The game's artwork is AI-assisted.
- Creator
- 梦华
- Reviews
- -
- Added
- Mar 18, 2026
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The game's artwork is AI-assisted.
Character, monsters artworks and capsule arts.
During development, generative AI tools were used to assist in creating the following content: Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction. Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools.
AI was used in the production of this game: • Programming — Anthropic Claude AI Code • Music and some sound effects — Suno AI v5, Elevenlabs, Google Gemini (prompting support) • Many graphic assets — Nano Banana Pro with Google Flow, Google Gemini (prompting support) • Some graphic assets — Krea AI
This game uses AI-assisted systems to support dynamic dialogue during interrogations with villagers. The AI helps generate variations in conversations to enhance immersion and replayability while maintaining the game’s narrative structure. The game also uses AI-assisted systems to generate epilogues based on the player’s verdicts and the relationships between villagers. These epilogues help reflect the consequences of the player’s decisions and provide varied outcomes across playthroughs. The dialogue and epilogue generation systems operate within structured prompts and developer-defined constraints to ensure consistency with the game’s design. The AI systems are designed with safeguards to prevent inappropriate or harmful outputs. AI-assisted content is reviewed and refined during development to ensure it remains appropriate for the game’s setting and narrative. Some visual assets were created with the assistance of generative AI tools. These assets were reviewed, edited, and refined by the developer before being implemented into the game. All assets were checked to ensure they are appropriate and consistent with the game’s artistic direction.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
AI was utilized in the following areas of this project: Background music (BGM) for the credits. Programming assistance. Proofreading in-game dialogue. Translation into other languages
All images in the game, as well as on the store page, were generated using AI.
Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay
Some resources on the store page were created with AI assistance.
most of the voice acting is generated from AI generated and some of the props generated with AI
Some of the image resources in the game are created using AI-generated art.
for grandpa voice acting
This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer.
The artwork and the cutscenes are AI. The story made by human :)
The store page assets are AI‑assisted optimized, and they do not infringe any copyrights.
This game utilizes generative AI tools to assist in the development process. Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements. Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts. All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world.
This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials.
Some of the in-game assets are produced by using AI Tools
To make the game world truly vibrant and unpredictable, we turned to modern procedural generation technologies. Some elements were created with the assistance of artificial intelligence tools, allowing us to add more unique content and make each of your adventures one-of-a-kind.
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
all the pictures are generated by artificial intelligence.
Some cover and visual assets were created with AI assistance and finalized by our team.
Only used for the creation of some visual elements.
I used a text-based generative AI (LLM) to assist with the English translation (localization) of all in-game text (dialogue, UI, system messages) and to help write the English descriptions for the Steam store page.
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated content to ensure it fits the game's historical theme.
Some assets in this game were created with the assistance of generative AI tools during development. All content was reviewed, edited, and curated by the developer before being included in the game.
I used AI to generate many of the images in this game.
The following 3D models were generated using AI : Suit jacket, suit pants, socks, underwear, tie The following item images were generated using AI : Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks Achievement icons were generated using AI The following language logo images were generated using AI : Simplified Chinese, Traditional Chinese, Japanese Some or all translations for the following languages were generated using AI : English, Simplified Chinese, Traditional Chinese, Japanese
I used generative AI to create the images.
AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images. The original source materials are real photographs, and all content is reviewed and adjusted by the developer. Generative AI is also used as a writing assistant for parts of the in-game text.
This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay.
This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game.
1. Some scene artwork in this game is AI-generated. 2. Some images for in-game form verification are AI-generated.
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay.
AI- generated images
Artificial intelligence technologies are widely used to assist in translating text content into multiple languages. Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine. The game does not integrate any AI APIs, and no generative AI runs during gameplay.
The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes.
Creative content utilises AI generation. Images, videos, music, code
Used to HI REZ older images - ICON design corrections
AI tools are used to localize the game and related content into all supported languages other than English.
Generative AI used for: Voiceover Talents. Musics.
The materials used on my store page were AI-assisted, and there will be no copyright issues involved.
Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content.
Some of the textures and sounds used in this game are created with generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
献祭浮木!我无限复活!(魔王传说) In-game content art | The game's artwork is AI-assisted. | 梦华 | - | Mar 18, 2026 | |
Immortal Faces In-game content art | Character, monsters artworks and capsule arts. | ZERO5GAMES | 12 | Mar 18, 2026 | |
迴避我的死亡結局 In-game content artaudio | During development, generative AI tools were used to assist in creating the following content:
Image Assets: Some enemy characters, backgrounds, and scene elements were created with the assistance of AI tools. All images have undergone extensive manual illustration, style integration, and post-processing to ensure consistency with the game's overall art direction.
