我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的
- Creator
- LiJingGuo
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的
Some images/paintings on the walls are AI generated Some voices are AI generated Some Music is AI generated
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
Brainrots are AI monsters. The monster are AI generated
Using AI technology in the game development process, there is no real-time AI performance in the game
This game using AI for English translation.
AI was used to create some in-game images as well as certain translations.
I use generative AI to create various assets.
- Sound enhancements, including ambience and voices
Voice Usage: This game includes voiceovers generated using AI voice technology. Image Usage: This game contains in-game images that were created using AI-generated artwork.
We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time.
We used AI for the store images
Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay.
All in-game imagery viewed by the player was generated with the assistance of ChatGPT.
This game is a project created through a solo development process. Artificial intelligence technology has been utilized in certain elements, such as voice acting and marketing visuals. However, the coding, mechanics, and other content within the game have been designed and developed entirely through traditional methods, manually. Artificial intelligence has been used solely as an assisting tool for creating specific visual and sound elements. During the development process, every detail has been carefully focused on in order to provide players with the best experience. The game has been shaped with a creative perspective and personal effort.
Our game only used AI to generate the 3D models you see in the jumpscares.
Some of the images were created using generative AI and then edited by hand. The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background.
Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional.
4 item textures, 2 photographs
AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code.
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
AI is utilized to generate certain background images.
We used generative AI tools to create some visual assets and sound effects for marketing purposes and presentation. No AI is used during gameplay or in the final game logic.
Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio.
Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans.
Assisting Artwork
Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI.
Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game. Additionally, some images were generated with the help of AI, as well as the voices of the characters. We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch.
Character voices are generated using AI.
Some photos in the game are generated using AI.
This game uses generative AI as part of its development process. Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects. All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans.
Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content.
Used AI to create the capsules for the game's store page.
Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
The game logo is generated using AI
We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character. No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team.
Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements.
Some visualizations on the Steam page were created by artificial intelligence.
Some 3D models use AI technology: The 3D models of the monsters encountered during battles were created using AI modeling technology.
This game uses AI to generate some images.
Steam library, capsules and images
Some texture files. Blueprint coding advice.
Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited.
The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game.
Some of the short videos and a small number of textures in the game are generated by AI
Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts.
Some characters, music are generated by AI
Game logo and menu image made with ai tools
I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish.
AI has been used to generate store page elements only.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
咒怨迷邸:重生 In-game content art | 我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的 | LiJingGuo | - | Mar 18, 2026 | |
Forest Asylum 2 In-game content artaudio | Some images/paintings on the walls are AI generated
Some voices are AI generated
Some Music is AI generated | Michal Piotrowski | 48 | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
BRAINROT NIGHTMARES In-game content art | Brainrots are AI monsters. The monster are AI generated | Kabir Interactive | - | Mar 18, 2026 | |
Interstellar Holy Spirit Dev only | Using AI technology in the game development process, there is no real-time AI performance in the game | GaoGao | - | Mar 18, 2026 | |
Mountain's Secret In-game content text | This game using AI for English translation. | Waterfall Studio | 18 | Mar 18, 2026 | |
Void Raider In-game content arttext | AI was used to create some in-game images as well as certain translations. | BlackCrow | - | Mar 18, 2026 | |
Death Sees Twice: Spot the Difference Unclear | I use generative AI to create various assets. | hirohasu | 60 | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
Prenecrotic: The Cursed School VR In-game content audioart | Voice Usage:
This game includes voiceovers generated using AI voice technology.
Image Usage:
This game contains in-game images that were created using AI-generated artwork. | Elfhiem Game Studio | - | Mar 18, 2026 | |
BrainRoom - Brainrot Backrooms In-game content artaudio | We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time. | Tuning Mania | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Mannequin Syndrome Store/marketing art | Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay. | Wolf Realm Studios | 33 | Mar 18, 2026 | |
Night Patrol In-game content art | All in-game imagery viewed by the player was generated with the assistance of ChatGPT. | HwangSo Games | 17 | Mar 18, 2026 | |
Daily Note In-game content audioart | This game is a project created through a solo development process. Artificial intelligence technology has been utilized in certain elements, such as voice acting and marketing visuals. However, the coding, mechanics, and other content within the game have been designed and developed entirely through traditional methods, manually. Artificial intelligence has been used solely as an assisting tool for creating specific visual and sound elements.
During the development process, every detail has been carefully focused on in order to provide players with the best experience. The game has been shaped with a creative perspective and personal effort. | Ahmet Yiğitbaşı | - | Mar 18, 2026 | |
The Silent Witness In-game content art | Our game only used AI to generate the 3D models you see in the jumpscares. | Abnormal Studios | - | Mar 18, 2026 | |
The Solitary Existence of a Little Universe In-game content art | Some of the images were created using generative AI and then edited by hand.
