AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17258
17,258
disclosures tracked
+370 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,258 products
tag: Agriculture
TitleDisclosureCreatorSrcReviewsAdded
Feathered Fortune
In-game content
audioart
ElevenLabs was used to create pre-recorded voice-over/narration audio, including some trailer narration. Some existing promotional/store page images were edited with AI-assisted tools for cleanup, enhancement, and visual polishing. These images were not generated from scratch by AI. No AI-generated content is generated live during gameplay, and the game does not use live AI systems during play.
Whiteface Games
-Jul 13, 2026
Harbourlight
In-game content
artcode
This project includes limited use of AI generated content. AI tools were used to create certain background imagery and placeholder visual assets during development. Additionally, AI-assisted tools were utilized in a supplementary capacity during parts of the coding process to support development efficiency. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure it aligns with the project’s overall quality and artistic direction.
TaoAndChalk_
-Jul 11, 2026
EVIL Agribusiness Simulator
In-game content
art
Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay.
1973 Studios
-Jul 11, 2026
Chobisuke's Weird Farm
In-game content
text
We used Gemini (Google's Generative AI) to assist with Japanese to English localization and text translation.
Syurarin19
-Jul 11, 2026
Harvest Together
Dev only
artcode
Generative AI was used during the development of this game to speed up the coding process and to create some 2D visual designs. No other AI tools were used in the creation of the game.
HelPey
-Jul 9, 2026
Medovox
In-game content
artaudio
AI tools were used strictly as a minor supplementary aid for light editing of select images and textures. Additionally, AI was partially utilized to generate specific ambient sound effects and assist with voiceover processing. All core game mechanics, 3D models, and primary assets were created manually by the developer.
TrixionX Studios
-Jul 7, 2026
Seabell Supper
Store/marketing
art
Some assets on the store page were generated by AI.
solvent
-Jul 5, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
Lawnmower Game
In-game content
art
Community items were generated using artificial intelligence.
Tero Lunkka
310Jul 1, 2026
Glowpits: Farmers Arena
In-game content
art
AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.
Pinfox
-Jun 28, 2026
LowRanger
In-game content
art
The game currently makes use of AI assistance in creating the 3D models for placeholder assets for Early Access.
LowRangerDev
-Jun 28, 2026
Caravan Village: Farming Life
Store/marketing
art
"Some promotional illustrations on the store page and the main menu background artwork were created using generative AI tools."
Corvantia Interactive
12Jun 28, 2026
CORGI & WOOLLY - Little Horizon -
Store/marketing
textart
Generative AI was used to assist with the translation and localization of menu text and interface elements, and to help create graphic assets for the Steam store page. All content was reviewed and approved by the developer before publication.
PICO studio
-Jun 27, 2026
Tea Heaven
In-game content
artcode
AI tools were used to assist with the creation of some visual assets and for code development assistance. Any AI-assisted visual content included in Tea Heaven was reviewed, edited, and integrated by the developer. AI-assisted code suggestions were manually reviewed and modified before implementation. The game does not use live generative AI during gameplay.
gold treasure
-Jun 27, 2026
Castaway: Lost Horizon
Store/marketing
textartcode
Generative AI tools were used to assist with development, including code support, store text drafting, and some visual/marketing assets. Final content was reviewed and edited by the developer.
Fortuna Lectiones
-Jun 12, 2026
Restaurant Empire II
The marketing capsule images used on the Steam store page are AI‑generated.
Enlight Software Limited
293Jun 11, 2026
Drug Dealer 2049
In-game content
art
Some visual assets used in the game and store page were created using a combination of licensed art assets, generative AI-assisted imagery, and manual editing by the developer. All AI-assisted content was reviewed and modified before being included in the final project.
Nextazio972
-Jun 10, 2026
Farm Factory Simulator
Store/marketing
art
AI is used for generating game thumbnail with extra editing.
Bewolba Studios
-Jun 10, 2026
Vibe Farmer
Store/marketing
art
AI used in some store images.
civciv
-Jun 7, 2026
Cow Abduction Frenzy
Store/marketing
art
This game uses pre-generated generative artificial intelligence tools for the creation of its storefront capsule art and promotional marketing assets.
Mysterious Alien
-Jun 4, 2026
Farming Chillhood
In-game content
art
This game was developed with the assistance of generative AI tools. However, AI does not generate any content in real-time or directly within the application. It was used exclusively during the production phase to create certain user interface elements, including visual components visible in-game. All AI-generated content was reviewed and approved by the development team prior to integration.
Keyboard Smasherz
-Jun 4, 2026
Runika: A World of Little Legends
In-game content
textart
Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary.
Pascal Dittrich
88Jun 3, 2026
Small Living World 2
In-game content
text
AI was used as descriptions generator helper, and translation base.
777 Pixels
-Jun 3, 2026
Dungeon Monster Master
In-game content
art
Some graphics (including certain illustrations and character elements) were created using generative AI
Jin Studio
-Jun 3, 2026
Herding Adventures
Store/marketing
art
We used AI for our logo and some marketing material.
Heaven's Blessings Tiny Zoo
-Jun 3, 2026
VISE
Dev only
The development of VISE was assisted by AI
Nik's Games
-Jun 3, 2026
TCG World
In-game content
art
Generative AI may be used to assist with promotional store artwork and marketing assets. Gameplay screenshots are captured from the actual game. The game does not use live generative AI to create player-facing gameplay content.
