uses midjourney for the pictures used on cards and the pictures for each cat. claude for code assistance or guidance.
- Creator
- Gamer Games LLC
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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uses midjourney for the pictures used on cards and the pictures for each cat. claude for code assistance or guidance.
I have used Claude Code to create the game itself code and assets.
**most of the part are made with AI**
AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to function. The idea came from a man with many years of dating experience, and looking to create a fun game to share with the world.
The store assets aswell as some ingame icons were made with generative AI. Code, Research, Translations have all been assisted with AI tooling.
Research assistance, technical guidance, text refinement, and code troubleshooting
This game used generative AI tools to assist in the creation of certain visual and written content during development.
This games uses generative artificial intelligence to create graphics and code.
We use artificial intelligence to create the images and text on our store page.
Some artwork in this title was created using Stable Diffusion
This game was developed with the assistance of AI tools including Claude (Anthropic) for code generation, game logic, and music composition. All game design decisions, creative direction, and publishing were made by the human developer.
AI was used in the making of imagery for the game.
Generative AI was used for some of the image assets in this game.
Audio in the development of this game was created using AI tools.
Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol) Most assets have been replaced in a later build
localization for simplified chinese, brasilian portuguese and spanish
Some content in this game was created or assisted using generative AI tools.
All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime.
Some visual assets were created with the assistance of generative AI. All generated content was reviewed and edited by the developer before being included in the game.
Partial scenes and character art generated by AI.
Generative AI has been used when creating some of the images in the menu.
I used AI to generate some pictures and sfx sounds.
This game contains certain content generated by artificial intelligence, including: Video Content - Animation clips and memory replay videos created using Seedance AI video generation platform - All AI-generated video materials have undergone human review, editing, and post-processing Music Content - Background music and ambient sound effects composed using Suno AI music generation platform - All AI-generated music materials have undergone human selection, mixing, and copyright verification Copyright Statement - All AI-generated content has obtained legal usage authorization - The game development team holds complete usage and modification rights for these materials - For any copyright concerns, please contact the game's official customer support
Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has been reviewed and edited to ensure it meets quality standards and does not infringe on existing copyrights.
Our Production Partners: - Engineered by Reupped Technologies LLC - Original Character Design & Creative Direction by Winter Desktops - Animation Production by Kiran Graphix & 3D Studio Winter Panda itself is not AI-generated, AI-powered, or AI-assisted gameplay software. The application functionality, desktop companion systems, and behavioural interactions were manually designed and developed. Some promotional and Steam store marketing materials, including selected artwork and trailers, were partially created or enhanced using generative AI-assisted creative tools.
Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live.
Some visual, audio, or text content in this game was created or supported using generative AI tools during the development process.
Some image assets and visual resources were created with the assistance of generative AI, then reviewed, edited, and refined by the developer. No live generative AI content is included during gameplay.
AI tools were used to assist with certain visual marketing assets, localized text translations, and music production. All generated content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials.
Some of the images were made using artificial intelligence.
Anchored Protocol uses generative AI throughout its development and gameplay: • Most of our 3D assets, sound effects, and visual art were created with the help of generative AI tools and reviewed by our team before shipping. • During play, the game live-generates NPC dialogue, voice lines (TTS), and certain artworks in response to your actions, so each playthrough feels different. We use input filtering and output moderation on live-generated content to prevent illegal, harmful, or off-topic responses. If you encounter anything inappropriate, please report it via https://aako.world/support
AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves.
Some visual assets were generated with AI tools as a starting point, then hand-edited, pixel-refined, and composited by the developer. All creative direction, design, and final polish is human-made.
The materials of some flat cartoon characters appearing on the game screen are generated by artificial intelligence
We used AI to help make the store page artwork, some of the in game items, and some of the capybaras.
Generative AI was used in the creation of the artwork for the menus.
Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and directed by a solo human developer. All AI-generated content was curated, edited, and integrated by the developer. AI was used to assist in the following areas: All game code was written with AI assistance Character sprite artwork was generated with AI assistance Lure artwork was generated with AI assistance Fish artwork was generated with AI assistance All music tracks were generated with AI assistance
I used AI to generate some store page graphics.
The background images and peaches pictures are pre-rendered AI art.
AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork. No AI-generated content is included in gameplay, game assets, or user interactions.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Some background music in this game was generated using Google Gemini Lyria 2. Gameplay, characters, story, and UI are human-made.
This game uses AI technologies such as Antigravity and LLM for programming, as well as for translating the story and UI.
Some visual assets and promotional materials for KeepFighting were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions. In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay.
Parts of the game's code and images were created using generative AI.
The trailer was made using artificial intelligence.
Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers.
I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability.