The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background. | Wolkemann | 22 | Mar 18, 2026 | |
Project SARA In-game content artaudio | Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional. | Yousef Jawhar | - | Mar 18, 2026 | |
Majoris Nightmare In-game content art | 4 item textures, 2 photographs | Marinheirus Studio | - | Mar 18, 2026 | |
Hideous Store/marketing art | AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code. | Yogurt Studio | - | Mar 18, 2026 | |
Scare: Fatal Picture - The Other Side In-game content arttext | This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game. | Daniel Henriques | - | Mar 18, 2026 | |
Escape Protocol: Hospital In-game content art | AI is utilized to generate certain background images. | Majorana Games | - | Mar 18, 2026 | |
Somnum In-game content artaudio | We used generative AI tools to create some visual assets and sound effects for marketing purposes and presentation. No AI is used during gameplay or in the final game logic. | CryDream | - | Mar 18, 2026 | |
Dreadarion VR In-game content artaudio | Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio. | Olystrum Games | - | Mar 18, 2026 | |
Quaso Studio : The Liven Collection In-game content art | Some marketing visuals and a few in-game elements were generated using artificial intelligence tools, then refined by our team. As a small independent studio, we used these tools to compensate for limited resources and deliver a higher-quality experience, while ensuring the artistic direction and overall coherence of the game were preserved. All content was selected, adapted, and integrated by humans. | Quaso Studio | - | Mar 18, 2026 | |
They Sold Me a Perfect Mother, But She's Not What She Seems Unclear art | Assisting Artwork | furryweeb69uwu | - | Mar 18, 2026 | |
Internal Incident In-game content artaudiotext | Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI. | Deadly Donut | - | Mar 18, 2026 | |
Echoes in the Storm In-game content artaudio | Some marketing images for the game were initially created using AI tools to streamline the production process. These have since been edited to ensure they match the overall tone and style of the game.
Additionally, some images were generated with the help of AI, as well as the voices of the characters.
We are actively working to secure the resources needed to bring in professional voice actors, and we plan to release an update with full voice acting after launch. | Dead Blue Screen | 23 | Mar 18, 2026 | |
Nina’s Sugar Cage In-game content audio | Character voices are generated using AI. | KAWAII Frontier | - | Mar 18, 2026 | |
Haunted Room : 205 In-game content art | Some photos in the game are generated using AI. | Gameloop | 335 | Mar 18, 2026 | |
影棲:Deliverance In-game content artaudio | This game uses generative AI as part of its development process.
Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects.
All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans. | Mizmic Studio | - | Mar 18, 2026 | |
“MANOS” The Hands Of Choice In-game content art | Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content. | Clay Davis | - | Mar 18, 2026 | |
Washout Store/marketing art | Used AI to create the capsules for the game's store page. | akhsotoen | 54 | Mar 18, 2026 | |
Lets Nuke Mars In-game content artaudiotext | Meshy.ai 3d models
ChatGPT Art for Textures
Veed.io for Ad and In game voices (Female / Dog)
11Labs Sound Effects | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Ghost VCD Store/marketing art | The game logo is generated using AI | Qing Ping | - | Mar 18, 2026 | |
Oblivion In-game content audio | We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character.
No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team. | Tomris Games | 13 | Mar 18, 2026 | |
THE LAST PORTRAIT In-game content artaudio | Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements. | LOCKDOWN Adventures | - | Mar 18, 2026 | |
Ashuk and Mashuk Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | - | Mar 18, 2026 | |
Infinite Loop:Backrooms In-game content art | Some 3D models use AI technology:
The 3D models of the monsters encountered during battles were created using AI modeling technology. | 张亮002 | - | Mar 18, 2026 | |
Who's at the door? In-game content art | This game uses AI to generate some images. | SKONEC Entertainment | 1.5k | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
CATpillAr In-game content artcode | Some texture files.
Blueprint coding advice. | 27mth | - | Mar 18, 2026 | |
The Sushi House In-game content art | Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited. | Noirbit | 90 | Mar 18, 2026 | |
Uncanny Tales: 1992 In-game content art | The capsule art for the game was initially created using an AI tool, with significant manual refinements made in a graphic editor to achieve the final look and quality. In-game photographs were also generated with AI assistance, but all were pre-generated and further edited manually as needed. No AI is used in real-time within the game. | VYASTUDIO | 301 | Mar 18, 2026 | |
阴间推送 (Cursed Shorts) In-game content art | Some of the short videos and a small number of textures in the game are generated by AI | Sea of Ghosts | 101 | Mar 18, 2026 | |
Creepy Support In-game content art | Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts. | Squirrel Melting | - | Mar 18, 2026 | |
Synthetic Captive In-game content artaudio | Some characters, music are generated by AI | Seasonbean Team | 13 | Mar 18, 2026 | |
Trump Horror Store/marketing art | Game logo and menu image made with ai tools | Tero Lunkka | 16 | Mar 18, 2026 | |
Helldeliverers In-game content codetext | I receive suggestions on how to further optimize the existing code. I also use it for translations into languages other than English and Turkish. | KUP Interactive | - | Mar 18, 2026 | |
B.O.O. Squad Store/marketing arttext | AI has been used to generate store page elements only. | Revolt Games | - | Mar 18, 2026 |