Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game.
- Creator
- Artneron Games
- Reviews
- -
- Added
- Mar 18, 2026
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Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game.
Certain graphical elements utilize generative AI for graphical enhancements and generation.
Many of the images, videos, sounds, and background music in this game were generated by AI.
Used to generate assets for marketing material.
We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care.
AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets. There is no AI present in FLH which generates content or produces output of any kind.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
Code & Development: AI tools were used to assist in organizing code structure and suggesting specific functions or methods. However, the vast majority of the game’s codebase was manually written and audited by the developer to ensure quality and performance. Text & Marketing: AI was utilized to help draft and refine the text used in the "About This Game" section and the short description on the Steam Store page.
The entire game is coded by hand without any AI. Midjourney is used for card art. The game is a solo side-project, and this was to one thing I could not do myself.
The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages except English and German.
Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay.
We use generative AI tools in a very limited way to create minor in-game image assets and a small amount of marketing materials, always with human oversight and input. All core game content is carefully designed, authored, and curated by our development team to ensure quality and originality.
For generating card illustrations only
Generation of audiovisual resources
The game's intro video and skill icons were produced with the help of generative AI.
Some NPC images used AI-generated images.
This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated.
AI generated concept art for marketing
Used for some texture generating.
Some UI images were generated with AI tools
Product contains AI generated images/placeholder elements used in interface and background assets.
The trailer voice over is AI-generated. The cover art was extended using AI.
ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial.
We used AI tools to assist in the creation of the game's music tracks.
We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets
Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI.
Trailers and marketing material have IA generated images.
Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images. Use AI to create images for in-game currency. Use ChatGPT to create lyrics for the theme song.
No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks.
Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials. Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️
With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages.
Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way.
We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.
AI was used for generating in-game content icon images.
The background music in this game was created using AI.
Some graphical content in the game was generated using AI tools. Additionally, some translations were created with the help of AI. We will provide tools for players to suggest improvements, ensuring the best possible experience for everyone.
We utilised AI for concept art and UI assets.
AI Voiceover used for the Trailer
Perk images and Marshal portraits are generated using generative AI and edited manually for artistic coherency.
Ai used mildy for art
Some visual elements in Escoba were created using artificial intelligence-assisted tools. Specifically: The achievement icons were generated with the help of AI to achieve a consistent and stylised appearance. Some visual elements in the shop, such as the background illustrations featuring page, were also generated using AI and then manually edited to fit the overall aesthetic of the game. No playable characters, animations, or core gameplay graphics were created using AI. AI-generated elements are limited to supporting visual content, and all art was reviewed and polished by human artists before being included in the game.
AI Content Usage Explanation: Some visual assets in Briscawere created using AI-assisted tools. Specifically: The achievement icons were generated with the help of AI to create consistent and stylized imagery. A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game. No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion.
AI tools have been used to generate part of the localization texts.
The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release.
AI used for cut-scenes
Some promotional materials were assisted by AI
We used AI in certain parts of the process when creating the capsule images on our game’s store page.
Yes it was used. It was only used in marketing material and cover art, not in screenshots.
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
*部分按钮图标、界面背景和角色框架使用了AI生成技术。 *UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Who is Dumb Store/marketing art | Artificial Intelligence Tools were used to create the logos and images other than the screenshots on the store page of our game. | Artneron Games | - | Mar 18, 2026 | |
SailFront In-game content art | Certain graphical elements utilize generative AI for graphical enhancements and generation. | RJTech | 12 | Mar 18, 2026 | |
リアルタイム将棋 In-game content artaudio | Many of the images, videos, sounds, and background music in this game were generated by AI. | Saikyosan | - | Mar 18, 2026 | |
CRACKED Store/marketing art | Used to generate assets for marketing material. | PurrNet | 259 | Mar 18, 2026 | |
Challenger X In-game content art | We've used AI tools to assist in creating certain visual assets for Challenger X, including in-game visuals, the game's logo, and its cover art. Our priority is to deliver a compelling experience, and AI helps us achieve that by enhancing the game's presentation. We are committed to transparency and ensuring all core gameplay elements are crafted with care. | OXS Games | - | Mar 18, 2026 | |
FIGHT LIKE HELL In-game content art | AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets.
