AI tools were used to generate some background environmental artworks and UI elements.
- Creator
- ERGS
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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AI tools were used to generate some background environmental artworks and UI elements.
AI tools were utilized to assist in programming the mathematical codebase logic, generating promotional background art, and drafting the store page
・Create sounds using AI ・Background image for illustration
Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release.
All images in the game, as well as on the store page, were generated using AI.
Defense of Kyrath uses AI-assisted tools in parts of its art and audio pipeline. Some character sprites, character voice lines, select background imagery, and background music are AI-generated, and refined or curated by the developer. All AI-generated content is pre-generated at authoring time. Terrain, environment art, and level layouts come from TiGen - a custom procedural generation pipeline that is purely algorithmic, not AI. All game design, writing, and gameplay systems are human-crafted.
Some minor sprites were AI-generated by the developer and then manually edited.
Generative AI is used in limited areas of TRIMSON. Character voice lines are created using Deep Voice Pro, a Unity Asset Store asset. Selected in-game icons are based on original artwork created by the developer's daughter, with AI tools used only for editing and refinement. The cover artwork was originally created by the developer, with AI tools used only for editing and refinement. TRIMSON also uses licensed music assets from Cplomedia purchased through the Unity Asset Store. Some of these licensed music assets contain AI-generated content. No other content in TRIMSON uses generative AI.
This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted.
AI tools were utilized to assist with text correction and translation. Additionally, AI was used to refine certain artwork, as well as to generate certain audio elements. All other aspects of the project, from creative direction and story to core gameplay and scripting, represent the dedicated, hand-crafted effort of a solo developer.
Our team uses generative AI tools to assist in the development of certain game assets.
We use generative AI for coding and translation.
The store capsule images and some in-game icons were generated by artificial intelligence.
Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review
AI was used during development to generate placeholders, graphics & variation of existing developer-made assets.
AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.
Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience.
I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of release, I’ll try to remove all AI-generated images from the Steam page and from some textures in the game.
All in-game artwork was generated using AI.
This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used in a limited capacity for implementing certain minor systems and supporting the coding workflow, representing a small portion of the overall codebase. In addition, some visual assets and UI elements were created or enhanced using AI-generated imagery, often combined with manual editing and integration to fit the game’s style and design.
As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates.
AI-generated content is used in promotional materials.
Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created.
“AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.”
Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency.
The content on this Steam Store page was translated using Artificial Intelligence (AI).
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines
Some of the models were made with AI.
AI is partially used to increase quality of some images in the game
Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is voiced using ElevenLabs text-to-speech technology. All voice lines are generated, reviewed, and bundled with the game during development. No voice synthesis occurs at runtime. • Visual Assets: Select concept art, promotional materials, and supplementary illustrations (such as wiki imagery) were created with assistance from AI image generation tools and reviewed by the development team before inclusion. • Marketing Materials: The game's trailer voiceover and certain store page assets were produced with AI assistance. All AI-assisted content has been reviewed by the developer prior to release. The game does not generate, transmit, or produce any AI content during gameplay — all in-game audio, visuals, and text are pre-rendered and ship with the game.
Some AI involvement in the language editing and visual generation of some areas of the game.
Some of the food and props were generated by AI.
AI technology was utilized to create initial art assets for some icons. The final output was manually refined by artists.
The store's promotional page uses images generated by Tencent Yuanbao as material.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology.
Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay.
A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade.
AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)
This game was built by a solo developer using AI-assisted coding tools throughout development, including for generating SVG code that was rendered into game icons. All creative direction, game design, and visual style decisions were made by the developer. No AI image generation models were used to create artwork.
This game's art assets, including sprites, UI elements, and visual designs, were created with the assistance of generative AI tools. Audio and gameplay programming were developed without AI-generated content. All AI-generated assets have been reviewed and curated by the developer.
Generative AI was used in the creation of assets and the development of this game.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content.
All images and sounds used in the game were created with generative AI, and some help was received for the internal code logic.
Store logo images, in game backstory in English and most French translation used AI and Google Translate and revised by the developer.
Translation (it will change in the future)
Sound, Localization
The art assets and promotional images were created with AI assistance, but all of them were manually reviewed, selected, and edited by the developer.
Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content.
