Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
During the development of MC Chopped's Melee Mayhem, generative AI tools were used to assist in the creation of specific game assets to enhance variety and creative scale.
Visual Assets: Select character sprites and environmental elements were initially drafted using AI tools. However, every asset has been manually cleaned, converted to our specific pixel art style, and touched up by the development team to ensure visual consistency and quality.
Audio and Voice: Generative technologies were used to assist in the production of background music and select character vocalizations, providing a diverse and high-energy soundscape for the game’s various modes.
All AI-assisted content was commercially licensed and has been curated and refined by the developers to reflect our creative vision.
This message was partially generated by AI as well. (but not this sentence)
EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including visual assets, written material, and audio. All final content included in the game and on the store page has been selected, edited, and integrated by the developer to fit the game's design, tone, and educational goals.
As an indie non-english speaker, AI was used for polishing game store page and texts inside game. Images in game and gameplay in game are not affected by AI.
Generative AI was used only to create the artwork displayed on the main menu screen. All other content including gameplay assets, UI, audio, and code was produced without generative AI
Some promotional assets created during development, including certain store-page media, used generative AI-assisted artwork. The shipped game does not use live AI-generated gameplay content, and it does not connect to any external AI service during play.
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
This game uses artificial intelligence tools during development.
AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer.
AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
AI tools were used in the creation of this game’s box art.
The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail.
The background environment and title text were generated using AI tools.
This AI disclosure was written with the assistance of AI tools.
No generative AI has been used for in-game assets at this time.
This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music.
All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game.
The game does not generate content or code with AI during gameplay and does not connect to external AI services.
To ensure the best quality for Velocide Overdrive, generative AI was used as a supportive tool in the development process:
- Visual Assets: A very small number of icons and static images were initially generated using AI, then manually retouched and integrated. The vast majority of the game's visuals are procedurally generated via code or created manually.
- Audio: The soundtrack and effects are a blend of human creation and AI-assisted composition. Some AI-generated audio elements have been manually modified, mixed, and finalized by the developer to ensure they perfectly match the gameplay experience.
- Code & Testing: AI tools were utilized to assist with coding logic, debugging, and optimization to ensure game stability.
All AI-assisted content in this game is pre-rendered and has been reviewed by the developer.
We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay.
Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually.
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
As a husband and wife team, we use AI tools to help us prototype ideas and styles, but are working with artists to update as many assets as possible with a focus on allowing artists to do what they do best.
Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images).
All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI.
AI was used strictly as a supportive tool for marketing visuals.
Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content.
Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay.
Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually.
During the development of MC Chopped's Melee Mayhem, generative AI tools were used to assist in the creation of specific game assets to enhance variety and creative scale.
Visual Assets: Select character sprites and environmental elements were initially drafted using AI tools. However, every asset has been manually cleaned, converted to our specific pixel art style, and touched up by the development team to ensure visual consistency and quality.
Audio and Voice: Generative technologies were used to assist in the production of background music and select character vocalizations, providing a diverse and high-energy soundscape for the game’s various modes.
All AI-assisted content was commercially licensed and has been curated and refined by the developers to reflect our creative vision.
This message was partially generated by AI as well. (but not this sentence)
EcoMoguls uses generative AI as part of a small-studio production workflow for some player-facing content, including visual assets, written material, and audio. All final content included in the game and on the store page has been selected, edited, and integrated by the developer to fit the game's design, tone, and educational goals.
As an indie non-english speaker, AI was used for polishing game store page and texts inside game. Images in game and gameplay in game are not affected by AI.
Generative AI was used only to create the artwork displayed on the main menu screen. All other content including gameplay assets, UI, audio, and code was produced without generative AI
Some promotional assets created during development, including certain store-page media, used generative AI-assisted artwork. The shipped game does not use live AI-generated gameplay content, and it does not connect to any external AI service during play.
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
This game uses artificial intelligence tools during development.
AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer.
AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
AI tools were used in the creation of this game’s box art.
The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail.
The background environment and title text were generated using AI tools.
This AI disclosure was written with the assistance of AI tools.
No generative AI has been used for in-game assets at this time.
This game uses generative AI in parts of the development process. Claude was used for programming assistance, ChatGPT Images for creating and refining some visual assets, and Suno for producing some music.
All AI-assisted content was reviewed, selected, and modified as necessary by the developer before being included in the game.
The game does not generate content or code with AI during gameplay and does not connect to external AI services.
To ensure the best quality for Velocide Overdrive, generative AI was used as a supportive tool in the development process:
- Visual Assets: A very small number of icons and static images were initially generated using AI, then manually retouched and integrated. The vast majority of the game's visuals are procedurally generated via code or created manually.
- Audio: The soundtrack and effects are a blend of human creation and AI-assisted composition. Some AI-generated audio elements have been manually modified, mixed, and finalized by the developer to ensure they perfectly match the gameplay experience.
- Code & Testing: AI tools were utilized to assist with coding logic, debugging, and optimization to ensure game stability.
All AI-assisted content in this game is pre-rendered and has been reviewed by the developer.
We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay.
Satarichi: Heroes De Caelum is a work based on the original intellectual property of Jose Luis Matias Martinez (Rol, 2012; Novela, 2025), with character designs by Artemio Guevara. Generative AI has been used exclusively as technical assistance for the animation of original art and in the production of soundtrack segments, integrated with compositions under commercial license. All material has been supervised and edited manually.
Generative AI tools were used to assist in the creation of certain visual and audio assets (such as background artwork and music), which were subsequently edited and finalized manually before being included in the game and store materials.
As a husband and wife team, we use AI tools to help us prototype ideas and styles, but are working with artists to update as many assets as possible with a focus on allowing artists to do what they do best.
Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images).
All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI.
AI was used strictly as a supportive tool for marketing visuals.
Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content.
Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay.
Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually.