Background graphics have been generated with AI. This might change during Early Access, as the goal is to replace all AI artwork by artwork made by real artists.
- Creator
- Victus Fatis
- Reviews
- -
- Added
- Sep 3, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Background graphics have been generated with AI. This might change during Early Access, as the goal is to replace all AI artwork by artwork made by real artists.
Generative AI was used to assist in creating marketing capsule art and background concepts.
Some of the art assets in this work are created using Image2.5, including but not limited to partial store page images, in-game scene graphics, loading screens, and select item icons.
Arcane Dash was created by a solo developer. Music, cutscene artwork, and translations were created with AI assistance. All levels, character sprites, and sound effects were hand-designed/coded by the developer, and all marketing materials were created and edited by the developer.
some images and sprites was generated with A.I.
Generative AI was used to create initial artwork for the in-game VHS covers. All generated images were subsequently manually edited and refined by the development team.
Generative AI was used to localize text for the game and the store page and in no other way.
Used as a translation tool for localizing the game's text.
Some visual and audio assets in this game were created with the assistance of generative AI tools and then reviewed, edited, and curated by the developer. The game does not use live generative AI during gameplay and does not generate content from player input.
Generative AI was used to create initial drafts for some in-game localization text. All AI-assisted content is pre-generated; the game does not generate AI content during play or connect to external AI services.
Some images and audio were generated using AI.
Generative AI tools were used during the development of Cargo Industry as programming assistance tools. They were used to assist with code generation, code modification, debugging, and exploring programming solutions. AI-generated code is included in the game's released codebase.
This game uses generative AI in a limited way, and only for some artwork. Selected visual assets — including fictional club kits, generic stadium photographs and blueprint-style ground plans — were created or edited with image-generation tools, then reviewed, cropped, and placed by us. Player names, club names, and brands in the public release are invented; they are not official likenesses. The game itself is not an AI chatbot. Matches, tactics, transfers, finances, and the season are simulated by our own code. No generative AI runs on your PC while you play, and the game does not send your actions to an AI service. We do not use generative AI to impersonate real clubs, real players, or real people.
Translations and audio dubbings are made with AI. Some contents including graphic images and video are made with AI.
AI was used to generate some textures
Artists were aided in creating some promotional content and digital art with the aif of AI image generation and mesh builder tools
Pre-rendered Content: Generative AI tools and agentic AI development workflows were utilized during the creation of this game to assist in: - Code & Systems: Writing and optimizing core gameplay logic, typescript structures, and simulation algorithms. - Visual Assets: Creating and pre-rendering all visual assets used in-game, including boot screen artworks, drive interfaces, and graphical components. - Localization: Translating and reviewing in-game text and UI labels. Please note that all AI-assisted assets and code were pre-rendered and compiled during the development phase. The game runs entirely locally and does not perform any real-time (live) AI generation, nor does it connect to any external AI APIs or services during gameplay.
Generative AI was used during development to generate suspect mugshot photos, dossier case texts, and to assist with language localization. All generated assets are static and pre-packaged into the game.
AI was used solely for localization purposes.
AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing.
hey guys. i used ai to code efficently. no ai generated art inside. have fun!
AI was used for localization and translation.
This game makes limited, supplementary use of generative AI tools during development. The primary uses are programming assistance (such as debugging), certain image and audio assets, and assistance with translating text into English. Generated image and audio assets are not used as-is. The development team reviews their content and makes additions, revisions, edits, and other adjustments to ensure that they are appropriately refined and fit the game. For text translated with the assistance of generative AI, the development team reviews the context and content and makes any necessary revisions before using it in the game. Please note that generative AI does not generate any game content during gameplay.
This game's music was created with the assistance of generative AI. The interface and Enemy Guide text were also translated into multiple languages with AI assistance, alongside human review. No AI-generated artwork or gameplay code ships in the final game.
Generative artificial intelligence was used to assist with background materials
Artificial intelligence has been used for some parts of the art.
HaddyForge utilizes PixelLab AI as part of our development workflow to assist with the prototyping and production of select pixel-art sprites, character concepts, and animation frames. AI-assisted output is primarily used as a starting point for development and is not typically considered game-ready in its initial form. Assets are reviewed, refined, edited, and iterated upon by the developer using PixelLab, Aseprite, and our broader pixel-art workflow until they meet the visual, animation, and technical requirements of the game. As an independent studio combining pixel-art creation and software development, HaddyForge uses AI-assisted tools to accelerate experimentation and prototyping while maintaining direct creative control over the final assets included in the game. AI-assisted development tools have also been used during software development to help review and iterate on game systems, identify potential bugs, improve testing, and increase development efficiency. All resulting game systems and implementations are reviewed, tested, and integrated by the developer before release.
Generative AI was used to create some of the artwork and audio content in this game.
This game icons and artwork include AI-generated assets.
Policy on the Use of Generative AI Technology in Our Titles HUGA INC. (hereinafter referred to as "the Company") actively adopts and utilizes generative AI technology—including code assistance tools for development efficiency and image generation—in our titles. This is positioned as part of our development process to pursue new possibilities of artistic expression and high productivity in small-scale indie game development. In utilizing AI technology, the Company strictly adheres to the following compliance and development standards: ■ Compliance with Laws and Intellectual Property Rights Our development process complies with the Copyright Act of Japan (including the provisions for information analysis under Article 30-4) as well as the laws and regulations of relevant countries. Generative AI tools are used strictly within legally permitted boundaries. ■ Adherence to Distribution Platform Guidelines We strictly comply with the disclosure obligations and various guidelines regarding generative AI established by Steam and other distribution platforms, ensuring appropriate information disclosure and proper registration processes. ■ Establishment of Creative Direction as a Proprietary Product All AI-generated assets are integrated into our games only after undergoing our strict creative direction, editing, processing, and reconstruction within the overall game design. Our products do not rely on mere automated output. The Company positions the proactive adoption of new technologies to deliver next-generation entertainment as a core innovation strategy for an indie developer. Please note that while the Company closely monitors the ongoing social and ethical debates surrounding AI technology, we conduct our business lawfully based on current regulations and platform rules. Therefore, we do not issue individual statements or respond to inquiries regarding legal interpretations or related debates. Thank you for your understanding.
This game was developed with the help of generative AI tools in the following areas: Some art assets, including characters, backgrounds, UI, and effects Store page capsule images and key art English localization of in-game text Portions of the source code All generated output was reviewed, edited, and integrated by the developer, and the final content is the developer's responsibility. No content is generated by AI while the game is running.
During development, we used Google Gemini AI to assist in generating narrative elements, such as item descriptions and quest lore. While the core story and world-building were meticulously designed by our human team, AI helped us expand the depth and variety of in-game text. All AI-assisted content has been thoroughly reviewed and edited by our developers to ensure quality and consistency.
AI helped us create our new logo, and we used Claude Code to help us with... the code, bro. Otherwise, the game's hand-made! Our world is entering a troubling and hilarious time, and so critical reflection is important - but we are not categorically anti-AI. After all, you can't criticize something you don't understand, can you?
The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing.
Музыка, а так же некоторые изображения были сгенерированы с помощью ИИ
Some visual assets used in Retro TV Tycoon were created with the assistance of generative AI. Specifically, AI-generated imagery is used for some of the fictional thumbnail artwork displayed in the **TV Catalog** and **Film Archives** sections of the game. These images are pre-generated assets created during development and are not generated dynamically while the game is running. Generative AI is not used to generate gameplay, player interactions, or live content. The AI-assisted images are used solely as visual illustrations and thumbnails representing fictional television programs and films within the game's catalog and archive interfaces.
Generative AI is used to create the base designs and rough concepts for monsters and visual assets in the game.
Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation.
Generative AI tools were used during development to assist with selected 2D visual assets, UI artwork, and initial drafts of interface and localization text. All AI-assisted content included in the game was reviewed, edited, and approved by the developer before release. The game does not generate content during gameplay and does not connect to external AI services.
Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation.
A small portion of art assets were created with AI assistance. All AI-generated outputs were manually reviewed, modified, and refined before use.
The game uses a wide variety of artificial intelligence products in the art creation process. Ranging from 3d model generation to 2D art, music and sound effects.
The character voices in this game were generated using artificial intelligence (AI). No character visuals, animations, or other game assets were generated using AI.
All art is hand drawn by actual human hands! credit to MrMold. AI tools helped improve my programming, so i have to check a "yes, AI is used" here.
Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface).
Background artwork and enemy character art in this game were created with the assistance of AI image-generation tools, then curated and refined by the developer. All AI-assisted content is pre-rendered during development — nothing is generated live during gameplay. Story, dialogue, and game design are entirely human-authored.
Generative sounds and pixel art effects.
AI has been widely used on localization to speed up the process.
Generative AI tools were used during development to assist with creating and refining some pre-generated artwork and other media assets, including assets used in the game and on its Steam store page. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay or connect to external AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Retro Club Manager In-game content art | Background graphics have been generated with AI. This might change during Early Access, as the goal is to replace all AI artwork by artwork made by real artists. | Victus Fatis | - | Sep 3, 2026 | |
Chalk Door Store/marketing art | Generative AI was used to assist in creating marketing capsule art and background concepts. | ChalkdoorDEV | - | Sep 1, 2026 | |
我带过的最差一届 In-game content art | Some of the art assets in this work are created using Image2.5, including but not limited to partial store page images, in-game scene graphics, loading screens, and select item icons. | 顽核社 FuncoreClub | - | Sep 1, 2026 | |
Arcane Dash - A Pixel Adventure In-game content audioarttext | Arcane Dash was created by a solo developer. Music, cutscene artwork, and translations were created with AI assistance. All levels, character sprites, and sound effects were hand-designed/coded by the developer, and all marketing materials were created and edited by the developer. | Java Sorcery | - | Sep 1, 2026 | |
G.O.T. In-game content art | some images and sprites was generated with A.I. | Nexforge | - | Sep 1, 2026 | |
Sort the Tapes! In-game content art | Generative AI was used to create initial artwork for the in-game VHS covers. All generated images were subsequently manually edited and refined by the development team. | RISSKETE | - | Sep 1, 2026 | |
Minesweeper 2007 Store/marketing text | Generative AI was used to localize text for the game and the store page and in no other way. | JK's Gamedev | - | Sep 1, 2026 | |
Souls Caps In-game content text | Used as a translation tool for localizing the game's text. | Soppybase | - | Aug 31, 2026 | |
삼국지 클래식: 출사표 (Three Kingdoms Classic: Chu Shi Biao) In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools
and then reviewed, edited, and curated by the developer. The game does not use live generative AI
during gameplay and does not generate content from player input. | PlaySimulation Studio | - | Aug 31, 2026 | |
Fish Them All! In-game content text | Generative AI was used to create initial drafts for some in-game localization text. All AI-assisted content is pre-generated; the game does not generate AI content during play or connect to external AI services. | Funyamora Games | - | Aug 31, 2026 | |
Gaming DNA & ESTI Unclear artaudio | Some images and audio were generated using AI. | Goblet Studio | - | Aug 30, 2026 | |
Cargo Industry Dev only code | Generative AI tools were used during the development of Cargo Industry as programming assistance tools. They were used to assist with code generation, code modification, debugging, and exploring programming solutions. AI-generated code is included in the game's released codebase. | Martin Timothy Timko | - | Aug 29, 2026 | |
Retro Club Dynasty Season 92/93 In-game content art | This game uses generative AI in a limited way, and only for some artwork.