There is no AI present in FLH which generates content or produces output of any kind. | Progressive Destruction Games | - | Mar 18, 2026 | |
Tic Cat Dog In-game content art | We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use. | Longoza Game Stuio | - | Mar 18, 2026 | |
Lunio Store/marketing codetext | Code & Development: AI tools were used to assist in organizing code structure and suggesting specific functions or methods. However, the vast majority of the game’s codebase was manually written and audited by the developer to ensure quality and performance.
Text & Marketing: AI was utilized to help draft and refine the text used in the "About This Game" section and the short description on the Steam Store page. | Toca | - | Mar 18, 2026 | |
Their Sky Store/marketing art | The entire game is coded by hand without any AI.
Midjourney is used for card art. The game is a solo side-project, and this was to one thing I could not do myself. | blid | - | Mar 18, 2026 | |
Mech and Tech 1 In-game content arttext | The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages except English and German. | colmer_it UG | - | Mar 18, 2026 | |
BasketBlow In-game content artaudio | Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay. | Ledicia Interactiva | - | Mar 18, 2026 | |
Rush Minutes: Online Shooter In-game content art | We use generative AI tools in a very limited way to create minor in-game image assets and a small amount of marketing materials, always with human oversight and input. All core game content is carefully designed, authored, and curated by our development team to ensure quality and originality. | MORE GAME | - | Mar 18, 2026 | |
汗青三国 In-game content art | For generating card illustrations only | FarmGameStudio | - | Mar 18, 2026 | |
Dobro Goranku Unclear artaudio | Generation of audiovisual resources | Moonlabs | 28 | Mar 18, 2026 | |
Raid One : 1 vs 5 Online Boss Battle In-game content art | The game's intro video and skill icons were produced with the help of generative AI. | EOAG Games | - | Mar 18, 2026 | |
英雄之城3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Mar 18, 2026 | |
Critical Ops - Dead Zone In-game content art | This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated. | Kâzım KINCI | - | Mar 18, 2026 | |
You Will Rot Store/marketing art | AI generated concept art for marketing | RappaDev LLC | - | Mar 18, 2026 | |
ONE BYE ONE In-game content art | Used for some texture generating. | ULTRA YELLOW | - | Mar 18, 2026 | |
Shooting Girls In-game content art | Some UI images were generated with AI tools | TwoTone Studio | - | Mar 18, 2026 | |
Dice Saga In-game content art | Product contains AI generated images/placeholder elements used in interface and background assets. | Ypsilon | - | Mar 18, 2026 | |
Mittelland AD In-game content audioart | The trailer voice over is AI-generated.
The cover art was extended using AI. | BKM | 112 | Mar 18, 2026 | |
We Are Prophet In-game content audio | ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial. | Michael Schmeißer | - | Mar 18, 2026 | |
Trickshot Tactics In-game content audio | We used AI tools to assist in the creation of the game's music tracks. | Time Relic Games | - | Mar 18, 2026 | |
Blightfell Dev only art | We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets | Merlyn Labs | - | Mar 18, 2026 | |
Auto Jurassic Knights In-game content arttext | Art is supported with AI and is hand edited and finalized by an artist. Localization uses AI. | Proelium Games | - | Mar 18, 2026 | |
Grind Hero Store/marketing art | Trailers and marketing material have IA generated images. | Xtreaming | 265 | Mar 18, 2026 | |
GAIONIN WAR don't combine In-game content arttext | Use AI-generated images and convert them into paintings to use as concept art for the main menu and in-game simulated advertising images.
Use AI to create images for in-game currency.
Use ChatGPT to create lyrics for the theme song. | Boujin 【棒陣】 | - | Mar 18, 2026 | |
Gridiron Remastered Dev only | No art, code or anything related to the game has used generative AI. If AI was used at all, it was to optimize repetitive tasks. | 1336 Studios Inc. | - | Mar 18, 2026 | |
Mini Scouts In-game content art | Mini Scouts uses generative AI tools to create certain visual assets, including hero sprites, backgrounds, and select promotional images for the store page. All AI-generated content is pre-rendered, reviewed, and edited by a human being before inclusion in the game or marketing materials.