AI tools use to edit game visuals
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Meoware In-game content artcode | uses midjourney for the pictures used on cards and the pictures for each cat. claude for code assistance or guidance. | Gamer Games LLC | - | May 23, 2026 | |
Endless Snake In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | - | May 23, 2026 | |
这是Emoji Unclear | **most of the part are made with AI** | wojiao-yc | - | May 23, 2026 | |
ProviderHero In-game content audioartcode | AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to function. The idea came from a man with many years of dating experience, and looking to create a fun game to share with the world. | Project MH | - | May 23, 2026 | |
Roll to Riches In-game content artcodetext | The store assets aswell as some ingame icons were made with generative AI.
Code, Research, Translations have all been assisted with AI tooling. | Eddy | - | May 23, 2026 | |
Orbit Crisis Dev only textcode | Research assistance, technical guidance, text refinement, and code troubleshooting | Serious Hallucinations | - | May 23, 2026 | |
Alchemist Chronicles Unclear arttext | This game used generative AI tools to assist in the creation of certain visual and written content during development. | Afgan Khalilov | - | May 23, 2026 | |
Poker Double or Nothing In-game content artcode | This games uses generative artificial intelligence to create graphics and code. | $2 games | - | May 23, 2026 | |
One More Dig! Store/marketing arttext | We use artificial intelligence to create the images and text on our store page. | Lance Games | - | May 23, 2026 | |
Desktop Reptiles In-game content art | Some artwork in this title was created using Stable Diffusion | Lacuna Works | - | May 23, 2026 | |
Penguin Runner In-game content codeaudio | This game was developed with the assistance of AI tools including Claude (Anthropic) for code generation, game logic, and music composition. All game design decisions, creative direction, and publishing were made by the human developer. | PenguinFunGames | - | May 23, 2026 | |
Soul Clicker Store/marketing art | AI was used in the making of imagery for the game. | SlayerOfOdin | - | May 23, 2026 | |
Strikeloop In-game content art | Generative AI was used for some of the image assets in this game. | Amotohajime | - | May 23, 2026 | |
But Why Together In-game content audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
Octogun - Idle Store/marketing art | Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol)
Most assets have been replaced in a later build | Ivy Leaf | - | May 23, 2026 | |
Crazy Bird Hunt In-game content text | localization for simplified chinese, brasilian portuguese and spanish | Schlexii | - | May 23, 2026 | |
Yummy Yummy Honey Unclear | Some content in this game was created or assisted using generative AI tools. | Gaming Is Dead Studio | - | May 23, 2026 | |
F.R.E.D.'s Ascent In-game content artaudiotext | All design, writing, and creative direction in this game are human-made. Generative AI was used only as a workflow tool for pre-rendered assets — achievement icons, platform tilesets, zone backgrounds, the soundtrack, and the DE / FR / ES / IT translations
of the human-written English text. All assets were reviewed and finalised by the developer. The game runs no AI at runtime. | buddycore Studio | - | May 23, 2026 | |
Art Studio Simulator In-game content art | Some visual assets were created with the assistance of generative AI. All generated content was reviewed and edited by the developer before being included in the game. | iGua Games | - | May 23, 2026 | |
Threshold: Choices at the Limit In-game content art | Partial scenes and character art generated by AI. | SODA GAME STUDIO | - | May 23, 2026 | |
Giraffe Champion: The Rock Music Game In-game content art | Generative AI has been used when creating some of the images in the menu. | John Ramstedt | - | May 23, 2026 | |
Rune Caves: Eternal Echo In-game content artaudio | I used AI to generate some pictures and sfx sounds. | Double Blue | - | May 23, 2026 | |
三生忆梦(Dream Of Three Lives) In-game content artaudio | This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support | 菜市场工作室 | - | May 23, 2026 | |
I HATE SNAKE: Retro Phone Simulator In-game content audio | Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has been reviewed and edited to ensure it meets quality standards and does not infringe on existing copyrights. | Ivory Games | - | May 23, 2026 | |
Winter Panda Store/marketing art | Our Production Partners:
- Engineered by Reupped Technologies LLC
- Original Character Design & Creative Direction by Winter Desktops
- Animation Production by Kiran Graphix & 3D Studio
Winter Panda itself is not AI-generated, AI-powered, or AI-assisted gameplay software. The application functionality, desktop companion systems, and behavioural interactions were manually designed and developed.