Selected visual assets — including fictional club kits, generic stadium photographs and blueprint-style ground plans — were created or edited with image-generation tools, then reviewed, cropped, and placed by us. Player names, club names, and brands in the public release are invented; they are not official likenesses.
The game itself is not an AI chatbot. Matches, tactics, transfers, finances, and the season are simulated by our own code. No generative AI runs on your PC while you play, and the game does not send your actions to an AI service.
We do not use generative AI to impersonate real clubs, real players, or real people. | Mezko Games | - | Aug 29, 2026 | |
Sukmantos Kitchen 1990 In-game content artaudio | Translations and audio dubbings are made with AI. Some contents including graphic images and video are made with AI. | Ilhaminati | - | Aug 29, 2026 | |
The Night Kitchen In-game content art | AI was used to generate some textures | Clanga Game | - | Aug 29, 2026 | |
Marrowlight art | Artists were aided in creating some promotional content and digital art with the aif of AI image generation and mesh builder tools | Entropy Digital Entertainment | - | Aug 29, 2026 | |
Final_Final.zip In-game content arttextcode | Pre-rendered Content:
Generative AI tools and agentic AI development workflows were utilized during the creation of this game to assist in:
- Code & Systems: Writing and optimizing core gameplay logic, typescript structures, and simulation algorithms.
- Visual Assets: Creating and pre-rendering all visual assets used in-game, including boot screen artworks, drive interfaces, and graphical components.
- Localization: Translating and reviewing in-game text and UI labels.
Please note that all AI-assisted assets and code were pre-rendered and compiled during the development phase. The game runs entirely locally and does not perform any real-time (live) AI generation, nor does it connect to any external AI APIs or services during gameplay. | K1.Ki Labs | - | Aug 29, 2026 | |
Chief? About That File... In-game content arttext | Generative AI was used during development to generate suspect mugshot photos, dossier case texts, and to assist with language localization. All generated assets are static and pre-packaged into the game. | Desk Lamp | - | Aug 28, 2026 | |
Flippy the Spider In-game content text | AI was used solely for localization purposes. | Zerith | - | Aug 28, 2026 | |
She'll Be Home Soon In-game content artaudiocode | AI-assisted tools were used for all of the game visuals, audio, and code. No AI generation occurs during gameplay, and no external AI services are used while playing. | Ethan Clarke | - | Aug 28, 2026 | |
No Such Floor Dev only code | hey guys. i used ai to code efficently. no ai generated art inside. have fun! | QuasART GAMES | - | Aug 28, 2026 | |
LIMINAL SORTING In-game content text | AI was used for localization and translation. | Silly Cat | - | Aug 28, 2026 | |
DOG LIVES: Space Pirates War In-game content artaudiotext | This game makes limited, supplementary use of generative AI tools during development. The primary uses are programming assistance (such as debugging), certain image and audio assets, and assistance with translating text into English.
Generated image and audio assets are not used as-is. The development team reviews their content and makes additions, revisions, edits, and other adjustments to ensure that they are appropriately refined and fit the game.
For text translated with the assistance of generative AI, the development team reviews the context and content and makes any necessary revisions before using it in the game. Please note that generative AI does not generate any game content during gameplay. | Space Corgi Games | - | Aug 28, 2026 | |
Polygon Arcade In-game content audiotext | This game's music was created with the assistance of generative AI. The interface and Enemy Guide text were also translated into multiple languages with AI assistance, alongside human review. No AI-generated artwork or gameplay code ships in the final game. | Daniel Korican | - | Aug 28, 2026 | |
全小将 Unclear | Generative artificial intelligence was used to assist with background materials | 崩溃猛犸 | - | Aug 28, 2026 | |
Barns & Beams In-game content art | Artificial intelligence has been used for some parts of the art. | k148 Game Studio | - | Aug 28, 2026 | |
Monster Movie Mayhem In-game content art | HaddyForge utilizes PixelLab AI as part of our development workflow to assist with the prototyping and production of select pixel-art sprites, character concepts, and animation frames.
