The game's artstyle and static assets were created using AI.
- Creator
- CES Studio
- Reviews
- -
- Added
- Mar 18, 2026
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The game's artstyle and static assets were created using AI.
The audio and music used in the game are properly licensed and approved for commercial use. Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology. The suspense soundtrack was purchased from an external source and is fully licensed. The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials.
Portions of the game code were developed with the help of Cursor, an AI integrated IDE.
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
Background images were generated with AI.
Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills
Some use of AI generation for 2D assets.
Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use.
This work's title image and logo were created with the help of image-generation AI.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
We used AI to create Achievement images.
The background images and dinosaurs pictures are pre-rendered AI art
Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals.
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result.
i used ai to generate pictures for the character concepts.
Some elements of the images were textured using AI.
AI was used in the creation of this game.
Game art and marketing
Game Assets
Game Assets
Game background and marketing
Improving image quality
Game assets
The background images and cats pictures are pre-rendered AI art
AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand
CHAT GPT Used with some of the coding
Store page and marketing materials are AI generated and so is the splash screen in the game
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
I've only used generative AI to create a few decorative paintings that appear in the game environment. No character models, UI elements, or gameplay-related assets were generated with AI. I'm a solo developer without an art background, and I used AI just to fill in some gaps during development. In the future, I plan to work with professional artists to replace or enhance these assets.
AI was used to create some 2D graphics elements
Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing. Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates.
AI-generated art object
We used A.I. in some assets of our game.
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
The game icons was created by AI.
Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style.
The background images and dinosaurs pictures are pre-rendered AI art
Help with translations and copywriting.
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
AI-generated artifacts
AI-generated artifacts
Some graphics
Some pixel assets were created using PixelLab Ai
Store page art
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Characters and Environments renders in Ai.
The background images and dogs pictures are pre-rendered AI art
The store page texts and some promotional visuals for this game were created with the help of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
I/O In-game content art | The game's artstyle and static assets were created using AI. | CES Studio | - | Mar 18, 2026 | |
The Last Chance In-game content audioart | The audio and music used in the game are properly licensed and approved for commercial use.
Lip-sync animations for the NPCs were created using AI-assisted lip-sync technology.
The suspense soundtrack was purchased from an external source and is fully licensed.
The image of the character "David" featured on the store page was created using AI to achieve a more realistic appearance. This visual is commercially licensed and appropriate for use in promotional and in-game materials. | İnfinitek Bilişim | - | Mar 18, 2026 | |
PlanckMan Dev only code | Portions of the game code were developed with the help of Cursor, an AI integrated IDE. | bl3i | - | Mar 18, 2026 | |
Burger Shift: Team Rush Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | - | Mar 18, 2026 | |
Ball Travel In-game content art | Background images were generated with AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
AshBall In-game content art | Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills | Kyaoo | - | Mar 18, 2026 | |
Shoot Your Shot In-game content art | Some use of AI generation for 2D assets. | Gilskii Games | - | Mar 18, 2026 | |
Square Shooter In-game content art | Some of the illustrations were generated with the assistance of Ai image tools and were then manually edited for final use. | QuickBug Studios | - | Mar 18, 2026 | |
Memory Showdown Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Chess Empire In-game content artaudiocode | This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game. | Blue Alpaca Games | - | Mar 18, 2026 | |
INK ENIGMA: Hidden Object Challenges Store/marketing art | We used AI to create Achievement images. | AVGAM | - | Mar 18, 2026 | |
Space Memory: Horses In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
BederSNAKE Store/marketing art | Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals. | Yury Bederov | - | Mar 18, 2026 | |
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
Epimythos: The Forgotten Legends In-game content arttext | AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result. | Epimythos Studios | - | Mar 18, 2026 | |
DarkNeighbors Store/marketing art | i used ai to generate pictures for the character concepts. | 1987Exclusive | 11 | Mar 18, 2026 | |
Honey Glade In-game content art | Some elements of the images were textured using AI. | Kratos Games | - | Mar 18, 2026 | |
Pack Tactics Unclear | AI was used in the creation of this game. | Nevergreen Games | - | Mar 18, 2026 | |
Elven Rivers 7: The Crimson Tide Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Ghost Hunters general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Elven Rivers 5: UnderSea general | Game Assets | 8floor ltd | - | Mar 18, 2026 | |
Argonaut Agency: God of Storms art | Game background and marketing | 8floor ltd | - | Mar 18, 2026 | |
World Wonders: Hidden Histories 2 Unclear art | Improving image quality | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 5: Blazing Vacation Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Anime Dream Match: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Beat Brush: Draw music Store/marketing art | AI was used to create concept art. I'm making the game alone, with no budget, so it was necessary to speed up the process. However, the music, final artwork, code, animations, and script were all made by hand | Kesha Games | - | Mar 18, 2026 | |
Monster Clicker: Origins Dev only code | CHAT GPT Used with some of the coding | Knightly19 | - | Mar 18, 2026 | |
BallStack In-game content art | Store page and marketing materials are AI generated and so is the splash screen in the game | PlaySpace Interactive | - | Mar 18, 2026 | |
Festival Journey: Venetian Masquerade Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
David's Mighty Warriors In-game content codeartaudio | During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage. | Epic Sandals | - | Mar 18, 2026 | |
Church Crew In-game content art | I've only used generative AI to create a few decorative paintings that appear in the game environment.
No character models, UI elements, or gameplay-related assets were generated with AI.
I'm a solo developer without an art background, and I used AI just to fill in some gaps during development.
In the future, I plan to work with professional artists to replace or enhance these assets. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Dragons Reef VR In-game content art | AI was used to create some 2D graphics elements | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Fish and Chill In-game content textart | Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing.
Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates. | Martin Danihel | - | Mar 18, 2026 | |
CarCam In-game content art | AI-generated art object | Movcans Vadims | - | Mar 18, 2026 | |
Game Saloon Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | - | Mar 18, 2026 | |
Find the Differences 3D In-game content artaudiotext | The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements. | Bal Akademi | 15 | Mar 18, 2026 | |
Merry Fishing Meow In-game content art | The game icons was created by AI. | AoiHoshizora | - | Mar 18, 2026 | |
Put Out the Fire In-game content art | Some visual assets used in the game and on this Steam page were created with the assistance of AI-generated imagery. These elements have been significantly modified and manually edited to align with the game's overall art direction and art style. | Midnight Shift Games | - | Mar 18, 2026 | |
Space Memory: Dinosaurs In-game content art | The background images and dinosaurs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Mitos.is: The Game OG Unclear text | Help with translations and copywriting. | Freakinware Studios | 109 | Mar 18, 2026 | |
Dino Park Manager In-game content art | Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players. | Lemonova Games | - | Mar 18, 2026 | |
Real Estate Simulator 2 Unclear | AI-generated artifacts | Geekon | 25 | Mar 18, 2026 | |
Parking Tycoon 2: Business Simulator Unclear | AI-generated artifacts | Geekon | 68 | Mar 18, 2026 | |
Yuna and the Spirit Forest Unclear art | Some graphics | RavenRaiders | - | Mar 18, 2026 | |
BKPR In-game content art | Some pixel assets were created using PixelLab Ai | Brett Kozma | - | Mar 18, 2026 | |
Beat The Odds Store/marketing art | Store page art | Priyam Jain | - | Mar 18, 2026 | |
Sparkfront: Online In-game content arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity. | Selçuk Oruç | - | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Anime Dream Match: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Puzzle Company Store/marketing textart | The store page texts and some promotional visuals for this game were created with the help of AI tools. | Runner Turtle Games | - | Mar 18, 2026 |