Generative AI has been used to populate the Steam Store Page with graphics, for BGM and occasionally during coding
- Creator
- Topito Games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Generative AI has been used to populate the Steam Store Page with graphics, for BGM and occasionally during coding
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration.
Some visual assets were generated with AI assistance and then manually selected and edited.
This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human.
Some scene and character illustrations were created with AI assistance, and manually edited afterward.
Localization was assisted by AI for multilingual support. A small number of UI icons (approx. 10) were created using AI tools and manually refined by the developer.
Used AI to assist in writing and translating the English store page description.
Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI.
Some sound effects are created using AI.
We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization).
During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven.
The title image and various songs were created by AI.
Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system.
This game uses generative AI to create some sound effects and musical elements. All other content is created without AI.
Some of the models and music in the game are created by AI.
Some programming code writing for Torizon Telecom utilized AI. (However, the code written by AI is either directly corrected or used for reference.) All other resources and fonts are available It reveals that AI has not been used at all.
Some of the VFX are made with the AI.
For the development of Silver Snake, generative AI was used to create static visual assets and the game's musical soundtrack. Please note that all in-game sound effects and animal behaviors are procedurally generated through custom code and do not involve generative AI tools.
Some images and sound effects are generated using AI.
I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present.
Artificial intelligence assistance was used in the creation of the Steam images.
Some visual content used in the game and on its store page was created with the assistance of generative AI. All such content was selected, reviewed, and implemented by the developer. The game does not generate AI content during gameplay.
Steam capsules have been generated with AI.
All images in the game, as well as on the store page, were generated using AI.
The developer uses AI tools (such as ChatGPT, Claude, and Cursor) to assist with writing code, drafting in-game text like card effect descriptions, and brainstorming narrative elements. Additionally, AI is utilized to provide draft localizations for various languages. However, all graphical assets (including character illustrations and monster designs) and audio are entirely human-made. No AI-generated images, pre-rendered graphics, or sound files are used in this game.
Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay.
AI was used in the production of this game: • graphic assets — Nano Banana Pro with Google Flow / GPT-Image-2 • Music and some sound effects — Suno AI v5, Elevenlabs. • Translations — GPT 5.5
Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality.
Music generated with AI
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see: 1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials. 2. Text: In-game text, store page descriptions, and their multilingual translations.
Some visual assets were created using generative AI and reviewed by the developer.
Some audio elements in this game are created with the assistance of generative AI. These tools are used as part of the creative process, and all content is curated and integrated by the developer.
Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Generative AI was used solely to create promotional artwork and store banners.
Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions."
Some content in this game was created with the assistance of generative AI tools, including: game artwork (ChatGPT/DALL-E), background music (Suno AI), and some text content (Claude AI). All AI-generated content has been reviewed and adjusted by the developer.
Many graphic resources were created using AI.
As a solo developer I chose to use AI generation for my UI elements and Main menu artwork.
Code, images, and text content are generated with AI assistance.
Some textures and 3D models in this game were created using AI-assisted procedural rendering during development. The game does not generate any content with AI at runtime.
Generative AI was used during development to assist with initial pixel art drafts and multilingual translation drafts.
This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted.
Used GenAI for the trailer, code, assets.
This game uses generative AI as its core gameplay mechanic. AI players are powered by large language models (including Claude, GPT, Gemini, Grok, and others) that generate all in-game dialogue, accusations, defenses, and strategic decisions in real time during gameplay. Each AI player reasons, debates, and votes autonomously. Some store page artwork was also generated using AI image generation tools.
Music and Sounds are mostly generated.
**About the Use of AI** This game was largely developed by a single developer with limited resources. To move faster and support certain parts of the creative process, I occasionally used AI tools during development. AI was mainly used to help generate early drafts of visuals, initial text ideas, and to assist throughout the production process. However, everything you see in the game has been manually refined, reworked, and shaped to fit the overall vision of the game. My goal was not to use AI as a shortcut, but as a supportive tool to help bring ideas to life more efficiently. This allowed me to focus more on the atmosphere, gameplay, and overall experience I wanted to create. The final result — its world, mechanics, and feeling — reflects my own vision.
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
All images in the game and on the Steam page were generated by AI.
