Generated some characters and furnitures from AI
- Creator
- S19Games
- Reviews
- -
- Added
- Mar 17, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Generated some characters and furnitures from AI
This game has used AI to partially create the following art assets: Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam.
2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different models, Open AI, Antrhopic...)For more information on my views about AI, visit my website
The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license.
This game uses AI assistance to generate some of its art and music assets.
Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages.
The game uses AI-generated illustrations and character voices. The promotional images for the game were generated by ChatGPT.
Steam achievements may contain pictures that was generated by AI
Text to speech and some pre-rendered portraits.
Steam achievements may contain pictures that was generated by AI
1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively.
It's used to generate noize for some cinematics
Steam achievements may contain pictures that was generated by AI
No generative AI is used to write content or produce any kind of imagery or assets for the game. For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers").
Steam achievements may contain pictures that was generated by AI
Scene、Character、Dubbing、Music using AI
AI generated music.
Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them.
Certain ingame background art and advertisements are hand/manually refined Midjourney generations.
This game features voice-over content partially created through AI voice generation tools.
We leveraged AI-generated content to enrich our game with elements that would have been otherwise challenging to include. Specifically, we used AI for the AI character voiceover in different languages, a feature made possible thanks to this technology. In this case it made even more sense since the character is actually an AI. Otherwise, all the core art and visual elements of the game have been designed by human talents.
store page capsules, library images, and in-game artwork
Pictures in the gallery and voice acting generated
Music in the game is AI generated.
We use Gen AI to generate the voice over lines used by our avatars in game.
The user interface and some language translations are created and translated using AI.
The latest Halloween update includes 3D objects that are AI generated using Meshy.ai.
In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game.
游戏中的部分立绘、CG图为AI生成。
SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I hope you enjoy the game.
Artificial Intelligence is used in the background images on trading cards.
Steam achievements may contain pictures that was generated by AI
We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations.
Card paintings is created by AI.
Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.
All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.
Preset song/stack's thumbnail images in the save load dialog.
AI has been used for pre-rendering player dialogue from text to audio
Steam achievements may contain pictures that was generated by AI
Music in the game is AI generated.
We use a AI voices for the radio messages, some icons and sound effects.
AI is used to generate pre-rendered avatars used for heroes in the game.
Pre-generated textures, items and characters images in the game
This project did not use tools to create content from text prompts. Because "Generative Artificial Intelligence" is inconcistently defined, following it the list all Machine Learning technologies I use. Many of them are widely used and not commonly considered AI, but meet the current dictionary definition of "computer system that has some qualities of human brain that is able to produce text, images, etc.", so I list them for full transparency: - Generating crew portraits with artist-driven sliders for facial features. - Creating portrait depth maps for dynamic lighting. - Upscaling promotional images. - Denoising rendered images. - Enhancing in-game ads with actor face replacement for realism. - Spell-checking, grammar-checking and rephrasing some text.
Store page translation into some languages was made with the assistance of AI.
Steam achievements may contain pictures that was generated by AI
Steam achievements may contain pictures that was generated by AI
Art, translations, and music are pre-rendered using AI.
AI Generated: - Loading Screens - Store Graphical Assets - Achievements Icons. - Cinematics & Voice Overs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
My Plushy Shift In-game content art | Generated some characters and furnitures from AI | S19Games | - | Mar 17, 2026 | |
UP UP UP UP In-game content art | This game has used AI to partially create the following art assets:
Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam. | SG Bad Games | - | Mar 17, 2026 | |
School of Magic In-game content arttextcode | 2D Art (Open AI)Narrator (elevenlabs)Narrative Help (Open AI)Coding (Different models, Open AI, Antrhopic...)For more information on my views about AI, visit my website | PartTimeIndie | 17 | Mar 17, 2026 | |
PARADISE In-game content art | The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license. | Sonic-Alpha | - | Mar 17, 2026 | |
天生赢家 In-game content artaudio | This game uses AI assistance to generate some of its art and music assets. | GoldRiver | - | Mar 17, 2026 | |
Fisher Online In-game content arttext | Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages. | R-Age LLC | 547 | Mar 17, 2026 | |
末日機甲:戰術獵人 In-game content artaudio | The game uses AI-generated illustrations and character voices.
The promotional images for the game were generated by ChatGPT. | 遊樂黨 Yo!DawnLa | 32 | Mar 17, 2026 | |
Пацанский цитатник / Russian Test In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 80 | Mar 17, 2026 | |
Infinity: Battlescape In-game content audioart | Text to speech and some pre-rendered portraits. | I-Novae Studios, LLC | 635 | Mar 17, 2026 | |
К-9 Dog Job In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 70 | Mar 17, 2026 | |
Star Shift Legacy In-game content artcode | 1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu. | Psychronic Game Studios | - | Mar 17, 2026 | |
Void Crew In-game content audio | Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively. | Hutlihut Games | 5k | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 | |
Press F to pay respects In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 211 | Mar 17, 2026 | |
Cyber Knights: Flashpoint In-game content text | No generative AI is used to write content or produce any kind of imagery or assets for the game.
