I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
- Creator
- Vintner Enterprise
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere.
-Eirene special Letter image and illusts -Myosithar special Letter image and illusts -Otto Von Westmark special Letter image and illusts -Thrumhald Axebjorn special Letter image and illusts -Professor Aurelian secial Letter image and illusts
Only the character's space suit AI voice was made with generative AI.
Description in the store
This game uses elements created with the help of artificial intelligence: - Character artwork is fully AI-generated and adapted to match the game's style. - Some interface elements were created using AI image generation technologies. All AI-generated content was produced in compliance with the rights to use the tools and resources.
I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay. That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
some of the wall decor images were generated by AI
The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI).
We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame.
Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay.
We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio.
Template for images. Edited and finalized by a human. Languages other than English are machine translated.
During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models. These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience.
Some text, images and shop names generated by Ai
Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles)
We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :)
AI used to generate store page capsules.
The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles.
Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes
Only for generating images in Steam Page and in-game.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
Music and 2D Graphics are made with AI generated content.
To create an immersive experience, AI-generated images and music are used in selected areas. These have been carefully chosen and adjusted to best support the atmosphere of the fairground world. Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted.
Translations for languages other than English are provided using DeepL AI.
Generative AI is used for some of the textures for the game. Environmental textures and movie posters.
We used AI to create images for the Store Page, main menu, and a few icons.
AI was used to help make some of the achievement arts
A few localization countries. Sound of phone.
AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs
The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
Background music (instrumental)
AI used for capsule art and logo design
We used Midjourney for the icons on the Steam page
Graphical game assets, photos and marketing materials
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
AI support for store content
The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay. Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly.
Artwork generated using Adobe Firefly (paid version)
This game was created with the help of artificial intelligence.
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content.
Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%). AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed.
AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway.
Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools. The rest of the game's assets and models are sourced from artists and designers.
Character voices are AI generated.
AI has been used to help develop the game's cover art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Digi: Cyber Angel text | I love AI. AI allows for people like me to put a creative story that would otherwise have never been possible out in the public sphere. | Vintner Enterprise | - | Mar 18, 2026 | |
ENSCROLL Store/marketing art | -Eirene special Letter image and illusts
-Myosithar special Letter image and illusts
-Otto Von Westmark special Letter image and illusts
-Thrumhald Axebjorn special Letter image and illusts
-Professor Aurelian secial Letter image and illusts | InTheBox | 1k | Mar 18, 2026 | |
Project Horizon In-game content audio | Only the character's space suit AI voice was made with generative AI. | Radvok Studios LLC | - | Mar 18, 2026 | |
Silent Anomalies general | Description in the store | Pryeyes | 37 | Mar 18, 2026 | |
Café Keeper In-game content art | This game uses elements created with the help of artificial intelligence:
- Character artwork is fully AI-generated and adapted to match the game's style.
- Some interface elements were created using AI image generation technologies.
All AI-generated content was produced in compliance with the rights to use the tools and resources. | AlexsusDev | - | Mar 18, 2026 | |
SKIBIDI TOILET: Operation Terror In-game content art | I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high. | Luke Grayson | - | Mar 18, 2026 | |
Furry Novel: Locked Hearts In-game content arttext | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience. | Red Sasori | - | Mar 18, 2026 | |
Creepy World VR In-game content art | some of the wall decor images were generated by AI | The Gateway Science Project, inc | - | Mar 18, 2026 | |
DREAMSTAIRS In-game content text | The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI). | JUNIOR.K Game | - | Mar 18, 2026 | |
Redline Express Store/marketing art | We use the AI to generate the concept arts, and some place holders for steamstore for ex. We do not use any kind of AI ingame. | SandZ Studio | - | Mar 18, 2026 | |
Electronic Market Simulator: Prologue Store/marketing art | Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay. | Lavanta Game Studios | 20 | Mar 18, 2026 | |
Ail In-game content audioart | We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio. | East Beasts' Games | - | Mar 18, 2026 | |
I Lost Someone In-game content text | Template for images. Edited and finalized by a human.
Languages other than English are machine translated. | Forget-Me-Not Studios | - | Mar 18, 2026 | |
Tabletop Shop Simulator In-game content art | During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models.
