Some of the Artworks in secret rooms are AI generated.
- Creator
- 6ft6
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the Artworks in secret rooms are AI generated.
In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology.
Generate achievement icons using AIGC
- Promotional Art - In game static art and some background graphics (which can be disabled in options)
AI was used to create some of the in-game posters.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI.
AI was used to edit and manipulate images during development.
Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI.
The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game.
The game includes AI-generated images.
Some game content, marketing materials, and character voices for Medieval Frontiers were created or translated with the assistance of AI tools. While we use these technologies to support our workflow, every feature and narrative beat is a result of our team’s deliberate creative decisions. The final experience is hand-guided by our vision to ensure the world feels authentic to our players.
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game.
Using LLM Code Agent for indie development speed up (no "VIBE CODING", it's originally human made project in 2012-2025, author starts using LLM as smart assistant code edit tool since December 2025)
AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes.
Generative AI was used in a limited capacity during development to assist with marketing artwork.
The Art Director chose a composition for each background. They were then made by professional artists or, for a few, bought on Adobe Stock. Finally, the art director enhanced each background in Photoshop and also through LeonardoAI.
Character audio is generated by AI.
AI was used to generate the images of the characters in the default in-game database. There is also a 100% optional, opt-in only AI Chatbot assistant that can help provide booking ideas.
Usage of AI-Generated and Assisted Illustrations in Shadow Empire Post-release Illustration Creation Process The developers use Midjourney and Nano Banana to generate high-resolution illustrations for new functionality added post-release, particularly for Vidcom and Stratagem artwork. These images are often post-processed by hand, as well as enhanced using tools like Magnific, Topaz Labs, or other upscaling and refinement software. AI in Post-release Portrait Art Portraits: A base image is generated using Midjourney with a generic prompt such as “portrait of young woman, military.” Smaller parts (eyes, nose, mouth, hair, etc.) are overlaid using DALL·E to create variations. Aging effects are achieved by rendering an older skin texture with partial transparency over the younger base face. The older the character, the more opaque the overlay becomes. (Note: Eyes and lips often retain a youthful appearance.) This effect is gradually applied using a limited number of sprite layers, allowing nuanced visual transitions. AI-Generated Art in Post-release Game Content The game includes AI-generated and AI-assisted illustrations for Vidcoms and Stratagems. All such AI-generated art is pre-generated — no generative AI tools are called or used in real-time by the game itself. The intention is to provide players with an option to toggle between the original and updated AI-enhanced graphics via preferences. (Note: This is an aim and may not yet apply to all content.)
AI interface images
The package image of this game was created using multiple AI tools. Background image and part of the background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
This game used AI translation.
All in-game content is created and authored by the development team. Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.
We have used in-house AI models to generate background assets, font, and some voices. We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us.
The game tutorial uses optional AI generated voiceover.
We use AI to generate art pictures or graffiti used in some backgrounds.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content.
Generated some characters and furnitures from AI
This game has used AI to partially create the following art assets: Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam.
The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license.
This game uses AI assistance to generate some of its art and music assets.
Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages.
The game uses AI-generated illustrations and character voices. The promotional images for the game were generated by ChatGPT.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Used chaptgpt 4 for generation and enhancements trading cards and community assets art.
1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively.
Some Picture that's all
It's used to generate noize for some cinematics
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Scene、Character、Dubbing、Music using AI
AI generated music.
Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them.
We are using AI to assist in creation of marketing graphics only.
