AI used to assist with background paintings & VO.
- Creator
- Fireball Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI used to assist with background paintings & VO.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
AI images were generated for use on the store page and as loading screens within the game.
Used to create music and some artwork for the game
The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances.
AI used for current page artwork ONLY. None is used in game.
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.
Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies.
Some of the story texts are AI-translated from Japanese.
AI helped with store page text, and players may upload mods with AI content.
Ai generated content was use to create this game storepage banner
Some background images in the game have been generated with the help of artificial intelligence.
Our game utilizes AI to assist in creating in-game photographs.
Portraits were generated by AI
I use a translator to english version
AI assist in creation of some textures and logos
We are experimentally using generated AI as a reference for some background materials or for textures.
In the development of this title, generative AI has been used in the following areas: - Reference images for background graphics - Programming assistance - Translation assistance
Some textures contain AI generated imagery
The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026.
Some music pieces are generated by Suno AI and labled. They have been purchased and can be used in commercial ways.
Some songs in the game contain vocals using vocal synthesizer and text-to-speech software.
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
Generative AI has been used in the trailer images, the store page images, and the in-game UI images.
Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer. RIFTSTORM’s creative direction and all content included in the game are produced, reviewed, and implemented by our team.
Game does NOT include any AI-generated content. AI generation used for some promo-materials images.
The characters where created using IA
Artwork for the cards was created using local AI models.
Contract some characters and then generate them in Midjourney.
FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected. The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power.
Some loading screens and main menu screen use ai generated images
As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons.
Some audio sound effects are made with Ai
Some backgrounds are taken from the Futuristic Anime Backgrounds Pack that is AI-generated.
The images have been generated
Game art
AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer.
The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure.
Generative AI tools were used to assist with supporting art assets.
Some Assets Were Modified with the Help of AI.
游戏中部分美术素材由AI生成
In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience.
AI was used to generate old version of steam page banner, and now it's as main image on most of community news.
Tower Inc. utilizes generative AI tools during the development process to enhance the visual atmosphere and environmental storytelling of the facility. These tools were used to assist a solo developer in achieving a high level of detail in the following areas: Store & Library Assets: Several capsule images, library assets, and background banners were developed with the assistance of AI to create a cohesive and eerie aesthetic for the Steam storefront. Environment & 2D Assets: Specific in-game environmental textures, background paintings, and UI elements (such as posters and screen displays) were generated or refined using AI tools to deepen the immersion of the industrial horror setting. Creative Oversight: All AI-assisted content has been manually curated, edited, and integrated by the developer to ensure it aligns with the unique mechanical and narrative world of Tower Inc.
Please note that NightCafe AI Art Generator was used to create the key art image in the game. NightCafe allows people to use it for commercial purposes and does its best to ensure that non-copyrighted images are used for generating art via their data set. The commercial license we use for this technology is granted by NightCafe's Site License. We did not use nor relied on any copyrighted material owned by third parties in the creation of the image. https://creator.nightcafe.studio/
Part of the game images are generated by AI
AI was used to generate the images in the game. I'm a solo developer. I can't afford to hire artists, and I depend on this income to pay the rent and buy food. Please be considerate. I hope you enjoy the game.
This game contains pre-generated AI-created 2D images and textures developed during production. All AI-generated assets were reviewed and manually integrated by the development team. No AI-generated content is created during gameplay.
The comic intro is AI generated
As a solo developer, I use AI to brainstorm drafts for some of the 2D assets, which I then edit by hand. These will be replaced with hand-drawn assets by release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hotel Melancolie In-game content artaudio | AI used to assist with background paintings & VO. | Fireball Games | - | Mar 18, 2026 | |
俺たち対空兵 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 18, 2026 | |
Acorn Hunt In-game content art | AI images were generated for use on the store page and as loading screens within the game. | Immersive Works | - | Mar 18, 2026 | |
The Bean Trials In-game content audioart | Used to create music and some artwork for the game | TheRealGameDev | 38 | Mar 18, 2026 | |
Sole Salvation In-game content artaudio | The game includes some temporary AI-generated content (such as images, sounds, or graphical elements) used solely to speed up the development process. All of these assets are provisional and will be progressively replaced with original materials as the project advances. | Meteora | - | Mar 18, 2026 | |
Spiritoké In-game content art | AI used for current page artwork ONLY.
