The entire production process uses ai Examples include logic judgment, code generation, image rendering, project planning
- Creator
- Feika
- Reviews
- 11
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The entire production process uses ai Examples include logic judgment, code generation, image rendering, project planning
Various usage throughout.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
The background images for the game are created using AI
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
I use AI to help with steam achievements as well as translations, voices and marketing images.
Used AI to generate images on the UI
Used in the program code and translation of the formulas.
Some shop assets and game illustrations are pre-generated by AI
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
To generate Achievement Icons.
Trailer, marketing images
text-to-art AI generated images are used for reference and as base images to be modified for example in collages
Pixel art used in the game includes AI-modified variants of my own sketches.
Partial generation of promotional materials, partial generation of images illustrating character skills.
AI is used to design images before graphic post-production.
The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts.
We used AI on some of 2D art assets of our game.
Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence.
Creation of Graphics Assets
Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.
Some images are generated using AI and then processed using PS
The characters and promotional images were generated using AI
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :)
Art is AI generated
Some icons are generated using AI
I used artificial intelligence only to write item descriptions.
In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy.
AI was used to create character sprites and promo art.
When creating the game AI was used to get inspiration for new items and skins.
Game Icon, Logo and Library Assets Background Image
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter.
Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer.
As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience. -- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION
Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5.
logo created by ai,Use AI to pre-generate and package code with encryption algorithms
Some of the game art pictures are created by hand after ai drawing.
Music
In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements. The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision.
There are AI-generated images on the store page and in-game.
The game uses AI generated anime style character and backgrounds.
All pictures of Banana Monkeys were created using Generative AI
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
AI is used only to generate novel images(backgrounds)
Overview of AI Usage in the Game - we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking. - During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand. - For multilingual support, we employed AI translation technology for localized optimization.
Description and some text was generated with Ai
Uses image generation AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Feika Unclear artcodetext | The entire production process uses ai
Examples include logic judgment, code generation, image rendering, project planning | Feika | 11 | Mar 18, 2026 | |
JAMs Unclear | Various usage throughout. | BlackSails.com | 70 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
Pumpkin Clicker In-game content art | The background images for the game are created using AI | BuckyGames | 23 | Mar 18, 2026 | |
Pixel Dungeon RPG Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 19 | Mar 18, 2026 | |
Poly Plaza ULTIMATE In-game content textaudioart | I use AI to help with steam achievements as well as translations, voices and marketing images. | Victor Game Studio | 18 | Mar 18, 2026 | |
Battle Investment Master In-game content art | Used AI to generate images on the UI | forefinger | - | Mar 18, 2026 | |
開拓民クリッカー In-game content codetext | Used in the program code and translation of the formulas. | WINGLAY | - | Mar 18, 2026 | |
Chaos Entropy Store/marketing art | Some shop assets and game illustrations are pre-generated by AI | MILLIDIA | 48 | Mar 18, 2026 | |
GENERAL IDLER In-game content art | We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game. | Istikan Studio | - | Mar 18, 2026 | |
Little Renters In-game content art | To generate Achievement Icons. | JnB | - | Mar 18, 2026 | |
The Tower of Aether Store/marketing art | Trailer, marketing images | Midnight Citadel | 22 | Mar 18, 2026 | |
Christmas Is Coming Dev only art | text-to-art AI generated images are used for reference and as base images to be modified for example in collages | SumGames | - | Mar 18, 2026 | |
Widget Inc. In-game content art | Pixel art used in the game includes AI-modified variants of my own sketches. | Leaping Turtle | 748 | Mar 18, 2026 | |
Real Pharmacy Simulator Store/marketing art | Partial generation of promotional materials, partial generation of images illustrating character skills. | Mannered Monster | 10 | Mar 18, 2026 | |
Ghost Clicker Dev only art | AI is used to design images before graphic post-production. | unpublish | 18 | Mar 18, 2026 | |
Desktop Waifu Defender Live AI audio | The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts. | nordska | - | Mar 18, 2026 | |
Money Print Factory 3D Tycoon💸 In-game content art | We used AI on some of 2D art assets of our game. | Obese Ninjas | - | Mar 18, 2026 | |
Pocket Garden In-game content art | Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence. | Just Pocket Games | 18 | Mar 18, 2026 | |
Dino Clicker Unclear art | Creation of Graphics Assets | Polygon Pie | 52 | Mar 18, 2026 | |
Poker Train In-game content art | Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits. | TTLCIC | 26 | Mar 18, 2026 | |
Winner In Life In-game content art | Some images are generated using AI and then processed using PS | NoOne | 15 | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
Bread In-game content text | AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord. | The Royal Bakery | 68 | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
Borıng. Store/marketing art | Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :) | Pixelatto | 334 | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
TimeKeeper In-game content art | Some icons are generated using AI | TrashMaker | - | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
Pyramid Clicker In-game content art | In "Pyramid Clicker," we harnessed artificial intelligence to create some of the game's visual elements. AI helped us generate unique artifact images, diverse backgrounds, and certain in-game resources. This allowed us to expand the game's visual variety, creating a distinctive atmosphere of Ancient Egypt with a touch of fantasy. | DNN | - | Mar 18, 2026 | |
Hamster Bomba In-game content art | AI was used to create character sprites and promo art. | Performance Artist | - | Mar 18, 2026 | |
Not A Banana: Capybara Dev only | When creating the game AI was used to get inspiration for new items and skins. | Katze | 52 | Mar 18, 2026 | |
Marketplace In-game content art | Game Icon, Logo and Library Assets Background Image | ThunderStorm | - | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
Muggo Clicker In-game content art | Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter. | Muggo Entertainment | - | Mar 18, 2026 | |
Pixel Collector In-game content art | Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer. | PixelPulseGames | 110 | Mar 18, 2026 | |
K-Pop! In-game content art | As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience.
-- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION | Nisshoku Games | - | Mar 18, 2026 | |
Leaf Clicker: Grow Your Green Thumb! In-game content text | Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5. | Taiga IT | - | Mar 18, 2026 | |
放置龙域Idle Dragon Realm Store/marketing artcode | logo created by ai,Use AI to pre-generate and package code with encryption algorithms | tianqianwuya | - | Mar 18, 2026 | |
Jellyfish blind box 水母盲盒 Store/marketing art | Some of the game art pictures are created by hand after ai drawing. | Happy Fish | - | Mar 18, 2026 | |
Lab Sorters Unclear | Music | SIRISMARBLE | - | Mar 18, 2026 | |
Peach In-game content audioart | In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements.
The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision. | Yakno | 70 | Mar 18, 2026 | |
Car Clicker In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 95 | Mar 18, 2026 | |
WEEB In-game content art | The game uses AI generated anime style character and backgrounds. | Team Dunplar | 84 | Mar 18, 2026 | |
Banana Monkeys In-game content art | All pictures of Banana Monkeys were created using Generative AI | Monkey King | 255 | Mar 18, 2026 | |
Aquario Store/marketing art | Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel". | Kalastaa | - | Mar 18, 2026 | |
Neither dead nor alive In-game content art | AI is used only to generate novel images(backgrounds) | KK Studio | - | Mar 18, 2026 | |
lofi aquarium In-game content audioarttext | Overview of AI Usage in the Game
- we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking.
- During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand.
- For multilingual support, we employed AI translation technology for localized optimization. | LitheGame | 80 | Mar 18, 2026 | |
RootWood Ranch Unclear text | Description and some text was generated with Ai | Minds2Bros | - | Mar 18, 2026 | |
Glow up 2 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 |