This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics.
- Creator
- Elmeryn Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics.
Voice overs
Some background images and a few music are generated by AI
We used AI to design the capsules featured on the game's store page.
The cover picture and the soundtrack are generated by AI
Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result.
The title splash art was generated with AI then manually modified by artists
This game does not use generative AI to produce content during gameplay. Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers.
Some assets have been edited with AI tools.
Store Images, Image Assets.
AI has been used to create some images and photographs of fictional characters that appear in the game, as well as the music.
We have used AI-generated images for some background visuals in the game. 1. 10 background images are used on the title screen. 2. Several background images are used in various in-game menu screens.
Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience.
Pre-rendered AI-generated video, images, and audio.
Storepage capsules and community assets are edited AI generated images.
AI was used for the creation of the Steam-Achievement-Icons.
AI was used to create artistic store capsule images for the game.
We are using AI for card art to move forward and iterate faster. We value artists and look forward to paying for their quality and time.
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Some pictures on the storepage are ai generated
We use AI for capsule image and loading screens.
Generated images for some paintings and photographs using AI.
I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable
Voice for cutscenes generations, some backgrounds references for cutscenes generations.
We used AI to create models of characters and several 2D images.
I am a solo developer, so I used AI to generate character dialogue voices.
Some menu images in this game were created using AI to enhance the atmosphere and aesthetic.
Some of the visual elements in the game, including the skill card images, game logo, and other artwork, were created using AI-generated content. This technology helped us enhance the game's aesthetic appeal and provide a unique visual experience.
Generative AI was used to touch up and upconvert original artwork in the making of the Radventure Demo. It is our intent to fundraise to hire more artists to replace the use of AI in the future. Additionally, AI was used in the creation of some sound effects for the demo.
Generative AI used as an inspiration, design and was manually edited.
We’ve used AI technology in a minimal capacity to assist in the creation of the game’s visuals. AI was utilized primarily for generating rough background sketches and concept drafts. All final artwork was hand-drawn to ensure a personal, unique touch and to maintain a distinct artistic style in the game.
The texture of the pancake in its pre-baked state was generated by the generative AI and modified by humans.
The sounds in this game are generated using AI.
Generative AI creates a logo and banner for the game's Steam page and music.
Some elements of the game were created with the help of AI-assisted tools and were then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision.
We use AI mostly for images (Dall-E), music (Suno), and SFX (elevenlabs), but we edit everything and use it as a budget-friendly option. We plan to replace it if the game goes well.
In-game voice-overs are made with AI.
Generated images for some paintings and photographs using AI. Voice acting done using AI.
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
No AI art is used. I do use AI to help with programming sometimes. Some small functions in code were written with AI. Other times AI will give me ideas about how to approach a programming problem.
The game's main banner graphic, logo and icon have been made using a Generative AI solution.
AI has been used to help develop the game's cover art.
AI was used to generate the Splash Screen (used in the store) and Character Thumbnails only, during development. All code, models, story, and audio were created manually.
AI is used for translation, some SE,Texture.
Steam store page capsule art appears is pre-generated AI art.
As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle.
Music Generation (Licensed)
Character voices are AI generated.
AI has been used to help develop the game's cover art.
AI was used to aid in creation of a logo design.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Super Silent Sensei In-game content art | This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
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Fly Hard In-game content artaudio | The cover picture and the soundtrack are generated by AI | TESB J.d.o.o. | - | Mar 18, 2026 | |
Toybox Aces In-game content art | Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result. | Coffeeshock Studios | - | Mar 18, 2026 | |
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Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers. | Matthew Burton | - | Mar 18, 2026 | |
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Berserk Warrior: Infinite Roguelike Store/marketing art | Store Images, Image Assets. | Valter Negreiros | - | Mar 18, 2026 | |
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ファンタジーワールド ~魔王の想いと真実と~ In-game content art | We have used AI-generated images for some background visuals in the game.
1. 10 background images are used on the title screen.
2. Several background images are used in various in-game menu screens. | ダイスクリエーション | - | Mar 18, 2026 | |
AnotherWhere In-game content textart | Artificial intelligence is used to enhance various aspects of development. AI is primarily used for rapid prototyping. We also use AI for text generation and translation, ensuring that our narratives are compelling and accessible to a global audience. Additionally, AI-driven upscaling techniques help us improve the quality and visuals of our game assets, providing players with an immersive and high-fidelity experience. | MN | - | Mar 18, 2026 | |
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Bearers In-game content art | As a solo developed project generative AI has been used to improve visual quality of concept art, along with the creation of some bespoke 3D assets of the Celestial Isle. | The Inflated | - | Mar 18, 2026 | |
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