None is used in game. | Genesyn | - | Mar 18, 2026 | |
pWordle In-game content artcode | Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted. | HawkX Games | - | Mar 18, 2026 | |
Cryspace In-game content artaudio | Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies. | JIMMY DIAMOND | 15 | Mar 18, 2026 | |
L/Right Reflection In-game content text | Some of the story texts are AI-translated from Japanese. | Atelier Never | 38 | Mar 18, 2026 | |
Cardeneer Store/marketing text | AI helped with store page text, and players may upload mods with AI content. | Nordic Softworks | 93 | Mar 18, 2026 | |
Miami Horizon 2077 Store/marketing art | Ai generated content was use to create this game storepage banner | CJ | 15 | Mar 18, 2026 | |
You are the Judge! In-game content art | Some background images in the game have been generated with the help of artificial intelligence. | Steel Games | 243 | Mar 18, 2026 | |
Moving Through Life In-game content art | Our game utilizes AI to assist in creating in-game photographs. | Challenging Games | 70 | Mar 18, 2026 | |
Lost with you In-game content art | Portraits were generated by AI | JJGames | - | Mar 18, 2026 | |
Fantasy World Souls Unclear | I use a translator to english version | DreamWeaver | 196 | Mar 18, 2026 | |
Tales of Rein Ravine In-game content art | AI assist in creation of some textures and logos | Maia the Horsegirl | 1.3k | Mar 18, 2026 | |
フィズとにじいろの星 In-game content art | We are experimentally using generated AI as a reference for some background materials or for textures. | にじいろドラゴン | 55 | Mar 18, 2026 | |
Tokyo Waning Moon In-game content artcodetext | In the development of this title, generative AI has been used in the following areas:
- Reference images for background graphics
- Programming assistance
- Translation assistance | Midnight Cupcakes | 21 | Mar 18, 2026 | |
Dropoff Dealer In-game content art | Some textures contain AI generated imagery | Bundem Games | - | Mar 18, 2026 | |
Chest 寶箱 In-game content text | The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026. | 12atan | 23 | Mar 18, 2026 | |
从0开始的VUP生活 In-game content audio | Some music pieces are generated by Suno AI and labled. They have been purchased and can be used in commercial ways. | Stone Lake | 206 | Mar 18, 2026 | |
Taiko no Tatsujin: Rhythm Festival In-game content audio | Some songs in the game contain vocals using vocal synthesizer and text-to-speech software. | Bandai Namco Amusement Lab Inc. | 1.2k | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
Jack the Ripper: Hunter Clan In-game content art | Generative AI has been used in the trailer images, the store page images, and the in-game UI images. | Plus Alpha Game Studio | - | Mar 18, 2026 | |
Riftstorm In-game content audio | Text-to-speech software is used to synthesize our in-game and in-cinematic robotic announcer. RIFTSTORM’s creative direction and all content included in the game are produced, reviewed, and implemented by our team. | Confiction Labs | 559 | Mar 18, 2026 | |
Echo Storm Store/marketing art | Game does NOT include any AI-generated content. AI generation used for some promo-materials images. | Oleg Dzhuraev | 19 | Mar 18, 2026 | |
Nixxsz Castle In-game content art | The characters where created using IA | Nixxsz | - | Mar 18, 2026 | |
Timepaths In-game content art | Artwork for the cards was created using local AI models. | Cody Suthers | - | Mar 18, 2026 | |
God touch Unclear art | Contract some characters and then generate them in Midjourney. | turusaki | - | Mar 18, 2026 | |
FACEMINER In-game content art | FACEMINER is a concept-driven game that directly engages with the ethics of AI. For thematic purposes, the game features faces which have been generated by a GAN (Generative Adversarial Network) trained on the FFHQ dataset, a research dataset released by NVIDIA that is the backbone of many real-world facial recognition applications. Per NVIDIA, only images under permissive licenses were collected.
