The in-game artifact pictures are generated using AI tools.
- Creator
- Eric
- Reviews
- 21
- Added
- Mar 18, 2026
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Interactive or runtime AI features disclosed by the developer.
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The in-game artifact pictures are generated using AI tools.
AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team.
AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing.
I created music to be used as background music using generative AI and used it after some cutting.
AI was used to facilitate the creation of some assets
The game's logo and library assets were generated with the help of artificial intelligence.
I use AI to help me code and convert recorded melodies into full songs and adjust the BPM.
Some art work and visual assets in this game were created using AI-assisted tools. No AI is used during gameplay and no content is generated in real time.
This game uses generative AI only to create a player character’s 3D head. The AI uses a fixed set of pre-approved traits and does not allow text prompts, user uploads, copyrighted references, brands, or trademarked characters. All outputs are controlled and reviewed to ensure they follow Steam’s guidelines.
AI helped me create the game logo, steam store pictures and a tiny help with notes text
Generative AI is used only for creating store thumbnails and in-game translations.
About half of the character 3D models were created using AI. AI was used for most of the music, with a few exceptions. For images, AI was used for the icons.
Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements
Made POSSIBLE with AI. Without AI this game can simply not exist. YayAI: Most card pictures, voice lines and music. Half the coding. Some of the icons. NayAI: 3D models. User interface. VFX. Cards (excluding the picture), game design choices, balance, theme, adventure. Game is a mix of AI, bought assets and custom work.
We only used AI-generated content for Steam capsule images.
Some visual assets, such as icons and UI borders, were created using generative AI tools.
Generative AI is used to generate texture of certain models
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
This game uses artificial intelligence to drive roleplaying of characters in the game.
AI is used to create 2D images for making 3D assets later.
This game does not use AI to generate any runtime content during gameplay. AI tools were used only for marketing and promotional materials and do not affect the game itself or player experience.
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software. All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design. The game itself does not generate or modify content in real time.
AI is used in very limited terms for creating some portions of the store graphic images, which are then modified in paint software for the final product. AI images may be used in some in-game backgrounds like Credits pages, but modified as required. AI is not used to create the game itself or its scripting.
The IA was used to clean, tidy and simplify code, make some 3d Environment assets and some UI elements
It can be used in game videos.
The marketing materials include AI generated contents.
The background images and reptiles pictures are pre-rendered AI art
We use AI to help with marketing assets, like illustrations for store pages and achievements.
- Voiceovers and animations - Various graphic elements
We used AI technology in our promotional materials.
Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration.
1.Partial promotional materials. 2.English translation content. 3.Some in-game monster characters.
Some of the scene images in the game were created using AI painting technology.
The story, narrative, and core implementation are entirely human-made. AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora). Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals. Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive.
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Portions of the game's art, audio, and text utilized AI-generated original materials that were subsequently edited and enhanced.
To achieve more flexible play-by-play commentary, this game has an AI-generated voice feature. *Only available in Japanese commentary.
This game uses generative AI for some character images.
Using artificial intelligence: Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert. This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer.
AI is used to generate some materials for the game.
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
noise texture, some of icons of units
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans.
This game uses AI behind the scenes as part of the development pipeline.
I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
1. In-game voice lines are dubbed using AI. 2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI. 3. Some AI-generated images are used as widgets. 4. A portion of the in-game models (about 5%) were initially created with AI and then modified.
