Translation
- Creator
- Moondolino
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Translation
We used AI to create capsules for the Steam page and we used voice acting that has AI.
As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support.
Voice-over for NPCs.
Used in the production process of background illustrations.
For creating pre-rendered assets for the game such as menu elements, icons and locations
AI was used to assist in generating art
We used some AI-tools to help develop the game.
Some city backgrounds, character designs, and background music in this game were created with AI assistance.
AI Tools were used to generate details, generate colouring and upscale to HD. ModLab was used to create the Normalmaps.
AI was used for the game's store page design and marketing materials.
Some of game's sound effects, music and textures are AI-generated
Generative AI was used to create variations of character, UI and background images.
We utilized AI art generation for some marketing material. No AI art is used in-game.
We use edited images that incorporate AI-generated pictures for posters and product labels within the game.
Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic.
Some capsule images were made with AI
Game Icons and Cover created.
AI is used for parts of the English localization and for localization into other languages.
Steam store page assets as well as some in game UI were created using a combination of hand drawn artwork and AI generated content.
We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters.
The game will provide an opportunity to try yourself in a story led by a non-human. The AI explained exactly how it would act and interact with the player if they had a certain personality. And we recreated it in a game. All dialogue with the player is written by AI.
I used AI as a base translations to languages other than English, Spanish, Catalan. I believe it's better AI translation than no translation. Also used AI to generate the images of the relics.
concept art for pictures, posters
Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves.
Double Crossed uses generative AI tools to help proofread and suggest minor edits to written text (e.g., in-game dialogue and marketing copy). No generative AI is used to create or alter in-game visuals, audio, or gameplay content.
Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24.
This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay.
Some of the images in the game are generated by AI
During the development of this game, we utilised generative AI tools to assist with tasks such as code completion, optimisation, and drafting small code snippets. This use was for developer assistance during the creation process. All final assets, code, and gameplay systems were reviewed and authored by our development team to ensure originality and compliance with legal and copyright standards. No in-game content is dynamically generated by AI.
The program code was partly generated by GitHub Copilot.
-Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder assets for the game demo.
Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on. Some voicelines has been enhanced through AI.
All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way.
We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated.
AI generated character-art using Midjourney license used during the story segments. Some gameplay scripts were coded using ChatGPT for assistance.
Note on voice output: This game uses AI-generated voices for voice output. The dialogues and texts were written by the developers and then set to music using modern text-to-speech systems. The aim is to provide consistent audio quality and make the content accessible to players with different language preferences. Please note that these are not professional voice recordings, but synthetically generated voices.
For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience.
The game's own logo is an artificial intelligence generated logo. It is used on the store page and library images.
Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game.
The game uses self AI created images. i own all rights on all of the used content
some npc phrases are synthesized
AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets.
This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input.
Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills.
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team. We prioritize the most ethical AI sources as possible.
1) AI's background music 2) AI's text descriptions
Used for creating the game banner
All still images in the game are generated by AI
Partial image assets are generated using AI assistance
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Total blade Unclear text | Translation | Moondolino | - | Mar 18, 2026 | |
Warhawk Down In-game content audioart | We used AI to create capsules for the Steam page and we used voice acting that has AI. | AtomicDuck | - | Mar 18, 2026 | |
贪婪之境 -异世界勇者与灵魂大树- Dev only art | As a solo indie developer, I utilize generative AI tools to assist in creating this game. For visual assets, AI is used strictly for drafting initial concepts and sketches. I personally review, retouch, and hand-polish every asset to ensure they meet the game's artistic vision and quality standards. Thank you for your understanding and support. | Siabo | - | Mar 18, 2026 | |
Poly Roam In-game content audio | Voice-over for NPCs. | NightTime Co. | 105 | Mar 18, 2026 | |
Cthulhu Mythos ADV The Isle Of Ubohoth Unclear art | Used in the production process of background illustrations. | Gotcha Gotcha Games | 32 | Mar 18, 2026 | |
Ancient Russian Life Simulator In-game content art | For creating pre-rendered assets for the game such as menu elements, icons and locations | GosDev Production | 367 | Mar 18, 2026 | |
Sugar Jar Unclear art | AI was used to assist in generating art | Stuffedy | - | Mar 18, 2026 | |
Jazzhands Dev only | We used some AI-tools to help develop the game. | Amber & Toby | - | Mar 18, 2026 | |
浮生地中海 In-game content artaudio | Some city backgrounds, character designs, and background music in this game were created with AI assistance. | Mimosa Studio | - | Mar 18, 2026 | |
Mosaic Mysteries Unclear art | AI Tools were used to generate details, generate colouring and upscale to HD.
