Public Steam disclosure research25,394 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design.
All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game.
No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.
This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design.
All assets have been reviewed, curated, and modified by the developer to ensure they fit the vision and tone of the game.
No content was knowingly generated to imitate or replicate copyrighted material, real people, or brands.
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
AI-generated content is used selectively in this game to enhance visual and audio presentation. Specifically, AI-generated images are utilized for store page artwork, in-game billboards, and a few textures applied to non-essential assets. Additionally, AI voice generation is used for certain character voices to streamline development and maintain stylistic consistency. All AI-generated elements are carefully curated and integrated to support the game’s atmosphere without compromising originality or gameplay experience.
Generative AI was used in a limited capacity for minor visual polish. Music is a custom mix created by the developer using royalty-free and AI-assisted elements, reviewed and finalized by the developer.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though.
This game includes certain AI-generated images to enhance visual storytelling and design. All AI-generated content has been carefully curated to support the game's artistic vision and immersive experience.