- Team Logo
- Creator
- 3amSoo
- Reviews
- 44
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
- Team Logo
- Background Music - Realistic-style Image
During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality.
only images for the steam page
Game Logo is created with the help of an AI.
Background illustration, character illustration
AI is used for the store page and in some places in-game.
TIH uses AI models to generate voice, text, and animations based on your input, making it easy to produce live content and interact naturally.
This game uses AI-generated artwork for visual elements such as illustrations and character faces.
The developer describes how AI-generated content is used in the game as follows - Game Title Idea - Base of Main Character Design Concepts - Background Music (BGM) - Some Sound Effects (SFX)
AI was used to generate the initial characters.
Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay.
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
Coded in Godot using the help of an LLM...
We use AI-generated background images, icons, and sounds within the game.
Background Music (BGM) Sound Effects (SE)
Some sound FX, texture maps, and background characters were initially started with AI, but after that all assets were either reworked, or built entirely from scratch by a trained 3D Artist. The developer is a 3D Artist more than a programmer, and so AI was used for help when building the Blueprints in Unreal Engine.
The game used AI generated photos to show the story between levels.
AI is used to generate some images for the store page and in-game.
In-game character portraits and some illustrations are AI-generated.
We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created. AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
Splash images and icon created by AI.
The program was created using Artificial Intelligence
Sound Effects & BGM
Cartoon images of children in marketing materials
This work utilizes AI technology in some production processes. Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections) Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections) Backgrounds and movie scenes: Scenery generated from the prompts was used as materials Movie: Some illustrations were animated using AI
In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI...
The store page is drawn by AI
The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer.
Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists.
We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them. This is the only use of AI visuals in this project.
The game's theme song and some performance images were generated using AI.
The AI has been used for gameplay concepts and suggestions.
Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay.
I use the AI to generate texts for the description of the game. Mainly correct grammar.
Some use of AI in game's narrative, drawings, and some of the store page materials.
i used ai to generate pictures for the character concepts.
AI was used in the creation of this game.
We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making.
Arts were made by AI
This game uses generative AI for certain characters and systems. AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience. All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed.
Parts of the code are generated with AI during development but no store assets or in game assets were AI generated.
Various Icons and Art.
Some code was created with Deepseek AI.
The game designers occasionally use AI tools to generate creative assets like logos, images, etc.
AI generates maps and illustrations, in the future I would prefer to hire real artists
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
Generative AI played a significant role in early environment creation, allowing rapid visual exploration and iteration during development. These AI-assisted environments were then manually edited, refined, and authored into their final form. All shipped content is static and handcrafted, and the game does not use generative AI during gameplay.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
StacKit art | - Team Logo | 3amSoo | 44 | Mar 18, 2026 | |
Patch me if you can Unclear audioart | - Background Music
- Realistic-style Image | Ah Shot Chu | 221 | Mar 18, 2026 | |
Creatventure In-game content art | During the development of this game, we utilized artificial intelligence tools to assist in the creation of some of our visual assets. Every element was then manually reviewed, refined, and integrated by our artists to ensure artistic consistency and high quality. | Out Of Mana | - | Mar 18, 2026 | |
Morsgrave Store/marketing art | only images for the steam page | Parabellum Studio | - | Mar 18, 2026 | |
The Pub Life Simulator: Prologue Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 42 | Mar 18, 2026 | |
오늘도 용사가 와서 성벽을 박살냈습니다. Unclear art | Background illustration, character illustration | Team DunningKruger | 48 | Mar 18, 2026 | |
Train Manager general | AI is used for the store page and in some places in-game. | Trophy Games | - | Mar 18, 2026 | |
TIH Live AI audiotextart | TIH uses AI models to generate voice, text, and animations based on your input, making it easy to produce live content and interact naturally. | VDIGM | - | Mar 18, 2026 | |
Cute Warrior Girl (큐트 여전사) In-game content art | This game uses AI-generated artwork for visual elements such as illustrations and character faces. | SEO SOFT | 22 | Mar 18, 2026 | |
Stellar Witch In-game content textartaudio | The developer describes how AI-generated content is used in the game as follows
- Game Title Idea
- Base of Main Character Design Concepts
- Background Music (BGM)
- Some Sound Effects (SFX) | 배머루@결속 | 120 | Mar 18, 2026 | |
Tactical2 In-game content art | AI was used to generate the initial characters. | D/Vision Lab s.r.l. | - | Mar 18, 2026 | |
BIGGEST PIANO In-game content art | Some dialogue illustrations and UI images in this game were created using generative AI. These assets are pre-rendered and do not involve live AI generation during gameplay. | Neruneko | 20 | Mar 18, 2026 | |
Burger Shift: Team Rush: Prologue Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | 546 | Mar 18, 2026 | |
CliveWareGOLD Dev only code | Coded in Godot using the help of an LLM... | Indolent Games | - | Mar 18, 2026 | |
Pro Eleven In-game content artaudio | We use AI-generated background images, icons, and sounds within the game. | DONTEL | 91 | Mar 18, 2026 | |
Maru Expedition: We can fly audio | Background Music (BGM)
Sound Effects (SE) | MoldGames | 183 | Mar 18, 2026 | |
Space Alien Hangar In-game content artaudio | Some sound FX, texture maps, and background characters were initially started with AI, but after that all assets were either reworked, or built entirely from scratch by a trained 3D Artist. The developer is a 3D Artist more than a programmer, and so AI was used for help when building the Blueprints in Unreal Engine. | Gametrip | - | Mar 18, 2026 | |
Iron Dusk Path of Honor In-game content art | The game used AI generated photos to show the story between levels. | Studio 70 | - | Mar 18, 2026 | |
Energy Manager In-game content art | AI is used to generate some images for the store page and in-game. | Trophy Games | - | Mar 18, 2026 | |
恋爱见证!Love Investigation In-game content art | In-game character portraits and some illustrations are AI-generated. | Imaginary Garden | - | Mar 18, 2026 | |
Gamer Stop Simulator : Prologue art | We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created.
AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use. | Red Axe Games | 195 | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 | |
Game Diary Unclear | The program was created using Artificial Intelligence | SugarCane | 10 | Mar 18, 2026 | |
Don't Break audio | Sound Effects & BGM | Blackbox Agency | 12 | Mar 18, 2026 | |
Warstation Store/marketing art | Cartoon images of children in marketing materials | Warstation | - | Mar 18, 2026 | |
イツワリの令嬢少年 In-game content art | This work utilizes AI technology in some production processes.
Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections)
Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections)
Backgrounds and movie scenes: Scenery generated from the prompts was used as materials
Movie: Some illustrations were animated using AI | meLtRoman | - | Mar 18, 2026 | |
Realms Road artaudio | In Realm Road, AI is used to generate 2D spirte art of actors, characters, battle backgrounds, some musics. That is all for AI... | Mehmet Kemal Tankut | - | Mar 18, 2026 | |
小小大Boss Store/marketing art | The store page is drawn by AI | SouthStar | - | Mar 18, 2026 | |
RhythmStrike In-game content text | The game and the Steam store page use AI-assisted text and localization. All AI output was reviewed and edited by the developer. | Aninoss | 93 | Mar 18, 2026 | |
Dragon Ace Casino In-game content art | Our team uses AI in the development of some in-game content and in the production of short-lived promotional materials. AI tooling is used to modify original content prepared by our art team and is subject to manual revision by our artists. | GameSpring Inc. | 23 | Mar 18, 2026 | |
Friendsmob In-game content art | We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them.
This is the only use of AI visuals in this project. | Tamasenco | - | Mar 18, 2026 | |
Re:MyDearSister In-game content audioart | The game's theme song and some performance images were generated using AI. | 成分复杂游戏实验室 | 138 | Mar 18, 2026 | |
TheAsterion Dev only | The AI has been used for gameplay concepts and suggestions. | Luca Rinaudo | - | Mar 18, 2026 | |
Bound Between Desks In-game content artaudio | Certain visual and audio assets in this game were created with the help of AI tools during development. The game does not generate any content during gameplay. | AnyTale Game Studios | - | Mar 18, 2026 | |
Clamor Lycanis Store/marketing text | I use the AI to generate texts for the description of the game. Mainly correct grammar. | Viridian Peak | - | Mar 18, 2026 | |
Dot Clicker In-game content arttext | Some use of AI in game's narrative, drawings, and some of the store page materials. | Wraith Esports | - | Mar 18, 2026 | |
DarkNeighbors Store/marketing art | i used ai to generate pictures for the character concepts. | 1987Exclusive | 11 | Mar 18, 2026 | |
Pack Tactics Unclear | AI was used in the creation of this game. | Nevergreen Games | - | Mar 18, 2026 | |
The Last Among The Dead In-game content art | We use AI tools to generate visual assets such as backgrounds and character art. This allows us to focus our time and energy on writing the story and creating the gameplay experience. No AI is used for writing, voice acting, or decision-making. | Gamecision | - | Mar 18, 2026 | |
Ether Void In-game content art | Arts were made by AI | Nymo Studio | - | Mar 18, 2026 | |
LLM×Quiz Live AI text | This game uses generative AI for certain characters and systems.
AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience.
All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed. | Defios Game Studio | - | Mar 18, 2026 | |
Color Connect Dev only code | Parts of the code are generated with AI during development but no store assets or in game assets were AI generated. | KSMO Games | - | Mar 18, 2026 | |
DECON Protocol In-game content art | Various Icons and Art. | Smash Studios | 41 | Mar 18, 2026 | |
PixelTown 2D Dev only code | Some code was created with Deepseek AI. | JajaGaming2024 | - | Mar 18, 2026 | |
Off Road Racing Store/marketing art | The game designers occasionally use AI tools to generate creative assets like logos, images, etc. | Bright Data Inc | - | Mar 18, 2026 | |
Cristamon In-game content art | AI generates maps and illustrations, in the future I would prefer to hire real artists | Yiellow | - | Mar 18, 2026 | |
英雄传奇 In-game content arttext | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights. | 英雄传奇 | 134 | Mar 18, 2026 | |
Blightened In-game content art | Generative AI played a significant role in early environment creation, allowing rapid visual exploration and iteration during development. These AI-assisted environments were then manually edited, refined, and authored into their final form. All shipped content is static and handcrafted, and the game does not use generative AI during gameplay. | xombis | - | Mar 18, 2026 | |
8 Ball by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 101 | Mar 18, 2026 |