Artwork and coding elements have been created with the use of generative AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shapemonger In-game content artaudiocode | Generative AI has been used to populate the Steam Store Page with graphics, for BGM and occasionally during coding | Topito Games | - | May 23, 2026 | |
Magic Knights In-game content arttextcode | Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay. | 纯AI Studio | - | May 23, 2026 | |
GummyGom Delivery In-game content text | AI was used for multilingual localization work and during the prototyping and implementation of in-game systems. All AI-generated outputs were directly reviewed and modified by the developer before final integration. | NEONORI | - | May 23, 2026 | |
Sterile Childhood: Case 17 In-game content art | Some visual assets were generated with AI assistance and then manually selected and edited. | IterativeBrain | - | May 23, 2026 | |
Slingshot: Escape the Solar System In-game content artaudiocode | This game was build entirely using Artificial Intelligence, including code, visual, sound effects and soundtracks. It was however crafted with care by a real human. | indiega.me | - | May 23, 2026 | |
失焦 Out of Focus In-game content art | Some scene and character illustrations were created with AI assistance, and manually edited afterward. | bubble gun | - | May 23, 2026 | |
Indomitus: Path of Ordeals In-game content textart | Localization was assisted by AI for multilingual support.
A small number of UI icons (approx. 10) were created using AI tools and manually refined by the developer. | Aestone Studio | - | May 23, 2026 | |
Who Haunts The Haunters? Store/marketing text | Used AI to assist in writing and translating the English store page description. | Sketchy Labs | - | May 23, 2026 | |
这张不算 This One Doesn't Count In-game content arttext | Generative AI was used during development to assist in creating certain visual assets (pixel art characters, scene tiles, etc.). All AI-generated content was reviewed, curated, and modified by hand. Game code, design, and narrative were created by human developers and assisted with Generative AI. | ZW Game | - | May 23, 2026 | |
Tales from the Other Side: Beneath the Roots In-game content audio | Some sound effects are created using AI. | CATFURY | - | May 23, 2026 | |
Egg Smash In-game content audiotext | We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization). | Layoff Studio | - | May 23, 2026 | |
Reel & Deal In-game content artcode | During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven. | Whaledev | - | May 23, 2026 | |
Weird Life In-game content artaudio | The title image and various songs were created by AI. | The Helldevil Studios | - | May 23, 2026 | |
Medium Chronicles: Room 644 In-game content text | Generative IA was used for the translation and localization of in-game text and store page content into multiple languages. This helped ensure natural-sounding phrases for the voice recognition system. | FOSKO GAMES | - | May 23, 2026 | |
ELLA in da room In-game content audio | This game uses generative AI to create some sound effects and musical elements. All other content is created without AI. | nhun | - | May 23, 2026 | |
Hong Kong Horror Incident: Yik Sin House In-game content artaudio | Some of the models and music in the game are created by AI. | Seasonbean Team | 28 | May 23, 2026 | |
Torizon Telecom Dev only code | Some programming code
writing for Torizon Telecom utilized AI.
(However, the code written by AI is either directly corrected or used for reference.)
All other resources and fonts are available
It reveals that AI has not been used at all. | SkagoGames | - | May 23, 2026 | |
Lost Media Agency In-game content art | Some of the VFX are made with the AI. | Artur Latkovsky | - | May 23, 2026 | |
Silvers Snake In-game content artaudio | For the development of Silver Snake, generative AI was used to create static visual assets and the game's musical soundtrack.
Please note that all in-game sound effects and animal behaviors are procedurally generated through custom code and do not involve generative AI tools. | Olivier SALA | - | May 23, 2026 | |
BLOCK13 In-game content artaudio | Some images and sound effects are generated using AI. | GameCrewHK | - | May 23, 2026 | |
Idle Protocol In-game content art | I used AI generation tools to assist in creating the 2D visual assets for the game, including UI elements, enemy shapes, background textures, and the promotional store capsules. All generated images were manually reviewed, edited, and integrated into the game to fit the minimalist neon aesthetic, ensuring no copyright infringement or illegal content is present. | Zzz Idle Games | - | May 23, 2026 | |
TRUST ISSUES? Store/marketing art | Artificial intelligence assistance was used in the creation of the Steam images. | Lucky Studio | - | May 23, 2026 | |
GatherCalm Store/marketing art | Some visual content used in the game and on its store page was created with the assistance of generative AI. All such content was selected, reviewed, and implemented by the developer. The game does not generate AI content during gameplay. | 1chelove4k1 Ink | - | May 23, 2026 | |
Platon³ Store/marketing art | Steam capsules have been generated with AI. | AER Games | - | May 23, 2026 | |
Dino Goodbye In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | May 23, 2026 | |
Abraxas In-game content text | The developer uses AI tools (such as ChatGPT, Claude, and Cursor) to assist with writing code, drafting in-game text like card effect descriptions, and brainstorming narrative elements. Additionally, AI is utilized to provide draft localizations for various languages.