Some promotional and Steam store marketing materials, including selected artwork and trailers, were partially created or enhanced using generative AI-assisted creative tools. | Winter Desktops | - | May 23, 2026 | |
Grid Lands In-game content arttextcode | Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live. | Grid Labs | - | May 23, 2026 | |
Sushi Idle Clicker Unclear artaudiotext | Some visual, audio, or text content in this game was created or supported using generative AI tools during the development process. | Buya Studios | - | May 23, 2026 | |
我为你种田 In-game content art | Some image assets and visual resources were created with the assistance of generative AI, then reviewed, edited, and refined by the developer. No live generative AI content is included during gameplay. | WaterDropStudio | - | May 23, 2026 | |
Grind 'Em All In-game content arttextaudio | AI tools were used to assist with certain visual marketing assets, localized text translations, and music production. All generated content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials. | wassabiman | - | May 23, 2026 | |
Cheese Stack Store/marketing art | Some of the images were made using artificial intelligence. | Allegory Team | 19 | May 23, 2026 | |
Anchor Protocol Live AI artaudiotext | Anchored Protocol uses generative AI throughout its development and gameplay:
• Most of our 3D assets, sound effects, and visual art were created with the help of generative AI tools and reviewed by our team before shipping.
• During play, the game live-generates NPC dialogue, voice lines (TTS), and certain artworks in response to your actions, so each playthrough feels different.
We use input filtering and output moderation on live-generated content to prevent illegal, harmful, or off-topic responses. If you encounter anything
inappropriate, please report it via https://aako.world/support | Aako Inc | - | May 23, 2026 | |
Hitchhiking to Hell In-game content art | AI is used to enhance images, icons, artwork, and UI elements by applying filters and visual refinements to assets we originally created ourselves. | MM88 | - | May 23, 2026 | |
Clawless Coin art | Some visual assets were generated with AI tools as a starting
point, then hand-edited, pixel-refined, and composited by the
developer. All creative direction, design, and final polish
is human-made. | Mobmonks | - | May 23, 2026 | |
Sit or Die In-game content art | The materials of some flat cartoon characters appearing on the game screen are generated by artificial intelligence | WU ZIJIAN | - | May 23, 2026 | |
Capybara Bingo In-game content art | We used AI to help make the store page artwork, some of the in game items, and some of the capybaras. | Cozybara | - | May 23, 2026 | |
Messiah Simulator In-game content art | Generative AI was used in the creation of the artwork for the menus. | Patrick Gallaway | - | May 23, 2026 | |
Fishing Nooks: Beaver's Pond In-game content artaudiocode | Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and directed by a solo human developer. All AI-generated content was curated, edited, and integrated by the developer.
AI was used to assist in the following areas:
All game code was written with AI assistance
Character sprite artwork was generated with AI assistance
Lure artwork was generated with AI assistance
Fish artwork was generated with AI assistance
All music tracks were generated with AI assistance | WinsomeRealms | - | May 23, 2026 | |
Feed the King Store/marketing art | I used AI to generate some store page graphics. | Night Sky Dogs | - | May 23, 2026 | |
Sweetie Candy Maze: Coral Peach In-game content art | The background images and peaches pictures are pre-rendered AI art. | Cute Hannah's Games | - | May 23, 2026 | |
灰度决策 Store/marketing art | AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork.
No AI-generated content is included in gameplay, game assets, or user interactions. | Pocket Forge | - | May 23, 2026 | |
Seven Seas Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | May 23, 2026 | |
爆走!ランデブー In-game content audio | Some background music in this game was generated using Google Gemini Lyria 2. Gameplay, characters, story, and UI are human-made. | datsusara_aki | - | May 23, 2026 | |
NUMBAKO-なんばこ- In-game content text | This game uses AI technologies such as Antigravity and LLM for programming, as well as for translating the story and UI. | CarasOhmi | - | May 23, 2026 | |
KeepFighting Store/marketing art | Some visual assets and promotional materials for KeepFighting were created with the assistance of generative AI tools.
All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | E.O.G | - | May 23, 2026 | |
DUAL PROTOCOL: The Case of Eva & Miles In-game content text | Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions.
In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay. | AEGEAN CRAFTERS | - | May 23, 2026 | |
Stop slacking In-game content artcode | Parts of the game's code and images were created using generative AI. | Hyx | - | May 23, 2026 | |
MQ: Rise Above Store/marketing art | The trailer was made using artificial intelligence. | 99ADM | - | May 23, 2026 | |
Drum Incremental In-game content text | Some of the text translations in this game were assisted by generative AI tools. All visual assets, artwork, and music were created entirely by human artists and composers. | Samuel Ruiz | - | May 23, 2026 | |
Minesweeper: Unlimited Expansion Dev only code | I used AI to learn how to make this and to test for Linux, SteamOS and MacOS compatability. | Hugh | - | May 23, 2026 | |
Vacation Adventures: Park Ranger 18 Collectors Edition In-game content art | AI tools use to edit game visuals | Casual Arts | - | May 23, 2026 |