Some music and some voices were AI generated.
- Creator
- Bartoš Studio
- Reviews
- 16
- Added
- Mar 18, 2026
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Some music and some voices were AI generated.
Some models and music was created with help of AI
Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver.
2D generated ai images. ( Characters, map)
Some visual assets, such as trading card artwork, were created with the assistance of generative AI tools and then reviewed and finalized by the developer. The AI-generated images were used as a base for the final artwork included in the game’s Steam trading cards.
The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story.
The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance.
AI tools were used to pre-generate a marching song heard during one of the sequences in late game.
AI upscaling is used for some of the textures AI Voice Generation is used for some of the NPCs
One of the Voice Actor's performances was digitally altered using AI tools.
Description of the Game’s Use of AI Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer. We only use AI in limited, non-gameplay ways, such as: Development assistance (e.g., debugging or improving scripts). Optional asset prototyping (concept sketches used as early references before creating final assets). No AI systems interact with the player during gameplay, and no player data is used to train AI models. The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
Steam store page description corrections
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
This game used AI translation.
We have used in-house AI models to generate background assets, font, and some voices. We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us.
It's used to generate noize for some cinematics
All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release.
Generative AI has been critical for the development of this game and is infact a part of it's lore as well. Generative AI assisted us in producing pre-renders for our backgrounds and complimenting the high quality of our human made animations, the backgrounds of this game wouldn't have looked as beautiful as it does nor even possible had BOS released before generative AI existed. In simple: The game uses AI generated images for the backgrounds of different regions.
Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets. Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img). Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img). Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually. All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time. We appreciate your understanding, and hope you enjoy the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sociopat In-game content audio | Some music and some voices were AI generated. | Bartoš Studio | 16 | Mar 18, 2026 | |
BOOMER SHOOTER In-game content artaudio | Some models and music was created with help of AI | BOOMERS UNITED | - | Mar 18, 2026 | |
LEAD - Rally In-game content artaudio | Generative AI has been used during the creation of some assets both visual and audio. Namely the main capsule, the loading screens, the rally icons of the countries as well as the voice of the Co-Driver. | Tertus | - | Mar 18, 2026 | |
Fruit Hoop 2 In-game content art | 2D generated ai images. ( Characters, map) | Teeter Games | - | Mar 18, 2026 | |
Brain Break In-game content art | Some visual assets, such as trading card artwork, were created with the assistance of generative AI tools and then reviewed and finalized by the developer. The AI-generated images were used as a base for the final artwork included in the game’s Steam trading cards. | Astralis Games | 152 | Mar 18, 2026 | |
My Poodle's Diary In-game content textartaudio | The original narrative of "My Poodle's Diary" is inspired by true events. AI was utilized to enhance the text, generate visual artwork, and provide narration, ensuring a polished and engaging experience. Despite this technological integration, each chapter has been meticulously crafted by hand to preserve the authenticity and emotional depth of the story. | Soyhan Yazgan | - | Mar 18, 2026 | |
Vylan In-game content text | The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance. | Jesse Madyson | - | Mar 18, 2026 | |
Sumerian Six In-game content audio | AI tools were used to pre-generate a marching song heard during one of the sequences in late game. | Artificer | 1k | Mar 18, 2026 | |
RealRTCW In-game content artaudio | AI upscaling is used for some of the textures
AI Voice Generation is used for some of the NPCs | Wolfmap | 1.2k | Mar 18, 2026 | |
Lost In Space In-game content audio | One of the Voice Actor's performances was digitally altered using AI tools. | Scary Robot | 27 | Mar 18, 2026 | |
Below the Underworld In-game content codeart | Description of the Game’s Use of AI
Our game does not use generative AI to create gameplay behavior or influence player decisions. All narrative content, character behavior, dialogue, level design, and artistic direction are hand-crafted by the developer.
We only use AI in limited, non-gameplay ways, such as:
Development assistance (e.g., debugging or improving scripts).
Optional asset prototyping (concept sketches used as early references before creating final assets).
No AI systems interact with the player during gameplay, and no player data is used to train AI models.
The in-game guidance, character responses, and story progression are fully authored, not generated dynamically by AI. | Nick van 't End | - | Mar 18, 2026 | |
EMPTY₁ / пустышка Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Orders of Magnitude general | Steam store page description corrections | Ouroboro Soft Inc. | 64 | Mar 18, 2026 | |
One Gun Guy In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Ritual Games | 58 | Mar 18, 2026 | |
MolaMolaAdventure In-game content text | This game used AI translation. | Bibi | 12 | Mar 17, 2026 | |
Snowdome In-game content artaudio | We have used in-house AI models to generate background assets, font, and some voices.
We will continue to advance the practical application of AI in art creation. To discuss the latest progress in this field, welcome to contact us. | Lunatic Works | 206 | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 | |
Gravia In-game content audioarttext | All AI content is placeholder assets until the full release. This includes: Spoken dialog (rendered via Eleven Labs), and some story-related images (generated with Midjourney). The vocals will be recorded by voice actors once the script is completely finalized, and any art will be redone by human artists before the 1.0 release. | Dan Goyette | 26 | Mar 17, 2026 | |
BACK OF SPACE In-game content art | Generative AI has been critical for the development of this game and is infact a part of it's lore as well. Generative AI assisted us in producing pre-renders for our backgrounds and complimenting the high quality of our human made animations, the backgrounds of this game wouldn't have looked as beautiful as it does nor even possible had BOS released before generative AI existed.
In simple: The game uses AI generated images for the backgrounds of different regions. | 3RD BOOK | 124 | Mar 17, 2026 | |
Detective Butler and the King of Hearts In-game content artaudio | Due to the ambitious scope of the game, as well as our limited budget and manpower, generative AI has been integrated into our workflow to create pre-rendered "AI-assisted" assets.
Character sprites (including facial expressions) are hand-drawn and colored, but enhanced using Stable Diffusion (img2img).
Background images may be real photographs taken by hand, and/or AI-enhanced versions of real photographs (img2img).
Voices are uniquely AI-generated by Eleven Labs. Proper inflection and tone are achieved by using an AI voice-changer to "wear" each voice and record lines individually.
All of the above work is being done by the team lead, who is also responsible for the writing and programming, in order to bring his creative vision to life in a reasonable span of time.
We appreciate your understanding, and hope you enjoy the game. | Goldbar Games | - | Mar 17, 2026 |