Now, we know that AI art cannot and should not compete with human art. Hence, we'd love to bring aboard interested human artists so we can replace our gen-AI assets with assets made with love by human beings!❤️ | KANTH Games | - | Mar 18, 2026 | |
Fritz - Your chess coach 2 Live AI textaudio | With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages. | ChessBase GmbH | - | Mar 18, 2026 | |
Pixel Tank Wars In-game content art | Some Game Assets Were Initially Designed And Planned Manually, Then Generated With Ai Assistance In The Mid-Stages, And Finally Edited Manually Using Relevant Professional Software. The Aim Is To Present The Game'S Vision To Players In A Better Way. | GGOLDBIG | - | Mar 18, 2026 | |
NASCAR 25 In-game content textart | We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos. | iRacing.com Motorsport Simulations, LLC | 1.6k | Mar 18, 2026 | |
Game of Dice In-game content art | AI was used for generating in-game content icon images. | TRALA LAB | 24 | Mar 18, 2026 | |
Rustmire In-game content audio | The background music in this game was created using AI. | MimicMimijeok | - | Mar 18, 2026 | |
Ascend and Fall In-game content arttext | Some graphical content in the game was generated using AI tools. Additionally, some translations were created with the help of AI. We will provide tools for players to suggest improvements, ensuring the best possible experience for everyone. | CRITSURGE | - | Mar 18, 2026 | |
NobleFront In-game content art | We utilised AI for concept art and UI assets. | Cheap Entertainment | - | Mar 18, 2026 | |
Walls and Tower Party In-game content audio | AI Voiceover used for the Trailer | MB Games | - | Mar 18, 2026 | |
Marshals of Yore In-game content art | Perk images and Marshal portraits are generated using generative AI and edited manually for artistic coherency. | One Man Horde | 28 | Mar 18, 2026 | |
CyberPong AI Unclear art | Ai used mildy for art | kosafo | - | Mar 18, 2026 | |
Escoba In-game content art | Some visual elements in Escoba were created using artificial intelligence-assisted tools. Specifically:
The achievement icons were generated with the help of AI to achieve a consistent and stylised appearance.
Some visual elements in the shop, such as the background illustrations featuring page, were also generated using AI and then manually edited to fit the overall aesthetic of the game.
No playable characters, animations, or core gameplay graphics were created using AI. AI-generated elements are limited to supporting visual content, and all art was reviewed and polished by human artists before being included in the game. | Quarzo Aplicaciones y Juegos SL | - | Mar 18, 2026 | |
Brisca In-game content art | AI Content Usage Explanation:
Some visual assets in Briscawere created using AI-assisted tools. Specifically:
The achievement icons were generated with the help of AI to create consistent and stylized imagery.
A few store art elements, such as the background illustrations of the kings, were also generated using AI and later edited manually to fit the overall aesthetic of the game.
No in-game characters, animations, or core gameplay visuals were created using AI. The AI-generated assets are limited to supporting visual content, and all artwork was reviewed and polished by human artists before inclusion. | Quarzo Aplicaciones y Juegos SL | - | Mar 18, 2026 | |
Tabletop Fantasy War In-game content text | AI tools have been used to generate part of the localization texts. | EdenDev Studio | 10 | Mar 18, 2026 | |
Humanity Echo: Cyberpunk RPG In-game content art | The game uses pre-created images (background illustrations and some in-game items) generated using generative AI tools. All such content has been edited, stylized, and integrated by the development team, and will be replaced before release. | Sympathy Systems | - | Mar 18, 2026 | |
Adrenaline High In-game content arttext | AI used for cut-scenes | Macura | - | Mar 18, 2026 | |
Tales of Terrarum Store/marketing art | Some promotional materials were assisted by AI | Electronic Soul | 115 | Mar 18, 2026 | |
Kraken's Bar Store/marketing art | We used AI in certain parts of the process when creating the capsule images on our game’s store page. | Playactive Games | - | Mar 18, 2026 | |
Noah Simulator Store/marketing art | Yes it was used. It was only used in marketing material and cover art, not in screenshots. | GalaxyVerse | - | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
武均天下 In-game content art | *部分按钮图标、界面背景和角色框架使用了AI生成技术。
*UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。 | UltraGloria Works | 15 | Mar 18, 2026 |