This game features voice-over content partially created through AI voice generation tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Whites This In-game content art | Some of the Artworks in secret rooms are AI generated. | 6ft6 | - | Mar 18, 2026 | |
Psycho Simulator Live AI textaudioart | In-game patient responses are generated in real time with offline local language model. Game logo animation and part of game music samples/loops have been produced with tools utilizing generative technology. | FreeMind S.A. | - | Mar 18, 2026 | |
SaveKunkun In-game content art | Generate achievement icons using AIGC | Qingmu production team | - | Mar 18, 2026 | |
Moons Of Darsalon In-game content art | - Promotional Art
- In game static art and some background graphics (which can be disabled in options) | Dr. Kucho! Games | 130 | Mar 18, 2026 | |
Professional Fishing 2 In-game content art | AI was used to create some of the in-game posters. | MasterCode | 427 | Mar 18, 2026 | |
Super Hiking Simulator 2020 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 15 | Mar 18, 2026 | |
Gravity Pro Store/marketing art | Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI. | RS dynamics | - | Mar 18, 2026 | |
Ragamuffins Dev only art | AI was used to edit and manipulate images during development. | Pocket Money Games | - | Mar 18, 2026 | |
Vampire vs Devil In-game content text | Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI. | Unusualsoft | - | Mar 18, 2026 | |
Xylith Store/marketing art | The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game. | Daniel Gill | - | Mar 18, 2026 | |
Ruin Hunters Unclear art | The game includes AI-generated images. | Prince Game Studio | - | Mar 18, 2026 | |
Medieval Frontiers In-game content textaudio | Some game content, marketing materials, and character voices for Medieval Frontiers were created or translated with the assistance of AI tools. While we use these technologies to support our workflow, every feature and narrative beat is a result of our team’s deliberate creative decisions. The final experience is hand-guided by our vision to ensure the world feels authentic to our players. | Active Fungus Studios | - | Mar 18, 2026 | |
One Gun Guy In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Ritual Games | 58 | Mar 18, 2026 | |
I Am Jesus Christ In-game content audio | AI tools were used in the production of the voice acting. We are a five-person team that has been working on this project for several years without the budget of a large studio. In our case, this was a practical solution that allowed us to complete the game at the level of quality we were aiming for. All creative decisions and the final shape of the game were made by our team. AI was used as a supporting production tool, not as a replacement for the creative work behind the game. | Space Boat Studios | 1.3k | Mar 18, 2026 | |
Space Simulation Toolkit Dev only code | Using LLM Code Agent for indie development speed up (no "VIBE CODING", it's originally human made project in 2012-2025, author starts using LLM as smart assistant code edit tool since December 2025) | Pavel Kudinov | 493 | Mar 18, 2026 | |
WGT Golf In-game content art | AI stock images and generative AI content is occasionally used in the development process of art assets we use for things like, but not limited to, event themes. | World Golf Tour, LLC | 2.5k | Mar 17, 2026 | |
Dungeon Slayer Store/marketing art | Generative AI was used in a limited capacity during development to assist with marketing artwork. | LeeT Game | - | Mar 17, 2026 | |
The Dreamwalkers In-game content art | The Art Director chose a composition for each background.
They were then made by professional artists or, for a few, bought on Adobe Stock.
Finally, the art director enhanced each background in Photoshop and also through LeonardoAI. | Nightbloomer Studio | 20 | Mar 17, 2026 | |
Strike & Resist In-game content audio | Character audio is generated by AI. | Dark Deep Studio | 36 | Mar 17, 2026 | |
Pro Wrestling Sim In-game content arttext | AI was used to generate the images of the characters in the default in-game database. There is also a 100% optional, opt-in only AI Chatbot assistant that can help provide booking ideas. | Pro Wrestling Sim | 640 | Mar 17, 2026 | |
Shadow Empire In-game content art | Usage of AI-Generated and Assisted Illustrations in Shadow Empire
Post-release Illustration Creation Process
The developers use Midjourney and Nano Banana to generate high-resolution illustrations for new functionality added post-release, particularly for Vidcom and Stratagem artwork.
These images are often post-processed by hand, as well as enhanced using tools like Magnific, Topaz Labs, or other upscaling and refinement software.
AI in Post-release Portrait Art
Portraits: A base image is generated using Midjourney with a generic prompt such as “portrait of young woman, military.”
Smaller parts (eyes, nose, mouth, hair, etc.) are overlaid using DALL·E to create variations.
Aging effects are achieved by rendering an older skin texture with partial transparency over the younger base face. The older the character, the more opaque the overlay becomes. (Note: Eyes and lips often retain a youthful appearance.)
This effect is gradually applied using a limited number of sprite layers, allowing nuanced visual transitions.
AI-Generated Art in Post-release Game Content
The game includes AI-generated and AI-assisted illustrations for Vidcoms and Stratagems.
All such AI-generated art is pre-generated — no generative AI tools are called or used in real-time by the game itself.
