Some elements of the game’s artwork and text have been created with the help of generative AI.
- Creator
- Star Mill B.V.
- Reviews
- -
- Added
- May 23, 2026
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Interactive or runtime AI features disclosed by the developer.
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Some elements of the game’s artwork and text have been created with the help of generative AI.
We are using generative AI to create initial concepts, textures and manually process them to speed up the product development.
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers. This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
The developers describe how their game uses AI Generated Content like this: The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
Some graphics were generated by AI.
Using AI for language translation.
Localization and Steam art assets were AI generated
The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited.
paper image and music
We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic.
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer.
Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game.
Background and table graphics are generated in Stable Diffusion. Some request texts are generated in ChatGPT.
Using AI for thumbnail and logo.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
PhotoGuesser uses generative AI to assist in creating some pre-rendered audio content, such as sound effects and music used in the game. All AI-assisted audio content is reviewed, selected, and integrated by the developer before being included. The game does not use live generative AI during gameplay, and player input is not sent to any generative AI service.
Used for initial art generation. All art was processed and refined manually in photo editing tools. Also used for some of the Japanese localization
AI tools are used to assist with marketing materials, marketing copy, and in-game localization.
We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators.
Concept art, marketing materials
AI is used for the characters' portrait photos.
AI assisted with programming. AI assisted with translation.
Localisations, artwork, quiz content.
Store page localization. In-game localization (Spanish, French, German, Russian, Portuguese, Korean)
Some in-game dialogue was constructed with the help of AI (for grammar purposes).
AI-generated art objects
We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations.
Some store page and in-game text translations have been generated with artificial intelligence.
This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality.
The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI. -Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality. -Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC) -Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for. -No decisions are taken by AI -No lore/story elements are written or decided by AI -No 3D models have been made using AI Last updated: March 22 2026 (5th game anniversary) Possible changes in the future: -Realtime AI NPC actions -AI-driven text-to-speech for NPCs -Player mimics (takes in player voices and movements to create player "doppelgangers")
The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018.
This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience.
The store page capsule image (cover art) was generated using AI.
During Early Access some AI generated images may be used as placeholders, for example during the loading screens.
Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All content was reviewed and curated by the developer.
Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama.
The background images and girls pictures are pre-rendered AI art
Character, monsters artworks and capsule arts.
Some audio assets were created with the assistance of generative AI tools during development.
Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release.
The background images and lime pictures are pre-rendered AI art.
Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality.
This game has used AI as a coding assistant and to help build tooling and interconnections (think API development and unit-testing). I've not used AI to make the premise of any function, utilize it for pure vibe-coding or anything beyond additional tooling for the asset and behaviors.
Some of the background images are generated by AI.
Some 2D Artwork in TV events has a few frames generated by AI. A few TV Events and Radio Event has AI Voice over
Generative Artificial Intelligence tools were used during development to assist in the creation, proofreading, and translation of texts (including the store page and tutorial dialogue), as well as aiding in the ideation and creation of some static 2D visual assets.
This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer.
AI tools were used to assist in generating some visual assets (logo, store capsule images) and music tracks. All game mechanics, level design, and code were created by the developer.
Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed and edited by the developer before being included in the final game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
SOMNAMBULO In-game content arttext | We are using generative AI to create initial concepts, textures and manually process them to speed up the product development. | Eterna Software | - | May 23, 2026 | |
Sudoku Bactron In-game content artcodetext | Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Bactron Studio | - | May 23, 2026 | |
追曙ZHUISHU audio | The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence | 悄语灯 | 99 | May 23, 2026 | |
Santa's Christmas Solitaire 3 In-game content art | Some graphics were generated by AI. | The Revills Games | - | May 23, 2026 | |
Non-Euclidean Minesweeper In-game content text | Using AI for language translation. | CTRL Studio | 33 | May 23, 2026 | |
Semantigon In-game content textart | Localization and Steam art assets were AI generated | Four Wren Games | - | May 23, 2026 | |
Encounter: A 8-Bit Noir Adventure... In-game content text | The first pass of the Norwegian localization was generated automatically from the English and French versions, and then manually reviewed and edited. | Defence Force | 15 | May 23, 2026 | |
10run Unclear artaudio | paper image and music | acdc1258 | - | May 23, 2026 | |
wordban In-game content art | We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic. | Beibi Technology Co., Ltd. | - | May 23, 2026 | |
Augmented Fear In-game content text | As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful. | OneFurInTheBox | - | May 23, 2026 | |
Code My Robot Vacuum In-game content artaudiotext | Generative AI is used to assist with the creation of some art assets, voice content, and localization/translation. All localized text is reviewed and edited by the developer. | Umit Canbolat | - | May 23, 2026 | |
The Origin Theory - Episode One In-game content audio | Audio for the characters in cut-scenes and in-game voice-overs has been generated using AI generated audio with the tools provided by Replica studios and Animaker. Everything is pre-recorded, no real-time audio generation in-game. | Juhana Karhu | - | May 23, 2026 | |
Alchemy Mastery In-game content arttext | Background and table graphics are generated in Stable Diffusion. Some request texts are generated in ChatGPT. | Jakub Chmiel | - | May 23, 2026 | |
TAKE A LOOK Store/marketing art | Using AI for thumbnail and logo. | AGENCY GAMES | - | May 23, 2026 | |
宝石勇者 In-game content arttext | We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages. | Blingame | - | May 23, 2026 | |
PhotoGuessr In-game content audio | PhotoGuesser uses generative AI to assist in creating some pre-rendered audio content, such as sound effects and music used in the game. All AI-assisted audio content is reviewed, selected, and integrated by the developer before being included.
The game does not use live generative AI during gameplay, and player input is not sent to any generative AI service. | Studio Pakira | - | May 23, 2026 | |
Driversion In-game content arttext | Used for initial art generation. All art was processed and refined manually in photo editing tools.
Also used for some of the Japanese localization | Goob Games | - | May 23, 2026 | |
Rated Sudoku In-game content text | AI tools are used to assist with marketing materials, marketing copy, and in-game localization. | Sand Games | 13 | May 23, 2026 | |
Big Ear Detective In-game content art | We use AI to generate drafts of some game art assets, which then are polished/finalized by human illustrators. | Fabula Improviso | - | May 23, 2026 | |
The Last Light Store/marketing art | Concept art, marketing materials | SiteB Entertainment | - | May 23, 2026 | |
Scarred In-game content art | AI is used for the characters' portrait photos. | KOEX studio | 95 | May 23, 2026 | |
Solitaire - Complete Collection Unclear codetext | AI assisted with programming.
AI assisted with translation. | Grey Sky Interactive | - | May 23, 2026 | |
World Capitals Quizzer In-game content textart | Localisations, artwork, quiz content. | Supergonk Ltd. | 105 | May 23, 2026 | |
Narin: The Orange Room In-game content text | Store page localization.
In-game localization (Spanish, French, German, Russian, Portuguese, Korean) | RedSensationGames | 79 | May 23, 2026 | |
Super Spy Academy In-game content text | Some in-game dialogue was constructed with the help of AI (for grammar purposes). | ItalianGamerJoe | - | May 23, 2026 | |
Dymension:Scary Horror Survival Shooter In-game content art | AI-generated art objects | GameToTop | 17 | May 23, 2026 | |
11F In-game content art | We produce most of the illustrations and videos, but some images (photos, frames) that appear in the game include AI illustrations. | PUMPKIM | 167 | May 23, 2026 | |
Lake of Creatures In-game content text | Some store page and in-game text translations have been generated with artificial intelligence. | ANTENNA GAMES | 340 | May 23, 2026 | |
Olmari ja T-paita In-game content artaudiotext | This game has pixel art assets, logos, and character designs made by different AI tools. AI-generated text-to-speech is also used for spoken dialogue. The game does not generate new content dynamically while running. All AI-generated material has been curated and integrated by the developer to ensure appropriateness and originality. | Marko Loponen | - | May 23, 2026 | |
WAR LAB In-game content artaudiocode | The development of War Lab is aided by AI as a tool. This is, as of now, a single dev project, no jobs are being taken by AI.
