Some sprites in game were created with the use of AI.
- Creator
- Nukeborn Studio
- Reviews
- 12
- Added
- Mar 18, 2026
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Some sprites in game were created with the use of AI.
As an independent developer, I use AI during development as a learning and workflow assistant. It helps me understand tools, write a small portion of code, and polish some localization. All final content in the game is personally reviewed and tested.
Background images in this game partially contains AI generated content that is post-processed by hand and given final touches to best suit the game's thematics. "The City" does not conform to this, and is created from the ground up by the fine hands of the creators and artists.
Voiceovers are AI generated
The product contains images produced by AI that has been trained using data produced and owned by Stardock.
We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game.
Angel Guardian was developed with the help of AI tools across our creative pipeline — including story development, dialogue, enemy balancing, difficulty tuning, concept art exploration, animation prototyping, music iteration, and voice experimentation. AI acted as a creative accelerator, allowing us to rapidly test ideas, refine systems, and expand the scope of our world. All content was directed, curated, and finalized by our human development team.
Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional.
Contains a certain amount of art, game textures, and radio music generated or assembled using AI.
Some elements of the images were textured using AI.
Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds
The graphics in the game (backgrounds and sprites) - are the result of strong processing of 3d models.
It generate some in-game graphics.
Generative AI was used to create music and sound effects for the game.
Capsule image Ingame Texts Ingame Images
The game's art assets and code content were all generated by AI.
- Voiceovers and animations - Various graphic elements
Metaheuristic allows you to interact with LLM in convenient way. Metaheuristic isn't reselling LLM generated content, user must obtains its own API key for using external LLM service. Right now, there is only one allowed LLM - OpenAI's ChatGPT
The game uses some AI generated and manually modified content only for paitings and photographs as well as for some of the text content (modified and reworded).
Generative AI is used for translations into languages I do not master and to create early 3D model prototypes. These prototypes are manually refined before being integrated into the game. No generative AI is used during gameplay or to dynamically generate in-game content.
Used AI to create images such as loading screen and steam art.
- Text-related: Translation of store descriptions for non-Japanese stores
AI was used to generate voiceovers for tutorial.
We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game.
Some art resources was generated using open-source AI image generators.
The game contains portraits and images generated by AI.
PowerCharge uses AI images for the artwork of the cards and certain user interface elements.
Original art, Blender, AI and Photoshop are combined to create in-game assets
This game contains AI generated contents. The graphic is generated by AI and fixed by human. This game contains violence scenes.
There was AI image generation used for creating bases for some environment textures, those bases were heavily modified by hand to fit the game from the original texture spit out by AI.
游戏中部分美术素材由AI生成
The cover art and character poses and expressions in our game were initially generated using AI during the development phase to enhance the creative process. These elements were then redrawn by our art team to ensure quality and originality. Additionally, the story text within the game was refined, proofread, and translated with the assistance of AI tools. No real-time AI content is generated during gameplay, ensuring players receive a consistent and controlled gaming experience.
Generative AI was used in the production of photorealistic game object images and some sound effects.
A few background concepts were generated with AI that retains respect to artist copyright (Adobe Firefly) but we are still working on reworking these few instances with our art team!
Some distant view images are edited from data output by the image generation AI.
Some image elements were generated using AI and refined using photobash and overpainting. English voiceovers.
This game uses AI-generated content for: Store capsule artwork All AI content has been reviewed and edited by our development team to ensure quality and appropriateness.
This game uses Google-translate for language localization for languages other then English.
We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion).
Use for produce novel images.
A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people.
Use AI to render some promotional images
Translation of game dialogues
GenAI is used to create 2D character design concepts as reference images for 3D modeling. It is also used for some UI icons, a limited number of 3D asset models, and translation of in-game character dialogue.
In some of the game's cutscenes, we have used AI tools to generate several images to help present the story. These images have been edited and refined to enhance the player's visual experience. We are committed to providing rich content for our players and will continue to leverage innovative technologies to improve the overall game experience.
Due to our team having only one artist and one engineer, using AI assistance during the development process is crucial. This technology saves a significant amount of time and resources, helping us maintain momentum in our development efforts. We primarily apply AI technology during the drafting stage to expedite the design process and improve efficiency. Specifically, we only utilize AI assistance for certain game scenes and objects, with final adjustments made manually to complete the final drafts. As for character illustrations within the game, they are entirely designed and finalized by the artist from start to finish.
A texture for one backround asset was created using generative AI. The paintings, posters and other artwork you see in the game are NOT made by AI.
Some art content and voice acting are made by AI.
The game itself does not contain AI-generated assets. AI was used only for some background images shown on the Steam store page and in the trailer.
Some icons for resources are created using AI technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wings of Redemption In-game content art | Some sprites in game were created with the use of AI. | Nukeborn Studio | 12 | Mar 18, 2026 | |
九条命 In-game content codetext | As an independent developer, I use AI during development as a learning and workflow assistant.
It helps me understand tools, write a small portion of code, and polish some localization.
