There is an AI soundtrack, AI generated character faces, and AI battlebacks.
- Creator
- Luke De Salvo
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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There is an AI soundtrack, AI generated character faces, and AI battlebacks.
Some assets were developed working with large language models.
All Steam store images for the game and some of the customizable in-game icons were created using generative AI.
Art is AI made. Everything is voice acted but What is said is partly made by AI As far as what the voice actor is saying. Some Dialogue and main idea of the story is developer made.
This store page is temporarily translated with AI. Will be replaced with human translations upon release.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
We used AI for the translation. Please excuse any awkward expressions.
1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理); 2. AI仅润色过游戏内部分物品的介绍文本; 3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。
Most StoryBay images are AI generated. Most of the Radio musical song tracks are AI generated. Most of the spoken dialog is AI generated.
Some shop-themed images are AI-generated, and some in-game monster and character models are also created using AI.
marketing, promo videos/pictures
AI was used to create some store capsules and library photos, which were then Photoshopped. No in-game AI generation.
We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity.
We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail.
Some textures are made with AI. Text translations are made with AI. Code is written with AI.
AI was used to generate some short in-game jingles. All other music was composed by the developer.
Some elements can be generated using AI.
Land of the Valiants uses AI exclusively for the creation of concept art and visual assets.
This work uses illustrations created by image generation AI in some parts.
Used AI to create 1950's style movie posters and game icon and some store artwork.
How We Used AI in When The Sun Dies When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes. Areas Where AI Was Used: Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world. Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience. Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered. Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches!
In the game there is a lodge, and one of the frames have an AI generative image to enrich the story.
Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality.
This game does not use AI-generated content in its final assets.
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
Some of the in-game menu images were originally AI generated, then modified in illustrator.
The game uses AI to generate content for the game and its store page, as well as marketing materials. The AI-generated content is manually reviewed by developers. If you find that this content infringes your copyright or contains illegal content, please contact the developers for deletion.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible.
Some UI icons and background images are AI-generated.
Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines.
Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.
Some UI elements and logos were created using AI.
This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists.
Only the soundtrack was generated using artificial intelligence.
The characters voices are generated by Eleven labs. The Music is generated by Suno AI. Character images used in picture frames are generated by Chat GPT.
Our game does not use AI in gameplay. AI is only used for marketing materials.
AI was used to assist in the creation some of the store page marketing materials
AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered.
I used generative AI for the in-game music.
Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version.
Some of the pixel art in this game was inspired by AI-generated concepts, but every design has been edited and refined by me, to fix imperfections and make it my own. As a Solo Developer with a limited budget, I also used AI tools to help create the sound effects and music.
AI Model AI Music AI code
AI generated concept art for marketing
Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo.
During the development process, in almost every aspect I use procedural and AI‑based tools to assist with content creation (e.g., generating code, auto‑filling code, making lunch receipts).
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
Voices (Audio) and Translation From Engligh are made using AI.
A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team.
The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mindfall: Song of the Echo In-game content audioart | There is an AI soundtrack, AI generated character faces, and AI battlebacks. | Luke De Salvo | - | Mar 18, 2026 | |
Trial of Ariah Unclear | Some assets were developed working with large language models. | 30 Minute Games | 12 | Mar 18, 2026 | |
Merlin Survivors In-game content art | All Steam store images for the game and some of the customizable in-game icons were created using generative AI. | winchesterDev | - | Mar 18, 2026 | |
Vein-Weaver Knitting In-game content artaudiotext | Art is AI made.
Everything is voice acted but
What is said is partly made by AI
As far as what the voice actor is saying.
Some Dialogue and main idea of the story is
developer made. | Chris Allen | - | Mar 18, 2026 | |
Cozy Rabbit Hole In-game content text | This store page is temporarily translated with AI.