These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience. | ByteForce | - | Mar 18, 2026 | |
Grand MALL Simulator | Some text, images and shop names generated by Ai | Minds2Bros | 128 | Mar 18, 2026 | |
Cinemaster Cinema Simulator In-game content art | Artificial intelligence was used to create some of the images on the store page and in the game (i.e. images for movie titles) | Overload Games | 138 | Mar 18, 2026 | |
Beach Boys: Zodiac date Dev only art | We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :) | Red Fables | - | Mar 18, 2026 | |
Internet Cafe Simulator 2025 Store/marketing art | AI used to generate store page capsules. | Revolt Games | 74 | Mar 18, 2026 | |
AlibAi Live AI text | The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles. | L1LL3J | 17 | Mar 18, 2026 | |
无限幻想 In-game content arttext | Some art pictures, character models, animations, and story scripts may be created by AI after generating prototypes | DU HAOQIN | - | Mar 18, 2026 | |
Pizza Simulator In-game content art | Only for generating images in Steam Page and in-game. | Exbyte Studios | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
Fairground Online In-game content artaudio | To create an immersive experience, AI-generated images and music are used in selected areas. These have been carefully chosen and adjusted to best support the atmosphere of the fairground world.
Our goal is to use AI to provide more creative and diverse content that enhances the gameplay experience, while the majority of the game remains handcrafted. | CoasterGalaxyWorld | 369 | Mar 18, 2026 | |
Biztopia In-game content text | Translations for languages other than English are provided using DeepL AI. | Lymo Games | 100 | Mar 18, 2026 | |
Beware Tomorrow In-game content art | Generative AI is used for some of the textures for the game. Environmental textures and movie posters. | Sabr Path | - | Mar 18, 2026 | |
Store Wars: Prologue - Multiplayer Shop Simulator In-game content art | We used AI to create images for the Store Page, main menu, and a few icons. | Noham Games | 117 | Mar 18, 2026 | |
Wheelie City Store/marketing art | AI was used to help make some of the achievement arts | Devora Studios | 33 | Mar 18, 2026 | |
Corner Shop: Nightshift Unclear textaudio | A few localization countries. Sound of phone. | Live Motion Games | 48 | Mar 18, 2026 | |
中国足球模拟器 In-game content art | AI is used to generate mass art assets used in the game, for example, the facial texture of generic soccer players and NPCs | 悟空实验室 | 276 | Mar 18, 2026 | |
Just Grill the Steak! In-game content art | The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans. | KIMIDORI SOFT | 48 | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Fish Shop Simulator Store/marketing art | AI used for capsule art and logo design | Lazy Turtle Games | 40 | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
Dead Apples Dare In-game content audio | AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects. | BoxLoafEnd | 26 | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
NightClub Manager Store/marketing arttext | AI support for store content | Fizikso | - | Mar 18, 2026 | |
CrimeBot 2: Unsolved Cold Case Live AI art | The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay.
Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly. | RoboBot Studio | 25 | Mar 18, 2026 | |
Homicide Judge Store/marketing art | Artwork generated using Adobe Firefly (paid version) | Shawn Hirsch, Esq. | - | Mar 18, 2026 | |
Van Simulator Unclear | This game was created with the help of artificial intelligence. | Martin Bútora | 10 | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
Who Killed John Malone? In-game content art | Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content. | Web2Print sp. z o.o. | - | Mar 18, 2026 | |
Malware Tycoon In-game content audioart | Malware Tycoon uses AI to the most minimal extent possible. This includes some music (but never any lyrical content) and a minimal subset of graphics (less than 5%).
AI is not used liberally in the production of Malware Tycoon, and where a feasible effort can be made to exclude it, that effort is executed. | JIMMY DIAMOND | - | Mar 18, 2026 | |
Mars Exodus In-game content text | AI like ChatGPT is used to check edit dialog and UI texts because English is my second language. Let me know if I made mistakes anyway. | Leon Arndt | - | Mar 18, 2026 | |
Pionero Capital In-game content audioart | Only some character voices, radio tracks, and billboard advertisement textures were created using AI tools.
The rest of the game's assets and models are sourced from artists and designers. | Pionero Games | - | Mar 18, 2026 | |
Blackstar Ranger In-game content audio | Character voices are AI generated. | Vandal Gameworx | - | Mar 18, 2026 | |
Bike Park Simulator: BMX, Dirt Jump & MTB Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 |