Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience.
- Creator
- Durultay Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience.
Some of the posters were created using generative AI (Adobe Firefly). All of the music tracks were created using generative AI (Suno AI). The translations were created using generative AI (ChatGPT, DeepL Translate).
The music in the game and trailer is written by AI
Some characters are generated using AI.
Photos of achievements are generated with AI
Backgrounds are created using AI.
Images created with image generation AI are used as part of the texture of the 3D model.
Some visual elements in the game and store page were created using AI tools. Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets.
Most face textures of human models were created using AI.
AI was used to generate some images
The original illustration is loaded and the illustration is generated by AI.
Generated some loading pages with the aid of ai.
Images and music are made by AI
In this game, AI is used to voice some of the characters.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets. For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically: Section 3: Content, paragraphs B and C Section 6: Intellectual Property Rights You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
We used generative AI for the advertisement images inside the subway.
Photos of some of the characters in the game have been made into Generative AI.
Generated voiceover.
For capsules and pizzas
AI helped create some of the images
Generated images for some paintings and photographs using AI.
The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools.
Songs used in this game are generated by Suno AI.
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
Game CG is generated using AI
Images of the ducks are inspired by artificial intelligence and heavily edited by our artists
AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images.
The game uses a small amount of AI-generated textures, materials as assets.
The game uses AI to create some of the graphics.
Generative Artificial Intelligence Usage in the Game Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes.
一部の画像、3Dモデルに使用
Artificial intelligence was used in the cover photo and visuals of the game.
Some assets from Tapple have been generated by AI
Some images and icons of the game and store page are generated by AI.
AI voice acting
Within the game, there are several images that I created with the help of artificial intelligence.
A few areas are AI generated with further help and direction from artists.
Part of the musical score was created using Suno AI.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
Some images in the game are generated using AI, and AI is also used as the game host for text descriptions.
Artificial intelligence was used in the cover photo and visuals of the game.
Music is mostly AI generated. Using suno AI
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
AI image generation support is used in the museum's painting anomaly.
The promo art on this page was generated using AI.
Localization of some languages!
Some texture maps in this game are generated by AI (less than 15 images).Three songs in the music player are generated by AI.
AI-generated content is used for translation and some images.
AI image and sound generation has been used during development
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A Horror Game for Cowards In-game content audio | Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience. | Durultay Games | - | Mar 18, 2026 | |
False Mall In-game content artaudiotext | Some of the posters were created using generative AI (Adobe Firefly).
All of the music tracks were created using generative AI (Suno AI).
The translations were created using generative AI (ChatGPT, DeepL Translate). | TenkaiGames | 142 | Mar 18, 2026 | |
Domovoy In-game content audio | The music in the game and trailer is written by AI | Babrov Studio | - | Mar 18, 2026 | |
7月14 In-game content art | Some characters are generated using AI. | Special Game Studio | - | Mar 18, 2026 | |
FLOORS Store/marketing art | Photos of achievements are generated with AI | David Gallardo | 25 | Mar 18, 2026 | |
Love and Fear In-game content art | Backgrounds are created using AI. | Mango x2 | - | Mar 18, 2026 | |
MOTTAINAI GHOST In-game content art | Images created with image generation AI are used as part of the texture of the 3D model. | woof Inc. | 12 | Mar 18, 2026 | |
Psychic Enigma In-game content art | Some visual elements in the game and store page were created using AI tools.
Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets. | Wolf Realm Studios | - | Mar 18, 2026 | |
The Faceless Killer In-game content art | Most face textures of human models were created using AI. | Punga | - | Mar 18, 2026 | |
Merman Jump King Unclear art | AI was used to generate some images | HangYi | - | Mar 18, 2026 | |
束縛彼女とペットな僕 - I'm Your Pet - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Wedding Day Store/marketing art | Generated some loading pages with the aid of ai. | Darklord | - | Mar 18, 2026 | |
Poodle Clicker In-game content artaudio | Images and music are made by AI | Soyhan Yazgan | 66 | Mar 18, 2026 | |
The Haunting Eyes In-game content audio | In this game, AI is used to voice some of the characters. | vivmax | 20 | Mar 18, 2026 | |
American FKN Election In-game content art | Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/. | SummitTech | - | Mar 18, 2026 | |
Seoul Station Store/marketing art | We used generative AI for the advertisement images inside the subway. | Mocapot | 44 | Mar 18, 2026 | |
FAKEBOOK Store/marketing art | Photos of some of the characters in the game have been made into Generative AI. | banjihagames | 592 | Mar 18, 2026 | |
Midnight Shift In-game content audio | Generated voiceover. | Midnight Gaming Studio | 12 | Mar 18, 2026 | |
Pizza Hub Store/marketing art | For capsules and pizzas | HoLeeShiet | - | Mar 18, 2026 | |
Last victim. House of fear Unclear art | AI helped create some of the images | Rem_card | 11 | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
Horror Simulator VR Store/marketing art | The creative concepts for our game promotional imagery were developed with the assistance of advanced AI tools. | Suplife Games | - | Mar 18, 2026 | |
LAUNDRY In-game content audio | Songs used in this game are generated by Suno AI. | sirome | - | Mar 18, 2026 | |
Manipulus - A Deck Building Odyssey Store/marketing art | Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources. | Chazzy Games | - | Mar 18, 2026 | |
Don't take me away Store/marketing art | Game CG is generated using AI | zzzgame | - | Mar 18, 2026 | |
Ducks Store/marketing art | Images of the ducks are inspired by artificial intelligence and heavily edited by our artists | The Duck Company | 173 | Mar 18, 2026 | |
PhobLack In-game content art | AI-generated content is used in some of the images of airplanes in this game, and in some of the scarier images. | InferiorWorks | 26 | Mar 18, 2026 | |
Abnormal1999:Sector 49 In-game content art | The game uses a small amount of AI-generated textures, materials as assets. | QZQ Studio | 129 | Mar 18, 2026 | |
You know my name? In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 192 | Mar 18, 2026 | |
WhereHurt Live AI text | Generative Artificial Intelligence Usage in the Game
Character Behavior and Interactions: AI algorithms dynamically control the behavior and interactions of in-game characters, creating a more immersive and unpredictable experience. Characters exhibit aggressive behaviors and can attack the player with non-bloody strikes. | TheOneTrue | - | Mar 18, 2026 | |
Exorcist: Reviewer of Minds In-game content art | 一部の画像、3Dモデルに使用 | 727 Not Hound | 55 | Mar 18, 2026 | |
Anomalum Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | Leonn Camayo | 37 | Mar 18, 2026 | |
Tapple Unclear | Some assets from Tapple have been generated by AI | Zeeno | 754 | Mar 18, 2026 | |
Haunted Property In-game content art | Some images and icons of the game and store page are generated by AI. | Markus Korda | - | Mar 18, 2026 | |
Streamer's Revenge In-game content audio | AI voice acting | RailToad | - | Mar 18, 2026 | |
Prison of Nightmare In-game content art | Within the game, there are several images that I created with the help of artificial intelligence. | Kuszarigama_Games | - | Mar 18, 2026 | |
Bloody Roses In-game content art | A few areas are AI generated with further help and direction from artists. | Zoomob | - | Mar 18, 2026 | |
Goo Go In-game content audio | Part of the musical score was created using Suno AI. | Draft Games | - | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
Story Crafter Live AI textart | Some images in the game are generated using AI, and AI is also used as the game host for text descriptions. | Story Carfter Studio Inc. | - | Mar 18, 2026 | |
Epstein 2 Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | 20 | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
9to9 Museum In-game content art | AI image generation support is used in the museum's painting anomaly. | YTCRAFT | 17 | Mar 18, 2026 | |
One Night With Kawaii Store/marketing art | The promo art on this page was generated using AI. | Astra Playroom | 303 | Mar 18, 2026 | |
7th Floor In-game content text | Localization of some languages! | Vörös Gergely | 42 | Mar 18, 2026 | |
Bopp File In-game content artaudio | Some texture maps in this game are generated by AI (less than 15 images).Three songs in the music player are generated by AI. | 阿鹿的alu | 31 | Mar 18, 2026 | |
Whisper Forest In-game content arttext | AI-generated content is used for translation and some images. | Actor | 22 | Mar 18, 2026 | |
Remote Position Dev only artaudio | AI image and sound generation has been used during development | SuloSounds | - | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 |