AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Indie Games
TitleDisclosureCreatorSrcReviewsAdded
Boungeon
In-game content
artaudiotext
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
LAININ STUDIO
-Jul 13, 2026
Space Phantom
In-game content
art
We used generative AI to create some static illustrations, including the title screen and game over screen. The game does not generate AI content during gameplay.
Gのはこ
-Jul 13, 2026
Anomagram
In-game content
art
- Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process.
Hot Tea Works
-Jul 13, 2026
The Unworty
In-game content
art
Some of the paintings featured in the game were partially generated using generative AI.
Meetkow
-Jul 13, 2026
Star Curve
Store/marketing
art
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.
InnoStudio
-Jul 13, 2026
Greek War
In-game content
art
Generative AI was used only during the early concept art and ideation phase to help explore visual directions and inspire the art team. Any AI-assisted concepts served solely as reference material. All final in-game artwork was created, substantially reworked, or manually produced by human artists. The game does not generate AI content during gameplay, and no live AI systems are used by players.
Universal Lab
-Jul 12, 2026
Tac-Tums: DreamQuest
In-game content
artcodetext
Generative AI tools were used during development as creative and technical assistance, including support for programming, debugging, text drafting, localization, and some visual/marketing asset iteration. The game does not generate AI content during gameplay. All final content included in the game and store page was reviewed, selected, and edited by the developer before publication.
Carlos Sánchez Valenciano
-Jul 11, 2026
Send Forth the Brave
In-game content
artaudiotextcode
AI tools were used during development to assist with certain aspects of programming, artwork, sound effects, and localization. All AI-assisted outputs were reviewed, substantially edited, and integrated by the developer. No unedited or raw AI-generated content appears in the final game.
EmberSleep game
-Jul 11, 2026
Bumper Buddies
In-game content
artaudio
Various sounds and images in this game have been generated through the use of generative artificial intelligence tools.
Bumper Buddies
-Jul 11, 2026
Forged Cards
In-game content
artaudiocode
Forged Cards is a passion project, built by one person. I'm not a game studio, I'm a single developer who fell in love with an idea for a deck-builder where you build the cards and set out to make it real. Games like this usually take a team. Modern AI development tools are a big part of how one person was able to build something at this scope. I used AI coding assistants to help me build and iterate on the game's systems, AI image generation for the art, and AI-generated sound effects, all of it reviewed, edited, and shaped by me to fit the world I wanted to create. Every card, every enemy, every choice about how this game looks and feels came from a person (and some close friends) who cared about getting it right. I'm being upfront about this because I think you deserve to know how the thing you're playing was made. Forged Cards exists because these tools let one person build a game that otherwise would have stayed an idea in a notebook.
Context Games
-Jul 11, 2026
False Normality
In-game content
art
Some store page artwork, promotional artwork, and marketing assets for False Normality were created or assisted using generative AI tools. The game's design, writing direction, rule system, gameplay logic, editing, and final asset selection were created and curated by the developer. False Normality does not use live-generated AI during gameplay.
Kaan Bartu Bozkurt
-Jul 11, 2026
Gear Clash: Hero Unite
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Jul 11, 2026
格子局
Unclear
art
Some images have been enhanced with the help of AI.
游离字符
-Jul 11, 2026
LEXICON
Dev only
art
As a solo developer I have used AI to help review features and generate base artwork before editing.
T-Squared Games
-Jul 11, 2026
Merge Parade
In-game content
textartcode
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
FRIVER
-Jul 11, 2026
像素修仙录
In-game content
artcode
Generative AI was used during the development process to assist and improve efficiency. Specifically, some in-game art assets (such as UI icons and backgrounds) were generated by AI and subsequently refined by human artists. Additionally, AI-assisted tools were utilized to help with the writing and debugging of some foundational code. We assure you that all final art assets and core logic code presented to players have been manually reviewed and optimized by our development team. There is no live-generated AI content or code during actual gameplay.
BAILAICHUANGYUE
-Jul 11, 2026
Big House
In-game content
artaudio
This game uses generative AI tools to create visual assets, audio, and to assist with development. No AI content is generated during gameplay.
SemiWeirdDude
-Jul 11, 2026
逃避行
Store/marketing
art
Generative AI was used to create some promotional images for the Steam store page. The game itself and its gameplay do not contain AI-generated content.
SexyBrothers
-Jul 11, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
Karakulo 21
In-game content
audio
We use AI to generate songs
Pigeon-G
-Jul 11, 2026
西部枪手
In-game content
art
AI-generated assets were used for the characters, enemies, and backgrounds.
比岛礁石
-Jul 11, 2026
Chobisuke's Weird Farm
In-game content
text
We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation.
Syurarin19
-Jul 11, 2026
Minatro
In-game content
codeaudio
1. Code, ai has helped with most of the game code. 2. Ai was used as refrence for the ui layout. 3. The music is ai generated (it will be replaced as soon as possible) .
zoxii
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
Mistworld
In-game content
art
Character portraits were created by transforming and editing licensed 3D character assets from PV Games using generative AI, followed by manual editing and refinement.
ProjectMist
-Jul 11, 2026
Fantasy Waifu Collector
In-game content
textaudio
AI has been used to translate Localization to different languages. While best effort has been made to human-review, the translations may differ from native quality. AI has been used to generate SFX files.
SyKoHPaTh
-Jul 10, 2026
Incremental Vampire
In-game content
codeaudioart
The game was made only by me and my friend, we are starting out in this endeavor, and AI helped us a lot. The programming code was assisted by artificial intelligence. Some music might have been altered using artificial intelligence. Images outside of gameplay used to promote the game were adjusted using artificial intelligence.
