AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer.
- Creator
- Malongnan Studio
- Reviews
- -
- Added
- Mar 18, 2026
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AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer.
This game contains pre-generated AI-created 2D images and textures developed during production. All AI-generated assets were reviewed and manually integrated by the development team. No AI-generated content is created during gameplay.
Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI.
Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing.
During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material.
The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game.
We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements.
We use AI for some of the character portraits in the game.
during the creation of a few assets.
For music, sound effects and voice (acting) we are using this site elevenlabs. For textures (sprites) we are using ChatGPT
The AI generates answers to your text inputs in real time.
The images in the game are collages and/or modified parts of images created by AI. Each image was processed and animated manually by a human.
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
Our Cover art contains elements that were partially generated by AI, as shown on the shop page.
Part of game art is generated by AI
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
Artwork placeholders
I used an AI, icon images and images for the intro video.
Generative AI is used during development to prototype the voice acting. Expect professional voice acting quality by the full release.
The game uses AI-generated audio prompts for certain characters (english only).
—Some background images and illustrations —Involving promotional art materials —A small number of image assets, including visual images and page backgrounds —Part of the content of the main promotional image
There is no AI generated content in the game, and we don't use AI to generate content or assets for the game. During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure.
1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page) 2. The localized text is translated with the assistance of artificial intelligence.
AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element.
Tutorial character (Kim) and voiceovers were created with the help of AI and then retouched by our team to fit the game. AI tools have been used solely to assist our small indie dev team. Please be assured that the game's content represents our team's creativity and dedication.
Some concept art edited using AI tools.
Some voiceovers in demo, some advertising materials.
We use AI to localize the main game interface and texts
Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game.
Posters、part of UI icons、a few portraits of Npcs are generated by AI
AI-generated art objects
In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology.
AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.
The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license.
Some Picture that's all
Artificial Intelligence is used in the background images on trading cards.
The only use of AI was to create voiceover for the trailer.
We use Ai to detect offensive material being uploaded to use as stage backgrounds and facemasks. Ai is also used to flag offensive room names and descriptions. Use of AI art is used in some marketing material for the steam page and announcements
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BanHown Dev only code | AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer. | Malongnan Studio | - | Mar 18, 2026 | |
Net 24h: Quán Nét Bất Ổn In-game content art | This game contains pre-generated AI-created 2D images and textures developed during production. All AI-generated assets were reviewed and manually integrated by the development team. No AI-generated content is created during gameplay. | Nam Dev | 103 | Mar 18, 2026 | |
Fortune Cookie In-game content arttext | Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI. | HaoHao Games | 51 | Mar 18, 2026 | |
Balance 100 Store/marketing art | Most of the contents of the game are digital board pure hand-drawn, the game in the frame of the painting and store page part of the promotional materials using AI drawings for reference and manual redrawing. | Liujiajun | 93 | Mar 18, 2026 | |
Fellowship of the Oak In-game content artaudio | During the development process, we may use procedural- and AI-based tools to assist with content creation. This includes generating reference- and base-material for 2D art as well as text-to-speech audio material. | Red Fur Games | - | Mar 18, 2026 | |
Oriental Valley In-game content art | The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game. | 猫多游戏 | 332 | Mar 18, 2026 | |
Life of Delivery Store/marketing art | We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements. | Aimcalcy | - | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
Isle Of Pochimoon Unclear | during the creation of a few assets. | Antitesa Studio | - | Mar 18, 2026 | |
Purrrifiers: Cleaning Chaos In-game content audioart | For music, sound effects and voice (acting) we are using this site elevenlabs.