ModLab was used to create the Normalmaps. | Ninja Worufu | 21 | Mar 18, 2026 | |
Shift'n Slay Store/marketing art | AI was used for the game's store page design and marketing materials. | DREBOT game studio | 87 | Mar 18, 2026 | |
Space Freighter In-game content audioart | Some of game's sound effects, music and textures are AI-generated | Susmers | - | Mar 18, 2026 | |
Magical Mic Duel: Senpai, Hear My Spell In-game content art | Generative AI was used to create variations of character, UI and background images. | ReLU Games, Inc. | 446 | Mar 18, 2026 | |
The Quantum Conflict Store/marketing art | We utilized AI art generation for some marketing material. No AI art is used in-game. | FlashPoint Games, LLC | 14 | Mar 18, 2026 | |
鳴蟇村 In-game content art | We use edited images that incorporate AI-generated pictures for posters and product labels within the game. | DorsalFin Studio | 37 | Mar 18, 2026 | |
Way Nd Choice In-game content art | Way Nd Choice uses pre-made illustrations using Midjourney because the developer can't draw. All of the illustrations in the game were created without retouching using a text-generated illustration program and are not aimed at a specific person's art style. Other than the main illustrations, the UI, code, and sound effects are AI-agnostic. | GamjaGames | 12 | Mar 18, 2026 | |
Castle of Lord Velimir Store/marketing art | Some capsule images were made with AI | GM hack | - | Mar 18, 2026 | |
Therapist Simulator In-game content art | Game Icons and Cover created. | Kanuni Games Oyun Yazılım ve Pazarlama Ticaret Limited Şirketi | - | Mar 18, 2026 | |
The Little Witch and The Lost Memories In-game content text | AI is used for parts of the English localization and for localization into other languages. | Studio Asahi | 18 | Mar 18, 2026 | |
Mimic Me In-game content art | Steam store page assets as well as some in game UI were created using a combination of hand drawn artwork and AI generated content. | Nevergreen Games | - | Mar 18, 2026 | |
14:Overmind In-game content artaudio | We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters. | Next Genium | - | Mar 18, 2026 | |
KILL AI Live AI text | The game will provide an opportunity to try yourself in a story led by a non-human.
The AI explained exactly how it would act and interact with the player if they had a certain personality. And we recreated it in a game. All dialogue with the player is written by AI. | GGA-S | - | Mar 18, 2026 | |
Rogue Kingdoms In-game content textart | I used AI as a base translations to languages other than English, Spanish, Catalan. I believe it's better AI translation than no translation.
Also used AI to generate the images of the relics. | Drac Blau Studio | 19 | Mar 18, 2026 | |
grave desecrator Store/marketing art | concept art for pictures, posters | huascar el vicioso | - | Mar 18, 2026 | |
Genocide for Future In-game content art | Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves. | InnerKode | - | Mar 18, 2026 | |
Double Crossed In-game content text | Double Crossed uses generative AI tools to help proofread and suggest minor edits to written text (e.g., in-game dialogue and marketing copy). No generative AI is used to create or alter in-game visuals, audio, or gameplay content. | Cold Signal | - | Mar 18, 2026 | |
Backstage: Murdered Sleep In-game content art | Character portraits, in-game prerenders, key art, and scare screens are currently rendered with Midjourney AI. Some of this content may be replaced with human-drawn art if the budget can be found between now and the final release planned for 7/14/24. | invisible inc games | - | Mar 18, 2026 | |
Renxia In-game content art | This game uses AI-generated content during its development. Some of the 2D artwork and promotional images were created with the assistance of AI tools. All such content is pre-generated, curated by the developer, and remains static within the final product. The game does not feature real-time AI content generation during gameplay. | IcarusStudio | - | Mar 18, 2026 | |
开局抽取超级天赋 In-game content art | Some of the images in the game are generated by AI | 清回 | 25 | Mar 18, 2026 | |
Squares Proximity Dev only code | During the development of this game, we utilised generative AI tools to assist with tasks such as code completion, optimisation, and drafting small code snippets. This use was for developer assistance during the creation process. All final assets, code, and gameplay systems were reviewed and authored by our development team to ensure originality and compliance with legal and copyright standards. No in-game content is dynamically generated by AI. | Bhanu Upadhyayula | - | Mar 18, 2026 | |
Galaxy At War Dev only code | The program code was partly generated by GitHub Copilot. | Nicola Hahn | - | Mar 18, 2026 | |
Extinction Day In-game content textart | -Assisting with translation for multiple languages.