However, all graphical assets (including character illustrations and monster designs) and audio are entirely human-made. No AI-generated images, pre-rendered graphics, or sound files are used in this game. | SuperUser | - | May 23, 2026 | |
Nanima: Curse of Kalavati In-game content art | Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay. | Nimit Walia Productions | - | May 23, 2026 | |
The TEAM game:Corgi&me In-game content artaudiotext | AI was used in the production of this game:
• graphic assets — Nano Banana Pro with Google Flow / GPT-Image-2
• Music and some sound effects — Suno AI v5, Elevenlabs.
• Translations — GPT 5.5 | Surgical | - | May 23, 2026 | |
The Blinking Room In-game content artaudio | Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality. | ELVA | - | May 23, 2026 | |
VamPigo In-game content audio | Music generated with AI | Antosha_Ch | - | May 23, 2026 | |
Ouroboros Solitaire In-game content arttext | In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations. | IS Product | - | May 23, 2026 | |
Jumppass In-game content art | Some visual assets were created using generative AI and reviewed by the developer. | doabb | - | May 23, 2026 | |
Patternima In-game content audio | Some audio elements in this game are created with the assistance of generative AI.
These tools are used as part of the creative process, and all content is curated and integrated by the developer. | mixel | - | May 23, 2026 | |
FindHuman In-game content audio | Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game. | euddonsangja | - | May 23, 2026 | |
NIGHTMARE OF THE FOREST Store/marketing art | Generative AI was used solely to create promotional artwork and store banners. | Mafia Entertainment Studios | - | May 23, 2026 | |
IT HEARS YOU In-game content codetext | Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions." | Lurking Shadow Studios | - | May 23, 2026 | |
Castle of Lies: Fate's Roll 謊言之堡:命運骰局 In-game content artaudiotext | Some content in this game was created with the assistance
of generative AI tools, including: game artwork (ChatGPT/DALL-E),
background music (Suno AI), and some text content (Claude AI).
All AI-generated content has been reviewed and adjusted by the developer. | Liang Yu Chen | - | May 23, 2026 | |
Jeo-seung Bus : Underworld Bus In-game content art | Many graphic resources were created using AI. | Hoon Arcade | - | May 23, 2026 | |
Seed Defender In-game content art | As a solo developer I chose to use AI generation for my UI elements and Main menu artwork. | Bushwookie | - | May 23, 2026 | |
䁛𩲏模拟器——你身边的鬼故事合集 In-game content codearttext | Code, images, and text content are generated with AI assistance. | 整个好活 | - | May 23, 2026 | |
Dice Tavern: Farkle Roguelike In-game content art | Some textures and 3D models in this game were created using AI-assisted procedural rendering during development. The game does not generate any content with AI at runtime. | Cavi Studio | - | May 23, 2026 | |
Iron Bird In-game content arttext | Generative AI was used during development to assist with initial pixel art drafts and multilingual translation drafts. | Wonder Road | - | May 23, 2026 | |
Mayor Quake In-game content audiotext | This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted. | sKed Games | - | May 23, 2026 | |
Founders Save The World Store/marketing artcode | Used GenAI for the trailer, code, assets. | Sanjay Kumar Rajpoot | - | May 23, 2026 | |
Mentiss: Werewolf - Human vs AI Live AI text | This game uses generative AI as its core gameplay mechanic. AI players are powered by large language models (including Claude, GPT, Gemini, Grok, and others) that generate all in-game dialogue, accusations, defenses, and strategic decisions in real time during gameplay. Each AI player reasons, debates, and votes autonomously. Some store page artwork was also generated using AI image generation tools. | jmentiss | - | May 23, 2026 | |
Dwarf the Dungeonist In-game content audio | Music and Sounds are mostly generated. | Robert Kortowski | - | May 23, 2026 | |
Shop of Deals In-game content arttext | **About the Use of AI**
This game was largely developed by a single developer with limited resources. To move faster and support certain parts of the creative process, I occasionally used AI tools during development.
AI was mainly used to help generate early drafts of visuals, initial text ideas, and to assist throughout the production process. However, everything you see in the game has been manually refined, reworked, and shaped to fit the overall vision of the game.
My goal was not to use AI as a shortcut, but as a supportive tool to help bring ideas to life more efficiently. This allowed me to focus more on the atmosphere, gameplay, and overall experience I wanted to create.
The final result — its world, mechanics, and feeling — reflects my own vision. | Kenthrix Studios | - | May 23, 2026 | |
Cheap Car Repair: Welcome to Nowhere In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 522 | May 23, 2026 | |
Tiny Wizard Tavern Store/marketing art | All images in the game and on the Steam page were generated by AI. | SmogGames | - | May 23, 2026 | |
Aethinion Unclear artcode | Artwork and coding elements have been created with the use of generative AI | Lunar Penguin | - | May 23, 2026 |