AI-assisted output is primarily used as a starting point for development and is not typically considered game-ready in its initial form. Assets are reviewed, refined, edited, and iterated upon by the developer using PixelLab, Aseprite, and our broader pixel-art workflow until they meet the visual, animation, and technical requirements of the game.
As an independent studio combining pixel-art creation and software development, HaddyForge uses AI-assisted tools to accelerate experimentation and prototyping while maintaining direct creative control over the final assets included in the game.
AI-assisted development tools have also been used during software development to help review and iterate on game systems, identify potential bugs, improve testing, and increase development efficiency. All resulting game systems and implementations are reviewed, tested, and integrated by the developer before release. | HaddyForge | - | Aug 25, 2026 | |
Midnight Arcade Orchestra In-game content artaudio | Generative AI was used to create some of the artwork and audio content in this game. | Joyful Jo | - | Aug 25, 2026 | |
REOGUNA In-game content art | This game icons and artwork include AI-generated assets. | MUU2 Products. | - | Aug 24, 2026 | |
緋修羅 HIJURA SCARLET GEAR Unclear artcode | Policy on the Use of Generative AI Technology in Our Titles
HUGA INC. (hereinafter referred to as "the Company") actively adopts and utilizes generative AI technology—including code assistance tools for development efficiency and image generation—in our titles. This is positioned as part of our development process to pursue new possibilities of artistic expression and high productivity in small-scale indie game development.
In utilizing AI technology, the Company strictly adheres to the following compliance and development standards:
■ Compliance with Laws and Intellectual Property Rights
Our development process complies with the Copyright Act of Japan (including the provisions for information analysis under Article 30-4) as well as the laws and regulations of relevant countries. Generative AI tools are used strictly within legally permitted boundaries.
■ Adherence to Distribution Platform Guidelines
We strictly comply with the disclosure obligations and various guidelines regarding generative AI established by Steam and other distribution platforms, ensuring appropriate information disclosure and proper registration processes.
■ Establishment of Creative Direction as a Proprietary Product
All AI-generated assets are integrated into our games only after undergoing our strict creative direction, editing, processing, and reconstruction within the overall game design. Our products do not rely on mere automated output.
The Company positions the proactive adoption of new technologies to deliver next-generation entertainment as a core innovation strategy for an indie developer.
Please note that while the Company closely monitors the ongoing social and ethical debates surrounding AI technology, we conduct our business lawfully based on current regulations and platform rules. Therefore, we do not issue individual statements or respond to inquiries regarding legal interpretations or related debates. Thank you for your understanding. | HUGA Inc. | - | Aug 24, 2026 | |
RuiNsGate Survivors In-game content arttextcode | This game was developed with the help of generative AI tools in the following areas:
Some art assets, including characters, backgrounds, UI, and effects
Store page capsule images and key art
English localization of in-game text
Portions of the source code
All generated output was reviewed, edited, and integrated by the developer, and the final content is the developer's responsibility. No content is generated by AI while the game is running. | R.N.G Works | - | Aug 23, 2026 | |
Enhance Defence In-game content text | During development, we used Google Gemini AI to assist in generating narrative elements, such as item descriptions and quest lore. While the core story and world-building were meticulously designed by our human team, AI helped us expand the depth and variety of in-game text. All AI-assisted content has been thoroughly reviewed and edited by our developers to ensure quality and consistency. | jewelint | - | Aug 23, 2026 | |
AI Tycoon Store/marketing artcode | AI helped us create our new logo, and we used Claude Code to help us with... the code, bro. Otherwise, the game's hand-made!