-Repainting and texturing certain artworks.
-Creating placeholder assets for the game demo. | DryGin Studios | - | Mar 18, 2026 | |
Bionics In-game content artaudio | Some images like paintings or puzzles are currently AI generated. Maybe they will be removed later on.
Some voicelines has been enhanced through AI. | Tylobix UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
I'm a Rocker! In-game content art | All the graphics in the game were created with AI, so backgrounds, portraits and inventory objects are all part of it. Text and music are done in the traditional way. | Teleport Games | - | Mar 18, 2026 | |
Temple of Causality In-game content art | We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated. | GameEon Studios | - | Mar 18, 2026 | |
Nexus Defenders In-game content artcode | AI generated character-art using Midjourney license used during the story segments.
Some gameplay scripts were coded using ChatGPT for assistance. | Sabr Path | 26 | Mar 18, 2026 | |
Statera: Aurum In-game content audio | Note on voice output:
This game uses AI-generated voices for voice output. The dialogues and texts were written by the developers and then set to music using modern text-to-speech systems. The aim is to provide consistent audio quality and make the content accessible to players with different language preferences.
Please note that these are not professional voice recordings, but synthetically generated voices. | jst.games | - | Mar 18, 2026 | |
Electric Alps In-game content art | For Electric Alps, we utilize generative AI to aid in creating background assets and promotional materials, achieving a quality that would otherwise not be feasible for our small studio. All gameplay elements are meticulously handcrafted by our artist for a unique playing experience. | Dirty Paws Studio | - | Mar 18, 2026 | |
Jinni : Haunted House Store/marketing art | The game's own logo is an artificial intelligence generated logo. It is used on the store page and library images. | DanikStudios | 25 | Mar 18, 2026 | |
Neonexus Wars In-game content art | Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game. | Gobbo Games | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Boats Unclear art | The game uses self AI created images. i own all rights on all of the used content | Schwan OG | - | Mar 18, 2026 | |
Maza In-game content audio | some npc phrases are synthesized | GRIN-GAME | 51 | Mar 18, 2026 | |
Lands of Fury In-game content text | AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets. | Fife | 11 | Mar 18, 2026 | |
Shouldermen Live AI textaudio | This game makes use of state of the art generative text and voice services. Shouldermen relies on OpenAI GPT-5 for dialog and Eleven Labs for custom voices and Deepgram for voice input. | Outdoor Devs | 14 | Mar 18, 2026 | |
Skate Summit Store/marketing art | Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills. | PiconicStudios | - | Mar 18, 2026 | |
Wizdom Academy Unclear art | During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible. | Kipwak Studio | 199 | Mar 18, 2026 | |
Ninja Resurrection: A tale of Kuro In-game content audiotext | 1) AI's background music
2) AI's text descriptions | Daniil Liubimov | 13 | Mar 18, 2026 | |
Dawn of Anarchy Store/marketing art | Used for creating the game banner | Quacky Games | 136 | Mar 18, 2026 | |
My life as a cat In-game content art | All still images in the game are generated by AI | Black Elephant Games | - | Mar 18, 2026 | |
The Soul of Cosmos(灵魂乾坤) In-game content art | Partial image assets are generated using AI assistance | KuXueGames | - | Mar 18, 2026 |