Some graphical elements are made with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Global Oil Magnate In-game content art | AI tools were used to generate some background environmental artworks and UI elements. | ERGS | - | May 23, 2026 | |
LaVonne's Grid Idle Store/marketing codearttext | AI tools were utilized to assist in programming the mathematical codebase logic, generating promotional background art, and drafting the store page | LaVonne | - | May 23, 2026 | |
The Last Blue ―世界の終りで青春を― In-game content audioart | ・Create sounds using AI
・Background image for illustration | afterglow games | - | May 23, 2026 | |
Black Resonance: Obelisk Siege In-game content artaudiocode | Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release. | Dark Frequency Studio | - | May 23, 2026 | |
KINGDOM RULES In-game content art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | May 23, 2026 | |
Defense of Kyrath In-game content artaudio | Defense of Kyrath uses AI-assisted tools in parts of its art and audio pipeline. Some character sprites, character voice lines, select background imagery, and background music are AI-generated, and refined or curated by the developer. All AI-generated content is pre-generated at authoring time. Terrain, environment art, and level layouts come from TiGen - a custom procedural generation pipeline that is purely algorithmic, not AI. All game design, writing, and gameplay systems are human-crafted. | Frosty Wren Studios | - | May 23, 2026 | |
Toxic Corp In-game content art | Some minor sprites were AI-generated by the developer and then manually edited. | Yes Men Studios LLC | - | May 23, 2026 | |
Trimson In-game content audioart | Generative AI is used in limited areas of TRIMSON. Character voice lines are created using Deep Voice Pro, a Unity Asset Store asset. Selected in-game icons are based on original artwork created by the developer's daughter, with AI tools used only for editing and refinement. The cover artwork was originally created by the developer, with AI tools used only for editing and refinement.
TRIMSON also uses licensed music assets from Cplomedia purchased through the Unity Asset Store. Some of these licensed music assets contain AI-generated content.
No other content in TRIMSON uses generative AI. | William Orr | - | May 23, 2026 | |
Mayor Quake In-game content audiotext | This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted. | sKed Games | - | May 23, 2026 | |
Barely a Hero In-game content textartaudio | AI tools were utilized to assist with text correction and translation. Additionally, AI was used to refine certain artwork, as well as to generate certain audio elements.
All other aspects of the project, from creative direction and story to core gameplay and scripting, represent the dedicated, hand-crafted effort of a solo developer. | Adorable Abyss Studio | - | May 23, 2026 | |
Barbecue Unclear artaudiotext | Our team uses generative AI tools to assist in the development of certain game assets. | WMB | 28 | May 23, 2026 | |
AGI Developer: Click Is All You Need Dev only codetext | We use generative AI for coding and translation. | Ota Mato | - | May 23, 2026 | |
Only Driving - Cozy Car Journey In-game content art | The store capsule images and some in-game icons were generated by artificial intelligence. | Musa GUNGOR | 16 | May 23, 2026 | |
Neo Capitalist - Stock Market Survival Simulator In-game content arttext | Some store imagery (capsule art) was created with AI image generation tools. Game text translations for non-English/Turkish languages were assisted by AI translation, with manual review | Paper Plane Logic | - | May 23, 2026 | |
Crownhold In-game content art | AI was used during development to generate placeholders, graphics & variation of existing developer-made assets. | Tobias Mikula | 354 | May 23, 2026 | |
Kepler Protocol In-game content arttext | AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer. | Boe | - | May 23, 2026 | |
Grave Endeavors: A Clicker In-game content art | Some visual assets in this game were created with the assistance of AI tools. All content has been reviewed, curated, and integrated by the developer to ensure a cohesive gameplay experience. | Dog Water Development | - | May 23, 2026 | |
Havenrail Unclear art | I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of release, I’ll try to remove all AI-generated images from the Steam page and from some textures in the game. | Punchers | - | May 23, 2026 | |
Civilization Idle In-game content art | All in-game artwork was generated using AI. | Games by Nvz | - | May 23, 2026 | |
Syntaris In-game content artcode | This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used in a limited capacity for implementing certain minor systems and supporting the coding workflow, representing a small portion of the overall codebase.
In addition, some visual assets and UI elements were created or enhanced using AI-generated imagery, often combined with manual editing and integration to fit the game’s style and design. | Yusuf AKYILDIZ | - | May 23, 2026 | |
Signal Zero: Dispatch In-game content audio | As a solo developer with a limited budget, I am currently using Generative AI text-to-speech tools to create the voice-overs, 911 calls, and radio communications in the game. A dispatch simulator requires a massive amount of audio, and using AI allows me to populate the game with necessary placeholder dialogue during active development. My ultimate goal, as the game grows and funding allows, is to replace these AI placeholders with real human voice actors in future updates. | PanicBit | - | May 23, 2026 | |
Mine it! Store/marketing art | AI-generated content is used in promotional materials. | ivolnov ivoln | - | May 23, 2026 | |
Izakaya Diaries - Sushi Restaurant Simulator In-game content arttext | Generative AI was only used for some in-game decorative wall paintings and to assist with the store page text/translations. All core gameplay, main art, animations, and coding are human created. | Space Muffins | - | May 23, 2026 | |
The Red Disciples In-game content art | “AI tools are used to assist in the creation of some visual assets for marketing and presentation purposes. All gameplay content and core systems are developed by the creator.” | Cat Soul Studios | - | May 23, 2026 | |
Nytherra In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools. All content was reviewed, edited, and integrated by the developer to ensure quality and consistency. | Winsmoke | - | May 23, 2026 | |
O-COP In-game content text | The content on this Steam Store page was translated using Artificial Intelligence (AI). | Palm with an L | - | May 23, 2026 | |
LaVonne's Lemons Idle In-game content artcode | AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines | LaVonne | 32 | May 23, 2026 | |
Click Build Repeat In-game content art | Some of the models were made with AI. | Don Pachi | 10 | May 23, 2026 | |
Billionaire in the Greedy America In-game content art | AI is partially used to increase quality of some images in the game | Pizza OK Games | - | May 23, 2026 | |
SALVO In-game content audioart | Salvo uses generative AI in a limited, pre-rendered capacity:
• Voice Acting: NPC dialogue throughout the campaign is voiced using ElevenLabs text-to-speech technology. All voice lines are generated, reviewed, and bundled with the game during development. No voice synthesis occurs at runtime.
