Some royalty-free music used in the game was sourced online and may involve the use of AI.
- Creator
- Big Loot Games
- Reviews
- 13
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some royalty-free music used in the game was sourced online and may involve the use of AI.
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
some map
In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets. By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game. Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it!
The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license: License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions.
The game uses Luma AI for model creation and Stable Diffusion for textures.
"I used AI-generated images that I worked with Photoshop on the start screen, lobby screen, and stage selection screen."
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai.
Backgrounds and Store Page assets.
This game uses generative AI for creating parts of the programming code.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
游戏中卡牌角色立绘和战斗场景是由AI绘图生成
We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release
Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI.
Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development.
I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Some in game assets were textured using AI, namely the clouds and some character clothing
ChatGPT was used to generate the item icons seen on the shop screen.
The Store Header is AI Generated
The game uses voice-overs made by AI.
May use just some AI generated images everything else is not generated.
Some pictures on the walls were generated by AI.
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists.
I used the AI for button making and background
Static art created by artists has been augmented by AI in minor cases.
During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access.
AI will be used for marketing images on the game page and in the community center
Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists
Sea background screen, Ending background screen
Some graphics, icons or design
AI was used to create the MainMenu Banner.
Some menu, audio and UI elements contain AI generated content.
This game uses AI to generate the following contents ・Background image of the title screen ・Game logo ・Gamepad image on the instruction screen
AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai.
The logo and title images used AI-generated content as reference.
We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression.
The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu.
This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows: 1. Some cutscenes and CG animations are generated with AI assistance. 2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud. 3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience. We have taken measures to ensure that AI-generated content complies with safety regulations.
AI is used for some of the artwork and scripts.
I just used some AI for marketing material only like the background image
We use AI to create store page and some in-game render assets
This game includes AI-generated images, text, and code. There are no live AI-generated contents.
Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter.
Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover. Deepvoice has been used for multiple ingame announcers(ie commercials, news etc)
The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Starbug Troopers : The 4 horseflies of the apocalypse In-game content audio | Some royalty-free music used in the game was sourced online and may involve the use of AI. | Big Loot Games | 13 | Mar 18, 2026 | |
Just an Ordinary Maintenance Check In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
东方奇缘记 Unclear | some map | 东方幻域 | - | Mar 18, 2026 | |
Angles of Death In-game content art | In our ongoing effort to bring you a unique and immersive gaming experience, we’ve integrated AI-assisted tools into the creation of some of our in-game art. These tools have been used to inspire and enhance the visual style of our game, helping to generate distinct and creative elements that complement our hand-crafted assets.
By utilizing AI, we’ve been able to explore new artistic possibilities, ensuring that our game features a vibrant and visually compelling world. However, every AI-assisted asset has been carefully reviewed, refined, and curated by our development team to align with our artistic vision and maintain a cohesive aesthetic throughout the game.
Our primary goal is to deliver a game that is both visually stunning and enjoyable, and AI has been one of the many tools we've used to achieve that. We hope you enjoy the result as much as we enjoyed creating it! | Big Stav | 11 | Mar 18, 2026 | |
Mystic Explorer In-game content art | The backgrounds of the game's start screen and pick screen were pre-generated by me via AI, and some of the in-game icons were generated by the author via AI. Here is their license:
License: Assets can be used personally and commercially. You can modify the asset. You cannot re-distribute the files, even modified versions. | Zack | 42 | Mar 18, 2026 | |
The Czar is Dead 2 In-game content art | The game uses Luma AI for model creation and Stable Diffusion for textures. | Машина Радость | - | Mar 18, 2026 | |
BlowHi In-game content art | "I used AI-generated images that I worked with Photoshop on the start screen, lobby screen, and stage selection screen." | BIGXL | - | Mar 18, 2026 | |
Alfons World Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Over Heroes Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Light Years Away In-game content arttextaudio | I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai. | Andi Rutz | - | Mar 18, 2026 | |
Starship Architect Store/marketing art | Backgrounds and Store Page assets. | InventState Studio | - | Mar 18, 2026 | |
Hime Cut Dev only code | This game uses generative AI for creating parts of the programming code. | Yugo Furihata | - | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
塔防神马都是浮云 In-game content art | 游戏中卡牌角色立绘和战斗场景是由AI绘图生成 | 北京策马文化传媒有限公司 | - | Mar 18, 2026 | |
C.A.S.T. In-game content artaudio | We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release | Ascension Studio | 731 | Mar 18, 2026 | |