The 'AI training' in this game is fictional and has been simulated for entertainment purposes. The game can be interpreted as a critique of AI specifically relating to the ecological impact of mass data hoarding, surveillance concerns, and way it is used to compound corporate power. | Wristwork | 1.5k | Mar 18, 2026 | |
Red Glare In-game content art | Some loading screens and main menu screen use ai generated images | BT Studios | 60 | Mar 18, 2026 | |
Rogue Hex In-game content art | As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons. | Topstitch Games | 255 | Mar 18, 2026 | |
Mr Pogo In-game content audio | Some audio sound effects are made with Ai | Ultimo Games | 14 | Mar 18, 2026 | |
Retrocausality In-game content art | Some backgrounds are taken from the Futuristic Anime Backgrounds Pack that is AI-generated. | Thanatos | - | Mar 18, 2026 | |
The Secret of Darkwoods Unclear art | The images have been generated | Rap2h | 118 | Mar 18, 2026 | |
Dead On Your Lawn Unclear art | Game art | GreenHero | - | Mar 18, 2026 | |
BanHown Dev only code | AI tools were used during development to assist with programming and language tasks. The game's design, gameplay, story, and creative direction were created and directed by the developer. | Malongnan Studio | - | Mar 18, 2026 | |
Mental: The Dark Night Live AI textartaudio | The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure. | Merlon | - | Mar 18, 2026 | |
Divided Land In-game content art | Generative AI tools were used to assist with supporting art assets. | Mich | - | Mar 18, 2026 | |
BoxLoop 2 In-game content artaudiocodetext | Some Assets Were Modified with the Help of AI. | Abdullah Al Bajjali | - | Mar 18, 2026 | |
传说之始 In-game content art | 游戏中部分美术素材由AI生成 | 水月suigetsu | 44 | Mar 18, 2026 | |
丰收之路:漂洋过海的美食 In-game content art | In this game, we incorporate artificial intelligence technology to transform port art assets into dynamic video materials, achieving cinematic dynamic effects. All AI-generated content has undergone secondary processing and in-depth optimization by our design team, seamlessly integrating into the game's overall art style. This provides players with a richer and more immersive gaming experience. | MuccyGames | 72 | Mar 18, 2026 | |
Elven City Simulator Store/marketing art | AI was used to generate old version of steam page banner, and now it's as main image on most of community news. | Igor Vasilenko | 17 | Mar 18, 2026 | |
Tower Inc. In-game content art | Tower Inc. utilizes generative AI tools during the development process to enhance the visual atmosphere and environmental storytelling of the facility. These tools were used to assist a solo developer in achieving a high level of detail in the following areas:
Store & Library Assets: Several capsule images, library assets, and background banners were developed with the assistance of AI to create a cohesive and eerie aesthetic for the Steam storefront.
Environment & 2D Assets: Specific in-game environmental textures, background paintings, and UI elements (such as posters and screen displays) were generated or refined using AI tools to deepen the immersion of the industrial horror setting.
Creative Oversight: All AI-assisted content has been manually curated, edited, and integrated by the developer to ensure it aligns with the unique mechanical and narrative world of Tower Inc. | FISAL(ERROR) | - | Mar 18, 2026 | |
Kill The Climbers Store/marketing art | Please note that NightCafe AI Art Generator was used to create the key art image in the game. NightCafe allows people to use it for commercial purposes and does its best to ensure that non-copyrighted images are used for generating art via their data set. The commercial license we use for this technology is granted by NightCafe's Site License. We did not use nor relied on any copyrighted material owned by third parties in the creation of the image.
https://creator.nightcafe.studio/ | High Cal Games | 13 | Mar 18, 2026 | |
Idle Banshee Alliance In-game content art | Part of the game images are generated by AI | okyakusama | 41 | Mar 18, 2026 | |
Bikini Brickout In-game content art | AI was used to generate the images in the game.
I'm a solo developer. I can't afford to hire artists, and I depend on this income to pay the rent and buy food. Please be considerate.
I hope you enjoy the game. | Red Brick Games | - | Mar 18, 2026 | |
Net 24h: Quán Nét Bất Ổn In-game content art | This game contains pre-generated AI-created 2D images and textures developed during production. All AI-generated assets were reviewed and manually integrated by the development team. No AI-generated content is created during gameplay. | Nam Dev | 103 | Mar 18, 2026 | |
The Last Vagabonds In-game content art | The comic intro is AI generated | SoloGameDevBlog | - | Mar 18, 2026 | |
HexLands Dev only art | As a solo developer, I use AI to brainstorm drafts for some of the 2D assets, which I then edit by hand. These will be replaced with hand-drawn assets by release. | Portgate Studios | - | Mar 18, 2026 |