Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This app uses AI/Machine Learning for these functions:
- Face tracking (via Google MediaPipe).
- Text-to-Speech (via Kokoro TTS).
- Speech-to-Text (via Whisper).
- Chatbot (via SmolLM, user can download additional models by own choice).
All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team.
Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running.
Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content!
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI
This app uses AI/Machine Learning for these functions:
- Face tracking (via Google MediaPipe).
- Text-to-Speech (via Kokoro TTS).
- Speech-to-Text (via Whisper).
- Chatbot (via SmolLM, user can download additional models by own choice).
All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
During the development process, we might utilize procedural and AI-driven tools to assist with content creation. However, the final product always showcases the creativity and expression of our development team.
Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running.
Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content!
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
We use AI as a tool for initial concepts and drafts in some areas. All final content for the game, store page, and community is carefully curated and polished by our team.
The game Delta Strike uses AI generated assets or images for the store page and marketing Material. No AI generated Code or live generated AI is used in Delta Strike.
During the game development process, we utilized a combination of program-based and artificial intelligence tools to assist in content creation, including generating partial character illustrations and scene images. After the AI-generated content is created, the images serve as references and are subsequently modified by graphic designers to ensure they align with the overall world-building and aesthetics of the game.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
This game uses AI-generated assets during Early Access only.
We used generative AI tools to create placeholder content such as textures, music, sound effects, and artwork, in order to accelerate development and testing during Early Access.
None of this content is generated at runtime — it is all pre-generated and static.
For the full release, we are fully committed to replacing all AI-generated assets with original, human-created content.
Transparency is important to us, and we’re actively working toward removing AI placeholders before the final version.
We occasionally make use of Midjourney to generate small bits of level detail such as graffiti and holograms, these are however heavily modified before use.
In our game development process, we have adopted AI technology to generate art content, mainly for the character portraits of esports players and illustrations in game events. We hope to provide players with richer and more diverse character portraits, but considering the economic, manpower, and time aspects, we find it difficult to afford a large amount of hand-drawn content. We have tried to separate parts such as the mouth, face, and nose, and then assemble them into 3D characters, but the effect was not satisfactory.
Therefore, we decided to try a new method: using AI to generate these contents. We used some of the content we had created before to train the AI model, allowing it to learn and understand the art style and requirements we want. Now, all the AI-generated character portraits and illustrations in the game are made by our trained model, and after completion, we also manually correct them.
We deeply understand that AI cannot replace the creativity and uniqueness of real artists. For this, we feel very sorry, but we also promise you that “Esports Godfather” is not a work without sincerity. We have spent a tremendous amount of time polishing innovative gameplay and various experience content. In these four and a half years, we have been committed to completing a work that satisfies everyone.
We hope you can understand our decision and continue to support our game. We will continue to work hard to provide you with a better gaming experience.
Graphic art assets (banner, icons) presented in the shop are generated with artificial intelligence.
Animal information tab near the animal enclosures uses backgrounds generated by AI
Building Door and windows internal backgrounds are generated with AI