All final content in the game is personally reviewed and tested. | Yoyiyo Studio | - | Mar 18, 2026 | |
All in Abyss: Judge the Fake In-game content art | Background images in this game partially contains AI generated content that is post-processed by hand and given final touches to best suit the game's thematics. "The City" does not conform to this, and is created from the ground up by the fine hands of the creators and artists. | ACQUIRE Corp. | 366 | Mar 18, 2026 | |
D-Day VR Museum In-game content audio | Voiceovers are AI generated | Lichtblau IT | 15 | Mar 18, 2026 | |
The Political Machine 2024 Store/marketing art | The product contains images produced by AI that has been trained using data produced and owned by Stardock. | Stardock Entertainment | 248 | Mar 18, 2026 | |
The Dream Office In-game content audioart | We have utilized an AI program to help us generate music within the game and Steam Main Graphics for the game. | BEPLAYER | 50 | Mar 18, 2026 | |
Angel Guardian In-game content textartaudio | Angel Guardian was developed with the help of AI tools across our creative pipeline — including story development, dialogue, enemy balancing, difficulty tuning, concept art exploration, animation prototyping, music iteration, and voice experimentation.
AI acted as a creative accelerator, allowing us to rapidly test ideas, refine systems, and expand the scope of our world. All content was directed, curated, and finalized by our human development team. | Corgee inc | - | Mar 18, 2026 | |
STORY OF SEASONS: Grand Bazaar In-game content text | Starting with the version 1.3 patch, AI tools were used to make minor translation updates to French, Spanish and German text in conjunction with a review by a professional. | Marvelous Inc. | 1.3k | Mar 18, 2026 | |
ESCAPELAND In-game content artaudio | Contains a certain amount of art, game textures, and radio music generated or assembled using AI. | eX Software | - | Mar 18, 2026 | |
Shadows Labyrinth In-game content art | Some elements of the images were textured using AI. | Kratos Games | - | Mar 18, 2026 | |
Felon-E Live AI text | Traditionally, NPCs (non-player characters) do not play active roles in video games. However, with the use of AI, they become the main characters of the game. Players can communicate with NPCs verbally through a microphone, and it is the AI that responds | Jumbo Mana | - | Mar 18, 2026 | |
Blood Midnight Blossom In-game content art | The graphics in the game (backgrounds and sprites) - are the result of strong processing of 3d models. | podval01 | - | Mar 18, 2026 | |
Dating after becoming a Vtuber In-game content art | It generate some in-game graphics. | FirePillar2 | - | Mar 18, 2026 | |
Lunch In-game content audio | Generative AI was used to create music and sound effects for the game. | Gamer Time Zone | - | Mar 18, 2026 | |
Rebel! In-game content textart | Capsule image
Ingame Texts
Ingame Images | The Ministry of Propaganda | 19 | Mar 18, 2026 | |
焚鸾:误红妆 In-game content artcode | The game's art assets and code content were all generated by AI. | Villain Role | - | Mar 18, 2026 | |
RestorArt: Fairwood Hills Unclear audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Metaheuristic Unclear | Metaheuristic allows you to interact with LLM in convenient way.
Metaheuristic isn't reselling LLM generated content, user must obtains its own API key for using external LLM service.
Right now, there is only one allowed LLM - OpenAI's ChatGPT | Metaheuristic | - | Mar 18, 2026 | |
Gore Doctor In-game content arttext | The game uses some AI generated and manually modified content only for paitings and photographs as well as for some of the text content (modified and reworded). | Salient Games | 17 | Mar 18, 2026 | |
Whisper of the Swallows In-game content textart | Generative AI is used for translations into languages I do not master and to create early 3D model prototypes. These prototypes are manually refined before being integrated into the game. No generative AI is used during gameplay or to dynamically generate in-game content. | Blown Leaves | 181 | Mar 18, 2026 | |
Mole Royal Store/marketing art | Used AI to create images such as loading screen and steam art. | Hungry Cats Games | - | Mar 18, 2026 | |
RUSHING BEAT X: Return Of Brawl Brothers In-game content text | - Text-related: Translation of store descriptions for non-Japanese stores | CITY CONNECTION | 69 | Mar 18, 2026 | |
RAGER In-game content audio | AI was used to generate voiceovers for tutorial. | Insane Prey | 13 | Mar 18, 2026 | |
Deconstruction Simulator In-game content art | We used generative AI for: art on the store page, and some in-game textures. Each AI-generated content was then manually adjusted by our in-house artist to ensure the presence of human input in the art and high quality of the game. | Games Incubator | 1.3k | Mar 18, 2026 | |
Burger Kombat Unclear art | Some art resources was generated using open-source AI image generators. | Four Guys, One Burger | 147 | Mar 18, 2026 | |
Anonymous Hacker Simulator In-game content art | The game contains portraits and images generated by AI. | Sicarius | 692 | Mar 18, 2026 | |
PowerCharge In-game content art | PowerCharge uses AI images for the artwork of the cards and certain user interface elements. | Cody Suthers | - | Mar 18, 2026 | |
Snavenger In-game content art | Original art, Blender, AI and Photoshop are combined to create in-game assets | Conklin Systems | - | Mar 18, 2026 | |
It was a human. In-game content art | This game contains AI generated contents. The graphic is generated by AI and fixed by human.