LobotoMax
-Jul 9, 2026
Alembic
In-game content
audio
Generative AI was used in the creation of reaction sound effects (burning, explosions, electricity etc.) only. All music and imagery is human-made and attributed.
Equious
-Jul 9, 2026
MuDustry Tycoon
In-game content
art
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
secretivedev
-Jul 9, 2026
Garden Defence
In-game content
art
Generative AI was used to assist in the creation of the visual assets displayed on the Steam store page, including capsules, promotional artwork, backgrounds, and other marketing images. AI was also used to assist in the creation of certain 2D visual assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included. No generative AI is used during gameplay or by players.
Team Toggenburger
-Jul 9, 2026
KEBAB CLICKER: El Imperio del Dürüm
In-game content
arttextcode
The game's code, artwork, text content, and some marketing assets were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, tested, and curated by the developer before inclusion. The game does not generate any content in real time using AI — all content is pre-rendered and static.
Cristian albala tortosa
-Jul 9, 2026
MapGod
In-game content
audiotext
- Music: Generated with AI, edited and remixed by the development team. - Translations: AI-assisted.
Tallol Games
-Jul 9, 2026
Snip & Fly
In-game content
audioartcode
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
HuntForge
-Jul 9, 2026
Rhythm of Five
In-game content
artaudiotextcode
Some of this game's content was created with the assistance of generative AI tools, including portions of the artwork, sound, in-game text translation, and source code, as well as parts of this store page. All AI-assisted content was reviewed and refined by our team before use. The game does not generate any content using AI in real time during gameplay.
Harang Games
-Jul 9, 2026
Have Fun Exploring
In-game content
artaudio
Certain in-game images were generated using generative AI. Some sound effects were created using generative AI.
Brettitude Studio
-Jul 9, 2026
Bouncy Birbs
In-game content
art
Some of the 2D visual assets in this game, background images, and UI elements, were created with the assistance of generative AI tools. Additionally, AI tools were utilized to assist with coding and script optimization during the development process.
Cateto
-Jul 9, 2026
Hopsy the Frog
In-game content
audio
SFX are partially AI generated.
Sammago Games
-Jul 9, 2026
挖个蛋
In-game content
textart
Some early designs of characters were assisted by AI, and the initial animations of some characters were also aided by AI. Utilize generative artificial intelligence to aid in the translation and localization of menu texts and interface elements.
Fourfold Compass
-Jul 9, 2026
LAST CORE:BROKE LINK
Store/marketing
art
Generative AI tools were used to assist in creating pre-generated visual artwork, including concept art, key art, and promotional images used for the Steam store page and marketing materials. All AI-assisted visual assets are static, reviewed, selected, and edited by the developer to match the game's dark sci-fi visual direction. The game does not use live generative AI to create gameplay, player-generated content, dialogue, images, audio, or other content during gameplay.
LAST CORE STUDIO
-Jul 9, 2026
Shuffle Bistro
In-game content
artaudio
The graphic resources and background music included in this game (including the demo version) were created and processed using Generative AI.
Sweets Bucket
-Jul 9, 2026
SIGABRT
In-game content
audioart
The in-game music and soundtrack are created using Suno (generative AI). All visual art is produced procedurally through code. Development used an AI coding assistant (Claude), which is a development-efficiency tool; it does not generate any content live at runtime. No generative AI runs during gameplay.
Verewild
-Jul 8, 2026
Ant Workers Simulator
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
-Jul 8, 2026
All About Chopsticks
text
We used a Gen AI powered tool to localize the following: - (in some languages) In-game text - (in some languages) Steam store descriptions We plan to replace these with human translation and LQA when we can afford it. Until then, we are using Gen AI temporarily.
Achimphang Studio
177Jul 8, 2026
Forest Escape: Last Train
Store/marketing
artaudio
The pre-rendered cinematics and/or voiceovers may include AI-generated or AI-enhanced content.
Frag Lab, LLC
-Jul 8, 2026
FIRE. HOLD. REPEAT.
In-game content
art
Some visual assets in this game were created with the assistance of AI generation tools, then manually corrected and finalized. No AI is used during gameplay.
SLICEMENICE
-Jul 8, 2026
I Missed the Apocalypse
Store/marketing
art
A pre-rendered cinematic intro sequence was created with the assistance of AI-based video generation tools. Some visual assets were generated or refined using AI image generation.
Bork One
-Jul 8, 2026
KING of PROPS
In-game content
text
In King of Props, generative AI is used exclusively for text-based content: An AI assistant helped translate the in-game texts and menus into the supported languages (German, English, French, Spanish, Italian, Japanese) and assisted with drafts for shop pages and marketing texts. I reviewed and revised all results. Visual assets come from licensed asset packs and are not generated by AI; no AI runs during gameplay.
R0B5N
-Jul 8, 2026
Guncrypt
In-game content
text
AI tools were used to assist with localization for some of the supported languages in Guncrypt. Many translations were reviewed by native speakers at Halfbrick, although not every supported language received a full review. If you notice anything that seems incorrect in your language, please let us know. We’d appreciate your help improving it.
Halfbrick Studios
-Jul 8, 2026
No Man's Mines
In-game content
art
This game is developed by a solo developer. To ship a project of this scope in a reasonable timeframe, some assets are created with the help of generative AI tools. This includes parts of the user interface, certain icons, and the game logo. All core gameplay, code, systems, and world generation are built by hand. AI is used only as a support tool for visual assets, and all generated content is reviewed and edited before use.
Auscan Games
-Jul 8, 2026
Little Drone TuTuTu
In-game content
codetext
AI Assisted Coding AI Assisted Localization
Illumina Games Co., Ltd.
-Jul 8, 2026
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