Music & Sound Effects: Prototypes for some background music tracks and ambient sound effects were created with the assistance of AI tools. | 阿煙 | 35 | Mar 18, 2026 | |
Space Salvage Simulator In-game content artaudiocode | AI was used in the production of this game:
• Programming — Anthropic Claude AI Code
• Music and some sound effects — Suno AI v5, Elevenlabs, Google Gemini (prompting support)
• Many graphic assets — Nano Banana Pro with Google Flow, Google Gemini (prompting support)
• Some graphic assets — Krea AI | Surgical | - | Mar 18, 2026 | |
Hex Judge Live AI textart | This game uses AI-assisted systems to support dynamic dialogue during interrogations with villagers. The AI helps generate variations in conversations to enhance immersion and replayability while maintaining the game’s narrative structure.
The game also uses AI-assisted systems to generate epilogues based on the player’s verdicts and the relationships between villagers. These epilogues help reflect the consequences of the player’s decisions and provide varied outcomes across playthroughs.
The dialogue and epilogue generation systems operate within structured prompts and developer-defined constraints to ensure consistency with the game’s design.
The AI systems are designed with safeguards to prevent inappropriate or harmful outputs. AI-assisted content is reviewed and refined during development to ensure it remains appropriate for the game’s setting and narrative.
Some visual assets were created with the assistance of generative AI tools. These assets were reviewed, edited, and refined by the developer before being implemented into the game.
All assets were checked to ensure they are appropriate and consistent with the game’s artistic direction. | Cheetah Town Games | - | Mar 18, 2026 | |
人性游戏 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
街灯 -machinohi- In-game content audiotext | AI was utilized in the following areas of this project:
Background music (BGM) for the credits.
Programming assistance.
Proofreading in-game dialogue.
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
SELF_DELETED In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | Mar 18, 2026 | |
AL-SARAB In-game content arttextaudio | Some pre-generated content in the game and store materials was created with the assistance of generative AI during development. All final content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI during gameplay | Zayed Gaming | - | Mar 18, 2026 | |
帝王霸业 Store/marketing | Some resources on the store page were created with AI assistance. | 帝王霸业 | 74 | Mar 18, 2026 | |
Black Wedding In-game content audioart | most of the voice acting is generated from AI generated and some of the props generated with AI | Hwashin Games | - | Mar 18, 2026 | |
东方求财史记 Touhou: Records of Wealth-Seeking In-game content art | Some of the image resources in the game are created using AI-generated art. | 理塘时报游戏制作组 | 21 | Mar 18, 2026 | |
5 days at grandpa In-game content audio | for grandpa voice acting | josh reigle | - | Mar 18, 2026 | |
Keepers of Umbrasil In-game content artaudiotextcode | This game was developed using AI-assisted tools in multiple areas of development, including programming, writing, music, and visual assets. AI tools were used during the creation process to help generate and prototype content, which was then reviewed, edited, and integrated into the game by the developer. | LostLynx | - | Mar 18, 2026 | |
Lisa: The Lost Memories In-game content art | The artwork and the cutscenes are AI.
The story made by human :) | Manja Studio | - | Mar 18, 2026 | |
封魔剑魂 Store/marketing | The store page assets are AI‑assisted optimized, and they do not infringe any copyrights. | 封魔剑魂 | - | Mar 18, 2026 | |
Zero Point In-game content arttext | This game utilizes generative AI tools to assist in the development process.
Illustrations: AI generation tools (such as Midjourney) were used to create and refine certain 2D graphic assets, including character illustrations and UI elements.
Dialogue: Text-generation AI models were utilized as assistive tools to draft and polish character dialogue and in-game scripts.
All AI-generated content has been heavily edited and directed by the developer to fit the game's original vision and world. | Bloomery | - | Mar 18, 2026 | |
CARGO HUMAN In-game content arttext | This game uses AI to generate some in-game graphic assets, assist with translation, and create promotional materials. | ENDROLL | - | Mar 18, 2026 | |
DREADROOM In-game content | Some of the in-game assets are produced by using AI Tools | Yusuf Arda Gocer | - | Mar 18, 2026 | |
КАРА In-game content | To make the game world truly vibrant and unpredictable, we turned to modern procedural generation technologies. Some elements were created with the assistance of artificial intelligence tools, allowing us to add more unique content and make each of your adventures one-of-a-kind. | IKARUS | - | Mar 18, 2026 | |
Unattached: City of Shadows Prologue In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio FZE | - | Mar 18, 2026 | |
Visual Novel: Requiem for Noodles Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
Ghost of the Quadrangle Store/marketing art | Some cover and visual assets were created with AI assistance and finalized by our team. | VNhub | - | Mar 18, 2026 | |
The Crimson Hunt Store/marketing art | Only used for the creation of some visual elements. | Farelas | - | Mar 18, 2026 | |
The Counseling Office at the End of the Path In-game content text | I used a text-based generative AI (LLM) to assist with the English translation (localization) of all in-game text (dialogue, UI, system messages) and to help write the English descriptions for the Steam store page. | Warm Cup Studio | - | Mar 18, 2026 | |
Abandoned Stories: Inherited Silence Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | 77 | Mar 18, 2026 | |
Crown & Coin: The Hundred Years In-game content art | AI was used to generate some of the 2D assets and portraits. I have personally selected and verified all generated content to ensure it fits the game's historical theme. | MUZINA GAMES | - | Mar 18, 2026 | |
The Node In-game content | Some assets in this game were created with the assistance of generative AI tools during development.
