Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models.
These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience.
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
- Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools.
The rest of the game's assets and models are sourced from artists and designers.
Our team utilizes various AI tools and techniques in our development pipeline to create minor 2D visual elements and some event-based cinematic content. These methods help us prototype certain non-core assets during our creative process.
We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI.
The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player.
We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers.
We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game.
The vast majority of art materials in this game are generated using AI. But the generated art materials are mostly scenes, food, tables, chairs, benches, etc., so there is no copyright issue.
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.
During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models.
These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience.
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
- Some 3D models in game are generated using AI.
- Some 2D graphic assets in game are generated using AI.
- Some 2D graphic assets are used for screenshots and logos on Arcade Managers steam page.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools.
The rest of the game's assets and models are sourced from artists and designers.
Our team utilizes various AI tools and techniques in our development pipeline to create minor 2D visual elements and some event-based cinematic content. These methods help us prototype certain non-core assets during our creative process.
We used artificial intelligence solely for the creation of the characters presented in the capsule. However, the game itself does not contain any generative AI.
The user's voice input will be converted to text, then sent to open ai's LLM along with parameters and characteristics. A response will be given and then sent to elevenlabs to be converted into voice to give a life-like response to the player.
We are a small indie game development team made up of two programmers and one animator. As a tiny group, we don’t have a dedicated artist, so we use AI-generated art in our projects. However, that doesn’t mean we cut corners—every detail is carefully chosen, and we pour our passion and effort into every aspect of the game. From coding to animation to design, we’re committed to creating something unique and enjoyable. Despite the challenges, we believe our creativity and dedication shine through. We're excited to share our vision with players and grow together as developers and storytellers.
We used AI to create the language for the game's store page and some of the visual assets. Specifically, the library images were generated using AI tools to ensure a high-quality and polished presentation. We aimed to deliver visually appealing content that matches the style and atmosphere of the game.
The vast majority of art materials in this game are generated using AI. But the generated art materials are mostly scenes, food, tables, chairs, benches, etc., so there is no copyright issue.
The Uncultured is a unique simulation game developed by a solo developer. In this game, players can place various art pieces on their museum walls, all of which were generated using artificial intelligence. Additionally, most of the feedback and comments left by visitors on your artworks and museum were also AI-generated to enhance the game's immersive experience. The use of artificial intelligence in The Uncultured is limited to art creation and visitor commentary.
In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play.
During the game's development process, AI was used for translating the interface and its content into different languages and for voice-overs in English.
We used AI to generate the capsule images for the game's store page and some in-game icons. AI was also used while developing to generate a one-time world map with country details used in the game.