Cage City In-game content art | Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI. | Virtual Blocks | - | Mar 18, 2026 | |
Echoes Below In-game content audio | Echoes Below uses AI-generated voiceovers as temporary placeholders for character dialogues. These will be replaced with professionally recorded voice acting during development. | Echo Division | - | Mar 18, 2026 | |
They Are Rising Store/marketing art | I have incorporated artificial intelligence elements into the promotional images of the store, which can make the store look more like what I hope and quickly visualize my ideas | zj | - | Mar 18, 2026 | |
Dawn of Survivor Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Evan Brodo's Gone Fishing In-game content art | Some in game assets were textured using AI, namely the clouds and some character clothing | Evan Brodo | - | Mar 18, 2026 | |
UNDERLOD In-game content art | ChatGPT was used to generate the item icons seen on the shop screen. | sdwr | - | Mar 18, 2026 | |
Wildlife Warfare Store/marketing art | The Store Header is AI Generated | Jerome Craig | - | Mar 18, 2026 | |
XOL: Space Mech Wars In-game content audio | The game uses voice-overs made by AI. | Michigames | 68 | Mar 18, 2026 | |
Zombie invasion Store/marketing art | May use just some AI generated images everything else is not generated. | Audie Martin | - | Mar 18, 2026 | |
Cold Chains In-game content art | Some pictures on the walls were generated by AI. | Gustavo Lucas | - | Mar 18, 2026 | |
Anxiety Bot in Space! In-game content art | AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation. | Anxiety Bot Studios | - | Mar 18, 2026 | |
Sovereign Zero In-game content art | This game's development leveraged Gen-AI to sample in-game sprites for the player and enemy ships. These same sprites have been sent over to paid artists to create their own renditions of these sprites. All other assets such as music, sound effects, and steam page capsules were created by paid artists. | Catnip Arcade | - | Mar 18, 2026 | |
Fruit Pool Explosive Unclear art | I used the AI for button making and background | Moosoo Won | - | Mar 18, 2026 | |
Outbreak: Shades of Horror Chromatic Split In-game content art | Static art created by artists has been augmented by AI in minor cases. | Dead Drop Studios LLC | 23 | Mar 18, 2026 | |
Strike Force - Joint Ops In-game content audio | During Early Access Launch we are using AI generated Voice as a placeholder, to be replaced with real voice acting during early access. | Dark Valley Games | - | Mar 18, 2026 | |
T.D.Z. 4 Chapter 1 - Arrival Store/marketing art | AI will be used for marketing images on the game page and in the community center | Team GZ, VADIM CHURILOV | 35 | Mar 18, 2026 | |
PIONER In-game content art | Some secondary in-game materials, such as logos and posters, were initially AI-generated and later refined by our artists | GFAGAMES | 1.2k | Mar 18, 2026 | |
Shells Shooter Unclear art | Sea background screen, Ending background screen | Hotality Games | 14 | Mar 18, 2026 | |
Nucleuz Underground Unclear art | Some graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Day of Invasion: Reloaded Store/marketing art | AI was used to create the MainMenu Banner. | ReHoGa Interactive | - | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 | |
Survival Soldier In-game content art | This game uses AI to generate the following contents
・Background image of the title screen
・Game logo
・Gamepad image on the instruction screen | ARAKI | - | Mar 18, 2026 | |
Planetary Conflict: 2301 In-game content artaudiotext | AI was used to generate the game logo, trailer intro scene art, trailer music, trailer voice acting, in-game character voice lines, game music, and weapon sound effects. The character model "Soldier Female" is generated by AI. The character models "Lunar Federation Soldier," "Planetary Union Soldier," and "Federation Gas Soldier" are also generated by AI. The "K-67" pistol texture is generated by AI. The character model "Galactic Explorer" is generated with AI. All AI models were generated using Meshy.ai. | Sunrealm Studios | - | Mar 18, 2026 | |
Zugnaex Store/marketing art | The logo and title images used AI-generated content as reference. | Twisted Words | 10 | Mar 18, 2026 | |
Uniqkiller Unclear | We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression. | HypeJoe Games | 42 | Mar 18, 2026 | |
Iron Psycho: RETRO art | The only use of AI for this game was for the Steam Store page capsules/art and the art on the main menu. | Sunrealm Studios | - | Mar 18, 2026 | |
红移点 Live AI textart | This game utilizes generative artificial intelligence (AI) technology to enhance the gaming experience. Specific applications are as follows:
1. Some cutscenes and CG animations are generated with AI assistance.
2. Enemy dialogue interactions and combat behaviors are intelligently driven by a Large Language Model (LLM) deployed in the cloud.
3. Some in-game quests and dynamic event chains are generated in real-time by AI to provide players with a varied and unique gameplay experience.
We have taken measures to ensure that AI-generated content complies with safety regulations. | Red Turquoise Interactive | - | Mar 18, 2026 | |
Streamer VS Zombie In-game content artcode | AI is used for some of the artwork and scripts. | ArachniGAMES | - | Mar 18, 2026 | |
Zombnami Store/marketing art | I just used some AI for marketing material only like the background image | Chez Johnny | - | Mar 18, 2026 | |
Metal Thunder In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | 545 | Mar 18, 2026 | |
.Decluster & .Decluster Zero In-game content arttextcode | This game includes AI-generated images, text, and code. There are no live AI-generated contents. | Masayuki Ito | - | Mar 18, 2026 | |
Muggo Clicker In-game content art | Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter. | Muggo Entertainment | - | Mar 18, 2026 | |
Codename TCT In-game content artaudio | Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover.
Deepvoice has been used for multiple ingame announcers(ie commercials, news etc) | MGP Studios | - | Mar 18, 2026 | |
Lock In Store/marketing art | The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever. | Mythic Arc LLC | - | Mar 18, 2026 |