For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers"). | Trese Brothers | 2.5k | Mar 17, 2026 | |
oldbI tyt ? In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 113 | Mar 17, 2026 | |
我的一个多重人格朋友 In-game content artaudiotext | Scene、Character、Dubbing、Music using AI | 上海久游网络科技有限公司 | - | Mar 17, 2026 | |
Room Escape: Mark's Room In-game content audio | AI generated music. | G.S. Studio | 21 | Mar 17, 2026 | |
TheFlagShip In-game content textart | Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them. | NeveraiN Games | - | Mar 17, 2026 | |
Neckbreak In-game content art | Certain ingame background art and advertisements are hand/manually refined Midjourney generations. | MGP Studios | 410 | Mar 17, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 | |
FOUNDRY In-game content audiotext | We leveraged AI-generated content to enrich our game with elements that would have been otherwise challenging to include. Specifically, we used AI for the AI character voiceover in different languages, a feature made possible thanks to this technology. In this case it made even more sense since the character is actually an AI. Otherwise, all the core art and visual elements of the game have been designed by human talents. | Channel 3 Entertainment | 2k | Mar 17, 2026 | |
W.A.N.T.E.D In-game content art | store page capsules, library images, and in-game artwork | Gaming Limited | - | Mar 17, 2026 | |
CUBESCAPE In-game content artaudio | Pictures in the gallery and voice acting generated | Tesseract | - | Mar 17, 2026 | |
stepbystep In-game content audio | Music in the game is AI generated. | Evgeny Petrov | - | Mar 17, 2026 | |
ALARA Prime In-game content audio | We use Gen AI to generate the voice over lines used by our avatars in game. | Fall Damage | - | Mar 17, 2026 | |
License To Clone In-game content text | The user interface and some language translations are created and translated using AI. | Jam Donut Games | - | Mar 17, 2026 | |
Granny In-game content art | The latest Halloween update includes 3D objects that are AI generated using Meshy.ai. | DVloper | 4.1k | Mar 17, 2026 | |
TIRELESS: Prepare for the Adrenaline In-game content arttextaudio | In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game. | naro | 29 | Mar 17, 2026 | |
新世勇者传 In-game content art | 游戏中的部分立绘、CG图为AI生成。 | Zzzzz工作室 | 16 | Mar 17, 2026 | |
SUFFER In-game content artcode | SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make.
AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops.
This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there.
There’s really nothing more to it. I hope you enjoy the game. | Shawn Perolis | 58 | Mar 17, 2026 | |
Captain Bones: A Pirate''s Journey In-game content art | Artificial Intelligence is used in the background images on trading cards. | World of Poly | 342 | Mar 17, 2026 | |
Archery In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 53 | Mar 17, 2026 | |
Alaloth: Champions of The Four Kingdoms In-game content text | We do not use generative AI in the game. For community-requested languages that are not officially supported, we use DeepL to assist with localization, with the help of community members who review and improve the translations. | Gamera Interactive | 1.5k | Mar 17, 2026 | |
Deathless Heroes In-game content art | Card paintings is created by AI. | AlchemyBohemia | - | Mar 17, 2026 | |
Jaws of Hell In-game content artaudio | Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting. | Starving Lama Games | - | Mar 17, 2026 | |
Gravia In-game content audioarttext | All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release. | Dan Goyette | 26 | Mar 17, 2026 | |
Tranzient In-game content art | Preset song/stack's thumbnail images in the save load dialog. | AliveIn Tech Ltd. | 14 | Mar 17, 2026 | |
Synthrun In-game content audio | AI has been used for pre-rendering player dialogue from text to audio | Playrock Studios | - | Mar 17, 2026 | |
Guess who ? In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 57 | Mar 17, 2026 | |
iterform In-game content audio | Music in the game is AI generated. | Evgeny Petrov | - | Mar 17, 2026 | |
Exfil In-game content audioart | We use a AI voices for the radio messages, some icons and sound effects. | Tiny Leviathan | 296 | Mar 17, 2026 | |
Nevergrind Online In-game content art | AI is used to generate pre-rendered avatars used for heroes in the game. | Neverworks Games | 1.2k | Mar 17, 2026 | |
Fate of Stars In-game content art | Pre-generated textures, items and characters images in the game | MODRED | - | Mar 17, 2026 | |
ΔV: Rings of Saturn In-game content arttext | This project did not use tools to create content from text prompts.
Because "Generative Artificial Intelligence" is inconcistently defined, following it the list all Machine Learning technologies I use. Many of them are widely used and not commonly considered AI, but meet the current dictionary definition of "computer system that has some qualities of human brain that is able to produce text, images, etc.", so I list them for full transparency:
- Generating crew portraits with artist-driven sliders for facial features.
- Creating portrait depth maps for dynamic lighting.
- Upscaling promotional images.
- Denoising rendered images.
- Enhancing in-game ads with actor face replacement for realism.
- Spell-checking, grammar-checking and rephrasing some text. | Kodera Software | 2.3k | Mar 17, 2026 | |
ANOIX In-game content text | Store page translation into some languages was made with the assistance of AI. | Unusualsoft | 36 | Mar 17, 2026 | |
Blonde Driver In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 259 | Mar 17, 2026 | |
Achievement printer In-game content art | Steam achievements may contain pictures that was generated by AI | Easy game | 1.5k | Mar 17, 2026 | |
Creatio Ex Nihilo III: Amor Dei In-game content arttextaudio | Art, translations, and music are pre-rendered using AI. | Shoho Games | - | Mar 17, 2026 | |
Ruzar - The Dark Stones In-game content artaudio | AI Generated:
- Loading Screens
- Store Graphical Assets
- Achievements Icons.
- Cinematics & Voice Overs. | Hammer Glass Studio Inc. | 20 | Mar 17, 2026 |