This game contains violence scenes. | Loser/s | 461 | Mar 18, 2026 | |
Deadshot In-game content art | There was AI image generation used for creating bases for some environment textures, those bases were heavily modified by hand to fit the game from the original texture spit out by AI. | v0lt | 10 | Mar 18, 2026 | |
无尽的冒险 In-game content art | 游戏中部分美术素材由AI生成 | 水月suigetsu | 79 | Mar 18, 2026 | |
寻物少女 Quest Girl In-game content arttext | The cover art and character poses and expressions in our game were initially generated using AI during the development phase to enhance the creative process. These elements were then redrawn by our art team to ensure quality and originality. Additionally, the story text within the game was refined, proofread, and translated with the assistance of AI tools. No real-time AI content is generated during gameplay, ensuring players receive a consistent and controlled gaming experience. | NickXie | - | Mar 18, 2026 | |
Flower in Us In-game content artaudio | Generative AI was used in the production of photorealistic game object images and some sound effects. | Chalkseagull | 386 | Mar 18, 2026 | |
Symbol of Sacrifice Unclear art | A few background concepts were generated with AI that retains respect to artist copyright (Adobe Firefly) but we are still working on reworking these few instances with our art team! | Umbrella Labs | - | Mar 18, 2026 | |
TENSEI In-game content art | Some distant view images are edited from data output by the image generation AI. | Project Pegasus | 49 | Mar 18, 2026 | |
The Hungry Town In-game content artaudio | Some image elements were generated using AI and refined using photobash and overpainting.
English voiceovers. | Kick Punch Games | - | Mar 18, 2026 | |
Delivery Dash: Battle Couriers In-game content art | This game uses AI-generated content for:
Store capsule artwork
All AI content has been reviewed and edited by our development team to ensure quality and appropriateness. | Frostweep Games | - | Mar 18, 2026 | |
Myriad Mayhem In-game content text | This game uses Google-translate for language localization for languages other then English. | Manavind | 22 | Mar 18, 2026 | |
Nekograms Dev only code | We use Windows Co-Pilot to answer questions regarding development tools (eg. how to approach technical problems) and Co-Pilot for Visual Studio Code to help improve coding efficiency (eg. code auto-completion). | Hungry Sky | 18 | Mar 18, 2026 | |
挂机修仙之我能合成功法! Unclear art | Use for produce novel images. | 99 Game Studio | 29 | Mar 18, 2026 | |
Wanderer: The Fragments of Fate In-game content art | A tiny number of in-world 2D assets (poster designs and paintings) were created with limited AI assistance and refined by a graphic designer. All 3D art, characters, music, voice work, writing, design, VFX, and SFX were made entirely by humans, meaning over 99.99% of the game was crafted by real people. | Mighty Eyes | 122 | Mar 18, 2026 | |
Elemental World Store/marketing art | Use AI to render some promotional images | SoulGlen Games | 13 | Mar 18, 2026 | |
Cybertrash STATYX In-game content text | Translation of game dialogues | Uncle Frost Team | 12 | Mar 18, 2026 | |
Exelio In-game content arttext | GenAI is used to create 2D character design concepts as reference images for 3D modeling.
It is also used for some UI icons, a limited number of 3D asset models, and translation of in-game character dialogue. | AI Frog Interactive, Inc. | 16 | Mar 18, 2026 | |
Elemental Realms In-game content art | In some of the game's cutscenes, we have used AI tools to generate several images to help present the story. These images have been edited and refined to enhance the player's visual experience.
We are committed to providing rich content for our players and will continue to leverage innovative technologies to improve the overall game experience. | Bunker Games | 11 | Mar 18, 2026 | |
鬼轉身 In-game content art | Due to our team having only one artist and one engineer, using AI assistance during the development process is crucial. This technology saves a significant amount of time and resources, helping us maintain momentum in our development efforts. We primarily apply AI technology during the drafting stage to expedite the design process and improve efficiency. Specifically, we only utilize AI assistance for certain game scenes and objects, with final adjustments made manually to complete the final drafts. As for character illustrations within the game, they are entirely designed and finalized by the artist from start to finish. | TwoTwo Studio | - | Mar 18, 2026 | |
I'm on Observation Duty 7 In-game content art | A texture for one backround asset was created using generative AI. The paintings, posters and other artwork you see in the game are NOT made by AI. | Notovia | 396 | Mar 18, 2026 | |
Vasilisa In-game content artaudio | Some art content and voice acting are made by AI. | Fleon Games | - | Mar 18, 2026 | |
Click Cluck Store/marketing art | The game itself does not contain AI-generated assets.
AI was used only for some background images shown on the Steam store page and in the trailer. | Amca Games | - | Mar 18, 2026 | |
Asteroid Colony In-game content art | Some icons for resources are created using AI technology. | Christian Lutnik | - | Mar 18, 2026 |