-Coding: script templates, help refactoring, commenting, and optimizing human-written code. It also helps solve problems, errors/warnings and find more optimized ways of doing human-designed functionality.
-Sound effects: some computer interactions with fictional devices, and voices (NOT MUSIC)
-Textures: some textures have been upscaled using AI or edited to better depict the desired effects we were aiming for.
-No decisions are taken by AI
-No lore/story elements are written or decided by AI
-No 3D models have been made using AI
Last updated: March 22 2026 (5th game anniversary)
Possible changes in the future:
-Realtime AI NPC actions
-AI-driven text-to-speech for NPCs
-Player mimics (takes in player voices and movements to create player "doppelgangers") | NestorVG | - | May 23, 2026 | |
Cat's Menace In-game content text | The translation of this version was created with the help of AI. The game’s story, original writing, artwork, and music were created by hand by the author in 2018. | CGCFSS | - | May 23, 2026 | |
Sketchy Fables In-game content text | This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience. | Alle Jong | - | May 23, 2026 | |
Bone Marrow Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 43 | May 23, 2026 | |
Hidden Deep In-game content art | During Early Access some AI generated images may be used as placeholders, for example during the loading screens. | Cogwheel Software | 1.8k | May 23, 2026 | |
Code: Terraform In-game content audioart | Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All content was reviewed and curated by the developer. | AppsMafia | - | May 23, 2026 | |
Missed Call In-game content textaudio | Dialogues in the game are structured with the help of AI tools, and temporary AI voice lines are used to convey the story, dialogue, and drama. | Nimmen Studios | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Autumn In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Immortal Faces In-game content art | Character, monsters artworks and capsule arts. | ZERO5GAMES | 12 | Mar 18, 2026 | |
Super Disposition In-game content audio | Some audio assets were created with the assistance of generative AI tools during development. | ulvizm | - | Mar 18, 2026 | |
澄心大学 In-game content artaudiocode | Some visual assets, music, voice-related assets, code assistance, and promotional materials for this game were created with the assistance of generative AI tools, then reviewed, edited, and integrated by the developer before release. | 陈政 | - | Mar 18, 2026 | |
Sweetie Candy Maze: Lime In-game content art | The background images and lime pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Hüddam: The Cursed Mansion In-game content artaudio | Generative AI tools were used during the development process to assist in creating some background environmental textures, atmospheric sound effects, and promotional marketing materials. All AI-generated assets have been reviewed and refined by the developer to ensure quality and originality. | Mustafa Baltacioglu | - | Mar 18, 2026 | |
Dope Wars - The Dopest Dev only code | This game has used AI as a coding assistant and to help build tooling and interconnections (think API development and unit-testing).
I've not used AI to make the premise of any function, utilize it for pure vibe-coding or anything beyond additional tooling for the asset and behaviors. | JohnDou | - | Mar 18, 2026 | |
Between Worlds: challenging puzzles In-game content art | Some of the background images are generated by AI. | Novy | - | Mar 18, 2026 | |
HAIGLA In-game content artaudio | Some 2D Artwork in TV events has a few frames generated by AI.
A few TV Events and Radio Event has AI Voice over | THOs Dev | - | Mar 18, 2026 | |
10s In-game content textart | Generative Artificial Intelligence tools were used during development to assist in the creation, proofreading, and translation of texts (including the store page and tutorial dialogue), as well as aiding in the ideation and creation of some static 2D visual assets. | Old Bear Games | - | Mar 18, 2026 | |
Keepers of Umbrasil In-game content artaudiotextcode | This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer. | LostLynx | - | Mar 18, 2026 | |
Symetria In-game content artaudio | AI tools were used to assist in generating some visual assets (logo, store capsule images) and music tracks. All game mechanics, level design, and code were created by the developer. | Studio Kalyo Games | - | Mar 18, 2026 | |
Rogue Hex Mines In-game content art | Some visual assets in this game were generated with the assistance of generative AI tools. These assets were reviewed and edited by the developer before being included in the final game. | rgyrg | - | Mar 18, 2026 |