AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations.
- Creator
- URUTA KOBITO GAMES
- Reviews
- 37
- Added
- Mar 18, 2026
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AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations.
Dear players, Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI.
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
The game contains some lovely cats generated with AI
All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well. The imagery was generated with the aid from the AI and then tweaked manually.
AI only for the game cover and Logo
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
The AI in this game was used to generate a voice for the main character in the game. For more details on what we generated: 1. Character screams 2. Character scares
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
It is used to generate multiple textures.
Splash screen or page art might be generated using AI.
AI-generated images were used for the game menu icon and Steam achievement icon. An AI-generated image was used for the background of the Steam store capsule.
AI was used only for visuals. As an independent developer, I had to use AI to add visuals.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI used to assist in the creation of some images and textures.
A custom tool that detects player voices and mimics them using an AI-generated voice.
AI was used only to generate a few textures and sound effects.
We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not. Please read the article for the AI removal that we posted. However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions). But the game itself does not contain any AI content now.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music.
Use of AI for title screen background, some in-game voice acting, and game icon.
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future.
Some paintings.
Voiceovers
Most of the paintings and phone call voiceover are made with AI, everything else is selfmade/recorded.
splash screen
We are using AI generated images for our store page materials.
Made Logo, MainMenu image by Stable Diffusion AI.
In our database we have AI-generated images that the entity can select to show you.
just used the AI voice for 3 minute in intro video of the game
Some images in this game were generated by artificial intelligence.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Used for some textures and music.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
voice made by AI
AI was used in research to fix/improve the code for the originally buggy rhythm mini games. That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain.
Nearly all the art and graphics were generated using an AI model. nothing else besides backgrounds and sprites used AI.
The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack.
A few humorous textures were created using generative ai.
In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence
背景の画像に使用。
It uses AI generated voices for the trailer and AI Translation for user interface.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience.
AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen.
This game uses AI for some translation work and programming.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。 In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.
Photoshop and AI was used to tweak backgrounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
もういいかい? In-game content art | AI-generated designs are used in the texture images of assets that appear in the game, such as in-game posters and product package illustrations. | URUTA KOBITO GAMES | 37 | Mar 18, 2026 | |
后室迷失之境Backrooms:The Lost In-game content artaudio | Dear players,
Some of the in-game cutscene videos, opening cinematics, fews textures, and voice-overs were created with the assistance of AI. | Golden Trees黄金树 | - | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
Oedipus / Antigone In-game content art | All of the characters in the game are represented as damaged marble sculptures. The choice of this particular style was absolutely conscious and one of the main ideas was to evoke a certain feeling. This is pretty much how objects of material culture from classical antiquity came down to us. This is how we frequently perceive classical antiquity. And it fits the subject matter of these tragedies quite well.
The imagery was generated with the aid from the AI and then tweaked manually. | Febrvvm | - | Mar 18, 2026 | |
Agora Project Store/marketing art | AI only for the game cover and Logo | Anttarez Games | - | Mar 18, 2026 | |
Second Room In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Eyes of Destiny In-game content audio | The AI in this game was used to generate a voice for the main character in the game.
For more details on what we generated:
1. Character screams
2. Character scares | Large Lake Team | - | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 | |
School Bathroom In-game content art | It is used to generate multiple textures. | Hanahito Apps | - | Mar 18, 2026 | |
Eerie Excavation Store/marketing art | Splash screen or page art might be generated using AI. | Grokaka | - | Mar 18, 2026 | |
Undersea 8 In-game content art | AI-generated images were used for the game menu icon and Steam achievement icon.
An AI-generated image was used for the background of the Steam store capsule. | Kaleido | 10 | Mar 18, 2026 | |
Escape The Void Unclear art | AI was used only for visuals. As an independent developer, I had to use AI to add visuals. | Ahmet Yigitbasi | - | Mar 18, 2026 | |
Chess In-game content art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 92 | Mar 18, 2026 | |
Streamer Content: a simple mechanic, a simple game In-game content art | AI used to assist in the creation of some images and textures. | Rotten Post Team | - | Mar 18, 2026 | |
Murky Divers Live AI audio | A custom tool that detects player voices and mimics them using an AI-generated voice. | Embers | 2.2k | Mar 18, 2026 | |
The Memory Thieves In-game content artaudio | AI was used only to generate a few textures and sound effects. | Otherside Studio | 38 | Mar 18, 2026 | |
Shop Crush In-game content art | We have removed all AI from our game. It has been in Illusion's mechanics previously, but right now it's not.
