | Mar 18, 2026 | |
My Wasteland Diary Dev only art | In the early stage of game design, AI tools are used to generate the first draft of the picture (such as scene composition, character outline, etc.), which is only used for internal creative reference. All the pictures used in the later stage are hand-painted by professional painters. In the end, there is no visual material generated by AI in the game. | 以太猫工作室 | - | Mar 18, 2026 | |
Speedboat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 10 | Mar 18, 2026 | |
ZURCAM ARENA Unclear | AI-generated artifacts | Mardari George | - | Mar 18, 2026 | |
Cybergrid: Beat Survivors In-game content artaudiotext | In this game, artificial intelligence was used to generate the logo, background images, parts of the music, and voice output. | Whitebeard Interactive | - | Mar 18, 2026 | |
Youniverse Live AI textart | The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it. | eSolved MSC Sdn. Bhd. | 23 | Mar 18, 2026 | |
Metrogether In-game content audio | We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works. | camelCase Games | 13 | Mar 18, 2026 | |
Gravebind In-game content artaudio | 1. NPC and Player Still Portraits (Planned to be replaced eventually)
2. Voice Narration
3. Some Menu Backgrounds were partially AI generated
Over 99% of the game image assets were purchased from the community, are free assets, or done custom by our partner, Deco Games. | Seamless Network Systems, LLC | 14 | Mar 18, 2026 | |
Robot Fury: Mech Combat Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Uncultured In-game content arttext | The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary. | Kosippy | - | Mar 18, 2026 | |
XEOM Saigon Edition In-game content art | Our team utilizes generative AI tools to assist in creating some in-game assets. | Te Te Studio | - | Mar 18, 2026 | |
Retail Mage code | Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment.
We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency.
We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests. | Jam & Tea Studios | 45 | Mar 18, 2026 | |
Fallen Kings In-game content audio | AI generated voices are used in some of the voice acting in the game. | Takeadat Games | - | Mar 18, 2026 |