This game has a minor amount of AI assets that have been highly modified or only used as a base to be turned into original work.
- Creator
- Cornerstone Ministry
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game has a minor amount of AI assets that have been highly modified or only used as a base to be turned into original work.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts.
Some images, dubbing, text, and some 3D models were partially created using AI tools.
Claude Code was used to develop this app. This software uses AI and machine learning in the following ways: - Plant identification: User-uploaded photos are analyzed by AI to identify plant species, mushrooms, and insects. - Disease detection: A trained machine learning model analyzes plant photos to detect and diagnose diseases. - Thermal imaging analysis: AI assesses plant health from user-uploaded thermal images. - Garden import: AI vision interprets uploaded garden photos and documents to auto-populate garden layouts. All AI features are user-initiated tools that proces user-provided images. No AI was also used to populate the intitial set of image tiles, while I am paying an illustrator to replace them with hand created art.
AI were used to assist with translatiing text into multiple languages.
AI Society uses local generative AI (via Ollama) to power each character's behavior, dialogue, and decision-making. Based on the personality traits, hobbies, and description you set for each character, the AI determines their daily routines, job choices, relationships, and what they post on the in-game social media feed. All AI processing runs entirely on the player's machine — no data is sent to external servers.
AI was used to generate content that ships with the game: - NPC portrait artwork (AI-generated illustrations) - Localization / translation assistance - Marketing copy and store page text
I used AI for assistance.
During development, AI tools were utilized to assist in the creation and optimization of technical scripts and gameplay logic No images, textures, 3D models were generated using AI.
AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and development troubleshooting. No AI-generated art, audio, or in-game writing is included in the game, and the game does not generate AI content during gameplay.
[Localization]AI tools were used for text translation and localization.
This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision.
We use AI to create store page and some in-game render assets
Several audio and video assets are generated. Store assets and capsule arts contain generated parts.
Used AI to create the capsules for the game's store page.
This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets.
This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts). No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI. All gameplay systems, assets, and mechanics are created and controlled by the developer.
This game utilizes Generative AI for certain images and text translations
AI coding tools assisted in the development of the game.
No generative AI is used during gameplay.
Some assets were created using AI.
Only AI is in the Game Trailer Video, that's it.
Some of the images used on marketing materials were generated with the assistance of artificial intelligence.
About the Use of AI During the early stages of development, Project Substrata utilized generative AI tools (such as image generation) for concept art and idea exploration only. All in-game assets, textures, audio, story elements, and code are manually created and refined by the development team. Within the game world, autonomous drones and facility AIs operate as part of the gameplay and narrative systems, not as real AI services. The game runs entirely offline, with no external data transmission or use of online AI APIs.
Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
AI-generated content used only for Steam page & some icons / textures in the game.
Some of the store page graphics were generated with the assistance of LLMs.
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
Some in-game scene images and a few UI images were generated using AI.
AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue.
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
Some promotional materials were assisted by AI
Generate more realistic artwork
Few of the visuals of characters are generated by AI
I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine.
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork.
This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI).
This game includes AI-generated assets, such as images and icons.
AI image creation is used for vehicles/machines and Livestock on the store front and in the game.
Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer.
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
I use AI to generate some sprites/icons and for traduction.
Voiceovers in this game are generated using artificial intelligence technology.
AI Usage Disclosure Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
We use AI to assist in creating the game's background music and the dialogue content for NPC characters.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Robust Island In-game content art | This game has a minor amount of AI assets that have been highly modified or only used as a base to be turned into original work. | Cornerstone Ministry | - | May 23, 2026 | |
Mushroom Nook Dev only textcode | All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.). | HyperstasisGaming | 248 | May 23, 2026 | |
Terrafarmer In-game content art | AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts. | Mark Yoo | - | May 23, 2026 | |
Korea Dynasty (조선메타실록) In-game content artaudiotext | Some images, dubbing, text, and some 3D models were partially created using AI tools. | Happy Daram Inc. | 262 | May 23, 2026 | |
Plant Anywhere Live AI art | Claude Code was used to develop this app. This software uses AI and machine learning in the following ways:
- Plant identification: User-uploaded photos are analyzed by AI to identify plant species, mushrooms, and insects.
- Disease detection: A trained machine learning model analyzes plant photos to detect and diagnose diseases. - Thermal imaging analysis: AI assesses plant health from user-uploaded thermal images.
- Garden import: AI vision interprets uploaded garden
photos and documents to auto-populate garden layouts.
All AI features are user-initiated tools that proces user-provided images. No AI was also used to populate the intitial set of image tiles, while I am paying an illustrator to replace them with hand created art. | Plant Anywhere | - | Mar 18, 2026 | |
Retire in the Fairy Mountains In-game content text | AI were used to assist with translatiing text into multiple languages. | YellowBeansStudio | - | Mar 18, 2026 | |
AI Society Live AI text | AI Society uses local generative AI (via Ollama) to power each character's behavior, dialogue, and decision-making. Based on the personality traits, hobbies, and description you set for each character, the AI determines their daily routines, job choices, relationships, and what they post on the in-game social media feed. All AI processing runs entirely on the player's machine — no data is sent to external servers. | b8ve | 24 | Mar 18, 2026 | |
Grand Cru: The Wine Maker In-game content arttext | AI was used to generate content that ships with the game:
- NPC portrait artwork (AI-generated illustrations)
- Localization / translation assistance
- Marketing copy and store page text | hAi Corp | 26 | Mar 18, 2026 | |
Tiny Idle Farm Unclear | I used AI for assistance. | MLK Games | - | Mar 18, 2026 | |
BrushCutter Dev only code | During development, AI tools were utilized to assist in the creation and optimization of technical scripts and gameplay logic
No images, textures, 3D models were generated using AI. | Dotix | - | Mar 18, 2026 | |
Floaty Farm Dev only textcode | AI was used to assist with writing/editing text (I’m a non-native English speaker), as well as for calculations and development troubleshooting. No AI-generated art, audio, or in-game writing is included in the game, and the game does not generate AI content during gameplay. | Uzhuless | - | Mar 18, 2026 | |
Derby Life: Ranch & Race In-game content text | [Localization]AI tools were used for text translation and localization. | Nexelon | - | Mar 18, 2026 | |
ExoFlora First Seeds In-game content textart | This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision. | Meristem Loop Games | - | Mar 18, 2026 | |
Coin Harvest In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Agrocracy In-game content audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Arctic Farmer Life Simulator Store/marketing art | Used AI to create the capsules for the game's store page. | One Slice of Pizza Games | - | Mar 18, 2026 | |
政通人和 In-game content artaudiotext | This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets. | SuBaiism | - | Mar 18, 2026 | |
The Headlands In-game content art | This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts).