The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic. Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind. AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone. This feature is experimental, and is not part of the core game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Universe Exploration In-game content art | The in-game artifact pictures are generated using AI tools. | Eric | 21 | Mar 18, 2026 | |
MioAquaria In-game content art | AI is used only during the early concept and ideation stages of some art. All final in-game assets are created and implemented by the development team. | Pixellore Inc | - | Mar 18, 2026 | |
Tiny Frontier In-game content codeaudioart | AI-assisted tools were used during the development of this game, including assistance with writing game code, some audio assets, and certain promotional materials for this store page. All AI-assisted content was directed, reviewed, and integrated by the developer, and the game's design and creative direction are the developer's own. The game does not use AI at runtime: no gameplay content, player-facing text, or other material is generated by AI while playing. | Amberfield Studios | - | Mar 18, 2026 | |
Fruit Dream In-game content audio | I created music to be used as background music using generative AI and used it after some cutting. | vivela_c | - | Mar 18, 2026 | |
Stacking Up: A World in Progress Unclear | AI was used to facilitate the creation of some assets | Pixel Mirror Studio | - | Mar 18, 2026 | |
Service Please: First Dinner Store/marketing art | The game's logo and library assets were generated with the help of artificial intelligence. | Dynamic Dice | 43 | Mar 18, 2026 | |
Bushidon't: Rhythm battles and the unnecessarily long subtitle Dev only audiocode | I use AI to help me code and convert recorded melodies into full songs and adjust the BPM. | UnbiasedArcade | - | Mar 18, 2026 | |
MOGA MASH In-game content art | Some art work and visual assets in this game were created using AI-assisted tools. No AI is used during gameplay and no content is generated in real time. | GIG STUDIO | - | Mar 18, 2026 | |
Degen Rivals In-game content art | This game uses generative AI only to create a player character’s 3D head. The AI uses a fixed set of pre-approved traits and does not allow text prompts, user uploads, copyrighted references, brands, or trademarked characters.
All outputs are controlled and reviewed to ensure they follow Steam’s guidelines. | Tevaera Labs, LLC | - | Mar 18, 2026 | |
Escape The Labyrinth Store/marketing arttext | AI helped me create the game logo, steam store pictures and a tiny help with notes text | Matteo Innusa | - | Mar 18, 2026 | |
Neural Drive In-game content textart | Generative AI is used only for creating store thumbnails and in-game translations. | GameTreeStudio | - | Mar 18, 2026 | |
Rebel Infernal Path In-game content artaudio | About half of the character 3D models were created using AI. AI was used for most of the music, with a few exceptions. For images, AI was used for the icons. | Lonewolf&Cat / 孤独な狼と猫 | - | Mar 18, 2026 | |
My Bloody Weekend 3 In-game content audiotextart | Use of IA:
- Speech from the Book of the Ancient
- Last song
- Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
Parabless In-game content artaudiotextcode | Made POSSIBLE with AI. Without AI this game can simply not exist.
YayAI: Most card pictures, voice lines and music. Half the coding. Some of the icons.
NayAI:
3D models. User interface. VFX. Cards (excluding the picture), game design choices, balance, theme, adventure.
Game is a mix of AI, bought assets and custom work. | Virtual Dawn | - | Mar 18, 2026 | |
Minsgon Simulator: Prologue Store/marketing art | We only used AI-generated content for Steam capsule images. | Vokcen | - | Mar 18, 2026 | |
Tippy's Quest In-game content art | Some visual assets, such as icons and UI borders, were created using generative AI tools. | Tippy | - | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 | |
Tale of Immortal Ring Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Solo Gaming | 43 | Mar 18, 2026 | |
My New Computer Live AI text | This game uses artificial intelligence to drive roleplaying of characters in the game. | Alan Munirji | 11 | Mar 18, 2026 | |
Dave's Wrecking Yard 3D Dev only art | AI is used to create 2D images for making 3D assets later. | Dave C | 17 | Mar 18, 2026 | |
Magic Array Defense Store/marketing art | This game does not use AI to generate any runtime content during gameplay. AI tools were used only for marketing and promotional materials and do not affect the game itself or player experience. | 森罗红方工作室 | - | Mar 18, 2026 | |
THE ONES BEYOND Store/marketing art | This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page. | Evolen Studios | - | Mar 18, 2026 | |
Somnolence In-game content artaudio | Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software.
All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design.
