we have used AI to generate the Capsule images for the store page but we have not used AI for the game
- Creator
- Crispy Codeworks
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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we have used AI to generate the Capsule images for the store page but we have not used AI for the game
In-game art can contain AI generated textures.
We used AI to create the Steam Capsule of the game
"AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets."
We are using AI generated images for our store page materials and some in-game visuals (some icons etc.).
We utilized AI to design the capsules for the game's store page.
AI-generated art objects
How is AI used in gameplay? AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game.
Contains AI-generated art, sound effects and music
The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience
Using AI Assets for UI improvements
Some of the photos used for decorations and some voice lines have been generated.
AI was used to create textures for the game, as well as the translation in other languages.
Generative AI was only used to assist with creating character portraits and game's soundtracks.
We have generated art concepts using AI before artists render final art.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
May be used in some images.
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
Music tracks, app icon
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests). Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
Most texts in the game and store have been refined using AI to improve readability.
AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons.
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
AI has been used to help develop the game's cover art.
AI in TruckerX has been used for image creation for some splash arts.
The game's cover art and some images were created using artificial intelligence.
AI used for store capsule photos and achievement icons.
We used AI to create the capsules for the game's store page.
The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay.
We utilized AI to design the capsules for the game's store page.
AI-generated art objects
We used AI to design the capsules featured on the game's store page.
Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time.
As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios.
We use AI to generate some of the textures and music for the game.
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
Ai generated 2D art and voice/sound.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used.
AI used for create capsule images and some in-game arts.
Game contains character portraits and generated by AI.
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
- PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game).
I used to create the Art of the game
Character portraits and voices are AI generated
Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay.
Generating marketing texts and images.
Some of the game's text and images are produced with the help of AI
Game contains images of characters, modules, ships, voice of characters generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Supermarket Store/marketing art | we have used AI to generate the Capsule images for the store page but we have not used AI for the game | Crispy Codeworks | - | Mar 18, 2026 | |
Trading Card Shop Simulator In-game content art | In-game art can contain AI generated textures. | NOSTRA.GAMES | 17 | Mar 18, 2026 | |
Bakery Cafe Simulator Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 347 | Mar 18, 2026 | |
ARMORY SIMULATOR In-game content arttext | "AI was used for in-game NPC characters, loading screens, store page marketing assets, and in-game art assets." | CEMA GAMES | - | Mar 18, 2026 | |
Fuel Harvest Together In-game content art | We are using AI generated images for our store page materials and some in-game visuals (some icons etc.). | Say2Sun | 870 | Mar 18, 2026 | |
Amaroo's Christmas Shop Simulator: Prologue Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
Clothing Supermarket Store Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Ukrainian Shield: Iraq In-game content arttext | How is AI used in gameplay?
AI may be used to generate the faces of non-existent people in cutscenes and subtitles, adding realism and depth to the game. | ZOAZ | - | Mar 18, 2026 | |
Card Bundler: Complete Collection In-game content artaudio | Contains AI-generated art, sound effects and music | Neon Cocoa | - | Mar 18, 2026 | |
5th Dimension World Builder (Beta) text | The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology.
However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience | 5th Dimension Games | - | Mar 18, 2026 | |
Farmer’s Market Simulator In-game content art | Using AI Assets for UI improvements | Heze Games | 34 | Mar 18, 2026 | |
Laundering Simulator In-game content artaudio | Some of the photos used for decorations and some voice lines have been generated. | Ritual Interactive | 397 | Mar 18, 2026 | |
Weeb Store Simulator In-game content arttext | AI was used to create textures for the game, as well as the translation in other languages. | AGE One | 22 | Mar 18, 2026 | |
Exo Exploits In-game content artaudio | Generative AI was only used to assist with creating character portraits and game's soundtracks. | Flying Hound Studio | - | Mar 18, 2026 | |
Azrael, Herald of Death Dev only art | We have generated art concepts using AI before artists render final art. | Vengeance Games | - | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
War and Politics Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Trade Rivals- Goblin Age In-game content art | Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible. | Roog Game Studio | 64 | Mar 18, 2026 | |
Cafemart Simulator In-game content audio | Music tracks, app icon | Science Interactive | 602 | Mar 18, 2026 | |
EA SPORTS FC™ 26 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | EA Canada | 24.2k | Mar 18, 2026 | |
Uncharted Sectors In-game content artcodetext | Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests).
Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game. | Luc Toupense | - | Mar 18, 2026 | |
Clickoin Store/marketing text | Most texts in the game and store have been refined using AI to improve readability. | kee10roll | 30 | Mar 18, 2026 | |
Medieval StartUp In-game content artcode | AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons. | Editions Aspic Games | 51 | Mar 18, 2026 | |
Office Simulator Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 142 | Mar 18, 2026 | |
Supermarket Simulator Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
TruckerX Store/marketing art | AI in TruckerX has been used for image creation for some splash arts. | Aldrik Ramaekers | - | Mar 18, 2026 | |
Banker Simulator Store/marketing art | The game's cover art and some images were created using artificial intelligence. | Red Axe Games | 673 | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
Wholesaler Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Lunart Entertainment | - | Mar 18, 2026 | |
Go-Kart Simulator In-game content art | The game utilizes pre-generated AI imagery for specific environmental 2D assets, including decorative billboards and UI-related PC screen textures found within the game world. Additionally, the Steam store page capsule images and marketing materials have been created or enhanced using AI tools. All AI-generated content is static and does not involve real-time generation during gameplay. | Payna Games | 28 | Mar 18, 2026 | |
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Delivery Guy Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | bicycle club | - | Mar 18, 2026 | |
Noble Legacy In-game content audio | Noble Legacy uses AI-assisted voice for temporary placeholder lines during Early Access. All content is pre-generated and will be replaced with custom voice acting over time. | Studio 369 | 678 | Mar 18, 2026 | |
Up n Smoke In-game content artcode | As a solo dev with little artistic skills, AI was used to template some images, UI elements and suchlike. AI was also used to assist in code checking and best practice scenarios. | T2 Forged | - | Mar 18, 2026 | |
Shop Simulator: Waifu Pillows In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 77 | Mar 18, 2026 | |
Government Contractors: Arms of Influence In-game content art | AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated. | Dan K. | - | Mar 18, 2026 | |
Corner Kitchen Fast Food Simulator In-game content artaudio | Ai generated 2D art and voice/sound. | Purple Heads Games | 395 | Mar 18, 2026 | |
Bank Simulator In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Strong Bow Games | 364 | Mar 18, 2026 | |
Empluna In-game content textaudio | AI was used during development to assist with the translation. These are partially converted to audio using TTS. Otherwise, AI was no longer used. | BigCodersPlanet | - | Mar 18, 2026 | |
TCG Multiplayer Card Shop Simulator In-game content art | AI used for create capsule images and some in-game arts. | Alkame Games | 193 | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
Café Keeper In-game content art | This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources. | AlexsusDev | - | Mar 18, 2026 | |
Animal Workforce: Idle Tycoon Clicker In-game content art | - PixelTapStudio has publicly declared the usage of AI on the store page for promotional usage. (Not in-game). | PixelTapStudio | - | Mar 18, 2026 | |
Ducky Clicker Idle Game Unclear | I used to create the Art of the game | AntonioZu | - | Mar 18, 2026 | |
Election FighterZ: Kamala vs trump In-game content artaudio | Character portraits and voices are AI generated | Steven Silverstein | - | Mar 18, 2026 | |
Electronic Market Simulator: Prologue Store/marketing art | Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay. | Lavanta Game Studios | 20 | Mar 18, 2026 | |
Street Food Simulator Store/marketing textart | Generating marketing texts and images. | civciv | 27 | Mar 18, 2026 | |
Kingdom Ascension In-game content textart | Some of the game's text and images are produced with the help of AI | RainRingStudio | 188 | Mar 18, 2026 | |
Cosmic Miners In-game content artaudio | Game contains images of characters, modules, ships, voice of characters generated by AI. | bitByte Games | 58 | Mar 18, 2026 |