No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI.
All gameplay systems, assets, and mechanics are created and controlled by the developer. | TessaraOxygen | - | Mar 18, 2026 | |
堆叠洞天 In-game content arttext | This game utilizes Generative AI for certain images and text translations | Zizai Games | - | Mar 18, 2026 | |
Cropacalypse Dev only code | AI coding tools assisted in the development of the game. | BecauseImMichael Games | - | Mar 18, 2026 | |
Apoikia general | No generative AI is used during gameplay. | Charlie | - | Mar 18, 2026 | |
Nikhad Islands Unclear | Some assets were created using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
Squirrel Idle Tycoon Store/marketing art | Only AI is in the Game Trailer Video, that's it. | Drunk Yeti | - | Mar 18, 2026 | |
Eggstreme Farming Store/marketing art | Some of the images used on marketing materials were generated with the assistance of artificial intelligence. | Sagitta Studios | - | Mar 18, 2026 | |
Project Substrata Live AI arttext | About the Use of AI
During the early stages of development, Project Substrata utilized generative AI tools (such as image generation) for concept art and idea exploration only.
All in-game assets, textures, audio, story elements, and code are manually created and refined by the development team.
Within the game world, autonomous drones and facility AIs operate as part of the gameplay and narrative systems, not as real AI services.
The game runs entirely offline, with no external data transmission or use of online AI APIs. | Studio Substrata | - | Mar 18, 2026 | |
Treasures of the Maipo In-game content art | Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI. | Temporal Realms Studio | - | Mar 18, 2026 | |
Crop Empire In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | - | Mar 18, 2026 | |
SproutBound Store/marketing art | Some of the store page graphics were generated with the assistance of LLMs. | Cyberfrog Systems | - | Mar 18, 2026 | |
Calamon Store/marketing art | Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers. | J5 Indie Game | - | Mar 18, 2026 | |
窗口花园 In-game content art | Some in-game scene images and a few UI images were generated using AI. | ColorfulCloud71 | - | Mar 18, 2026 | |
Moon Garden Optimizer Dev only code | AI is a narrative theme, and AI was used as a coding resource. However, no AI was used in the creation of the art, music, or dialogue. | Tristan Miller | - | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
Tales of Terrarum Store/marketing art | Some promotional materials were assisted by AI | Electronic Soul | 115 | Mar 18, 2026 | |
Battle Of Aces Unclear art | Generate more realistic artwork | CiB Development Sdn Bhd | - | Mar 18, 2026 | |
Veg Uprising In-game content art | Few of the visuals of characters are generated by AI | PixeCast Studios | - | Mar 18, 2026 | |
Farm of the unseen Unclear art | I wanted to use AI for certain assets because I aimed to achieve a certain level of "dehumanization"—that feeling that something isn’t human and can only be created by a machine. | David Aguirre Molins | - | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
Farmtastic Live AI art | Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation. | Yılmaz Demirtaş | - | Mar 18, 2026 | |
Chicken Defense In-game content art | This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork. | Lazy4Games | - | Mar 18, 2026 | |
A Cut Above: Mow & Grow In-game content art | This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI). | SoloGameDev | - | Mar 18, 2026 | |
Rise of the Settlement In-game content art | This game includes AI-generated assets, such as images and icons. | Luki | - | Mar 18, 2026 | |
Farm Manager In-game content art | AI image creation is used for vehicles/machines and Livestock on the store front and in the game. | Trophy Games | 185 | Mar 18, 2026 | |
Relaxing Farm: Merge Tales In-game content art | Some visual assets, such as icons and illustrations, were generated or enhanced using AI tools, and were further refined and integrated by the developer. | LeeT Game | - | Mar 18, 2026 | |
渔乐圈 In-game content arttext | 设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。 | new bee | - | Mar 18, 2026 | |
Chicken Up In-game content arttext | I use AI to generate some sprites/icons and for traduction. | Moonclaw Games | - | Mar 18, 2026 | |
Blossom’s Grove: An English-Learning Game In-game content audio | Voiceovers in this game are generated using artificial intelligence technology. | Illuminant Studios | 28 | Mar 18, 2026 | |
Smoke Shop Simulator In-game content art | AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team. | Anka Games | - | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
HYDROPLANT Tycoon In-game content art | Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools. | Tif Games | 11 | Mar 18, 2026 | |
Party Harvest In-game content audiotext | We use AI to assist in creating the game's background music and the dialogue content for NPC characters. | OCTEEL GAMES | - | Mar 18, 2026 |