Please read the article for the AI removal that we posted.
However, we will keep the label until we replace the trailer, which had an AI asset in it (Illusions).
But the game itself does not contain any AI content now. | Bs1 & Bslteam | - | Mar 18, 2026 | |
Deadly Descent In-game content audio | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. Examples include voiceover audio, sound effects, music. | Neuro Solutions | - | Mar 18, 2026 | |
Late Night At Hank's In-game content artaudio | Use of AI for title screen background, some in-game voice acting, and game icon. | Hank Bloodshadow | - | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
Overnight Watch Store/marketing art | We use an AI-generated image from Freepik by vecstock for the Capsules on the store page and library. This will change in the future. | Komba-Systems | - | Mar 18, 2026 | |
Escape from the Cannibal Family Unclear art | Some paintings. | riinwin | 17 | Mar 18, 2026 | |
Clap Clap Unclear audio | Voiceovers | Raycastly | 2.9k | Mar 18, 2026 | |
Fearful Injection In-game content artaudio | Most of the paintings and phone call voiceover are made with AI, everything else is selfmade/recorded. | Low Oxygen Games | 14 | Mar 18, 2026 | |
Working On It In-game content art | splash screen | Pundlion | - | Mar 18, 2026 | |
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
PROJECT : DEBUG Store/marketing art | Made Logo, MainMenu image by Stable Diffusion AI. | GARDENRIVER | - | Mar 18, 2026 | |
Ghost Talker Unclear art | In our database we have AI-generated images that the entity can select to show you. | Doky | - | Mar 18, 2026 | |
Homing Instinct In-game content audio | just used the AI voice for 3 minute in intro video of the game | 미상(알수없음) | - | Mar 18, 2026 | |
Andrew's Nightmare In-game content art | Some images in this game were generated by artificial intelligence. | Daniel Octavio Herrera | - | Mar 18, 2026 | |
Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | No Ceiling Games | 4.2k | Mar 18, 2026 | |
クソデカ囃子(ばやし) | Kusodeka Bayashi In-game content artaudio | Used for some textures and music. | HAZECODE | 133 | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
kidnapped In-game content audio | voice made by AI | UKKIM | 26 | Mar 18, 2026 | |
Necrophobia Dev only code | AI was used in research to fix/improve the code for the originally buggy rhythm mini games.
That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain. | Sapphire Comics | - | Mar 18, 2026 | |
Culling of Normality In-game content art | Nearly all the art and graphics were generated using an AI model.
nothing else besides backgrounds and sprites used AI. | The Forever GM | 24 | Mar 18, 2026 | |
Lost Lullabies: The Orphanage Chronicles In-game content audioart | The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack. | Pugsy Studios | 424 | Mar 18, 2026 | |
Containment Corp, Inc. In-game content art | A few humorous textures were created using generative ai. | Lich & Lily | 86 | Mar 18, 2026 | |
In winter: a new apartment In-game content audio | In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence | BSZ | - | Mar 18, 2026 | |
はつものがたり | Naive Novel In-game content art | 背景の画像に使用。 | CHARON | 15 | Mar 18, 2026 | |
Footage In-game content audiotext | It uses AI generated voices for the trailer and AI Translation for user interface. | VHS | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
HIDDEN NEMESIS In-game content arttext | We leverage AI to craft captivating visuals for our game and refine and enhance game text for an immersive experience. | Tzavis Studio | 10 | Mar 18, 2026 | |
Trail of the Cryptid In-game content audioart | AI was used to generate some of the sound effects. Also, AI was used to generate the background image in the loading screen. | No Spoon Games | - | Mar 18, 2026 | |
Horror Family|恐怖家族 - Flight In-game content codetext | This game uses AI for some translation work and programming. | RAYBIS GAMES | 111 | Mar 18, 2026 | |
戀戀寶島~雨港再世奇緣~ In-game content art | 本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney. | TUKUMO Production | - | Mar 18, 2026 | |
Fractured Mind In-game content audio | I've use AI for the radio broadcasts, as a voice actor. That's pretty much it. | ACid | - | Mar 18, 2026 | |
My Head On Your Body In-game content art | Photoshop and AI was used to tweak backgrounds. | Creepy Pop | 44 | Mar 18, 2026 |