Will be replaced with human translations upon release. | Schackmann's | - | Mar 18, 2026 | |
Bastionfall In-game content art | During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay. | STLND Interactive | - | Mar 18, 2026 | |
Defend The Dungeon In-game content text | We used AI for the translation. Please excuse any awkward expressions. | Earth Heroes Games | - | Mar 18, 2026 | |
牛马模拟器 In-game content textaudio | 1. AI仅辅助过游戏部分逻辑的生成(例如部分逻辑梳理不清时,借助AI协助梳理);
2. AI仅润色过游戏内部分物品的介绍文本;
3. 游戏内《7点班车到》 、 《我是快乐的流水线工人》 、 《7点班车到2》 、 《和谐城市》 、 《爱情笑话》等背景音乐由AI创作。 | BossyuGames | - | Mar 18, 2026 | |
FARCRAFT In-game content artaudiotext | Most StoryBay images are AI generated.
Most of the Radio musical song tracks are AI generated.
Most of the spoken dialog is AI generated. | Riitoken | - | Mar 18, 2026 | |
Tomb of No End: Lost Squad In-game content art | Some shop-themed images are AI-generated, and some in-game monster and character models are also created using AI. | YogurtGames | - | Mar 18, 2026 | |
Find Me In-game content art | marketing, promo videos/pictures | Ludmila Pislova | - | Mar 18, 2026 | |
TheVillage Possession Store/marketing art | AI was used to create some store capsules and library photos, which were then Photoshopped. No in-game AI generation. | GlitchMind Games | - | Mar 18, 2026 | |
1964 Operation Velvet Twins In-game content art | We used a few pre-rendered images as internal references for proportions and framing. However, all-ingame visuals are original pixel art creations with our palettes, handcrafted by our team to ensure consistency and authenticity. | SEEP | - | Mar 18, 2026 | |
Little island In-game content arttext | We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail. | Fantasy Vortex | - | Mar 18, 2026 | |
The Joy of Mining In-game content arttextcode | Some textures are made with AI.
Text translations are made with AI.
Code is written with AI. | spielepk | - | Mar 18, 2026 | |
Yankee Rabbits In-game content audio | AI was used to generate some short in-game jingles. All other music was composed by the developer. | Yajueko | - | Mar 18, 2026 | |
Prohibition Unclear | Some elements can be generated using AI. | Stebor Games | - | Mar 18, 2026 | |
Land Of The Valiants Store/marketing art | Land of the Valiants uses AI exclusively for the creation of concept art and visual assets. | Racs Studio | - | Mar 18, 2026 | |
セミたちはどう生きるか In-game content art | This work uses illustrations created by image generation AI in some parts. | daimaGAME | 41 | Mar 18, 2026 | |
The Almagest Anomalies In-game content art | Used AI to create 1950's style movie posters and game icon and some store artwork. | Lee Powell | - | Mar 18, 2026 | |
When The Sun Dies In-game content artaudiotext | How We Used AI in When The Sun Dies
When developing When The Sun Dies, we leveraged artificial intelligence to enrich your experience and create a truly immersive world. AI is integrated into many different aspects of the game, playing significant roles both visibly and behind the scenes.
Areas Where AI Was Used:
Visual and Audio Design: We utilized AI-powered tools in the creation of some of the game's textures, 3D models, and sounds. This allowed our artists and sound designers to bring their visions to life more quickly and efficiently, enhancing the unique and unsettling atmosphere of the world.
Code Optimization and Development: AI-assisted processes were used in the development and optimization of certain parts of the game's core code. This helped us deliver a more stable, efficient, and seamless gameplay experience.
Story and World Building: AI-based suggestion systems contributed to detailing certain elements of our post-apocalyptic world's rich story and lore, as well as refining characters and events. This increased the depth of the world and the layers of narrative waiting to be discovered.
