AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio.
- Creator
- MisledUtopia
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。 In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
Some pictures in the game are generated by artificial intelligence.
The developers used generative AI tools during the development of this game. AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team. AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time. All characters, narrative, gameplay systems, and design decisions were created by the developers. No player data is collected or processed by AI systems.
The images in the main menu were generated by artificial intelligence
The partial UI display content of the game is generated by AI and then adjusted manually.
most of the pictures in the game are AI generated
AI was used to process the voice of the voice actor.
Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter. All images involved hours of manual editing.
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis.
AI-generated art
ai-generated art objects
Translation of texts
The image is generated using AI.
The game only uses AI for character dialogue in the game – you can always disable it in the game options.
The game used AI to help create some background in the story.
AI was used to generate logos and banners for your library display and store display.
Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator. In some cases, we used our own photographs to create reference data such as background pictures.
The illustration of the cat was created through AI.
AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used: Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting. Magnific AI: Employed for creative upscaling. Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender.
Game textures
I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-;
AI tools were used in sound creation (not music), sprite scaling, and debugging.
Menu background is generated by AI
album art for some songs and other random textures
AI-Generated Artwork in A Tiny Space Adventure In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players. All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience. We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game.
All answers are created by generative ai (large language model inference), the complete chat is filtered by a stopword blocklist. We cannot control the output 100%, so it may be inaccurate or offending as for all generative ai.
pre-rendered images
Conversion from Japanese to foreign words and generation of terms suitable for games Generating concept images Generating icon images
I've used AI to generate some 2D textures and background images.
AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith.
we using Ai made some cartoon images of some characters were generated in the ending
AI Generated content is utilized for some graphical elements in this game.
The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
* The background scene of the in-door shooting range is AI generated * Some of the widgets use pre-rendered graphics * Some voice overs for widgets use pre-rendered AI files
Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users.
Аrt assets generated by artificial intelligence
Game sounds and character concepts are AI generated
GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully: We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”). A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves. One minor joke character uses an AI voice by design.
At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version.
Pre-rendered media for game
I will use AI to create pre rendered images to enhance the game's image quality.
AI was used to help create the main icon for the game used on the Steam Storepage & Library.
For creating pre-rendered assets for the game such as menu elements, icons and locations
Generative AI was used to create variations of character, UI and background images.
For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves!
Some code and artwork was generated using ai
I generated some of the background images for some of the narrative aspect.
Localization for languages other than English.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lot Lizard In-game content artaudio | AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio. | MisledUtopia | - | Mar 18, 2026 | |
戀戀寶島~雨港再世奇緣~ In-game content art | 本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney. | TUKUMO Production | - | Mar 18, 2026 | |
蒸汽麻將社 In-game content art | Some pictures in the game are generated by artificial intelligence. | T-Time Technology CO., LTD. | 49 | Mar 18, 2026 | |
Hell of a lie In-game content art | The developers used generative AI tools during the development of this game.
AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team.
AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time.
All characters, narrative, gameplay systems, and design decisions were created by the developers.
No player data is collected or processed by AI systems. | Gamification studio | - | Mar 18, 2026 | |
Cyber commander: Zombie Revenge Store/marketing art | The images in the main menu were generated by artificial intelligence | PatriarGames | - | Mar 18, 2026 | |
Pot In-game content text | The partial UI display content of the game is generated by AI and then adjusted manually. | CosMic Studio | - | Mar 18, 2026 | |
The Immemorial Order In-game content art | most of the pictures in the game are AI generated | Dan Gibson | 14 | Mar 18, 2026 | |
DUELANT In-game content audio | AI was used to process the voice of the voice actor. | GamePunk Studio | - | Mar 18, 2026 | |
Worst Coach in the World Dev only art | Stable diffusion is often used in multiple steps of image creation, such as touch-up, conceptualization, or as an anime filter.
All images involved hours of manual editing. | Mark Leung | - | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
A Living Room In-game content artaudio | The game includes AI-generated graphical assets in addition to hand-drawn ones. Parts of dialogue audio use AI-enhanced text-to-speech synthesis. | Valtteri Tavast | 118 | Mar 18, 2026 | |
FURNITURE FLIPPER Simulator 2023: Revive, restoration & creative crafting Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
CYBER INTERNET CLUB SIMULATOR In-game content art | ai-generated art objects | EchoVerse Core | 33 | Mar 18, 2026 | |
Minigames Mayhem Unclear text | Translation of texts | HamsterHam Games | 15 | Mar 18, 2026 | |
與妹有約 Unclear art | The image is generated using AI. | Carnival Pepper | 28 | Mar 18, 2026 | |
House Builder 2 Live AI text | The game only uses AI for character dialogue in the game – you can always disable it in the game options. | FreeMind S.A. | 100 | Mar 18, 2026 | |
Spy 1 Lovecraftian In-game content text | The game used AI to help create some background in the story. | GoatDragonStudio | - | Mar 18, 2026 | |
Path to the Creator Store/marketing art | AI was used to generate logos and banners for your library display and store display. | Zentyre | - | Mar 18, 2026 | |
Joe Biden - Escape From MAGA Chapter 1 Dev only art | Art graphics and assets were generated using non-infringing, copyright free, public domain image sources for training data sets in our AI graphics generator.
In some cases, we used our own photographs to create reference data such as background pictures. | Quest Helper Studios | - | Mar 18, 2026 | |
Rush Heroes Store/marketing art | The illustration of the cat was created through AI. | Key Studio | 15 | Mar 18, 2026 | |
Atom Assault In-game content art | AI is exclusively utilized in the pre-generated assets, with no live-generated AI employed. Following tools are used:
Photoshop AI (main tool): Utilized for improving art, inpainting, and outpainting.
