Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
- Creator
- Triority Interactive Novels
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
This game includes an AI-generated music track but does not use AI to generate content during gameplay. AI was also used during development as a code assistant, but does not impact the player's experience in real-time.
This game heavily uses AI to live-generate in-game content such as text, images, and sound effects. It also uses AI to make a variety of game mechanics decisions in real time.
AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork.
AI backgrounds.
The package image of this game was created using multiple AI tools. Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license. Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan. No AI-generated elements are included in the main game or in-game content.
Used to create some visual assets for subsequent refinement by the artist.
Some music and some voices were AI generated.
Some arts and sounds is made with AI assistance
Some sound and artwork were made with ai assistance
We used stable diffusion to create in-game wall posters
2D generated ai images. ( Characters, map)
Used for creating the game banner
Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from. It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses.
There are some AI generated paintings found inside the main house.
AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually.
Community items were generated using artificial intelligence.
We use AI to localize the main game interface and texts
Used for creating the game banner
AI-Powered Cinematics & Immersion To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio. 🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive. 🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences. 🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience. By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays.
One of the Voice Actor's performances was digitally altered using AI tools.
Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music).
AI may be used to assist in the generation of card art, UI elements and associated game marketing materials.
This game used AI translation.
The only use of AI was to create voiceover for the trailer.
AI helped with the logo for this game.
IA art only on store page
Art, translations, and music are pre-rendered using AI.
minimal diegetic
We use Ai to detect offensive material being uploaded to use as stage backgrounds and facemasks. Ai is also used to flag offensive room names and descriptions. Use of AI art is used in some marketing material for the steam page and announcements
Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
WTC : Love's Labour's Lost In-game content text | Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT
In addition, Grendel's motivational speech before the bank robbery (because she's lazy) | Triority Interactive Novels | - | Mar 18, 2026 | |
The RPS Game Show In-game content audiocode | This game includes an AI-generated music track but does not use AI to generate content during gameplay. AI was also used during development as a code assistant, but does not impact the player's experience in real-time. | Eloh | 42 | Mar 18, 2026 | |
AI Roguelite Live AI textartaudio | This game heavily uses AI to live-generate in-game content such as text, images, and sound effects. It also uses AI to make a variety of game mechanics decisions in real time. | Max Loh | 593 | Mar 18, 2026 | |
ScreenPlay Dev only art | AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork. | Comico Games | 100 | Mar 18, 2026 | |
Planetkillerz: death of a world in five acts. Unclear art | AI backgrounds. | Stegalosaurus Game Development | - | Mar 18, 2026 | |
I'm Strongest Legend Store/marketing art | The package image of this game was created using multiple AI tools.
Part of the background image and background character: Created using Stable Diffusion and provided under the CreativeML Open RAIL-M license.
Part of the logo design: Created by Sonic-Alpha using OpenAI's generative AI, "ChatGPT," under the paid "ChatGPT Plus" plan.
No AI-generated elements are included in the main game or in-game content. | Sonic-Alpha | 111 | Mar 18, 2026 | |
Rhythm Story In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax & Play | - | Mar 18, 2026 | |
Sociopat In-game content audio | Some music and some voices were AI generated. | Bartoš Studio | 16 | Mar 18, 2026 | |
Mister Furry: Hot Muscles In-game content artaudio | Some arts and sounds is made with AI assistance | Red Six Development | 308 | Mar 18, 2026 | |
Lust for Speed In-game content artaudio | Some sound and artwork were made with ai assistance | KG/AM | 57 | Mar 18, 2026 | |
Симулятор Русской Зимы In-game content art | We used stable diffusion to create in-game wall posters | Dobry Snegovik Studio | 19 | Mar 18, 2026 | |
Fruit Hoop 2 In-game content art | 2D generated ai images. ( Characters, map) | Teeter Games | - | Mar 18, 2026 | |
Cyberpunk SFX Store/marketing art | Used for creating the game banner | Whale Rock Games | 207 | Mar 18, 2026 | |
Super Sketchy Party Live AI art | Super Sketchy Party is using optional Image Recognition AI to guess what a player drew. The result is then presented as an additional guess the other players can pick. Especially with a small party size this gives the players more options to choose from.
It not only rewards clear drawing skills but also encourages players to think outside the box with their guesses, as the AI handles the more predictable responses. | Elusive Drafts | - | Mar 18, 2026 | |
My Summer Car In-game content art | There are some AI generated paintings found inside the main house. | Amistech Games | 35.6k | Mar 18, 2026 | |
Sentou Gakuen: Revival In-game content text | AI was utilized as a tool during the creative process to enhance the storytelling and dialogue. All other aspects of the game’s content were created manually. | gakuen.org | 31 | Mar 18, 2026 | |
Wonky Pigeon! In-game content art | Community items were generated using artificial intelligence. | Carlotta Tatti | 57 | Mar 18, 2026 | |
Stone Simulator In-game content text | We use AI to localize the main game interface and texts | STFGames | 1.3k | Mar 18, 2026 | |
Cybernetic Fault Store/marketing art | Used for creating the game banner | Whale Rock Games | 609 | Mar 18, 2026 | |
The Hive Pandemic In-game content audioarttext | AI-Powered Cinematics & Immersion
To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio.
🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive.
🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences.
🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience.
By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays. | Starving Lama Games | - | Mar 18, 2026 | |
Lost In Space In-game content audio | One of the Voice Actor's performances was digitally altered using AI tools. | Scary Robot | 27 | Mar 18, 2026 | |
Treasure Islands In-game content artaudio | Includes spoof movie posters (artwork) and enhanced OST based on original compositions (music). | Mark J. Lovegrove | - | Mar 18, 2026 | |
Bud Masters - Battle Edition Store/marketing art | AI may be used to assist in the generation of card art, UI elements and associated game marketing materials. | Other Account Games | - | Mar 18, 2026 | |
MolaMolaAdventure In-game content text | This game used AI translation. | Bibi | 12 | Mar 17, 2026 | |
Celebrity Hunter audio | The only use of AI was to create voiceover for the trailer. | Geiko Games | - | Mar 17, 2026 | |
Paper Roll 2 Store/marketing art | AI helped with the logo for this game. | Drew VanWagner | - | Mar 17, 2026 | |
Lonely in the Winter Store/marketing art | IA art only on store page | SoyeR | 42 | Mar 17, 2026 | |
Creatio Ex Nihilo III: Amor Dei In-game content arttextaudio | Art, translations, and music are pre-rendered using AI. | Shoho Games | - | Mar 17, 2026 | |
Wooden Ocean Unclear | minimal
diegetic | Leif Ian Anderson | 239 | Mar 17, 2026 | |
Comedy Night In-game content arttext | We use Ai to detect offensive material being uploaded to use as stage backgrounds and facemasks. Ai is also used to flag offensive room names and descriptions. Use of AI art is used in some marketing material for the steam page and announcements | Lighthouse Games Studio | 5k | Mar 17, 2026 | |
Protocol Rift In-game content audioart | Music is generated by Sumo, voices are generated by elevenlabs and icon and some ingame images are also generated by doll-e | ChickenGiraffe | - | Mar 17, 2026 |