The game itself does not generate or modify content in real time. | Somberlight Games | - | Mar 18, 2026 | |
Max Overeater In-game content art | AI is used in very limited terms for creating some portions of the store graphic images, which are then modified in paint software for the final product. AI images may be used in some in-game backgrounds like Credits pages, but modified as required. AI is not used to create the game itself or its scripting. | Demenzun Media | - | Mar 18, 2026 | |
Cutlery Warriors - The corroded kingdom In-game content artcode | The IA was used to clean, tidy and simplify code, make some 3d Environment assets and some UI elements | EmmeForte | - | Mar 18, 2026 | |
Veteran Racer Unclear | It can be used in game videos. | Veteran Racer Corp | - | Mar 18, 2026 | |
Until the Fields: Farmageddon Store/marketing arttext | The marketing materials include AI generated contents. | No Joke Game Studios | - | Mar 18, 2026 | |
Anime Dream Match: Reptiles In-game content art | The background images and reptiles pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Poly Plaza 2 Store/marketing art | We use AI to help with marketing assets, like illustrations for store pages and achievements. | VGS | - | Mar 18, 2026 | |
Twistingo: Tree of Life Collector’s Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
永恒战神传奇 Store/marketing art | We used AI technology in our promotional materials. | 战神传奇 | 45 | Mar 18, 2026 | |
Hell Architect: Survivors Dev only art | Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration. | Leonardo Productions | - | Mar 18, 2026 | |
无尽勇者冒险 In-game content textart | 1.Partial promotional materials.
2.English translation content.
3.Some in-game monster characters. | waterfall21 | - | Mar 18, 2026 | |
高考移民:常安转校生 In-game content art | Some of the scene images in the game were created using AI painting technology. | 無限未知 | - | Mar 18, 2026 | |
Spirit Catcher 93' In-game content audioart | The story, narrative, and core implementation are entirely human-made.
AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora).
Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals.
Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive. | APEX GAME STUDIOS LTD | - | Mar 18, 2026 | |
BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 | |
回到明朝升升官 In-game content artaudiotext | Portions of the game's art, audio, and text utilized AI-generated original materials that were subsequently edited and enhanced. | YCX GameStudio | - | Mar 18, 2026 | |
eBaseball™: PRO SPIRIT Live AI audio | To achieve more flexible play-by-play commentary, this game has an AI-generated voice feature.
*Only available in Japanese commentary. | KONAMI | 1.8k | Mar 18, 2026 | |
CoinClave In-game content art | This game uses generative AI for some character images. | Obligants | - | Mar 18, 2026 | |
Deliverance Store/marketing audiotext | Using artificial intelligence:
Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert.
This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer. | KUWA | - | Mar 18, 2026 | |
Terra Division Unclear | AI is used to generate some materials for the game. | Ushanka Games | - | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
Barefort In-game content art | noise texture, some of icons of units | Studio TOPIA | - | Mar 18, 2026 | |
Cyberphobia: Prologue codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED | - | Mar 18, 2026 | |
Cassandra's Show In-game content textaudio | Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans. | Swytapp Games | - | Mar 18, 2026 | |
Berrus Dev only | This game uses AI behind the scenes as part of the development pipeline. | Agentrudis | - | Mar 18, 2026 | |
TROID BLASTER 2 Store/marketing art | I used Ai to help with promotional content and improve some of my original artwork ie as a timesaver | KINGSGUARD GAMES | - | Mar 18, 2026 | |
纣王抓妃 Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | 纣王抓妃 | - | Mar 18, 2026 | |
Clim Snail In-game content audioart | 1. In-game voice lines are dubbed using AI.
2. The game includes one original BGM track by the developer; all other in-game sound effects are generated using AI.
3. Some AI-generated images are used as widgets.
4. A portion of the in-game models (about 5%) were initially created with AI and then modified. | nuk | - | Mar 18, 2026 | |
MYTHOLOGOUS™ Live AI text | The game uses some AI-generated text to enhance immersion through short form responsive NPC dialogue and procedurally described events. Each character’s dialogue is contextually grounded in their role, knowledge, and surroundings, keeping interactions cohesive and authentic.
Generative AI is NOT used for world narrative writing, lore, game logic, audio, images, or calculating outcomes of any kind.
AI systems ensure every player’s experience feels distinct while remaining true to the game’s established lore and tone.
This feature is experimental, and is not part of the core game. | Grant Medlyn | - | Mar 18, 2026 |