Our world is entering a troubling and hilarious time, and so critical reflection is important - but we are not categorically anti-AI. After all, you can't criticize something you don't understand, can you? | Moonstruck | 87 | Aug 23, 2026 | |
Highscore Dev only codetext | The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services. | M'HiR interactive | - | Aug 23, 2026 | |
Super Piotr Deluxe In-game content artaudiotext | This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing. | JuyuLabs | - | Aug 22, 2026 | |
Party Link In-game content audioart | Музыка, а так же некоторые изображения были сгенерированы с помощью ИИ | Link IT | - | Aug 22, 2026 | |
Retro TV Tycoon In-game content art | Some visual assets used in Retro TV Tycoon were created with the assistance of generative AI.
Specifically, AI-generated imagery is used for some of the fictional thumbnail artwork displayed in the **TV Catalog** and **Film Archives** sections of the game. These images are pre-generated assets created during development and are not generated dynamically while the game is running.
Generative AI is not used to generate gameplay, player interactions, or live content. The AI-assisted images are used solely as visual illustrations and thumbnails representing fictional television programs and films within the game's catalog and archive interfaces. | Xiro's Studio | - | Aug 22, 2026 | |
BONEYARD BOUNCE! In-game content art | Generative AI is used to create the base designs and rough concepts for monsters and visual assets in the game. | Studio JKMR | - | Aug 22, 2026 | |
お探しの物件は! In-game content text | Generative AI is used solely for localization from Japanese into other languages, both within the game itself and for external content such as this store page. All artwork and story content in the game are created by hand, and no generative AI is used in their creation. | Naoki Odate | - | Aug 22, 2026 | |
Calcio 98 In-game content arttext | Generative AI tools were used during development to assist with selected 2D visual assets, UI artwork, and initial drafts of interface and localization text. All AI-assisted content included in the game was reviewed, edited, and approved by the developer before release. The game does not generate content during gameplay and does not connect to external AI services. | Vertigo srl | - | Aug 22, 2026 | |
ESCAPE: FALSE COLORS In-game content artcode | Leveraged AIGC tools to assist with the creation of the Steam store page, marketing assets, promotional videos, in-game UI/GUI elements, visual assets, and parts of the frontend implementation. | Voss | - | Aug 22, 2026 | |
On The Hook In-game content art | A small portion of art assets were created with AI assistance.
All AI-generated outputs were manually reviewed, modified, and refined before use. | TrueEnding | - | Aug 22, 2026 | |
Oil Sheik: Dominion In-game content artaudio | The game uses a wide variety of artificial intelligence products in the art creation process. Ranging from 3d model generation to 2D art, music and sound effects. | Reliq | - | Aug 22, 2026 | |
After 9:59 In-game content audio | The character voices in this game were generated using artificial intelligence (AI). No character visuals, animations, or other game assets were generated using AI. | Blackcell Productions | - | Aug 22, 2026 | |
Astronoid Dev only code | All art is hand drawn by actual human hands! credit to MrMold.
AI tools helped improve my programming, so i have to check a "yes, AI is used" here. | Minimum Effort Games | - | Aug 20, 2026 | |
Poggers' Revenge! In-game content art | Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface). | ZaxtorGameS | - | Aug 20, 2026 | |
灯守 In-game content art | Background artwork and enemy character art in this game were created with the assistance of AI image-generation tools, then curated and refined by the developer. All AI-assisted content is pre-rendered during development — nothing is generated live during gameplay. Story, dialogue, and game design are entirely human-authored. | Uesho Co., Ltd. | - | Aug 20, 2026 | |
Mine Mine Mine Unclear audioart | Generative sounds and pixel art effects. | TEN Games | - | Aug 20, 2026 | |
PAWN SHIFT In-game content text | AI has been widely used on localization to speed up the process. | Two-Man Shift | - | Aug 20, 2026 | |
Beyond the First Star In-game content art | Generative AI tools were used during development to assist with creating and refining some pre-generated artwork and other media assets, including assets used in the game and on its Steam store page. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay or connect to external AI services. | AE Games | - | Aug 20, 2026 |