• Visual Assets: Select concept art, promotional materials, and supplementary illustrations (such as wiki imagery) were created with assistance from AI image generation tools and reviewed by the development team before inclusion.
• Marketing Materials: The game's trailer voiceover and certain store page assets were produced with AI assistance.
All AI-assisted content has been reviewed by the developer prior to release. The game does not generate, transmit, or produce any AI content during gameplay — all in-game audio, visuals, and text are pre-rendered and ship with the game. | Erdem Şahin | 54 | May 23, 2026 | |
Ascension Tower In-game content textart | Some AI involvement in the language editing and visual generation of some areas of the game. | SmallFish Studios | - | May 23, 2026 | |
桌面蚂蚁 In-game content art | Some of the food and props were generated by AI. | Slowly Crafted | - | May 23, 2026 | |
Shard Cycle In-game content art | AI technology was utilized to create initial art assets for some icons. The final output was manually refined by artists. | Narog Games | - | May 23, 2026 | |
CrazyLobster Store/marketing art | The store's promotional page uses images generated by Tencent Yuanbao as material. | Shenzhen Yiling Industrial Design Center | - | May 23, 2026 | |
Master the Track In-game content art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay. | MadMoose Softworks | - | May 23, 2026 | |
Root Genesis In-game content art | This game features unlockable media such as images and videos of aliens and UFO sightings that are created using generative AI technology. | Ozbem | - | May 23, 2026 | |
Island of the Lost In-game content art | Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay. | JR_Development | - | May 23, 2026 | |
Silicon Souls In-game content art | A few images have been generated, where it make sense that the AI in the game would use generic stock photos, but the overwhelming majority of art is handmade. | Power Struggle Games | - | May 23, 2026 | |
SkyChart: Airline Executive In-game content text | AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!) | Casey Jones Labs | - | May 23, 2026 | |
Archmage Idle In-game content codeart | This game was built by a solo developer using AI-assisted coding tools throughout development, including for generating SVG code that was rendered into game icons. All creative direction, game design, and visual style decisions were made by the developer. No AI image generation models were used to create artwork. | TopCog | 117 | May 23, 2026 | |
Farmnana Defence In-game content art | This game's art assets, including sprites, UI elements, and visual designs, were created with the assistance of generative AI tools. Audio and gameplay programming were developed without AI-generated content. All AI-generated assets have been reviewed and curated by the developer. | JAI | - | May 23, 2026 | |
Karless Unclear art | Generative AI was used in the creation of assets and the development of this game. | Pagecall | - | May 23, 2026 | |
Crystal Ascend In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. All 3D assets and visual effects in the game are handcrafted and contain no AI-generated content. | Zodiac GameLab | - | May 23, 2026 | |
History of Kingdoms: Three Kingdoms In-game content artaudio | All images and sounds used in the game were created with generative AI, and some help was received for the internal code logic. | Uncle GoodBen | 23 | May 23, 2026 | |
Robo Siege TD In-game content arttext | Store logo images, in game backstory in English and most French translation used AI and Google Translate and revised by the developer. | Cléo Saulnier | - | May 23, 2026 | |
Stamperor! The Jester's Decree text | Translation (it will change in the future) | Moon Mind Studio | - | May 23, 2026 | |
JUNK CONNECT In-game content audiotext | Sound, Localization | MoreNewttoStudio | - | May 23, 2026 | |
山海牧场 Store/marketing art | The art assets and promotional images were created with AI assistance, but all of them were manually reviewed, selected, and edited by the developer. | Banana Peel Studio | - | May 23, 2026 | |
Pick Them Up! Store/marketing art | Generative AI was used to assist in the creation of certain pre-rendered store assets and promotional images for the Steam store page. No generative AI is used during gameplay, and the game does not rely on live AI-generated content. | JWG | - | May 23, 2026 | |
Broken Crown In-game content art | Some graphical elements are made with AI. | WasdLab | - | May 23, 2026 |