TCG World US, INC.
-Jun 3, 2026
World Tree Defender - Seedling of Yggdrasil
Unclear
Placeholder Graphics, Code
ISC-Avalanche
-Jun 3, 2026
Lang!
Dev only
code
AI is used when coding. All arts are hand-drawn.
Team Lang!
-May 23, 2026
Hello Mayor
In-game content
art
Portions of the artwork in this game were generated using Artificial Intelligence.
JZHL
-May 23, 2026
Solar Drift
Dev only
Generative AI was used as a supplemental tool during development to streamline workflows and refining technical documentation. All player-facing content has been manually reviewed and polished.
Nuktameron
-May 23, 2026
Harvestide
In-game content
artaudio
The game uses AI to generate image and audio resources, thereby providing a rich array of playable content.
Kang Jie
-May 23, 2026
Enclaved
In-game content
artaudio
Different Ai tools used in creating artwork for the game, audio tracks, being a single developer utilizing different tools to help accomplish the same goal.
Digital Platforms Co.
-May 23, 2026
The Ultra Realistic Accurate Farmer Simulator
Store/marketing
textart
AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.
CGCFSS
-May 23, 2026
Animal Clicking
In-game content
artaudiotextcode
Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
PypeGames
-May 23, 2026
Farmastrophy With Friends
In-game content
text
This game uses generative AI to assist with select localizations. All translations are reviewed by the developer.
Phil.overflow
-May 23, 2026
Doll Hero Thirty-Six
In-game content
art
During development, we used generative AI tools to assist with certain visual assets, including images and 3D models. All AI-generated content was pre-produced during the development phase and has been manually reviewed and validated. No real-time AI generation occurs during gameplay.
文山工作室
-May 23, 2026
Memory Farm
Unclear
arttext
Multilingual content and some graphical assets.
Yuzu Game Studio
-May 23, 2026
Trees Inc
In-game content
arttext
This game uses generative AI tools during development to create some visual assets, including store capsule artwork, and to assist with localization. All AI-generated content has been reviewed, edited, and refined to ensure consistency and quality.
Mobmonks
35May 23, 2026
The Day I Started Harvesting
Store/marketing
textart
Some store materials (text and images) have been enhanced with AI.
Creamative
-May 23, 2026
SontusCrops
In-game content
artcodeaudio
This game was developed with the assistance of generative AI tools, which were used to help create visual assets, code, and some audio elements. All generated content was reviewed, edited, and integrated by the developer to ensure consistency and quality. No generative AI is used during gameplay. All content is pre-generated and curated before release.
IndieNegra
-May 23, 2026
Digital Civilization: Evolution
In-game content
arttext
The images used in the game, as well as the promotional visuals shown in the store, are generated using AI. In addition, translations are also performed using large language models.
KonaGames
-May 23, 2026
Egg Smash
In-game content
audiotext
We used generative AI tools to assist in composing the soundtrack and for translating the game content (localization).
Layoff Studio
-May 23, 2026
Flavors of Spain
In-game content
art
The code, mechanics, and gameplay of 'Sabor de España' do not use generative Artificial Intelligence. However, some promotional graphic elements displayed exclusively on the Steam store page (such as store headers, promotional banners, and base logo designs) have been created or refined with the assistance of AI image generation tools.
Manuel Bago Cobo
-May 23, 2026
Herb Garden
Dev only
During the development process AI-based tools used to assist with content creation. In all such cases, the final product reflects the creativity and expression of the development team.
Horsepower Interactive
-May 23, 2026
Civilization Idle
In-game content
art
All in-game artwork was generated using AI.
Games by Nvz
-May 23, 2026
The MachinEGG
In-game content
text
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
Quantum Games Studio
-May 23, 2026
Tiny Slime Farm
In-game content
textaudio
Some translations and BGM 1,2 were created using AI tools and reviewed by the developer.
Chocolate Soft
-May 23, 2026
Agraria
In-game content
artaudio
Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand!
Possibly Huge
-May 23, 2026
Dust & Diamonds
In-game content
artaudiotext
Dust & Diamonds is a 100% solo project – I am a solo developer with a degree in Computer Game Design. My greatest passion and strength lies in programming, inventing complex mechanics, and designing engaging gameplay (I have a pretty wild imagination for this!). Unfortunately, I was not blessed with the talent for painting beautiful pictures or composing music. To be able to realize my vision and bring this world to life at all, I utilized Generative Artificial Intelligence (AI) tools. How does the game use AI? Graphics (2D/Pixel Art): A significant portion of the visual assets (character portraits, environment elements, buildings) was generated using AI, and then manually retouched, edited, and combined by me in the game engine to create a cohesive art style with a parallax system. Music and Sound: The musical tracks available in the game were generated by artificial intelligence. Interestingly, this ties perfectly into the game's lore! The "Relics of the Old World" (our 21st century) collected by the goblins are canonically works created by AI before the great cataclysm, carrying the lost wisdom of humanity. I want to be completely honest with you: AI did not write this game for me. All the code in Unreal Engine 5, the logic of the systems, the economy, level design, and the father's sarcastic dialogues are 100% my own human work. AI served solely as a tool that allowed me – a regular guy with an idea – to release a game without the budget for an entire art studio. Thank you for your understanding and support!
SAD Games Studio
-May 23, 2026
159 results
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