Cat-turret models in Tower Defence mission
- Creator
- Alexoid Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Cat-turret models in Tower Defence mission
Generated music and some images.
Some Paintings
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
This game contains AI-generated content on the game cover.
This game contains AI-generated content on the game cover.
AI was used to generated the store assets like the banner. We are a small team of devs without the help of an artist.
AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI.
Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!
We use AI in some parts of the code to assist with coding.
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
Artificial intelligence was used in the game's store page visuals.
We used AI to create music and various marketing materials.
Game logo and menu image made with ai tool
for making store page
This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated.
- Creating immersive interactions and dialogues with NPCs - Generating Dynamic Missions for players - Assisting players with providing game information
Some banners made with the help of AI
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
Sounds for marketing.
AI was used to generate music for the video, as well as for translation into various languages.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
IA used for game code, some textures and translations other than english and french.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
AI was used to create menu icons and buttons images
Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
Still images generated by MidJourney. Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot).
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
Some sounds, music and images were generated using AI.
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
Some UI's icon use AI generated with modify.
Some skill icons are generated using AI.
Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work.
AI was used to help create the images for the posters in the game
Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools. AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted.
AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game.
AI was used to voice the character and create the game logo.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music. The following AI-generated content is included in the Steam Playtest version: - 28 types of in-game narration voiceovers - Over 40 tracks of in-game and out-of-game BGM
This game uses AI-generated and post-edited content for the presentation of scenes and characters.
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
AI is used for museum-level painting and some music generation
Voice characterizations are generated using AI technology.
Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
Stratum Defence Team In-game content audioart | Generated music and some images. | Stratum Games | - | Mar 18, 2026 | |
?? Movie Theater Unclear | Some Paintings | riinwin | 117 | Mar 18, 2026 | |
Backrooms: Final Exam In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 951 | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
Sporting Goods Shop: Prologue In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 184 | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
Project Nagen Store/marketing art | AI was used to generated the store assets like the banner. We are a small team of devs without the help of an artist. | NAGEN LAB | - | Mar 18, 2026 | |
Project DINOZ Store/marketing art | AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI. | Kroksy Media | - | Mar 18, 2026 | |
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Specimen In-game content text | Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know! | Entertainment Tech | - | Mar 18, 2026 | |
PickingSimulator Dev only code | We use AI in some parts of the code to assist with coding. | turusaki | - | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Eclipse of the Lost In-game content textart | ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated. | Eclipse Forged LLC | - | Mar 18, 2026 | |
Night Shift Customer Live AI text | In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions. | zefir3 | - | Mar 18, 2026 | |
The Last Sanctum In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
What Happened to Lily? In-game content art | Artificial intelligence was used in the game's store page visuals. | Montee Games | 115 | Mar 18, 2026 | |
PONGBANG In-game content audioart | We used AI to create music and various marketing materials. | LuminDrive | - | Mar 18, 2026 | |
Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
Reborn: The Evil Being Store/marketing arttext | for making store page | Mighty Knight Games | - | Mar 18, 2026 | |
Heroin Hero In-game content art | This product uses AI solely to create 2D graphics for marketing purposes (such as promotional images, icons, and artwork). The in-game content itself is not AI-generated. | JPGames | - | Mar 18, 2026 | |
Entropia Universe Live AI text | - Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information | MindArk | 471 | Mar 18, 2026 | |
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
DozTroy In-game content codearttext | IA used for game code, some textures and translations other than english and french. | dozhwal | - | Mar 18, 2026 | |
The Last Case of John Morley In-game content art | All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing. | Indigo Studios - Interactive Stories | 191 | Mar 18, 2026 | |
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
Zynga Poker ™ – Texas Holdem Dev only art | Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts. | Zynga Inc. | 131 | Mar 18, 2026 | |
Ironseed 2 : Consensus Store/marketing text | Still images generated by MidJourney.
Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot). | Robert Morgan | - | Mar 18, 2026 | |
Cryptoforce Live AI text | COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way. | Blend | - | Mar 18, 2026 | |
Losted Mind In-game content audioart | Some sounds, music and images were generated using AI. | Dzianis Kazakou | - | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
Game Store Simulator In-game content art | Some UI's icon use AI generated with modify. | MineLucky | - | Mar 18, 2026 | |
Happy Surprise Garden In-game content art | Some skill icons are generated using AI. | 01010101 | - | Mar 18, 2026 | |
DECK COLLECTOR In-game content art | Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work. | AEROBORN Games | - | Mar 18, 2026 | |
Saintless In-game content art | AI was used to help create the images for the posters in the game | Chocho Co. | - | Mar 18, 2026 | |
Last Front In-game content art | Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools.
AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted. | Murzin Studio | - | Mar 18, 2026 | |
Beyonders In-game content textaudiocode | AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game. | Project Whitecard | - | Mar 18, 2026 | |
Blitzkrieg Express In-game content audioart | AI was used to voice the character and create the game logo. | Maksym Melnyk | 118 | Mar 18, 2026 | |
Black Vultures: Prey of Greed In-game content audio | Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM | ThisMeansWar Studio | - | Mar 18, 2026 | |
Adventures & Quests - The black Crystal In-game content arttext | This game uses AI-generated and post-edited content for the presentation of scenes and characters. | magnussoft | - | Mar 18, 2026 | |
HYDROPLANT Tycoon In-game content art | Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools. | Tif Games | 11 | Mar 18, 2026 | |
QuattroMan In-game content artaudio | AI is used for museum-level painting and some music generation | natamigame | 49 | Mar 18, 2026 | |
Nietzsche's Shadow In-game content audio | Voice characterizations are generated using AI technology. | Philosophica Games | 18 | Mar 18, 2026 | |
Night Shift at the Museum In-game content audioart | Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us. | Infinity Pixel Games | - | Mar 18, 2026 |