For textures (sprites) we are using ChatGPT | Rubens Games | 83 | Mar 18, 2026 | |
AIdventure Live AI text | The AI generates answers to your text inputs in real time. | Lyaaaaa Games | 38 | Mar 18, 2026 | |
I Live Under Your House In-game content art | The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human. | SpoocleMacBoogle | 304 | Mar 18, 2026 | |
Sock Pets Live AI text | Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed. | Gavin Rector | - | Mar 18, 2026 | |
Ultimate Fishing® Online Store/marketing art | Our Cover art contains elements that were partially generated by AI, as shown on the shop page. | Pancake Games | - | Mar 18, 2026 | |
ReEstate - Real Estate and Business Simulator In-game content art | Part of game art is generated by AI | Darkwolf66 | - | Mar 18, 2026 | |
Rugby Union Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 59 | Mar 18, 2026 | |
Res Publica Unclear art | Artwork placeholders | Benjamin Meyer | - | Mar 18, 2026 | |
-HOME- Survival In-game content art | I used an AI, icon images and images for the intro video. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
Bellwright In-game content audio | Generative AI is used during development to prototype the voice acting. Expect professional voice acting quality by the full release. | Donkey Crew | 10.3k | Mar 18, 2026 | |
Hood Story: Kaito Yamazaki In-game content audio | The game uses AI-generated audio prompts for certain characters (english only). | Kenzo Games | 14 | Mar 18, 2026 | |
接线员的使命 Store/marketing art | —Some background images and illustrations
—Involving promotional art materials
—A small number of image assets, including visual images and page backgrounds
—Part of the content of the main promotional image | 让我睡个好觉 | - | Mar 18, 2026 | |
Towns of Yore general | There is no AI generated content in the game, and we don't use AI to generate content or assets for the game.
During a previous playtest we found out that some assets from a third-party-pack from the marketplace, that we used in game as placeholders for icons, might have been created using generative AI, even though the seller did not explicitly state this. We removed these assets from the game just to be sure. | Yvora game studio | - | Mar 18, 2026 | |
Sky Realm Idle In-game content arttext | 1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page)
2. The localized text is translated with the assistance of artificial intelligence. | 323Game | 109 | Mar 18, 2026 | |
Camping Simulator: The Squad In-game content text | AI was used in some of the linear story parts. AI just helped generating some casual dialogue text lines and translations in game text without any copyright element. | CubeCube Sports Ltd. | 873 | Mar 18, 2026 | |
Espresso Tycoon In-game content audio | Tutorial character (Kim) and voiceovers were created with the help of AI and then retouched by our team to fit the game. AI tools have been used solely to assist our small indie dev team. Please be assured that the game's content represents our team's creativity and dedication. | DreamWay Games | 1.1k | Mar 18, 2026 | |
Terra Firma Store/marketing art | Some concept art edited using AI tools. | Working as Intended | 565 | Mar 18, 2026 | |
Black Gold: Oil Drilling Simulator Store/marketing audio | Some voiceovers in demo, some advertising materials. | CreativeForge Games | - | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
Office Life In-game content art | Because there are so many characters in the game, we used AI art (based on our own art style) to create a few characters towards the end of the game. | LeiYun Games | 1.7k | Mar 18, 2026 | |
电视台模拟国 In-game content art | Posters、part of UI icons、a few portraits of Npcs are generated by AI | Grizzbera Studio | 117 | Mar 18, 2026 | |
Hashiriya Drifter Unclear art | AI-generated art objects | Midnight Games | 1.3k | Mar 18, 2026 | |
Psycho Simulator Live AI textaudioart | In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology. | FreeMind S.A. | - | Mar 18, 2026 | |
I Am Jesus Christ In-game content audio | AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game. | Space Boat Studios | 1.3k | Mar 18, 2026 | |
PARADISE In-game content art | The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license. | Sonic-Alpha | - | Mar 17, 2026 | |
Monarch : Medieval Remastered general | Some Picture
that's all | Mr.Lordy | 361 | Mar 17, 2026 | |
Captain Bones: A Pirate''s Journey In-game content art | Artificial Intelligence is used in the background images on trading cards. | World of Poly | 342 | Mar 17, 2026 | |
Celebrity Hunter audio | The only use of AI was to create voiceover for the trailer. | Geiko Games | - | Mar 17, 2026 | |
Comedy Night In-game content arttext | We use Ai to detect offensive material being uploaded to use as stage backgrounds and facemasks. Ai is also used to flag offensive room names and descriptions. Use of AI art is used in some marketing material for the steam page and announcements | Lighthouse Games Studio | 5k | Mar 17, 2026 |