Magnific AI: Employed for creative upscaling.
Midjourney: Utilized for concept art generation of some assets. Subsequently, assets undergo a manual improvement process in Photoshop by combining different elements from the concept art to maintain a consistent art style. For robot hand animations, the process involves Spine and Adobe After Effects. Additionally, vehicles usually undergo the creation of a 3D model in Blender. | GameEraStudios | - | Mar 18, 2026 | |
Vinlanders Unclear | Game textures | Ethan Hasbrouck | - | Mar 18, 2026 | |
Shattered Dreams In-game content audiocode | I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-; | Rainy Parts | 19 | Mar 18, 2026 | |
Fate’s Theater In-game content audioart | AI tools were used in sound creation (not music), sprite scaling, and debugging. | Totally Normal Creature | 16 | Mar 18, 2026 | |
Lowrider Hopping In-game content art | Menu background is generated by AI | I_T | - | Mar 18, 2026 | |
DJ SIMULATOR In-game content art | album art for some songs and other random textures | REMBOT GAMES | 40 | Mar 18, 2026 | |
A Tiny Space Adventure In-game content art | AI-Generated Artwork in A Tiny Space Adventure
In A Tiny Space Adventure, we have used AI technology to create the majority of the visual elements, including backgrounds, characters, and in-game scenes. This approach allows us to bring a unique and imaginative visual style to the game, enhancing the storytelling and creating an engaging atmosphere for players.
All interface elements like buttons, indicators, and HUD elements were created manually to ensure smooth gameplay and user experience.
We are committed to delivering a high-quality experience, and the use of AI art has allowed us to explore creative possibilities while maintaining the charm and fun of the game. | Erhan Yıldırım | - | Mar 18, 2026 | |
I, Chatbot: AISYLUM Unclear | All answers are created by generative ai (large language model inference), the complete chat is filtered by a stopword blocklist. We cannot control the output 100%, so it may be inaccurate or offending as for all generative ai. | Ludetis UG (haftungsbeschr.) | - | Mar 18, 2026 | |
Being John In-game content art | pre-rendered images | Procrast Games | - | Mar 18, 2026 | |
Sauna of the DEAD In-game content arttext | Conversion from Japanese to foreign words and generation of terms suitable for games
Generating concept images
Generating icon images | Finger tip | 35 | Mar 18, 2026 | |
Catnip Dreams In-game content art | I've used AI to generate some 2D textures and background images. | Floky | - | Mar 18, 2026 | |
Game Changer: Zenith In-game content art | AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith. | Philip Wolfe | - | Mar 18, 2026 | |
天呐!我该怎么选? In-game content art | we using Ai made some cartoon images of some characters were generated in the ending | 小生有理 | 69 | Mar 18, 2026 | |
One Monke In-game content art | AI Generated content is utilized for some graphical elements in this game. | Christohper Clark | - | Mar 18, 2026 | |
Carbón Heart In-game content art | The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator | Reborn Zone Studio | - | Mar 18, 2026 | |
Aim Down Screen In-game content artaudio | * The background scene of the in-door shooting range is AI generated
* Some of the widgets use pre-rendered graphics
* Some voice overs for widgets use pre-rendered AI files | John Grden | 17 | Mar 18, 2026 | |
Tel-AI-phone Live AI arttext | Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users. | Jacob Strong | - | Mar 18, 2026 | |
Hotel Business Simulator | Аrt assets generated by artificial intelligence | Geekon | 183 | Mar 18, 2026 | |
Tralalero Tralala : Survive the night In-game content audioart | Game sounds and character concepts are AI generated | Axel`sGuns | 11 | Mar 18, 2026 | |
GlitchSPANKR In-game content audiotext | GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully:
We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”).
A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves.
One minor joke character uses an AI voice by design. | Mahelyk | 264 | Mar 18, 2026 | |
Ash the Cat In-game content audioart | At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version. | SENGAMI | - | Mar 18, 2026 | |
SEKA II Unclear | Pre-rendered media for game | asxgames | - | Mar 18, 2026 | |
Sea and adventure Store/marketing art | I will use AI to create pre rendered images to enhance the game's image quality. | KathoWa | - | Mar 18, 2026 | |
President Race In-game content art | AI was used to help create the main icon for the game used on the Steam Storepage & Library. | WolffWare | - | Mar 18, 2026 | |
Ancient Russian Life Simulator In-game content art | For creating pre-rendered assets for the game such as menu elements, icons and locations | GosDev Production | 367 | Mar 18, 2026 | |
Magical Mic Duel: Senpai, Hear My Spell In-game content art | Generative AI was used to create variations of character, UI and background images. | ReLU Games, Inc. | 446 | Mar 18, 2026 | |
Ememe Live AI text | For the beta test, the user will be able to interact (chat) with AI Characters with personalities they can customize themselves! | Ememe Inc. | - | Mar 18, 2026 | |
Endless Furry TD Dev only codeart | Some code and artwork was generated using ai | Tegridy Made Games | 11 | Mar 18, 2026 | |
Emmensity In-game content art | I generated some of the background images for some of the narrative aspect. | Dencil Legg | - | Mar 18, 2026 | |
Critter Crossfire In-game content text | Localization for languages other than English. | Evan Polekoff | 30 | Mar 18, 2026 |