The intention is to provide players with an option to toggle between the original and updated AI-enhanced graphics via preferences. (Note: This is an aim and may not yet apply to all content.) | VR Designs | 1.4k | Mar 17, 2026 | |
Food Industry Unclear art | AI interface images | Evolugame | - | Mar 17, 2026 | |
Hospital 9 Store/marketing art | The package image of this game was created using multiple AI tools.
Background image and part of the background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 12 | Mar 17, 2026 | |
MolaMolaAdventure In-game content text | This game used AI translation. | Bibi | 12 | Mar 17, 2026 | |
Deadhaus Sonata Dev only | All in-game content is created and authored by the development team.
Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content. | Apocalypse Studios | 37 | Mar 17, 2026 | |
Snowdome In-game content artaudio | We have used in-house AI models to generate background assets, font, and some voices.
We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us. | Lunatic Works | 206 | Mar 17, 2026 | |
Industry Giant 4.0 In-game content audio | The game tutorial uses optional AI generated voiceover. | Don VS Dodo | 500 | Mar 17, 2026 | |
Neon Tail In-game content art | We use AI to generate art pictures or graffiti used in some backgrounds. | Fei | 69 | Mar 17, 2026 | |
Seraphic Destroyer Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 20 | Mar 17, 2026 | |
Android Amazones Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 11 | Mar 17, 2026 | |
Air Combat MF Store/marketing art | Parts of this game’s package image (including part of the logo design and part of the background image) were created by Sonic-Alpha using OpenAI's "ChatGPT Plus." No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
My Plushy Shift In-game content art | Generated some characters and furnitures from AI | S19Games | - | Mar 17, 2026 | |
UP UP UP UP In-game content art | This game has used AI to partially create the following art assets:
Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam. | SG Bad Games | - | Mar 17, 2026 | |
PARADISE In-game content art | The 2D character portraits (standing illustrations) in the game were created using Stable Diffusion and are provided under the CreativeML Open RAIL-M license. | Sonic-Alpha | - | Mar 17, 2026 | |
天生赢家 In-game content artaudio | This game uses AI assistance to generate some of its art and music assets. | GoldRiver | - | Mar 17, 2026 | |
Fisher Online In-game content arttext | Generation of some images and textures. Additional generation of locations (grass, rocks, vegetation). Rough text processing and translations into other languages. | R-Age LLC | 547 | Mar 17, 2026 | |
末日機甲:戰術獵人 In-game content artaudio | The game uses AI-generated illustrations and character voices.
The promotional images for the game were generated by ChatGPT. | 遊樂黨 Yo!DawnLa | 32 | Mar 17, 2026 | |
First Customer Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
Ports of Call Classic art | Used chaptgpt 4 for generation and enhancements trading cards and community assets art. | Dipl. Ing. Rolf-Dieter Klein | 83 | Mar 17, 2026 | |
Star Shift Legacy In-game content artcode | 1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu. | Psychronic Game Studios | - | Mar 17, 2026 | |
Gunship Recon Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
Void Crew In-game content audio | Pre-generated Text-To-Speech Voice Cloning for the Homunculus AI, where it makes sense creatively. | Hutlihut Games | 5k | Mar 17, 2026 | |
Monarch : Medieval Remastered general | Some Picture
that's all | Mr.Lordy | 361 | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 | |
Zero spring episode 3 Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | - | Mar 17, 2026 | |
我的一个多重人格朋友 In-game content artaudiotext | Scene、Character、Dubbing、Music using AI | 上海久游网络科技有限公司 | - | Mar 17, 2026 | |
Room Escape: Mark's Room In-game content audio | AI generated music. | G.S. Studio | 21 | Mar 17, 2026 | |
TheFlagShip In-game content textart | Part of the narration and some 2D images in the game are pre-generated based on AI, and the author has purchased the copyright for them. | NeveraiN Games | - | Mar 17, 2026 | |
VortX Store/marketing art | We are using AI to assist in creation of marketing graphics only. | Firesplash Entertainment | - | Mar 17, 2026 | |
METAL EDEN In-game content audio | This game features voice-over content partially created through AI voice generation tools. | Reikon Games | 1.8k | Mar 17, 2026 |