Our goal was to use AI as a tool to make When The Sun Dies the best and most unforgettable survival experience possible. We hope you enjoy these innovative approaches! | Marcheva Studios | - | Mar 18, 2026 | |
SAVEN In-game content art | In the game there is a lodge, and one of the frames have an AI generative image to enrich the story. | Horrawr | 10 | Mar 18, 2026 | |
The Adventurer's Trial In-game content art | Some of the visual assets in The Adventurer’s Trial were initially created with the help of AI tools, and then carefully modified, refined, and integrated by hand to fit the game’s art style. All final in-game content has been reviewed and adjusted by the developer to ensure consistency and quality. | HY Studio | - | Mar 18, 2026 | |
One By One general | This game does not use AI-generated content in its final assets. | Dirty Pearl Studios | - | Mar 18, 2026 | |
折翼 In-game content artaudio | The visuals and music were created by AI. We have obtained the commercial usage rights of this product. | TEBO_TEAM | 29 | Mar 18, 2026 | |
Return to Trahulara In-game content art | Some of the in-game menu images were originally AI generated, then modified in illustrator. | Mikey Makes Games | - | Mar 18, 2026 | |
无限升级的战士传说 In-game content arttext | The game uses AI to generate content for the game and its store page, as well as marketing materials. The AI-generated content is manually reviewed by developers. If you find that this content infringes your copyright or contains illegal content, please contact the developers for deletion. | JellyStudio | - | Mar 18, 2026 | |
Anomaly Protocol In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | - | Mar 18, 2026 | |
Heat 'n Hit In-game content art | AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible. | Barkino | 18 | Mar 18, 2026 | |
契约游戏:幻影 In-game content art | Some UI icons and background images are AI-generated. | Brown Sugar Mantou | - | Mar 18, 2026 | |
The Caretaker’s Lease In-game content audioart | Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines. | Invisible Ghost Studios LLC | - | Mar 18, 2026 | |
Sunrise Of The Time: End Of Blue In-game content art | Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data. | EOSGAMES | - | Mar 18, 2026 | |
ChaseToTheGalaxy In-game content art | Some UI elements and logos were created using AI. | ApocalypseCreators | - | Mar 18, 2026 | |
HerboVest In-game content art | This title uses generative AI only for pre-generated content. During development, a small set of UI visuals (buttons/icons) and promotional artwork (such as logos and store images) were created with image-generation tools and then manually edited. No AI runs at gameplay time: there is no real-time AI for text, voice, art, levels, NPCs, or moderation. All outputs were reviewed to avoid copyright or trademark infringement and to avoid replicating the style of identifiable living artists. | MontTitanStudio | - | Mar 18, 2026 | |
Noël macabre In-game content audio | Only the soundtrack was generated using artificial intelligence. | North tales studio | - | Mar 18, 2026 | |
Empty Space: The Creator In-game content audioart | The characters voices are generated by Eleven labs.
The Music is generated by Suno AI.
Character images used in picture frames are generated by Chat GPT. | Morteza Ahmadi | - | Mar 18, 2026 | |
Why Me Store/marketing art | Our game does not use AI in gameplay. AI is only used for marketing materials. | Valmere Games | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
Moonsteel In-game content artaudiocode | AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered. | UncleScrooge | - | Mar 18, 2026 | |
Tiny Terrors In-game content audio | I used generative AI for the in-game music. | shiromi | 47 | Mar 18, 2026 | |
Dimenshot In-game content audio | Some audio files used in the game are temporary AI-generated placeholders and will be replaced in the final version. | Flexberg Games | - | Mar 18, 2026 | |
Xeno's Adventure In-game content artaudio | Some of the pixel art in this game was inspired by AI-generated concepts, but every design has been edited and refined by me, to fix imperfections and make it my own.
As a Solo Developer with a limited budget, I also used AI tools to help create the sound effects and music. | J.Berner | - | Mar 18, 2026 | |
Strange Pet World Unclear audiocode | AI Model
AI Music
AI code | PAUL YEUNG | - | Mar 18, 2026 | |
You Will Rot Store/marketing art | AI generated concept art for marketing | RappaDev LLC | - | Mar 18, 2026 | |
Sombrávia: Herdeiro do Abismo In-game content art | Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo. | AbyssWalker | - | Mar 18, 2026 | |
Dick Shortson. The Detective. Dev only code | During the development process, in almost every aspect I use procedural and AI‑based tools to assist with content creation (e.g., generating code, auto‑filling code, making lunch receipts). | UnderBeerGames | - | Mar 18, 2026 | |
Scarf of Embers Dev only art | Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality. | Hinges | - | Mar 18, 2026 | |
The Valley Beyond audio | Voices (Audio) and Translation From Engligh are made using AI. | Marmot Lab | - | Mar 18, 2026 | |
Thekku Island In-game content art | A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team. | Ales Devs Games | 137 | Mar 18, 2026 | |
Dicefall In-game content audio | The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version. | DropC Gamestudio | - | Mar 18, 2026 |