All content was reviewed, edited, and curated by the developer before being included in the game. | Héroes del Silicio | - | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
Holy Crap! I'm Out of Paper! : The In-Law Survival Guide In-game content arttext | The following 3D models were generated using AI
: Suit jacket, suit pants, socks, underwear, tie
The following item images were generated using AI
: Suit jacket, diffuser, tie, suit pants, underwear, white shirt, socks
Achievement icons were generated using AI
The following language logo images were generated using AI
: Simplified Chinese, Traditional Chinese, Japanese
Some or all translations for the following languages were generated using AI
: English, Simplified Chinese, Traditional Chinese, Japanese | EXPECTACLE | 28 | Mar 18, 2026 | |
The Time‑Thieving Cat Unclear art | I used generative AI to create the images. | Chaos Cat Games | - | Mar 18, 2026 | |
Perestroika Drive In-game content audio | AI assisted with raw audio foundations, but humans manually rearranged and mastered every sound. Nothing went straight from the algorithm to your headphones. | qubiq | - | Mar 18, 2026 | |
After the Bite In-game content audioart | Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play. | True | - | Mar 18, 2026 | |
WHISPERWOOD In-game content art | We use generative AI tools to create and enhance various in-game assets, including environmental textures and marketing materials such as store banners. This helps us achieve a higher level of visual detail and atmosphere in the game world. | Komakolar | - | Mar 18, 2026 | |
Miniature LAND -Four Seasons- In-game content arttext | We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text. | WarmingApp | - | Mar 18, 2026 | |
Mockbuster In-game content art | This game uses generative AI tools during development to assist in the creation of certain pre-rendered visual assets such as textures and images. All AI-assisted content was directed, reviewed, and refined by the developer to ensure it aligns with the game’s artistic vision and quality standards. The game does not use live-generated AI content during gameplay. | 0xp Games | - | Mar 18, 2026 | |
Overvoid In-game content artaudiotext | This product includes AI-assisted content creation. AI tools were used to generate certain images, music, voice lines, sound effects, and an introductory video. All AI-generated materials were curated, edited, refined, and implemented by the developer. The developer retains full rights to the final content included in the game. | Max Style Games | - | Mar 18, 2026 | |
Web少女编程学院 In-game content art | 1. Some scene artwork in this game is AI-generated.
2. Some images for in-game form verification are AI-generated. | Hat-Soft | - | Mar 18, 2026 | |
The Legend of Wijaya In-game content artaudio | The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game. | Groovy Zebra Studio | - | Mar 18, 2026 | |
NO WAY OUT:Prison In-game content art | Some visual assets in the game and store page were created using generative AI and then edited and integrated by the developer. No real-time AI generation is used during gameplay. | Co's Studios | - | Mar 18, 2026 | |
Noir Mafia Simulator: 1960s American Crime Unclear art | AI- generated images | Meraki Tech | - | Mar 18, 2026 | |
梦幻旅途 In-game content textart | Artificial intelligence technologies are widely used to assist in translating text content into multiple languages.
Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine.
The game does not integrate any AI APIs, and no generative AI runs during gameplay. | 游梦像素 | - | Mar 18, 2026 | |
Mai's Hunger In-game content audiotext | The developer uses generative AI tools to create pre-recorded voice-over audio and character dialogue for the in-game cutscenes. | Game Opus | - | Mar 18, 2026 | |
MetalQueens 〜轟姫〜 In-game content artaudiocode | Creative content utilises AI generation.
Images, videos, music, code | Muscle Industry | - | Mar 18, 2026 | |
Thor - God of Thunder In-game content art | Used to HI REZ older images - ICON design corrections | Outlaw Games | - | Mar 18, 2026 | |
Bunker 1024 In-game content text | AI tools are used to localize the game and related content into all supported languages other than English. | Systemic Silence | - | Mar 18, 2026 | |
The Ghost Of Solaris audio | Generative AI used for:
Voiceover Talents.
Musics. | MSP Universe | - | Mar 18, 2026 | |
热血屠龙 Store/marketing art | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 | |
Gerze The Deep In-game content artaudio | Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content. | Ceus Games | - | Mar 18, 2026 | |
Echoes of the Museum In-game content artaudio | Some of the textures and sounds used in this game are created with generative AI. | Vania Studios | - | Mar 18, 2026 |